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mirror of https://github.com/ppy/osu.git synced 2025-01-28 06:03:08 +08:00

Initial carousel infrastructue changes

This commit is contained in:
Dean Herbert 2017-12-12 17:48:38 +09:00
parent 94894bf49b
commit 78dd975a35
17 changed files with 594 additions and 635 deletions

View File

@ -26,10 +26,16 @@ namespace osu.Game.Tests.Visual
private DependencyContainer dependencies;
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(BeatmapCarousel),
typeof(SongSelect),
};
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(parent);
[BackgroundDependencyLoader]
private void load()
private void load(BeatmapManager baseMaanger)
{
PlaySongSelect songSelect;
@ -43,7 +49,10 @@ namespace osu.Game.Tests.Visual
Func<OsuDbContext> contextFactory = () => context;
dependencies.Cache(rulesets = new RulesetStore(contextFactory));
dependencies.Cache(manager = new BeatmapManager(storage, contextFactory, rulesets, null));
dependencies.Cache(manager = new BeatmapManager(storage, contextFactory, rulesets, null)
{
DefaultBeatmap = baseMaanger.GetWorkingBeatmap(null)
});
for (int i = 0; i < 100; i += 10)
manager.Import(createTestBeatmapSet(i));

View File

@ -1,147 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework;
using osu.Framework.Graphics;
namespace osu.Game.Beatmaps.Drawables
{
public class BeatmapGroup : IStateful<BeatmapGroupState>
{
public event Action<BeatmapGroupState> StateChanged;
public BeatmapPanel SelectedPanel;
/// <summary>
/// Fires when one of our difficulties was selected. Will fire on first expand.
/// </summary>
public Action<BeatmapGroup, BeatmapPanel> SelectionChanged;
/// <summary>
/// Fires when one of our difficulties is clicked when already selected. Should start playing the map.
/// </summary>
public Action<BeatmapInfo> StartRequested;
public Action<BeatmapSetInfo> DeleteRequested;
public Action<BeatmapSetInfo> RestoreHiddenRequested;
public Action<BeatmapInfo> HideDifficultyRequested;
public Action<BeatmapInfo> EditRequested;
public BeatmapSetHeader Header;
public List<BeatmapPanel> BeatmapPanels;
public BeatmapSetInfo BeatmapSet;
private BeatmapGroupState state;
public BeatmapGroupState State
{
get { return state; }
set
{
state = value;
UpdateState();
StateChanged?.Invoke(state);
}
}
public void UpdateState()
{
switch (state)
{
case BeatmapGroupState.Expanded:
Header.State = PanelSelectedState.Selected;
foreach (BeatmapPanel panel in BeatmapPanels)
if (panel == SelectedPanel)
panel.State = PanelSelectedState.Selected;
else if (panel.Filtered)
panel.State = PanelSelectedState.Hidden;
else
panel.State = PanelSelectedState.NotSelected;
break;
case BeatmapGroupState.Collapsed:
Header.State = PanelSelectedState.NotSelected;
foreach (BeatmapPanel panel in BeatmapPanels)
panel.State = PanelSelectedState.Hidden;
break;
case BeatmapGroupState.Hidden:
Header.State = PanelSelectedState.Hidden;
foreach (BeatmapPanel panel in BeatmapPanels)
panel.State = PanelSelectedState.Hidden;
break;
}
}
public BeatmapGroup(BeatmapSetInfo beatmapSet, BeatmapManager manager)
{
if (beatmapSet == null)
throw new ArgumentNullException(nameof(beatmapSet));
if (manager == null)
throw new ArgumentNullException(nameof(manager));
BeatmapSet = beatmapSet;
WorkingBeatmap beatmap = manager.GetWorkingBeatmap(BeatmapSet.Beatmaps.FirstOrDefault());
Header = new BeatmapSetHeader(beatmap)
{
GainedSelection = headerGainedSelection,
DeleteRequested = b => DeleteRequested(b),
RestoreHiddenRequested = b => RestoreHiddenRequested(b),
RelativeSizeAxes = Axes.X,
};
BeatmapPanels = BeatmapSet.Beatmaps.Where(b => !b.Hidden).OrderBy(b => b.RulesetID).ThenBy(b => b.StarDifficulty).Select(b => new BeatmapPanel(b)
{
Alpha = 0,
GainedSelection = panelGainedSelection,
HideRequested = p => HideDifficultyRequested?.Invoke(p),
StartRequested = p => StartRequested?.Invoke(p.Beatmap),
EditRequested = p => EditRequested?.Invoke(p.Beatmap),
RelativeSizeAxes = Axes.X,
}).ToList();
Header.AddDifficultyIcons(BeatmapPanels);
}
private void headerGainedSelection(BeatmapSetHeader panel)
{
State = BeatmapGroupState.Expanded;
//we want to make sure one of our children is selected in the case none have been selected yet.
if (SelectedPanel == null)
BeatmapPanels.First(p => !p.Filtered).State = PanelSelectedState.Selected;
}
private void panelGainedSelection(BeatmapPanel panel)
{
try
{
if (SelectedPanel == panel) return;
if (SelectedPanel != null)
SelectedPanel.State = PanelSelectedState.NotSelected;
SelectedPanel = panel;
}
finally
{
State = BeatmapGroupState.Expanded;
SelectionChanged?.Invoke(this, SelectedPanel);
}
}
}
public enum BeatmapGroupState
{
Collapsed,
Expanded,
Hidden,
}
}

