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Add sorting support

This commit is contained in:
Dean Herbert 2017-12-14 20:40:58 +09:00
parent b4b2f12116
commit 67f05977ea
7 changed files with 204 additions and 153 deletions

View File

@ -13,6 +13,7 @@ using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Carousel;
using osu.Game.Screens.Select.Filter;
namespace osu.Game.Tests.Visual
{
@ -35,6 +36,9 @@ namespace osu.Game.Tests.Visual
typeof(DrawableCarouselBeatmapSet),
};
private readonly Stack<BeatmapSetInfo> selectedSets = new Stack<BeatmapSetInfo>();
[BackgroundDependencyLoader]
private void load()
{
@ -54,34 +58,68 @@ namespace osu.Game.Tests.Visual
};
});
void checkSelected(int set, int diff) =>
AddAssert($"selected is set{set} diff{diff}", () =>
carousel.SelectedBeatmap == carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Skip(diff - 1).First());
void setSelected(int set, int diff) =>
AddStep($"select set{set} diff{diff}", () =>
carousel.SelectBeatmap(carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Skip(diff - 1).First()));
void advanceSelection(bool diff, int direction = 1, int count = 1)
{
if (count == 1)
AddStep($"select {(direction > 0 ? "next" : "prev")} {(diff ? "diff" : "set")}", () =>
carousel.SelectNext(direction, !diff));
else
{
AddRepeatStep($"select {(direction > 0 ? "next" : "prev")} {(diff ? "diff" : "set")}", () =>
carousel.SelectNext(direction, !diff), count);
}
}
void checkVisibleItemCount(bool diff, int count) =>
AddAssert($"{count} {(diff ? "diff" : "set")} visible", () =>
carousel.Items.Count(s => (diff ? s.Item is CarouselBeatmap : s.Item is CarouselBeatmapSet) && s.Item.Visible) == count);
AddUntilStep(() => carousel.BeatmapSets.Any(), "Wait for load");
// test traversal
testTraversal();
testFiltering();
testRandom();
testAddRemove();
testSorting();
}
private void ensureRandomFetchSuccess() =>
AddAssert("ensure prev random fetch worked", () => selectedSets.Peek() == carousel.SelectedBeatmapSet);
private void checkSelected(int set, int diff) =>
AddAssert($"selected is set{set} diff{diff}", () =>
carousel.SelectedBeatmap == carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Skip(diff - 1).First());
private void setSelected(int set, int diff) =>
AddStep($"select set{set} diff{diff}", () =>
carousel.SelectBeatmap(carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Skip(diff - 1).First()));
private void advanceSelection(bool diff, int direction = 1, int count = 1)
{
if (count == 1)
AddStep($"select {(direction > 0 ? "next" : "prev")} {(diff ? "diff" : "set")}", () =>
carousel.SelectNext(direction, !diff));
else
{
AddRepeatStep($"select {(direction > 0 ? "next" : "prev")} {(diff ? "diff" : "set")}", () =>
carousel.SelectNext(direction, !diff), count);
}
}
private void checkVisibleItemCount(bool diff, int count) =>
AddAssert($"{count} {(diff ? "diff" : "set")} visible", () =>
carousel.Items.Count(s => (diff ? s.Item is CarouselBeatmap : s.Item is CarouselBeatmapSet) && s.Item.Visible) == count);
private void nextRandom() =>
AddStep("select random next", () =>
{
carousel.RandomAlgorithm.Value = RandomSelectAlgorithm.RandomPermutation;
if (!selectedSets.Any() && carousel.SelectedBeatmap != null)
selectedSets.Push(carousel.SelectedBeatmapSet);
carousel.SelectNextRandom();
selectedSets.Push(carousel.SelectedBeatmapSet);
});
private void ensureRandomDidntRepeat() =>
AddAssert("ensure no repeats", () => selectedSets.Distinct().Count() == selectedSets.Count);
