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Add sorting support
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b4b2f12116
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@ -13,6 +13,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Screens.Select;
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using osu.Game.Screens.Select.Carousel;
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using osu.Game.Screens.Select.Filter;
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namespace osu.Game.Tests.Visual
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{
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@ -35,6 +36,9 @@ namespace osu.Game.Tests.Visual
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typeof(DrawableCarouselBeatmapSet),
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};
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private readonly Stack<BeatmapSetInfo> selectedSets = new Stack<BeatmapSetInfo>();
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[BackgroundDependencyLoader]
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private void load()
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{
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@ -54,34 +58,68 @@ namespace osu.Game.Tests.Visual
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};
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});
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void checkSelected(int set, int diff) =>
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AddAssert($"selected is set{set} diff{diff}", () =>
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carousel.SelectedBeatmap == carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Skip(diff - 1).First());
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void setSelected(int set, int diff) =>
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AddStep($"select set{set} diff{diff}", () =>
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carousel.SelectBeatmap(carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Skip(diff - 1).First()));
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void advanceSelection(bool diff, int direction = 1, int count = 1)
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{
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if (count == 1)
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AddStep($"select {(direction > 0 ? "next" : "prev")} {(diff ? "diff" : "set")}", () =>
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carousel.SelectNext(direction, !diff));
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else
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{
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AddRepeatStep($"select {(direction > 0 ? "next" : "prev")} {(diff ? "diff" : "set")}", () =>
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carousel.SelectNext(direction, !diff), count);
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}
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}
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void checkVisibleItemCount(bool diff, int count) =>
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AddAssert($"{count} {(diff ? "diff" : "set")} visible", () =>
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carousel.Items.Count(s => (diff ? s.Item is CarouselBeatmap : s.Item is CarouselBeatmapSet) && s.Item.Visible) == count);
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AddUntilStep(() => carousel.BeatmapSets.Any(), "Wait for load");
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// test traversal
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testTraversal();
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testFiltering();
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testRandom();
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testAddRemove();
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testSorting();
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}
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private void ensureRandomFetchSuccess() =>
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AddAssert("ensure prev random fetch worked", () => selectedSets.Peek() == carousel.SelectedBeatmapSet);
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private void checkSelected(int set, int diff) =>
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AddAssert($"selected is set{set} diff{diff}", () =>
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carousel.SelectedBeatmap == carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Skip(diff - 1).First());
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private void setSelected(int set, int diff) =>
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AddStep($"select set{set} diff{diff}", () =>
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carousel.SelectBeatmap(carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Skip(diff - 1).First()));
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private void advanceSelection(bool diff, int direction = 1, int count = 1)
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{
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if (count == 1)
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AddStep($"select {(direction > 0 ? "next" : "prev")} {(diff ? "diff" : "set")}", () =>
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carousel.SelectNext(direction, !diff));
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else
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{
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AddRepeatStep($"select {(direction > 0 ? "next" : "prev")} {(diff ? "diff" : "set")}", () =>
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carousel.SelectNext(direction, !diff), count);
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}
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}
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private void checkVisibleItemCount(bool diff, int count) =>
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AddAssert($"{count} {(diff ? "diff" : "set")} visible", () =>
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carousel.Items.Count(s => (diff ? s.Item is CarouselBeatmap : s.Item is CarouselBeatmapSet) && s.Item.Visible) == count);
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private void nextRandom() =>
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AddStep("select random next", () =>
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{
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carousel.RandomAlgorithm.Value = RandomSelectAlgorithm.RandomPermutation;
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if (!selectedSets.Any() && carousel.SelectedBeatmap != null)
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selectedSets.Push(carousel.SelectedBeatmapSet);
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carousel.SelectNextRandom();
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selectedSets.Push(carousel.SelectedBeatmapSet);
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});
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private void ensureRandomDidntRepeat() =>
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AddAssert("ensure no repeats", () => selectedSets.Distinct().Count() == selectedSets.Count);
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private void prevRandom() => AddStep("select random last", () =>
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{
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carousel.SelectPreviousRandom();