View File

@ -7,7 +7,6 @@ using osu.Framework.Graphics.Containers;
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Configuration;
using osu.Framework.Input;
using OpenTK.Input;
@ -15,17 +14,19 @@ using osu.Framework.MathUtils;
using System.Diagnostics;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Caching;
using osu.Framework.Threading;
using osu.Framework.Configuration;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Cursor;
using osu.Game.Screens.Select.Carousel;
namespace osu.Game.Screens.Select
{
public class BeatmapCarousel : OsuScrollContainer
{
public BeatmapInfo SelectedBeatmap => selectedPanel?.Beatmap;
public BeatmapInfo SelectedBeatmap => selectedBeatmap?.Beatmap;
public override bool HandleInput => AllowSelection;
@ -33,27 +34,30 @@ namespace osu.Game.Screens.Select
public IEnumerable<BeatmapSetInfo> Beatmaps
{
get { return groups.Select(g => g.BeatmapSet); }
get { return carouselSets.Select(g => g.BeatmapSet); }
set
{
scrollableContent.Clear(false);
panels.Clear();
groups.Clear();
items.Clear();
carouselSets.Clear();
List<BeatmapGroup> newGroups = null;
List<CarouselBeatmapSet> newSets = null;
Task.Run(() =>
{
newGroups = value.Select(createGroup).Where(g => g != null).ToList();
criteria.Filter(newGroups);
newSets = value.Select(createGroup).Where(g => g != null).ToList();
newSets.ForEach(g => g.Filter(criteria));
}).ContinueWith(t =>
{
Schedule(() =>
{
foreach (var g in newGroups)
foreach (var g in newSets)
addGroup(g);
computeYPositions();
root = new CarouselGroup(newSets.OfType<CarouselItem>().ToList());
items = root.Drawables.Value.ToList();
yPositionsCache.Invalidate();
BeatmapsChanged?.Invoke();
});
});
@ -62,24 +66,19 @@ namespace osu.Game.Screens.Select
private readonly List<float> yPositions = new List<float>();
/// <summary>
/// Required for now unfortunately.
/// </summary>
private BeatmapManager manager;
private readonly Container<DrawableCarouselItem> scrollableContent;
private readonly Container<Panel> scrollableContent;
private readonly List<BeatmapGroup> groups = new List<BeatmapGroup>();
private readonly List<CarouselBeatmapSet> carouselSets = new List<CarouselBeatmapSet>();
private Bindable<SelectionRandomType> randomType;
private readonly List<BeatmapGroup> seenGroups = new List<BeatmapGroup>();
private readonly List<CarouselBeatmapSet> seenSets = new List<CarouselBeatmapSet>();
private readonly List<Panel> panels = new List<Panel>();
private List<DrawableCarouselItem> items = new List<DrawableCarouselItem>();
private CarouselGroup root = new CarouselGroup();
private readonly Stack<KeyValuePair<BeatmapGroup, BeatmapPanel>> randomSelectedBeatmaps = new Stack<KeyValuePair<BeatmapGroup, BeatmapPanel>>();
private readonly Stack<CarouselBeatmap> randomSelectedBeatmaps = new Stack<CarouselBeatmap>();
private BeatmapGroup selectedGroup;
private BeatmapPanel selectedPanel;
private CarouselBeatmap selectedBeatmap;
public BeatmapCarousel()
{
@ -87,7 +86,7 @@ namespace osu.Game.Screens.Select
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Child = scrollableContent = new Container<Panel>
Child = scrollableContent = new Container<DrawableCarouselItem>
{
RelativeSizeAxes = Axes.X,
}
@ -96,45 +95,44 @@ namespace osu.Game.Screens.Select
public void RemoveBeatmap(BeatmapSetInfo beatmapSet)
{
Schedule(() => removeGroup(groups.Find(b => b.BeatmapSet.ID == beatmapSet.ID)));
Schedule(() => removeGroup(carouselSets.Find(b => b.BeatmapSet.ID == beatmapSet.ID)));
}
public void UpdateBeatmapSet(BeatmapSetInfo beatmapSet)
{
// todo: this method should be smarter as to not recreate panels that haven't changed, etc.
var oldGroup = groups.Find(b => b.BeatmapSet.ID == beatmapSet.ID);
// todo: this method should be smarter as to not recreate items that haven't changed, etc.
var oldGroup = carouselSets.Find(b => b.BeatmapSet.ID == beatmapSet.ID);
var newGroup = createGroup(beatmapSet);
bool hadSelection = oldGroup?.State == CarouselItemState.Selected;
int index = groups.IndexOf(oldGroup);
var newSet = createGroup(beatmapSet);
int index = carouselSets.IndexOf(oldGroup);
if (index >= 0)
groups.RemoveAt(index);
carouselSets.RemoveAt(index);
if (newGroup != null)
if (newSet != null)
{
if (index >= 0)
groups.Insert(index, newGroup);
carouselSets.Insert(index, newSet);
else
addGroup(newGroup);
addGroup(newSet);
}
bool hadSelection = selectedGroup == oldGroup;
if (hadSelection && newGroup == null)
selectedGroup = null;
if (hadSelection && newSet == null)
SelectNext();
Filter(null, false);
//check if we can/need to maintain our current selection.
if (hadSelection && newGroup != null)
if (hadSelection && newSet != null)
{
var newSelection =
newGroup.BeatmapPanels.Find(p => p.Beatmap.ID == selectedPanel?.Beatmap.ID);
var newSelection = newSet.Beatmaps.Find(b => b.Beatmap.ID == selectedBeatmap?.Beatmap.ID);
if (newSelection == null && oldGroup != null && selectedPanel != null)
newSelection = newGroup.BeatmapPanels[Math.Min(newGroup.BeatmapPanels.Count - 1, oldGroup.BeatmapPanels.IndexOf(selectedPanel))];
if (newSelection == null && selectedBeatmap != null)
newSelection = newSet.Beatmaps[Math.Min(newSet.Beatmaps.Count - 1, oldGroup.Beatmaps.IndexOf(selectedBeatmap))];
selectGroup(newGroup, newSelection);
select(newSelection);
}
}
@ -148,12 +146,12 @@ namespace osu.Game.Screens.Select
if (beatmap == SelectedBeatmap) return;
foreach (BeatmapGroup group in groups)
foreach (CarouselBeatmapSet group in carouselSets)
{
var panel = group.BeatmapPanels.FirstOrDefault(p => p.Beatmap.Equals(beatmap));
if (panel != null)
var item = group.Beatmaps.FirstOrDefault(p => p.Beatmap.Equals(beatmap));
if (item != null)
{
selectGroup(group, panel, animated);
select(item, animated);
return;
}
}
@ -161,20 +159,9 @@ namespace osu.Game.Screens.Select
public Action<BeatmapInfo> SelectionChanged;
public Action StartRequested;
public Action<BeatmapSetInfo> DeleteRequested;
public Action<BeatmapSetInfo> RestoreRequested;
public Action<BeatmapInfo> EditRequested;
public Action<BeatmapInfo> HideDifficultyRequested;
private void selectNullBeatmap()
{
selectedGroup = null;
selectedPanel = null;
selectedBeatmap = null;
SelectionChanged?.Invoke(null);
}
@ -186,90 +173,71 @@ namespace osu.Game.Screens.Select
public void SelectNext(int direction = 1, bool skipDifficulties = true)
{
// todo: we may want to refactor and remove this as an optimisation in the future.
if (groups.All(g => g.State == BeatmapGroupState.Hidden))
if (carouselSets.All(g => g.State == CarouselItemState.Hidden))
{
selectNullBeatmap();
return;
}
int originalIndex = Math.Max(0, groups.IndexOf(selectedGroup));
int originalIndex = Math.Max(0, items.IndexOf(selectedBeatmap?.Drawables.Value.First()));
int currentIndex = originalIndex;
// local function to increment the index in the required direction, wrapping over extremities.
int incrementIndex() => currentIndex = (currentIndex + direction + groups.Count) % groups.Count;
int incrementIndex() => currentIndex = (currentIndex + direction + items.Count) % items.Count;
// in the case we are skipping difficulties, we want to increment the index once before starting to find out new target
// (we don't care about the currently selected group).
if (skipDifficulties)
incrementIndex();
do
while (incrementIndex() != originalIndex)