private void prevRandom() => AddStep("select random last", () =>
{
carousel.SelectPreviousRandom();
selectedSets.Pop();
});
/// <summary>
/// Test keyboard traversal
/// </summary>
private void testTraversal()
{
advanceSelection(direction: 1, diff: false);
checkSelected(1, 1);
@ -100,8 +138,14 @@ namespace osu.Game.Tests.Visual
advanceSelection(direction: -1, diff: true);
checkSelected(4, 3);
}
// test basic filtering
/// <summary>
/// Test filtering
/// </summary>
private void testFiltering()
{
// basic filtering
AddStep("Filter", () => carousel.Filter(new FilterCriteria { SearchText = "set #3" }, false));
checkVisibleItemCount(diff: false, count: 1);
@ -123,35 +167,13 @@ namespace osu.Game.Tests.Visual
checkSelected(1, 1);
AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
checkSelected(1, 1);
}
// test random non-repeating algorithm
Stack<BeatmapSetInfo> selectedSets = new Stack<BeatmapSetInfo>();
void nextRandom() =>
AddStep("select random next", () =>
{
carousel.RandomAlgorithm.Value = RandomSelectAlgorithm.RandomPermutation;
if (!selectedSets.Any() && carousel.SelectedBeatmap != null)
selectedSets.Push(carousel.SelectedBeatmapSet);
carousel.SelectNextRandom();
selectedSets.Push(carousel.SelectedBeatmapSet);
});
void ensureRandomDidntRepeat() =>
AddAssert("ensure no repeats", () => selectedSets.Distinct().Count() == selectedSets.Count);
void prevRandom() => AddStep("select random last", () =>
{
carousel.SelectPreviousRandom();
selectedSets.Pop();
});
void ensureRandomFetchSuccess() =>
AddAssert("ensure prev random fetch worked", () => selectedSets.Peek() == carousel.SelectedBeatmapSet);
/// <summary>
/// Test random non-repeating algorithm
/// </summary>
private void testRandom()
{
setSelected(1, 1);
nextRandom();
@ -173,21 +195,37 @@ namespace osu.Game.Tests.Visual
nextRandom();
AddAssert("ensure repeat", () => selectedSets.Contains(carousel.SelectedBeatmapSet));
}
// test adding and removing
/// <summary>
/// Test adding and removing beatmap sets
/// </summary>
private void testAddRemove()
{
AddStep("Add new set #5", () => carousel.UpdateBeatmapSet(createTestBeatmapSet(5)));
AddStep("Add new set #6", () => carousel.UpdateBeatmapSet(createTestBeatmapSet(6)));
checkVisibleItemCount(false, 6);
AddStep("Remove set #4", () => carousel.RemoveBeatmapSet(createTestBeatmapSet(4)));
AddStep("Remove set #5", () => carousel.RemoveBeatmapSet(createTestBeatmapSet(5)));
checkVisibleItemCount(false, 5);
AddStep("Remove set #6", () => carousel.RemoveBeatmapSet(createTestBeatmapSet(6)));
}
/// <summary>
/// Test sorting
/// </summary>
private void testSorting()
{
AddStep("Sort by author", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Author }, false));
AddAssert("Check yyyyy is at bottom", () => carousel.BeatmapSets.Last().Metadata.AuthorString == "yyyyy");
AddStep("Sort by title", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Title }, false));
AddAssert("Check #4 is at bottom", () => carousel.BeatmapSets.Last().Metadata.Title.EndsWith("#4"));
}
private BeatmapSetInfo createTestBeatmapSet(int i)
{
return new BeatmapSetInfo
@ -201,7 +239,7 @@ namespace osu.Game.Tests.Visual
// Create random metadata, then we can check if sorting works based on these
Artist = "peppy",
Title = "test set #" + i,
AuthorString = "peppy",
AuthorString = string.Concat(Enumerable.Repeat((char)('z' - i), 5))
},
Beatmaps = new List<BeatmapInfo>(new[]
{