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selectedSets.Pop();
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});
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/// <summary>
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/// Test keyboard traversal
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/// </summary>
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private void testTraversal()
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{
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advanceSelection(direction: 1, diff: false);
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checkSelected(1, 1);
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@ -100,8 +138,14 @@ namespace osu.Game.Tests.Visual
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advanceSelection(direction: -1, diff: true);
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checkSelected(4, 3);
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}
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// test basic filtering
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/// <summary>
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/// Test filtering
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/// </summary>
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private void testFiltering()
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{
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// basic filtering
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AddStep("Filter", () => carousel.Filter(new FilterCriteria { SearchText = "set #3" }, false));
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checkVisibleItemCount(diff: false, count: 1);
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@ -123,35 +167,13 @@ namespace osu.Game.Tests.Visual
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checkSelected(1, 1);
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AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
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checkSelected(1, 1);
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}
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// test random non-repeating algorithm
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Stack<BeatmapSetInfo> selectedSets = new Stack<BeatmapSetInfo>();
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void nextRandom() =>
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AddStep("select random next", () =>
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{
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carousel.RandomAlgorithm.Value = RandomSelectAlgorithm.RandomPermutation;
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if (!selectedSets.Any() && carousel.SelectedBeatmap != null)
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selectedSets.Push(carousel.SelectedBeatmapSet);
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carousel.SelectNextRandom();
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selectedSets.Push(carousel.SelectedBeatmapSet);
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});
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void ensureRandomDidntRepeat() =>
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AddAssert("ensure no repeats", () => selectedSets.Distinct().Count() == selectedSets.Count);
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void prevRandom() => AddStep("select random last", () =>
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{
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carousel.SelectPreviousRandom();
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selectedSets.Pop();
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});
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void ensureRandomFetchSuccess() =>
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AddAssert("ensure prev random fetch worked", () => selectedSets.Peek() == carousel.SelectedBeatmapSet);
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/// <summary>
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/// Test random non-repeating algorithm
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/// </summary>
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private void testRandom()
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{
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setSelected(1, 1);
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nextRandom();
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@ -173,21 +195,37 @@ namespace osu.Game.Tests.Visual
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nextRandom();
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AddAssert("ensure repeat", () => selectedSets.Contains(carousel.SelectedBeatmapSet));
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}
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// test adding and removing
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/// <summary>
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/// Test adding and removing beatmap sets
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/// </summary>
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private void testAddRemove()
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{
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AddStep("Add new set #5", () => carousel.UpdateBeatmapSet(createTestBeatmapSet(5)));
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AddStep("Add new set #6", () => carousel.UpdateBeatmapSet(createTestBeatmapSet(6)));
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checkVisibleItemCount(false, 6);
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AddStep("Remove set #4", () => carousel.RemoveBeatmapSet(createTestBeatmapSet(4)));
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AddStep("Remove set #5", () => carousel.RemoveBeatmapSet(createTestBeatmapSet(5)));
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checkVisibleItemCount(false, 5);
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AddStep("Remove set #6", () => carousel.RemoveBeatmapSet(createTestBeatmapSet(6)));
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}
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/// <summary>
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/// Test sorting
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/// </summary>
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private void testSorting()
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{
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AddStep("Sort by author", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Author }, false));
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AddAssert("Check yyyyy is at bottom", () => carousel.BeatmapSets.Last().Metadata.AuthorString == "yyyyy");
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AddStep("Sort by title", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Title }, false));
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AddAssert("Check #4 is at bottom", () => carousel.BeatmapSets.Last().Metadata.Title.EndsWith("#4"));
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}
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private BeatmapSetInfo createTestBeatmapSet(int i)
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{
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return new BeatmapSetInfo
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@ -201,7 +239,7 @@ namespace osu.Game.Tests.Visual
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// Create random metadata, then we can check if sorting works based on these