{
var group = groups[currentIndex];
var item = items[currentIndex].Item;
if (group.State == BeatmapGroupState.Hidden) continue;
if (item.Filtered || item.State == CarouselItemState.Selected) continue;
// we are only interested in non-filtered panels.
IEnumerable<BeatmapPanel> validPanels = group.BeatmapPanels.Where(p => !p.Filtered);
// if we are considering difficulties, we need to do a few extrea steps.
if (!skipDifficulties)
switch (item)
{
// we want to reverse the panel order if we are searching backwards.
if (direction < 0)
validPanels = validPanels.Reverse();
// if we are currently on the selected panel, let's try to find a valid difficulty before leaving to the next group.
// the first valid difficulty is found by skipping to the selected panel and then one further.
if (currentIndex == originalIndex)
validPanels = validPanels.SkipWhile(p => p != selectedPanel).Skip(1);
case CarouselBeatmap beatmap:
if (skipDifficulties) continue;
select(beatmap);
return;
case CarouselBeatmapSet set:
select(set);
return;
}
var next = validPanels.FirstOrDefault();
// at this point, we can perform the selection change if we have a valid new target, else continue to increment in the specified direction.
if (next != null)
{
selectGroup(group, next);
return;
}
} while (incrementIndex() != originalIndex);
}
}
private IEnumerable<BeatmapGroup> getVisibleGroups() => groups.Where(selectGroup => selectGroup.State != BeatmapGroupState.Hidden);
private IEnumerable<CarouselBeatmapSet> getVisibleGroups() => carouselSets.Where(select => select.State != CarouselItemState.NotSelected);
public void SelectNextRandom()
{
if (groups.Count == 0)
if (carouselSets.Count == 0)
return;
var visibleGroups = getVisibleGroups();
if (!visibleGroups.Any())
return;
if (selectedGroup != null)
randomSelectedBeatmaps.Push(new KeyValuePair<BeatmapGroup, BeatmapPanel>(selectedGroup, selectedGroup.SelectedPanel));
if (selectedBeatmap != null)
randomSelectedBeatmaps.Push(selectedBeatmap);
BeatmapGroup group;
CarouselBeatmapSet group;
if (randomType == SelectionRandomType.RandomPermutation)
{
var notSeenGroups = visibleGroups.Except(seenGroups);
var notSeenGroups = visibleGroups.Except(seenSets);
if (!notSeenGroups.Any())
{
seenGroups.Clear();
seenSets.Clear();
notSeenGroups = visibleGroups;
}
group = notSeenGroups.ElementAt(RNG.Next(notSeenGroups.Count()));
seenGroups.Add(group);
seenSets.Add(group);
}
else
group = visibleGroups.ElementAt(RNG.Next(visibleGroups.Count()));
BeatmapPanel panel = group.BeatmapPanels[RNG.Next(group.BeatmapPanels.Count)];
CarouselBeatmap item = group.Beatmaps[RNG.Next(group.Beatmaps.Count)];
selectGroup(group, panel);
select(item);
}
public void SelectPreviousRandom()
@ -277,17 +245,13 @@ namespace osu.Game.Screens.Select
if (!randomSelectedBeatmaps.Any())
return;
var visibleGroups = getVisibleGroups();
if (!visibleGroups.Any())
return;
while (randomSelectedBeatmaps.Any())
{
var beatmapCoordinates = randomSelectedBeatmaps.Pop();
var group = beatmapCoordinates.Key;
if (visibleGroups.Contains(group))
var beatmap = randomSelectedBeatmaps.Pop();
if (beatmap.Visible)
{
selectGroup(group, beatmapCoordinates.Value);
select(beatmap);
break;
}
}
@ -314,25 +278,14 @@ namespace osu.Game.Screens.Select
{
filterTask = null;
criteria.Filter(groups);
carouselSets.ForEach(s => s.Filter(criteria));
var filtered = new List<BeatmapGroup>(groups);
yPositionsCache.Invalidate();
scrollableContent.Clear(false);
panels.Clear();
groups.Clear();
foreach (var g in filtered)
addGroup(g);
computeYPositions();
selectedGroup?.UpdateState();
if (selectedGroup == null || selectedGroup.State == BeatmapGroupState.Hidden)
if (selectedBeatmap?.Visible != true)
SelectNext();
else
selectGroup(selectedGroup, selectedPanel);
select(selectedBeatmap);
};
filterTask?.Cancel();
@ -350,54 +303,60 @@ namespace osu.Game.Screens.Select
ScrollTo(selectedY, animated);
}
private BeatmapGroup createGroup(BeatmapSetInfo beatmapSet)
private CarouselBeatmapSet createGroup(BeatmapSetInfo beatmapSet)
{
if (beatmapSet.Beatmaps.All(b => b.Hidden))
return null;
// todo: remove the need for this.
foreach (var b in beatmapSet.Beatmaps)
{
if (b.Metadata == null)
b.Metadata = beatmapSet.Metadata;
}
return new BeatmapGroup(beatmapSet, manager)
var set = new CarouselBeatmapSet(beatmapSet);
foreach (var c in set.Beatmaps)
{
SelectionChanged = (g, p) => selectGroup(g, p),
StartRequested = b => StartRequested?.Invoke(),
DeleteRequested = b => DeleteRequested?.Invoke(b),
RestoreHiddenRequested = s => RestoreRequested?.Invoke(s),
EditRequested = b => EditRequested?.Invoke(b),
HideDifficultyRequested = b => HideDifficultyRequested?.Invoke(b),
State = BeatmapGroupState.Collapsed
};
c.State.ValueChanged += v =>
{
if (v == CarouselItemState.Selected)
{
selectedBeatmap = c;
SelectionChanged?.Invoke(c.Beatmap);
yPositionsCache.Invalidate();
Schedule(() => ScrollToSelected());
}
};
}
return set;
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(BeatmapManager manager, OsuConfigManager config)
private void load(OsuConfigManager config)
{
this.manager = manager;
randomType = config.GetBindable<SelectionRandomType>(OsuSetting.SelectionRandomType);
}
private void addGroup(BeatmapGroup group)
private void addGroup(CarouselBeatmapSet set)
{
// prevent duplicates by concurrent independent actions trying to add a group
if (groups.Any(g => g.BeatmapSet.ID == group.BeatmapSet.ID))
//todo: check this
if (carouselSets.Any(g => g.BeatmapSet.ID == set.BeatmapSet.ID))
return;
groups.Add(group);
panels.Add(group.Header);
panels.AddRange(group.BeatmapPanels);
//todo: add to root
carouselSets.Add(set);
}
private void removeGroup(BeatmapGroup group)
private void removeGroup(CarouselBeatmapSet set)
{
if (group == null)
if (set == null)
return;
if (selectedGroup == group)
if (set.State == CarouselItemState.Selected)
{
if (getVisibleGroups().Count() == 1)
selectNullBeatmap();
@ -405,21 +364,23 @@ namespace osu.Game.Screens.Select
SelectNext();
}
groups.Remove(group);
panels.Remove(group.Header);
foreach (var p in group.BeatmapPanels)
panels.Remove(p);
carouselSets.Remove(set);
scrollableContent.Remove(group.Header);
scrollableContent.RemoveRange(group.BeatmapPanels);
foreach (var d in set.Drawables.Value)
{
items.Remove(d);
scrollableContent.Remove(d);
}
computeYPositions();
yPositionsCache.Invalidate();
}
private Cached yPositionsCache = new Cached();
/// <summary>
/// Computes the target Y positions for every panel in the carousel.
/// Computes the target Y positions for every item in the carousel.
/// </summary>
/// <returns>The Y position of the currently selected panel.</returns>
/// <returns>The Y position of the currently selected item.</returns>
private float computeYPositions(bool animated = true)
{
yPositions.Clear();
@ -427,88 +388,61 @@ namespace osu.Game.Screens.Select
float currentY = DrawHeight / 2;
float selectedY = currentY;
foreach (BeatmapGroup group in groups)
float lastSetY = 0;
foreach (DrawableCarouselItem d in items)
{
movePanel(group.Header, group.State != BeatmapGroupState.Hidden, animated, ref currentY);
if (group.State == BeatmapGroupState.Expanded)
switch (d)
{
group.Header.MoveToX(-100, 500, Easing.OutExpo);
var headerY = group.Header.Position.Y;
case DrawableCarouselBeatmapSet set:
