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Re-fix null selection
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@ -407,7 +407,7 @@ namespace osu.Game.Screens.Select
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currentY += DrawHeight / 2;
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scrollableContent.Height = currentY;
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if (selectedBeatmapSet?.Filtered.Value == true)
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if (selectedBeatmapSet != null && selectedBeatmapSet.State.Value != CarouselItemState.Selected)
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{
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selectedBeatmapSet = null;
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SelectionChanged?.Invoke(null);
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