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Artist = "peppy",
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Title = "test set #" + i,
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AuthorString = "peppy",
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AuthorString = string.Concat(Enumerable.Repeat((char)('z' - i), 5))
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},
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Beatmaps = new List<BeatmapInfo>(new[]
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{
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@ -17,6 +17,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Caching;
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using osu.Framework.Threading;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Cursor;
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@ -52,32 +53,26 @@ namespace osu.Game.Screens.Select
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public override bool HandleInput => AllowSelection;
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private readonly List<CarouselBeatmapSet> beatmapSets = new List<CarouselBeatmapSet>();
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private IEnumerable<CarouselBeatmapSet> beatmapSets => root.Children?.OfType<CarouselBeatmapSet>() ?? new CarouselBeatmapSet[] { };
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public IEnumerable<BeatmapSetInfo> BeatmapSets
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{
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get { return beatmapSets.Select(g => g.BeatmapSet); }
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set
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{
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Schedule(() =>
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{
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scrollableContent.Clear(false);
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Items.Clear();
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beatmapSets.Clear();
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yPositionsCache.Invalidate();
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});
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List<CarouselBeatmapSet> newSets = null;
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CarouselGroup newRoot = new CarouselGroup();
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Task.Run(() =>
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{
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newSets = value.Select(createCarouselSet).Where(g => g != null).ToList();
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newSets.ForEach(g => g.Filter(criteria));
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value.Select(createCarouselSet).Where(g => g != null).ForEach(newRoot.AddChild);
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newRoot.Filter(criteria);
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}).ContinueWith(t =>
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{
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Schedule(() =>
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{
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beatmapSets.AddRange(newSets);
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root = newRoot;
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updateItems();
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});
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});
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@ -91,8 +86,7 @@ namespace osu.Game.Screens.Select
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{
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scrollableContent.Clear(false);
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root = new CarouselGroup(beatmapSets.OfType<CarouselItem>().ToList());
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Items = root.Drawables.Value.ToList();
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Items = root.Drawables.ToList();
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yPositionsCache.Invalidate();
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BeatmapSetsChanged?.Invoke();
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@ -125,13 +119,12 @@ namespace osu.Game.Screens.Select
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public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet)
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{
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var existingSet = beatmapSets.Find(b => b.BeatmapSet.ID == beatmapSet.ID);
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var existingSet = beatmapSets.FirstOrDefault(b => b.BeatmapSet.ID == beatmapSet.ID);
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if (existingSet == null)
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return;
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beatmapSets.Remove(existingSet);
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root.RemoveChild(existingSet);
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updateItems();
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if (existingSet.State == CarouselItemState.Selected)
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@ -140,39 +133,29 @@ namespace osu.Game.Screens.Select
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public void UpdateBeatmapSet(BeatmapSetInfo beatmapSet)
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{
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CarouselBeatmapSet existingSet = beatmapSets.Find(b => b.BeatmapSet.ID == beatmapSet.ID);
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CarouselBeatmapSet existingSet = beatmapSets.FirstOrDefault(b => b.BeatmapSet.ID == beatmapSet.ID);
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bool hadSelection = existingSet?.State?.Value == CarouselItemState.Selected;
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var newSet = createCarouselSet(beatmapSet);
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int index = beatmapSets.IndexOf(existingSet);
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if (index >= 0)
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beatmapSets.RemoveAt(index);
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if (existingSet != null)
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root.RemoveChild(existingSet);
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if (newSet != null)
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if (newSet == null)
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{
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if (index >= 0)
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beatmapSets.Insert(index, newSet);
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else
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beatmapSets.Add(newSet);
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updateItems();
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SelectNext();
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return;
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}
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if (hadSelection && newSet == null)
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SelectNext();
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root.AddChild(newSet);
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Filter(null, false);
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Filter(debounce: false);
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//check if we can/need to maintain our current selection.