set.MoveToX(set.Item.State == CarouselItemState.Selected ? -100 : 0, 500, Easing.OutExpo);
foreach (BeatmapPanel panel in group.BeatmapPanels)
{
if (panel == selectedPanel)
selectedY = currentY + panel.DrawHeight / 2 - DrawHeight / 2;
lastSetY = set.Position.Y;
panel.MoveToX(-50, 500, Easing.OutExpo);
movePanel(set, set.Item.Visible, animated, ref currentY);
break;
case DrawableCarouselBeatmap beatmap:
beatmap.MoveToX(beatmap.Item.State == CarouselItemState.Selected ? -50 : 0, 500, Easing.OutExpo);
bool isHidden = panel.State == PanelSelectedState.Hidden;
if (beatmap.Item == selectedBeatmap)
selectedY = currentY + beatmap.DrawHeight / 2 - DrawHeight / 2;
//on first display we want to begin hidden under our group's header.
if (isHidden || panel.Alpha == 0)
panel.MoveToY(headerY);
// on first display we want to begin hidden under our group's header.
if (animated && !beatmap.IsPresent)
beatmap.MoveToY(lastSetY);
movePanel(panel, !isHidden, animated, ref currentY);
}
}
else
{
group.Header.MoveToX(0, 500, Easing.OutExpo);
foreach (BeatmapPanel panel in group.BeatmapPanels)
{
panel.MoveToX(0, 500, Easing.OutExpo);
movePanel(panel, false, animated, ref currentY);
}
movePanel(beatmap, beatmap.Item.Visible, animated, ref currentY);
break;
}
}
currentY += DrawHeight / 2;
scrollableContent.Height = currentY;
yPositionsCache.Validate();
return selectedY;
}
private void movePanel(Panel panel, bool advance, bool animated, ref float currentY)
private void movePanel(DrawableCarouselItem item, bool advance, bool animated, ref float currentY)
{
yPositions.Add(currentY);
panel.MoveToY(currentY, animated ? 750 : 0, Easing.OutExpo);
item.MoveToY(currentY, animated ? 750 : 0, Easing.OutExpo);
if (advance)
currentY += panel.DrawHeight + 5;
currentY += item.DrawHeight + 5;
}
private void selectGroup(BeatmapGroup group, BeatmapPanel panel = null, bool animated = true)
private void select(CarouselBeatmapSet beatmapSet = null)
{
try
{
if (panel == null || panel.Filtered == true)
panel = group.BeatmapPanels.First(p => !p.Filtered);
if (beatmapSet == null) return;
beatmapSet.State.Value = CarouselItemState.Selected;
}
if (selectedPanel == panel) return;
Trace.Assert(group.BeatmapPanels.Contains(panel), @"Selected panel must be in provided group");
if (selectedGroup != null && selectedGroup != group && selectedGroup.State != BeatmapGroupState.Hidden)
selectedGroup.State = BeatmapGroupState.Collapsed;
group.State = BeatmapGroupState.Expanded;
group.SelectedPanel = panel;
panel.State = PanelSelectedState.Selected;
if (selectedPanel == panel) return;
selectedPanel = panel;
selectedGroup = group;
SelectionChanged?.Invoke(panel.Beatmap);
}
finally
{
ScrollToSelected(animated);
}
private void select(CarouselBeatmap beatmap = null, bool animated = true)
{
if (beatmap == null) return;
beatmap.State.Value = CarouselItemState.Selected;
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
@ -547,66 +481,67 @@ namespace osu.Game.Screens.Select
float drawHeight = DrawHeight;
// Remove all panels that should no longer be on-screen
scrollableContent.RemoveAll(delegate(Panel p)
if (!yPositionsCache.IsValid)
computeYPositions();
// Remove all items that should no longer be on-screen
scrollableContent.RemoveAll(delegate (DrawableCarouselItem p)
{
float panelPosY = p.Position.Y;
bool remove = panelPosY < Current - p.DrawHeight || panelPosY > Current + drawHeight || !p.IsPresent;
float itemPosY = p.Position.Y;
bool remove = itemPosY < Current - p.DrawHeight || itemPosY > Current + drawHeight || !p.IsPresent;
return remove;
});
// Find index range of all panels that should be on-screen
Trace.Assert(panels.Count == yPositions.Count);
// Find index range of all items that should be on-screen
Trace.Assert(items.Count == yPositions.Count);
int firstIndex = yPositions.BinarySearch(Current - Panel.MAX_HEIGHT);
int firstIndex = yPositions.BinarySearch(Current - DrawableCarouselItem.MAX_HEIGHT);
if (firstIndex < 0) firstIndex = ~firstIndex;
int lastIndex = yPositions.BinarySearch(Current + drawHeight);
if (lastIndex < 0)
{
lastIndex = ~lastIndex;
// Add the first panel of the last visible beatmap group to preload its data.
if (lastIndex != 0 && panels[lastIndex - 1] is BeatmapSetHeader)
// Add the first item of the last visible beatmap group to preload its data.
if (lastIndex != 0 && items[lastIndex - 1] is DrawableCarouselBeatmapSet)
lastIndex++;
}
// Add those panels within the previously found index range that should be displayed.
// Add those items within the previously found index range that should be displayed.
for (int i = firstIndex; i < lastIndex; ++i)
{
Panel panel = panels[i];
if (panel.State == PanelSelectedState.Hidden)
continue;
DrawableCarouselItem item = items[i];
// Only add if we're not already part of the content.
if (!scrollableContent.Contains(panel))
if (!scrollableContent.Contains(item))
{
// Makes sure headers are always _below_ panels,
// Makes sure headers are always _below_ items,
// and depth flows downward.
panel.Depth = i + (panel is BeatmapSetHeader ? panels.Count : 0);
item.Depth = i + (item is DrawableCarouselBeatmapSet ? items.Count : 0);
switch (panel.LoadState)
switch (item.LoadState)
{
case LoadState.NotLoaded:
LoadComponentAsync(panel);
LoadComponentAsync(item);
break;
case LoadState.Loading:
break;
default:
scrollableContent.Add(panel);
scrollableContent.Add(item);
break;
}
}
}
// Update externally controlled state of currently visible panels
// Update externally controlled state of currently visible items
// (e.g. x-offset and opacity).
float halfHeight = drawHeight / 2;
foreach (Panel p in scrollableContent.Children)
updatePanel(p, halfHeight);
foreach (DrawableCarouselItem p in scrollableContent.Children)
updateItem(p, halfHeight);
}
/// <summary>
/// Computes the x-offset of currently visible panels. Makes the carousel appear round.
/// Computes the x-offset of currently visible items. Makes the carousel appear round.
/// </summary>
/// <param name="dist">
/// Vertical distance from the center of the carousel container
@ -624,20 +559,20 @@ namespace osu.Game.Screens.Select
}
/// <summary>
/// Update a panel's x position and multiplicative alpha based on its y position and
/// Update a item's x position and multiplicative alpha based on its y position and
/// the current scroll position.
/// </summary>
/// <param name="p">The panel to be updated.</param>
/// <param name="p">The item to be updated.</param>
/// <param name="halfHeight">Half the draw height of the carousel container.</param>
private void updatePanel(Panel p, float halfHeight)
private void updateItem(DrawableCarouselItem p, float halfHeight)
{
var height = p.IsPresent ? p.DrawHeight : 0;
float panelDrawY = p.Position.Y - Current + height / 2;
float dist = Math.Abs(1f - panelDrawY / halfHeight);
float itemDrawY = p.Position.Y - Current + height / 2;
float dist = Math.Abs(1f - itemDrawY / halfHeight);
// Setting the origin position serves as an additive position on top of potential
// local transformation we may want to apply (e.g. when a panel gets selected, we
// local transformation we may want to apply (e.g. when a item gets selected, we
// may want to smoothly transform it leftwards.)
p.OriginPosition = new Vector2(-offsetX(dist, halfHeight), 0);

