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synced 2025-01-14 02:03:22 +08:00
Remove animating skipping and reorder file a bit
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23e014b52d
commit
6121cd3b67
@ -106,6 +106,12 @@ namespace osu.Game.Screens.Select
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};
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}
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(OsuConfigManager config)
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{
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config.BindWith(OsuSetting.RandomSelectAlgorithm, RandomAlgorithm);
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}
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public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet)
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{
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Schedule(() =>
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@ -255,6 +261,12 @@ namespace osu.Game.Screens.Select
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}
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}
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private void select(CarouselItem item)
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{
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if (item == null) return;
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item.State.Value = CarouselItemState.Selected;
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}
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private FilterCriteria activeCriteria = new FilterCriteria();
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protected ScheduledDelegate FilterTask;
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@ -285,15 +297,7 @@ namespace osu.Game.Screens.Select
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root.Filter(activeCriteria);
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itemsCache.Invalidate();
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if (scroll)
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{
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Schedule(() =>
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{
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updateItems(false);
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updateScrollPosition(false);
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});
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}
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if (scroll) scrollPositionCache.Invalidate();
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}
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FilterTask?.Cancel();
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@ -309,129 +313,6 @@ namespace osu.Game.Screens.Select
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public void ScrollToSelected() => scrollPositionCache.Invalidate();
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private CarouselBeatmapSet createCarouselSet(BeatmapSetInfo beatmapSet)
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{
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if (beatmapSet.Beatmaps.All(b => b.Hidden))
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return null;
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// todo: remove the need for this.
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foreach (var b in beatmapSet.Beatmaps)
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{
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if (b.Metadata == null)
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b.Metadata = beatmapSet.Metadata;
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}
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var set = new CarouselBeatmapSet(beatmapSet);
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foreach (var c in set.Beatmaps)
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{
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c.State.ValueChanged += v =>
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{
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if (v == CarouselItemState.Selected)
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{
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selectedBeatmapSet = set;
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SelectionChanged?.Invoke(c.Beatmap);
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itemsCache.Invalidate();
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scrollPositionCache.Invalidate();
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}
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};
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}
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return set;
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}
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(OsuConfigManager config)
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{
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config.BindWith(OsuSetting.RandomSelectAlgorithm, RandomAlgorithm);
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}
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/// <summary>
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/// Computes the target Y positions for every item in the carousel.
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/// </summary>
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/// <returns>The Y position of the currently selected item.</returns>
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private void updateItems(bool animated = true)
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{
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Items = root.Drawables.ToList();
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yPositions.Clear();
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float currentY = DrawHeight / 2;
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DrawableCarouselBeatmapSet lastSet = null;
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scrollTarget = null;
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foreach (DrawableCarouselItem d in Items)
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{
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if (d.IsPresent)
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{
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switch (d)
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{
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case DrawableCarouselBeatmapSet set:
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lastSet = set;
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set.MoveToX(set.Item.State == CarouselItemState.Selected ? -100 : 0, 500, Easing.OutExpo);
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set.MoveToY(currentY, animated ? 750 : 0, Easing.OutExpo);
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break;
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case DrawableCarouselBeatmap beatmap:
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if (beatmap.Item.State.Value == CarouselItemState.Selected)
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scrollTarget = currentY + beatmap.DrawHeight / 2 - DrawHeight / 2;
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void performMove(float y, float? startY = null)
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{
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if (startY != null) beatmap.MoveTo(new Vector2(0, startY.Value));
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beatmap.MoveToX(beatmap.Item.State == CarouselItemState.Selected ? -50 : 0, 500, Easing.OutExpo);
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beatmap.MoveToY(y, animated ? 750 : 0, Easing.OutExpo);
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}
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Debug.Assert(lastSet != null);
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float? setY = null;
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if (!d.IsLoaded || beatmap.Alpha == 0) // can't use IsPresent due to DrawableCarouselItem override.