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@ -17,6 +17,7 @@ using osu.Framework.Allocation;
using osu.Framework.Caching;
using osu.Framework.Threading;
using osu.Framework.Configuration;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Cursor;
@ -52,32 +53,26 @@ namespace osu.Game.Screens.Select
public override bool HandleInput => AllowSelection;
private readonly List<CarouselBeatmapSet> beatmapSets = new List<CarouselBeatmapSet>();
private IEnumerable<CarouselBeatmapSet> beatmapSets => root.Children?.OfType<CarouselBeatmapSet>() ?? new CarouselBeatmapSet[] { };
public IEnumerable<BeatmapSetInfo> BeatmapSets
{
get { return beatmapSets.Select(g => g.BeatmapSet); }
set
{
Schedule(() =>
{
scrollableContent.Clear(false);
Items.Clear();
beatmapSets.Clear();
yPositionsCache.Invalidate();
});
List<CarouselBeatmapSet> newSets = null;
CarouselGroup newRoot = new CarouselGroup();
Task.Run(() =>
{
newSets = value.Select(createCarouselSet).Where(g => g != null).ToList();
newSets.ForEach(g => g.Filter(criteria));
value.Select(createCarouselSet).Where(g => g != null).ForEach(newRoot.AddChild);
newRoot.Filter(criteria);
}).ContinueWith(t =>
{
Schedule(() =>
{
beatmapSets.AddRange(newSets);
root = newRoot;
updateItems();
});
});
@ -91,8 +86,7 @@ namespace osu.Game.Screens.Select
{
scrollableContent.Clear(false);
root = new CarouselGroup(beatmapSets.OfType<CarouselItem>().ToList());
Items = root.Drawables.Value.ToList();
Items = root.Drawables.ToList();
yPositionsCache.Invalidate();
BeatmapSetsChanged?.Invoke();
@ -125,13 +119,12 @@ namespace osu.Game.Screens.Select
public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet)
{
var existingSet = beatmapSets.Find(b => b.BeatmapSet.ID == beatmapSet.ID);
var existingSet = beatmapSets.FirstOrDefault(b => b.BeatmapSet.ID == beatmapSet.ID);
if (existingSet == null)
return;
beatmapSets.Remove(existingSet);
root.RemoveChild(existingSet);
updateItems();
if (existingSet.State == CarouselItemState.Selected)
@ -140,39 +133,29 @@ namespace osu.Game.Screens.Select
public void UpdateBeatmapSet(BeatmapSetInfo beatmapSet)
{
CarouselBeatmapSet existingSet = beatmapSets.Find(b => b.BeatmapSet.ID == beatmapSet.ID);
CarouselBeatmapSet existingSet = beatmapSets.FirstOrDefault(b => b.BeatmapSet.ID == beatmapSet.ID);
bool hadSelection = existingSet?.State?.Value == CarouselItemState.Selected;
var newSet = createCarouselSet(beatmapSet);
int index = beatmapSets.IndexOf(existingSet);
if (index >= 0)
beatmapSets.RemoveAt(index);
if (existingSet != null)
root.RemoveChild(existingSet);
if (newSet != null)
if (newSet == null)
{
if (index >= 0)
beatmapSets.Insert(index, newSet);
else
beatmapSets.Add(newSet);
updateItems();
SelectNext();
return;
}
if (hadSelection && newSet == null)
SelectNext();
root.AddChild(newSet);
Filter(null, false);
Filter(debounce: false);
//check if we can/need to maintain our current selection.
if (hadSelection && newSet != null)
{
var newSelection = newSet.Beatmaps.Find(b => b.Beatmap.ID == selectedBeatmap?.Beatmap.ID);
if (newSelection == null && selectedBeatmap != null)
newSelection = newSet.Beatmaps[Math.Min(newSet.Beatmaps.Count - 1, existingSet.Beatmaps.IndexOf(selectedBeatmap))];
select(newSelection);
}
if (hadSelection)
select((CarouselItem)newSet.Beatmaps.FirstOrDefault(b => b.Beatmap.ID == selectedBeatmap?.Beatmap.ID) ?? newSet);
updateItems();
}
@ -212,7 +195,7 @@ namespace osu.Game.Screens.Select
return;
}
int originalIndex = Items.IndexOf(selectedBeatmap?.Drawables.Value.First());
int originalIndex = Items.IndexOf(selectedBeatmap?.Drawables.First());
int currentIndex = originalIndex;
// local function to increment the index in the required direction, wrapping over extremities.
@ -241,7 +224,7 @@ namespace osu.Game.Screens.Select
public void SelectNextRandom()
{
if (beatmapSets.Count == 0)
if (!beatmapSets.Any())
return;
var visible = getVisibleSets().ToList();
@ -275,7 +258,7 @@ namespace osu.Game.Screens.Select
else
set = visible.ElementAt(RNG.Next(visible.Count));
select(set.Beatmaps[RNG.Next(set.Beatmaps.Count)]);
select(set.Beatmaps.Skip(RNG.Next(set.Beatmaps.Count())).FirstOrDefault());
}
public void SelectPreviousRandom()
@ -303,7 +286,7 @@ namespace osu.Game.Screens.Select
public void FlushPendingFilters()
{
if (FilterTask?.Completed == false)
Filter(null, false);
Filter(debounce: false);
}
public void Filter(FilterCriteria newCriteria = null, bool debounce = true)
@ -318,9 +301,8 @@ namespace osu.Game.Screens.Select
var lastSet = selectedBeatmapSet;
var lastBeatmap = selectedBeatmap;
beatmapSets.ForEach(s => s.Filter(criteria));
yPositionsCache.Invalidate();
root.Filter(criteria);
updateItems();
if (selectedBeatmap?.Filtered == false)
select(selectedBeatmap);
@ -337,6 +319,8 @@ namespace osu.Game.Screens.Select
}
else
SelectNext();
ScrollToSelected(false);
};
FilterTask?.Cancel();