View File

@ -0,0 +1,42 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Game.Beatmaps;
namespace osu.Game.Screens.Select.Carousel
{
public class CarouselBeatmap : CarouselItem
{
public readonly BeatmapInfo Beatmap;
public CarouselBeatmap(BeatmapInfo beatmap)
{
Beatmap = beatmap;
State.Value = CarouselItemState.Hidden;
}
protected override DrawableCarouselItem CreateDrawableRepresentation() => new DrawableCarouselBeatmap(this)
{
/*GainedSelection = panelGainedSelection,
HideRequested = p => HideDifficultyRequested?.Invoke(p),
StartRequested = p => StartRequested?.Invoke(p.beatmap),
EditRequested = p => EditRequested?.Invoke(p.beatmap),*/
};
public override void Filter(FilterCriteria criteria)
{
base.Filter(criteria);
bool match = criteria.Ruleset == null || (Beatmap.RulesetID == criteria.Ruleset.ID || Beatmap.RulesetID == 0 && criteria.Ruleset.ID > 0 && criteria.AllowConvertedBeatmaps);
if (!string.IsNullOrEmpty(criteria.SearchText))
match &=
Beatmap.Metadata.SearchableTerms.Any(term => term.IndexOf(criteria.SearchText, StringComparison.InvariantCultureIgnoreCase) >= 0) ||
Beatmap.Version.IndexOf(criteria.SearchText, StringComparison.InvariantCultureIgnoreCase) >= 0;
Filtered.Value = !match;
}
}
}

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@ -0,0 +1,62 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
namespace osu.Game.Screens.Select.Carousel
{
public class CarouselBeatmapSet : CarouselGroupEagerSelect
{
public readonly List<CarouselBeatmap> Beatmaps;
public BeatmapSetInfo BeatmapSet;
public CarouselBeatmapSet(BeatmapSetInfo beatmapSet)
{
if (beatmapSet == null) throw new ArgumentNullException(nameof(beatmapSet));
BeatmapSet = beatmapSet;
Children = Beatmaps = beatmapSet.Beatmaps
.Where(b => !b.Hidden)
.OrderBy(b => b.RulesetID).ThenBy(b => b.StarDifficulty)
.Select(b => new CarouselBeatmap(b))
.ToList();
}
protected override DrawableCarouselItem CreateDrawableRepresentation() => new DrawableCarouselBeatmapSet(this);
public override void Filter(FilterCriteria criteria)
{
base.Filter(criteria);
Filtered.Value = Children.All(i => i.Filtered);
/*switch (criteria.Sort)
{
default:
case SortMode.Artist:
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Artist, y.BeatmapSet.Metadata.Artist, StringComparison.InvariantCultureIgnoreCase));
break;
case SortMode.Title:
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Title, y.BeatmapSet.Metadata.Title, StringComparison.InvariantCultureIgnoreCase));
break;
case SortMode.Author:
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Author.Username, y.BeatmapSet.Metadata.Author.Username, StringComparison.InvariantCultureIgnoreCase));
break;
case SortMode.Difficulty:
groups.Sort((x, y) => x.BeatmapSet.MaxStarDifficulty.CompareTo(y.BeatmapSet.MaxStarDifficulty));
break;
}*/
}
}
public enum CarouselItemState
{
Hidden,
NotSelected,
Selected,
}
}

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@ -0,0 +1,54 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Configuration;
using osu.Framework.Extensions.IEnumerableExtensions;
namespace osu.Game.Screens.Select.Carousel
{
/// <summary>
/// A group which ensures only one child is selected.
/// </summary>
public class CarouselGroup : CarouselItem
{
private readonly List<CarouselItem> items;
public readonly Bindable<CarouselItem> Selected = new Bindable<CarouselItem>();
protected override DrawableCarouselItem CreateDrawableRepresentation() => null;
protected override IEnumerable<CarouselItem> Children
{
get { return base.Children; }
set
{
base.Children = value;
value.ForEach(i => i.State.ValueChanged += v => itemStateChanged(i, v));
}
}
public CarouselGroup(List<CarouselItem> items = null)
{
if (items != null) Children = items;
}
private void itemStateChanged(CarouselItem item, CarouselItemState value)
{
// todo: check state of selected item.
// ensure we are the only item selected
if (value == CarouselItemState.Selected)
{
foreach (var b in Children)
{
if (item == b) continue;
b.State.Value = CarouselItemState.NotSelected;
}
State.Value = CarouselItemState.Selected;
Selected.Value = item;
}
}
}
}