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setY = lastSet.Y + lastSet.DrawHeight + 5;
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if (d.IsLoaded)
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performMove(currentY, setY);
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else
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{
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float y = currentY;
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d.OnLoadComplete = _ => performMove(y, setY);
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}
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break;
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}
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}
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yPositions.Add(currentY);
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if (d.Item.Visible)
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currentY += d.DrawHeight + 5;
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}
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currentY += DrawHeight / 2;
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scrollableContent.Height = currentY;
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if (selectedBeatmapSet != null && selectedBeatmapSet.State.Value != CarouselItemState.Selected)
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{
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selectedBeatmapSet = null;
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SelectionChanged?.Invoke(null);
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}
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itemsCache.Validate();
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}
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private void updateScrollPosition(bool animated = true)
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{
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if (scrollTarget != null) ScrollTo(scrollTarget.Value, animated);
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scrollPositionCache.Validate();
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}
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private void select(CarouselItem item)
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{
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if (item == null) return;
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item.State.Value = CarouselItemState.Selected;
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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int direction = 0;
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@ -531,6 +412,118 @@ namespace osu.Game.Screens.Select
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updateItem(p, halfHeight);
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}
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private CarouselBeatmapSet createCarouselSet(BeatmapSetInfo beatmapSet)
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{
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if (beatmapSet.Beatmaps.All(b => b.Hidden))
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return null;
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// todo: remove the need for this.
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foreach (var b in beatmapSet.Beatmaps)
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{
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if (b.Metadata == null)
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b.Metadata = beatmapSet.Metadata;
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}
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var set = new CarouselBeatmapSet(beatmapSet);
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foreach (var c in set.Beatmaps)
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{
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c.State.ValueChanged += v =>
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{
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if (v == CarouselItemState.Selected)
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{
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selectedBeatmapSet = set;
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SelectionChanged?.Invoke(c.Beatmap);
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itemsCache.Invalidate();
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scrollPositionCache.Invalidate();
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}
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};
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}
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return set;
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}
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/// <summary>
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/// Computes the target Y positions for every item in the carousel.
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/// </summary>
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/// <returns>The Y position of the currently selected item.</returns>
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private void updateItems()
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{
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Items = root.Drawables.ToList();
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yPositions.Clear();
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float currentY = DrawHeight / 2;
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DrawableCarouselBeatmapSet lastSet = null;
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scrollTarget = null;
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foreach (DrawableCarouselItem d in Items)
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{
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if (d.IsPresent)
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{
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switch (d)
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{
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case DrawableCarouselBeatmapSet set:
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lastSet = set;
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set.MoveToX(set.Item.State == CarouselItemState.Selected ? -100 : 0, 500, Easing.OutExpo);
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set.MoveToY(currentY, 750, Easing.OutExpo);
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break;
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case DrawableCarouselBeatmap beatmap:
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if (beatmap.Item.State.Value == CarouselItemState.Selected)
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scrollTarget = currentY + beatmap.DrawHeight / 2 - DrawHeight / 2;
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void performMove(float y, float? startY = null)
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{
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if (startY != null) beatmap.MoveTo(new Vector2(0, startY.Value));
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beatmap.MoveToX(beatmap.Item.State == CarouselItemState.Selected ? -50 : 0, 500, Easing.OutExpo);
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beatmap.MoveToY(y, 750, Easing.OutExpo);
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}
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Debug.Assert(lastSet != null);
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float? setY = null;
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if (!d.IsLoaded || beatmap.Alpha == 0) // can't use IsPresent due to DrawableCarouselItem override.
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setY = lastSet.Y + lastSet.DrawHeight + 5;
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if (d.IsLoaded)
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performMove(currentY, setY);
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else
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{
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float y = currentY;
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d.OnLoadComplete = _ => performMove(y, setY);
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}
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break;
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}
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}
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yPositions.Add(currentY);
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if (d.Item.Visible)
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currentY += d.DrawHeight + 5;
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}
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currentY += DrawHeight / 2;
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scrollableContent.Height = currentY;
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if (selectedBeatmapSet != null && selectedBeatmapSet.State.Value != CarouselItemState.Selected)
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{
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selectedBeatmapSet = null;
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SelectionChanged?.Invoke(null);
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}
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itemsCache.Validate();
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}
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private void updateScrollPosition()
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{
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if (scrollTarget != null) ScrollTo(scrollTarget.Value);
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scrollPositionCache.Validate();
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}
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/// <summary>
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/// Computes the x-offset of currently visible items. Makes the carousel appear round.
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/// </summary>
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