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if (hadSelection && newSet != null)
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{
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var newSelection = newSet.Beatmaps.Find(b => b.Beatmap.ID == selectedBeatmap?.Beatmap.ID);
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if (newSelection == null && selectedBeatmap != null)
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newSelection = newSet.Beatmaps[Math.Min(newSet.Beatmaps.Count - 1, existingSet.Beatmaps.IndexOf(selectedBeatmap))];
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select(newSelection);
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}
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if (hadSelection)
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select((CarouselItem)newSet.Beatmaps.FirstOrDefault(b => b.Beatmap.ID == selectedBeatmap?.Beatmap.ID) ?? newSet);
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updateItems();
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}
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@ -212,7 +195,7 @@ namespace osu.Game.Screens.Select
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return;
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}
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int originalIndex = Items.IndexOf(selectedBeatmap?.Drawables.Value.First());
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int originalIndex = Items.IndexOf(selectedBeatmap?.Drawables.First());
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int currentIndex = originalIndex;
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// local function to increment the index in the required direction, wrapping over extremities.
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@ -241,7 +224,7 @@ namespace osu.Game.Screens.Select
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public void SelectNextRandom()
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{
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if (beatmapSets.Count == 0)
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if (!beatmapSets.Any())
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return;
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var visible = getVisibleSets().ToList();
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@ -275,7 +258,7 @@ namespace osu.Game.Screens.Select
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else
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set = visible.ElementAt(RNG.Next(visible.Count));
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select(set.Beatmaps[RNG.Next(set.Beatmaps.Count)]);
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select(set.Beatmaps.Skip(RNG.Next(set.Beatmaps.Count())).FirstOrDefault());
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}
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public void SelectPreviousRandom()
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@ -303,7 +286,7 @@ namespace osu.Game.Screens.Select
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public void FlushPendingFilters()
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{
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if (FilterTask?.Completed == false)
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Filter(null, false);
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Filter(debounce: false);
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}
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public void Filter(FilterCriteria newCriteria = null, bool debounce = true)
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@ -318,9 +301,8 @@ namespace osu.Game.Screens.Select
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var lastSet = selectedBeatmapSet;
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var lastBeatmap = selectedBeatmap;
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beatmapSets.ForEach(s => s.Filter(criteria));
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yPositionsCache.Invalidate();
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root.Filter(criteria);
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updateItems();
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if (selectedBeatmap?.Filtered == false)
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select(selectedBeatmap);
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@ -337,6 +319,8 @@ namespace osu.Game.Screens.Select
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}
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else
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SelectNext();
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ScrollToSelected(false);
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};
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FilterTask?.Cancel();
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@ -4,6 +4,7 @@
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using System;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Screens.Select.Filter;
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namespace osu.Game.Screens.Select.Carousel
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{
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@ -32,5 +33,21 @@ namespace osu.Game.Screens.Select.Carousel
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Filtered.Value = !match;
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}