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@ -0,0 +1,28 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
namespace osu.Game.Screens.Select.Carousel
{
/// <summary>
/// A group which ensures at least one child is selected (if the group itself is selected).
/// </summary>
public class CarouselGroupEagerSelect : CarouselGroup
{
public CarouselGroupEagerSelect()
{
State.ValueChanged += v =>
{
if (v == CarouselItemState.Selected)
{
foreach (var c in Children.Where(c => c.State.Value == CarouselItemState.Hidden))
c.State.Value = CarouselItemState.NotSelected;
if (Children.Any(c => c.Visible) && Children.All(c => c.State != CarouselItemState.Selected))
Children.First(c => c.Visible).State.Value = CarouselItemState.Selected;
}
};
}
}
}

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@ -0,0 +1,57 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Configuration;
using osu.Framework.Extensions.IEnumerableExtensions;
namespace osu.Game.Screens.Select.Carousel
{
public abstract class CarouselItem
{
public readonly BindableBool Filtered = new BindableBool();
public readonly Bindable<CarouselItemState> State = new Bindable<CarouselItemState>(CarouselItemState.NotSelected);
protected virtual IEnumerable<CarouselItem> Children { get; set; }
public bool Visible => State.Value != CarouselItemState.Hidden && !Filtered.Value;
public readonly Lazy<IEnumerable<DrawableCarouselItem>> Drawables;
protected CarouselItem()
{
Drawables = new Lazy<IEnumerable<DrawableCarouselItem>>(() =>
{
List<DrawableCarouselItem> items = new List<DrawableCarouselItem>();
var self = CreateDrawableRepresentation();
if (self != null) items.Add(self);
if (Children != null)
foreach (var c in Children)
items.AddRange(c.Drawables.Value);
return items;
});
State.ValueChanged += v =>
{
if (Children == null) return;
switch (v)
{
case CarouselItemState.Hidden:
case CarouselItemState.NotSelected:
Children.ForEach(c => c.State.Value = CarouselItemState.Hidden);
break;
}
};
}
protected abstract DrawableCarouselItem CreateDrawableRepresentation();
public virtual void Filter(FilterCriteria criteria) => Children?.ForEach(c => c.Filter(criteria));
}
}

View File

@ -2,84 +2,50 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Configuration;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Input;
using osu.Game.Graphics.Sprites;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
namespace osu.Game.Beatmaps.Drawables
namespace osu.Game.Screens.Select.Carousel
{
public class BeatmapPanel : Panel, IHasContextMenu
public class DrawableCarouselBeatmap : DrawableCarouselItem, IHasContextMenu
{
public BeatmapInfo Beatmap;
private readonly BeatmapInfo beatmap;
private readonly Sprite background;
public Action<BeatmapPanel> GainedSelection;
public Action<BeatmapPanel> StartRequested;
public Action<BeatmapPanel> EditRequested;
public Action<BeatmapInfo> StartRequested;
public Action<BeatmapInfo> EditRequested;
public Action<BeatmapInfo> HideRequested;
private readonly Triangles triangles;
private readonly StarCounter starCounter;
protected override void Selected()
[BackgroundDependencyLoader]
private void load(SongSelect songSelect)
{
base.Selected();
GainedSelection?.Invoke(this);
background.Colour = ColourInfo.GradientVertical(
new Color4(20, 43, 51, 255),
new Color4(40, 86, 102, 255));
triangles.Colour = Color4.White;
StartRequested = songSelect.Start;
EditRequested = songSelect.Edit;
}
protected override void Deselected()
public DrawableCarouselBeatmap(CarouselBeatmap panel)
: base(panel)
{
base.Deselected();
background.Colour = new Color4(20, 43, 51, 255);
triangles.Colour = OsuColour.Gray(0.5f);
}
protected override bool OnClick(InputState state)
{
if (State == PanelSelectedState.Selected)
StartRequested?.Invoke(this);
return base.OnClick(state);
}
public BindableBool Filtered = new BindableBool();
protected override void ApplyState(PanelSelectedState last = PanelSelectedState.Hidden)
{
if (!IsLoaded) return;
base.ApplyState(last);
if (last == PanelSelectedState.Hidden && State != last)
starCounter.ReplayAnimation();
}
public BeatmapPanel(BeatmapInfo beatmap)
{
if (beatmap == null)
throw new ArgumentNullException(nameof(beatmap));
Beatmap = beatmap;
beatmap = panel.Beatmap;
Height *= 0.60f;
Children = new Drawable[]
@ -160,11 +126,46 @@ namespace osu.Game.Beatmaps.Drawables
};
}
protected override void Selected()
{
base.Selected();
background.Colour = ColourInfo.GradientVertical(
new Color4(20, 43, 51, 255),
new Color4(40, 86, 102, 255));
triangles.Colour = Color4.White;
}
protected override void Deselected()
{
base.Deselected();
background.Colour = new Color4(20, 43, 51, 255);
triangles.Colour = OsuColour.Gray(0.5f);
}
protected override bool OnClick(InputState state)
{
if (Item.State == CarouselItemState.Selected)
StartRequested?.Invoke(beatmap);
return base.OnClick(state);
}
protected override void ApplyState()
{
if (Item.State.Value != CarouselItemState.Hidden && Alpha == 0)
starCounter.ReplayAnimation();
base.ApplyState();
}
public MenuItem[] ContextMenuItems => new MenuItem[]
{
new OsuMenuItem("Play", MenuItemType.Highlighted, () => StartRequested?.Invoke(this)),
new OsuMenuItem("Edit", MenuItemType.Standard, () => EditRequested?.Invoke(this)),
new OsuMenuItem("Hide", MenuItemType.Destructive, () => HideRequested?.Invoke(Beatmap)),
new OsuMenuItem("Play", MenuItemType.Highlighted, () => StartRequested?.Invoke(beatmap)),
new OsuMenuItem("Edit", MenuItemType.Standard, () => EditRequested?.Invoke(beatmap)),
new OsuMenuItem("Hide", MenuItemType.Destructive, () => HideRequested?.Invoke(beatmap)),
};
}
}