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@ -4,6 +4,7 @@
using System;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Screens.Select.Filter;
namespace osu.Game.Screens.Select.Carousel
{
@ -32,5 +33,21 @@ namespace osu.Game.Screens.Select.Carousel
Filtered.Value = !match;
}
public override int CompareTo(FilterCriteria criteria, CarouselItem other)
{
if (!(other is CarouselBeatmap otherBeatmap))
return base.CompareTo(criteria, other);
switch (criteria.Sort)
{
default:
case SortMode.Difficulty:
var ruleset = Beatmap.RulesetID.CompareTo(otherBeatmap.Beatmap.RulesetID);
if (ruleset != 0) return ruleset;
return Beatmap.StarDifficulty.CompareTo(otherBeatmap.Beatmap.StarDifficulty);
}
}
}
}

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@ -4,52 +4,53 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Beatmaps;
using osu.Game.Screens.Select.Filter;
namespace osu.Game.Screens.Select.Carousel
{
public class CarouselBeatmapSet : CarouselGroupEagerSelect
{
public readonly List<CarouselBeatmap> Beatmaps;
public IEnumerable<CarouselBeatmap> Beatmaps => InternalChildren.OfType<CarouselBeatmap>();
public BeatmapSetInfo BeatmapSet;
public CarouselBeatmapSet(BeatmapSetInfo beatmapSet)
{
if (beatmapSet == null) throw new ArgumentNullException(nameof(beatmapSet));
BeatmapSet = beatmapSet ?? throw new ArgumentNullException(nameof(beatmapSet));
BeatmapSet = beatmapSet;
Children = Beatmaps = beatmapSet.Beatmaps
.Where(b => !b.Hidden)
.OrderBy(b => b.RulesetID).ThenBy(b => b.StarDifficulty)
.Select(b => new CarouselBeatmap(b))
.ToList();
beatmapSet.Beatmaps
.Where(b => !b.Hidden)
.Select(b => new CarouselBeatmap(b))
.ForEach(AddChild);
}
protected override DrawableCarouselItem CreateDrawableRepresentation() => new DrawableCarouselBeatmapSet(this);
public override void Filter(FilterCriteria criteria)
public override int CompareTo(FilterCriteria criteria, CarouselItem other)
{
base.Filter(criteria);
Filtered.Value = Children.All(i => i.Filtered);
if (!(other is CarouselBeatmapSet otherSet))
return base.CompareTo(criteria, other);
/*switch (criteria.Sort)
switch (criteria.Sort)
{
default:
case SortMode.Artist:
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Artist, y.BeatmapSet.Metadata.Artist, StringComparison.InvariantCultureIgnoreCase));
break;
return string.Compare(BeatmapSet.Metadata.Artist, otherSet.BeatmapSet.Metadata.Artist, StringComparison.InvariantCultureIgnoreCase);
case SortMode.Title:
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Title, y.BeatmapSet.Metadata.Title, StringComparison.InvariantCultureIgnoreCase));
break;
return string.Compare(BeatmapSet.Metadata.Title, otherSet.BeatmapSet.Metadata.Title, StringComparison.InvariantCultureIgnoreCase);
case SortMode.Author:
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Author.Username, y.BeatmapSet.Metadata.Author.Username, StringComparison.InvariantCultureIgnoreCase));
break;
return string.Compare(BeatmapSet.Metadata.Author.Username, otherSet.BeatmapSet.Metadata.Author.Username, StringComparison.InvariantCultureIgnoreCase);
case SortMode.Difficulty:
groups.Sort((x, y) => x.BeatmapSet.MaxStarDifficulty.CompareTo(y.BeatmapSet.MaxStarDifficulty));
break;
}*/
return BeatmapSet.MaxStarDifficulty.CompareTo(otherSet.BeatmapSet.MaxStarDifficulty);
}
}
public override void Filter(FilterCriteria criteria)
{
base.Filter(criteria);
Filtered.Value = InternalChildren.All(i => i.Filtered);
}
}
}