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public override int CompareTo(FilterCriteria criteria, CarouselItem other)
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{
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if (!(other is CarouselBeatmap otherBeatmap))
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return base.CompareTo(criteria, other);
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switch (criteria.Sort)
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{
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default:
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case SortMode.Difficulty:
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var ruleset = Beatmap.RulesetID.CompareTo(otherBeatmap.Beatmap.RulesetID);
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if (ruleset != 0) return ruleset;
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return Beatmap.StarDifficulty.CompareTo(otherBeatmap.Beatmap.StarDifficulty);
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}
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}
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}
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}
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@ -4,52 +4,53 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Game.Beatmaps;
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using osu.Game.Screens.Select.Filter;
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namespace osu.Game.Screens.Select.Carousel
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{
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public class CarouselBeatmapSet : CarouselGroupEagerSelect
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{
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public readonly List<CarouselBeatmap> Beatmaps;
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public IEnumerable<CarouselBeatmap> Beatmaps => InternalChildren.OfType<CarouselBeatmap>();
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public BeatmapSetInfo BeatmapSet;
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public CarouselBeatmapSet(BeatmapSetInfo beatmapSet)
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{
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if (beatmapSet == null) throw new ArgumentNullException(nameof(beatmapSet));
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BeatmapSet = beatmapSet ?? throw new ArgumentNullException(nameof(beatmapSet));
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BeatmapSet = beatmapSet;
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Children = Beatmaps = beatmapSet.Beatmaps
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.Where(b => !b.Hidden)
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.OrderBy(b => b.RulesetID).ThenBy(b => b.StarDifficulty)
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.Select(b => new CarouselBeatmap(b))
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.ToList();
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beatmapSet.Beatmaps
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.Where(b => !b.Hidden)
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.Select(b => new CarouselBeatmap(b))
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.ForEach(AddChild);
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}
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protected override DrawableCarouselItem CreateDrawableRepresentation() => new DrawableCarouselBeatmapSet(this);
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public override void Filter(FilterCriteria criteria)
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public override int CompareTo(FilterCriteria criteria, CarouselItem other)
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{
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base.Filter(criteria);
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Filtered.Value = Children.All(i => i.Filtered);
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if (!(other is CarouselBeatmapSet otherSet))
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return base.CompareTo(criteria, other);
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/*switch (criteria.Sort)
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switch (criteria.Sort)
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{
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default:
|
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case SortMode.Artist:
|
||||
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Artist, y.BeatmapSet.Metadata.Artist, StringComparison.InvariantCultureIgnoreCase));
|
||||
break;
|
||||
return string.Compare(BeatmapSet.Metadata.Artist, otherSet.BeatmapSet.Metadata.Artist, StringComparison.InvariantCultureIgnoreCase);
|
||||
case SortMode.Title:
|
||||
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Title, y.BeatmapSet.Metadata.Title, StringComparison.InvariantCultureIgnoreCase));
|
||||
break;
|
||||
return string.Compare(BeatmapSet.Metadata.Title, otherSet.BeatmapSet.Metadata.Title, StringComparison.InvariantCultureIgnoreCase);
|
||||
case SortMode.Author:
|
||||
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Author.Username, y.BeatmapSet.Metadata.Author.Username, StringComparison.InvariantCultureIgnoreCase));
|
||||
break;
|
||||
return string.Compare(BeatmapSet.Metadata.Author.Username, otherSet.BeatmapSet.Metadata.Author.Username, StringComparison.InvariantCultureIgnoreCase);