View File

@ -4,46 +4,40 @@
using System;
using System.Collections.Generic;
using System.Linq;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Localisation;
using osu.Game.Graphics.Sprites;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Beatmaps.Drawables
namespace osu.Game.Screens.Select.Carousel
{
public class BeatmapSetHeader : Panel, IHasContextMenu
public class DrawableCarouselBeatmapSet : DrawableCarouselItem, IHasContextMenu
{
public Action<BeatmapSetHeader> GainedSelection;
public Action<DrawableCarouselBeatmapSet> GainedSelection;
public Action<BeatmapSetInfo> DeleteRequested;
public Action<BeatmapSetInfo> RestoreHiddenRequested;
private readonly WorkingBeatmap beatmap;
private readonly BeatmapSetInfo beatmapSet;
private readonly FillFlowContainer difficultyIcons;
public BeatmapSetHeader(WorkingBeatmap beatmap)
public DrawableCarouselBeatmapSet(CarouselBeatmapSet set)
: base(set)
{
if (beatmap == null)
throw new ArgumentNullException(nameof(beatmap));
this.beatmap = beatmap;
difficultyIcons = new FillFlowContainer
{
Margin = new MarginPadding { Top = 5 },
AutoSizeAxes = Axes.Both,
};
beatmapSet = set.BeatmapSet;
}
protected override void Selected()
@ -53,15 +47,17 @@ namespace osu.Game.Beatmaps.Drawables
}
[BackgroundDependencyLoader]
private void load(LocalisationEngine localisation)
private void load(LocalisationEngine localisation, BeatmapManager manager)
{
if (localisation == null)
throw new ArgumentNullException(nameof(localisation));
var working = manager.GetWorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault());
Children = new Drawable[]
{
new DelayedLoadWrapper(
new PanelBackground(beatmap)
new PanelBackground(working)
{
RelativeSizeAxes = Axes.Both,
OnLoadComplete = d => d.FadeInFromZero(400, Easing.Out),
@ -76,18 +72,23 @@ namespace osu.Game.Beatmaps.Drawables
new OsuSpriteText
{
Font = @"Exo2.0-BoldItalic",
Current = localisation.GetUnicodePreference(beatmap.Metadata.TitleUnicode, beatmap.Metadata.Title),
Current = localisation.GetUnicodePreference(beatmapSet.Metadata.TitleUnicode, beatmapSet.Metadata.Title),
TextSize = 22,
Shadow = true,
},
new OsuSpriteText
{
Font = @"Exo2.0-SemiBoldItalic",
Current = localisation.GetUnicodePreference(beatmap.Metadata.ArtistUnicode, beatmap.Metadata.Artist),
Current = localisation.GetUnicodePreference(beatmapSet.Metadata.ArtistUnicode, beatmapSet.Metadata.Artist),
TextSize = 17,
Shadow = true,
},
difficultyIcons
new FillFlowContainer<FilterableDifficultyIcon>
{
Margin = new MarginPadding { Top = 5 },
AutoSizeAxes = Axes.Both,
Children = ((CarouselBeatmapSet)Item).Beatmaps.Select(b => new FilterableDifficultyIcon(b)).ToList()
}
}
}
};
@ -153,27 +154,19 @@ namespace osu.Game.Beatmaps.Drawables
}
}
public void AddDifficultyIcons(IEnumerable<BeatmapPanel> panels)
{
if (panels == null)
throw new ArgumentNullException(nameof(panels));
difficultyIcons.AddRange(panels.Select(p => new FilterableDifficultyIcon(p)));
}
public MenuItem[] ContextMenuItems
{
get
{
List<MenuItem> items = new List<MenuItem>();
if (State == PanelSelectedState.NotSelected)
items.Add(new OsuMenuItem("Expand", MenuItemType.Highlighted, () => State = PanelSelectedState.Selected));
if (Item.State == CarouselItemState.NotSelected)
items.Add(new OsuMenuItem("Expand", MenuItemType.Highlighted, () => Item.State.Value = CarouselItemState.Selected));
if (beatmap.BeatmapSetInfo.Beatmaps.Any(b => b.Hidden))
items.Add(new OsuMenuItem("Restore all hidden", MenuItemType.Standard, () => RestoreHiddenRequested?.Invoke(beatmap.BeatmapSetInfo)));
if (beatmapSet.Beatmaps.Any(b => b.Hidden))
items.Add(new OsuMenuItem("Restore all hidden", MenuItemType.Standard, () => RestoreHiddenRequested?.Invoke(beatmapSet)));
items.Add(new OsuMenuItem("Delete", MenuItemType.Destructive, () => DeleteRequested?.Invoke(beatmap.BeatmapSetInfo)));
items.Add(new OsuMenuItem("Delete", MenuItemType.Destructive, () => DeleteRequested?.Invoke(beatmapSet)));
return items.ToArray();
}
@ -183,11 +176,11 @@ namespace osu.Game.Beatmaps.Drawables
{
private readonly BindableBool filtered = new BindableBool();
public FilterableDifficultyIcon(BeatmapPanel panel)
: base(panel.Beatmap)
public FilterableDifficultyIcon(CarouselBeatmap item)
: base(item.Beatmap)
{
filtered.BindTo(panel.Filtered);
filtered.ValueChanged += v => this.FadeTo(v ? 0.1f : 1, 100);
filtered.BindTo(item.Filtered);
filtered.ValueChanged += v => Schedule(() => this.FadeTo(v ? 0.1f : 1, 100));
filtered.TriggerChange();
}
}

View File

@ -1,41 +1,44 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Framework.MathUtils;
using osu.Game.Graphics;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.MathUtils;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
namespace osu.Game.Beatmaps.Drawables
namespace osu.Game.Screens.Select.Carousel
{
public class Panel : Container, IStateful<PanelSelectedState>
public abstract class DrawableCarouselItem : Container
{
public const float MAX_HEIGHT = 80;
public event Action<PanelSelectedState> StateChanged;
public override bool RemoveWhenNotAlive => false;
private readonly Container nestedContainer;
public override bool IsPresent => base.IsPresent || Item.Visible;
public readonly CarouselItem Item;
private readonly Container nestedContainer;
private readonly Container borderContainer;
private readonly Box hoverLayer;
protected override Container<Drawable> Content => nestedContainer;
protected Panel()
protected DrawableCarouselItem(CarouselItem item)
{
Item = item;
Item.Filtered.ValueChanged += v => Schedule(ApplyState);
Item.State.ValueChanged += v => Schedule(ApplyState);
Height = MAX_HEIGHT;
RelativeSizeAxes = Axes.X;
@ -59,8 +62,6 @@ namespace osu.Game.Beatmaps.Drawables
},
}
});
Alpha = 0;
}
private SampleChannel sampleHover;
@ -86,10 +87,7 @@ namespace osu.Game.Beatmaps.Drawables
base.OnHoverLost(state);
}
public void SetMultiplicativeAlpha(float alpha)
{
borderContainer.Alpha = alpha;
}
public void SetMultiplicativeAlpha(float alpha) => borderContainer.Alpha = alpha;
protected override void LoadComplete()
{
@ -97,49 +95,30 @@ namespace osu.Game.Beatmaps.Drawables
ApplyState();
}
protected virtual void ApplyState(PanelSelectedState last = PanelSelectedState.Hidden)
protected virtual void ApplyState()
{
if (!IsLoaded) return;
switch (state)
switch (Item.State.Value)
{
case PanelSelectedState.Hidden:
case PanelSelectedState.NotSelected:
case CarouselItemState.NotSelected:
Deselected();
break;
case PanelSelectedState.Selected:
case CarouselItemState.Selected:
Selected();
break;
}
if (state == PanelSelectedState.Hidden)
if (!Item.Visible)
this.FadeOut(300, Easing.OutQuint);
else
this.FadeIn(250);
}
private PanelSelectedState state = PanelSelectedState.NotSelected;
public PanelSelectedState State
{
get { return state; }
set
{
if (state == value)
return;
var last = state;
state = value;
ApplyState(last);
StateChanged?.Invoke(State);
}
}
protected virtual void Selected()
{
Item.State.Value = CarouselItemState.Selected;
borderContainer.BorderThickness = 2.5f;
borderContainer.EdgeEffect = new EdgeEffectParameters
{
@ -152,6 +131,8 @@ namespace osu.Game.Beatmaps.Drawables
protected virtual void Deselected()
{
Item.State.Value = CarouselItemState.NotSelected;
borderContainer.BorderThickness = 0;
borderContainer.EdgeEffect = new EdgeEffectParameters
{
@ -164,15 +145,8 @@ namespace osu.Game.Beatmaps.Drawables
protected override bool OnClick(InputState state)
{
State = PanelSelectedState.Selected;
Item.State.Value = CarouselItemState.Selected;
return true;
}
}
public enum PanelSelectedState
{
Hidden,
NotSelected,
Selected
}
}