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@ -3,7 +3,6 @@
using System.Collections.Generic;
using osu.Framework.Configuration;
using osu.Framework.Extensions.IEnumerableExtensions;
namespace osu.Game.Screens.Select.Carousel
{
@ -18,19 +17,15 @@ namespace osu.Game.Screens.Select.Carousel
protected override DrawableCarouselItem CreateDrawableRepresentation() => null;
protected override IEnumerable<CarouselItem> Children
public override void AddChild(CarouselItem i)
{
get { return base.Children; }
set
{
base.Children = value;
value.ForEach(i => i.State.ValueChanged += v => itemStateChanged(i, v));
}
i.State.ValueChanged += v => itemStateChanged(i, v);
base.AddChild(i);
}
public CarouselGroup(List<CarouselItem> items = null)
{
if (items != null) Children = items;
if (items != null) InternalChildren = items;
}
private void itemStateChanged(CarouselItem item, CarouselItemState value)
@ -40,7 +35,7 @@ namespace osu.Game.Screens.Select.Carousel
// ensure we are the only item selected
if (value == CarouselItemState.Selected)
{
foreach (var b in Children)
foreach (var b in InternalChildren)
{
if (item == b) continue;
b.State.Value = CarouselItemState.NotSelected;

View File

@ -16,11 +16,11 @@ namespace osu.Game.Screens.Select.Carousel
{
if (v == CarouselItemState.Selected)
{
foreach (var c in Children.Where(c => c.State.Value == CarouselItemState.Hidden))
foreach (var c in InternalChildren.Where(c => c.State.Value == CarouselItemState.Hidden))
c.State.Value = CarouselItemState.NotSelected;
if (Children.Any(c => c.Visible) && Children.All(c => c.State != CarouselItemState.Selected))
Children.First(c => c.Visible).State.Value = CarouselItemState.Selected;
if (InternalChildren.Any(c => c.Visible) && InternalChildren.All(c => c.State != CarouselItemState.Selected))
InternalChildren.First(c => c.Visible).State.Value = CarouselItemState.Selected;
}
};
}

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@ -4,7 +4,6 @@
using System;
using System.Collections.Generic;
using osu.Framework.Configuration;
using osu.Framework.Extensions.IEnumerableExtensions;
namespace osu.Game.Screens.Select.Carousel
{
@ -14,45 +13,62 @@ namespace osu.Game.Screens.Select.Carousel
public readonly Bindable<CarouselItemState> State = new Bindable<CarouselItemState>(CarouselItemState.NotSelected);
protected virtual IEnumerable<CarouselItem> Children { get; set; }
public IReadOnlyList<CarouselItem> Children => InternalChildren;
protected List<CarouselItem> InternalChildren { get; set; }
public bool Visible => State.Value != CarouselItemState.Hidden && !Filtered.Value;
public readonly Lazy<IEnumerable<DrawableCarouselItem>> Drawables;
protected CarouselItem()
public IEnumerable<DrawableCarouselItem> Drawables
{
Drawables = new Lazy<IEnumerable<DrawableCarouselItem>>(() =>
get
{
List<DrawableCarouselItem> items = new List<DrawableCarouselItem>();
var self = CreateDrawableRepresentation();
var self = drawableRepresentation.Value;
if (self != null) items.Add(self);
if (Children != null)
foreach (var c in Children)
items.AddRange(c.Drawables.Value);
if (InternalChildren != null)
foreach (var c in InternalChildren)
items.AddRange(c.Drawables);
return items;
});
}
}
public virtual void AddChild(CarouselItem i) => (InternalChildren ?? (InternalChildren = new List<CarouselItem>())).Add(i);
public virtual void RemoveChild(CarouselItem i) => InternalChildren?.Remove(i);
protected CarouselItem()
{
drawableRepresentation = new Lazy<DrawableCarouselItem>(CreateDrawableRepresentation);
State.ValueChanged += v =>
{
if (Children == null) return;
if (InternalChildren == null) return;
switch (v)
{
case CarouselItemState.Hidden:
case CarouselItemState.NotSelected:
Children.ForEach(c => c.State.Value = CarouselItemState.Hidden);
InternalChildren.ForEach(c => c.State.Value = CarouselItemState.Hidden);
break;
}
};
}
private readonly Lazy<DrawableCarouselItem> drawableRepresentation;
protected abstract DrawableCarouselItem CreateDrawableRepresentation();
public virtual void Filter(FilterCriteria criteria) => Children?.ForEach(c => c.Filter(criteria));
public virtual void Filter(FilterCriteria criteria)
{
InternalChildren?.Sort((x, y) => x.CompareTo(criteria, y));
InternalChildren?.ForEach(c => c.Filter(criteria));
}
public virtual int CompareTo(FilterCriteria criteria, CarouselItem other) => GetHashCode().CompareTo(other.GetHashCode());
}
public enum CarouselItemState