|
||||
case SortMode.Difficulty:
|
||||
groups.Sort((x, y) => x.BeatmapSet.MaxStarDifficulty.CompareTo(y.BeatmapSet.MaxStarDifficulty));
|
||||
break;
|
||||
}*/
|
||||
return BeatmapSet.MaxStarDifficulty.CompareTo(otherSet.BeatmapSet.MaxStarDifficulty);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Filter(FilterCriteria criteria)
|
||||
{
|
||||
base.Filter(criteria);
|
||||
Filtered.Value = InternalChildren.All(i => i.Filtered);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
|
||||
namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
@ -18,19 +17,15 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
|
||||
protected override DrawableCarouselItem CreateDrawableRepresentation() => null;
|
||||
|
||||
protected override IEnumerable<CarouselItem> Children
|
||||
public override void AddChild(CarouselItem i)
|
||||
{
|
||||
get { return base.Children; }
|
||||
set
|
||||
{
|
||||
base.Children = value;
|
||||
value.ForEach(i => i.State.ValueChanged += v => itemStateChanged(i, v));
|
||||
}
|
||||
i.State.ValueChanged += v => itemStateChanged(i, v);
|
||||
base.AddChild(i);
|
||||
}
|
||||
|
||||
public CarouselGroup(List<CarouselItem> items = null)
|
||||
{
|
||||
if (items != null) Children = items;
|
||||
if (items != null) InternalChildren = items;
|
||||
}
|
||||
|
||||
private void itemStateChanged(CarouselItem item, CarouselItemState value)
|
||||
@ -40,7 +35,7 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
// ensure we are the only item selected
|
||||
if (value == CarouselItemState.Selected)
|
||||
{
|
||||
foreach (var b in Children)
|
||||
foreach (var b in InternalChildren)
|
||||
{
|
||||
if (item == b) continue;
|
||||
b.State.Value = CarouselItemState.NotSelected;
|
||||
|
@ -16,11 +16,11 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
if (v == CarouselItemState.Selected)
|
||||
{
|
||||
foreach (var c in Children.Where(c => c.State.Value == CarouselItemState.Hidden))
|
||||
foreach (var c in InternalChildren.Where(c => c.State.Value == CarouselItemState.Hidden))
|
||||
c.State.Value = CarouselItemState.NotSelected;
|
||||
|
||||
if (Children.Any(c => c.Visible) && Children.All(c => c.State != CarouselItemState.Selected))
|
||||
Children.First(c => c.Visible).State.Value = CarouselItemState.Selected;
|
||||
if (InternalChildren.Any(c => c.Visible) && InternalChildren.All(c => c.State != CarouselItemState.Selected))
|
||||
InternalChildren.First(c => c.Visible).State.Value = CarouselItemState.Selected;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
@ -4,7 +4,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
|
||||
namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
@ -14,45 +13,62 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
|
||||
public readonly Bindable<CarouselItemState> State = new Bindable<CarouselItemState>(CarouselItemState.NotSelected);
|
||||
|
||||
protected virtual IEnumerable<CarouselItem> Children { get; set; }
|
||||
public IReadOnlyList<CarouselItem> Children => InternalChildren;
|
||||
|
||||
protected List<CarouselItem> InternalChildren { get; set; }
|
||||
|
||||
public bool Visible => State.Value != CarouselItemState.Hidden && !Filtered.Value;
|
||||
|
||||
public readonly Lazy<IEnumerable<DrawableCarouselItem>> Drawables;
|
||||
|
||||
protected CarouselItem()
|
||||
public IEnumerable<DrawableCarouselItem> Drawables
|
||||
{
|
||||
Drawables = new Lazy<IEnumerable<DrawableCarouselItem>>(() =>
|
||||
get
|
||||
{
|
||||
List<DrawableCarouselItem> items = new List<DrawableCarouselItem>();
|
||||
|
||||
var self = CreateDrawableRepresentation();
|
||||
var self = drawableRepresentation.Value;
|
||||
if (self != null) items.Add(self);
|
||||
|
||||
if (Children != null)
|
||||
foreach (var c in Children)
|
||||
items.AddRange(c.Drawables.Value);
|
||||
if (InternalChildren != null)
|
||||
foreach (var c in InternalChildren)
|
||||
items.AddRange(c.Drawables);
|
||||
|
||||
return items;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void AddChild(CarouselItem i) => (InternalChildren ?? (InternalChildren = new List<CarouselItem>())).Add(i);
|
||||
|
||||
public virtual void RemoveChild(CarouselItem i) => InternalChildren?.Remove(i);
|
||||
|
||||
protected CarouselItem()
|
||||
{
|
||||
drawableRepresentation = new Lazy<DrawableCarouselItem>(CreateDrawableRepresentation);
|
||||
|
||||
State.ValueChanged += v =>
|
||||
{
|
||||
if (Children == null) return;
|
||||
if (InternalChildren == null) return;
|
||||
|
||||
switch (v)
|
||||
{
|
||||
case CarouselItemState.Hidden:
|
||||
case CarouselItemState.NotSelected:
|
||||
Children.ForEach(c => c.State.Value = CarouselItemState.Hidden);
|
||||
InternalChildren.ForEach(c => c.State.Value = CarouselItemState.Hidden);
|
||||
break;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private readonly Lazy<DrawableCarouselItem> drawableRepresentation;
|
||||
|
||||
protected abstract DrawableCarouselItem CreateDrawableRepresentation();
|
||||
|
||||
public virtual void Filter(FilterCriteria criteria) => Children?.ForEach(c => c.Filter(criteria));
|
||||
public virtual void Filter(FilterCriteria criteria)
|
||||
{
|
||||
InternalChildren?.Sort((x, y) => x.CompareTo(criteria, y));
|
||||
InternalChildren?.ForEach(c => c.Filter(criteria));
|
||||
}
|
||||
|
||||
public virtual int CompareTo(FilterCriteria criteria, CarouselItem other) => GetHashCode().CompareTo(other.GetHashCode());
|
||||
}
|
||||
|
||||
public enum CarouselItemState
|
||||
|
Loading…
Reference in New Issue
Block a user