View File

@ -1,14 +1,12 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input;
namespace osu.Game.Screens.Select
{
public class EditSongSelect : SongSelect
{
protected override bool ShowFooter => false;
protected override void OnSelected(InputState state) => Exit();
protected override void Start() => Exit();
}
}

View File

@ -1,11 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Rulesets;
using osu.Game.Screens.Select.Filter;
@ -18,54 +13,5 @@ namespace osu.Game.Screens.Select
public string SearchText;
public RulesetInfo Ruleset;
public bool AllowConvertedBeatmaps;
private bool canConvert(BeatmapInfo beatmapInfo) => beatmapInfo.RulesetID == Ruleset.ID || beatmapInfo.RulesetID == 0 && Ruleset.ID > 0 && AllowConvertedBeatmaps;
public void Filter(List<BeatmapGroup> groups)
{
foreach (var g in groups)
{
var set = g.BeatmapSet;
// we only support converts from osu! mode to other modes for now.
// in the future this will have to change, at which point this condition will become a touch more complicated.
bool hasCurrentMode = set.Beatmaps.Any(canConvert);
bool match = hasCurrentMode;
if (!string.IsNullOrEmpty(SearchText))
match &= set.Metadata.SearchableTerms.Any(term => term.IndexOf(SearchText, StringComparison.InvariantCultureIgnoreCase) >= 0);
foreach (var panel in g.BeatmapPanels)
panel.Filtered.Value = !canConvert(panel.Beatmap);
switch (g.State)
{
case BeatmapGroupState.Hidden:
if (match) g.State = BeatmapGroupState.Collapsed;
break;
default:
if (!match) g.State = BeatmapGroupState.Hidden;
break;
}
}
switch (Sort)
{
default:
case SortMode.Artist:
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Artist, y.BeatmapSet.Metadata.Artist, StringComparison.InvariantCultureIgnoreCase));
break;
case SortMode.Title:
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Title, y.BeatmapSet.Metadata.Title, StringComparison.InvariantCultureIgnoreCase));
break;
case SortMode.Author:
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Author.Username, y.BeatmapSet.Metadata.Author.Username, StringComparison.InvariantCultureIgnoreCase));
break;
case SortMode.Difficulty:
groups.Sort((x, y) => x.BeatmapSet.MaxStarDifficulty.CompareTo(y.BeatmapSet.MaxStarDifficulty));
break;
}
}
}
}

View File

@ -1,12 +1,10 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input;
namespace osu.Game.Screens.Select
{
public class MatchSongSelect : SongSelect
{
protected override void OnSelected(InputState state) => Exit();
protected override void Start() => Exit();
}
}

View File

@ -8,7 +8,6 @@ using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
@ -114,22 +113,22 @@ namespace osu.Game.Screens.Select
return false;
}
protected override void OnSelected(InputState state)
protected override void Start()
{
if (player != null) return;
if (state?.Keyboard.ControlPressed == true)
{
var auto = Ruleset.Value.CreateInstance().GetAutoplayMod();
var autoType = auto.GetType();
//if (state?.Keyboard.ControlPressed == true)
//{
// var auto = Ruleset.Value.CreateInstance().GetAutoplayMod();
// var autoType = auto.GetType();
var mods = modSelect.SelectedMods.Value;
if (mods.All(m => m.GetType() != autoType))
{
modSelect.SelectedMods.Value = mods.Concat(new[] { auto });
removeAutoModOnResume = true;
}
}
// var mods = modSelect.SelectedMods.Value;
// if (mods.All(m => m.GetType() != autoType))
// {
// modSelect.SelectedMods.Value = mods.Concat(new[] { auto });
// removeAutoModOnResume = true;
// }
//}
Beatmap.Value.Track.Looping = false;
Beatmap.Disabled = true;

View File

@ -67,6 +67,10 @@ namespace osu.Game.Screens.Select
public readonly FilterControl FilterControl;
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(parent);
protected SongSelect()
{
const float carousel_width = 640;
@ -106,13 +110,11 @@ namespace osu.Game.Screens.Select
Size = new Vector2(carousel_width, 1),
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
//todo: clicking play on another map doesn't work bindable disabled
SelectionChanged = carouselSelectionChanged,
BeatmapsChanged = carouselBeatmapsLoaded,
DeleteRequested = promptDelete,
RestoreRequested = s => { foreach (var b in s.Beatmaps) beatmaps.Restore(b); },
EditRequested = editRequested,
HideDifficultyRequested = b => beatmaps.Hide(b),
StartRequested = () => carouselRaisedStart(),
//RestoreRequested = s => { foreach (var b in s.Beatmaps) beatmaps.Restore(b); },
});
Add(FilterControl = new FilterControl
{
@ -163,12 +165,14 @@ namespace osu.Game.Screens.Select
[BackgroundDependencyLoader(permitNulls: true)]
private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuGame osu, OsuColour colours)
{
dependencies.Cache(this);
if (Footer != null)
{
Footer.AddButton(@"random", colours.Green, triggerRandom, Key.F2);
Footer.AddButton(@"options", colours.Blue, BeatmapOptions, Key.F3);
BeatmapOptions.AddButton(@"Delete", @"Beatmap", FontAwesome.fa_trash, colours.Pink, () => promptDelete(Beatmap.Value.BeatmapSetInfo), Key.Number4, float.MaxValue);
BeatmapOptions.AddButton(@"Delete", @"Beatmap", FontAwesome.fa_trash, colours.Pink, () => Delete(Beatmap.Value.BeatmapSetInfo), Key.Number4, float.MaxValue);
}
if (this.beatmaps == null)
@ -197,7 +201,7 @@ namespace osu.Game.Screens.Select
carousel.AllowSelection = !Beatmap.Disabled;
}
private void editRequested(BeatmapInfo beatmap)
public void Edit(BeatmapInfo beatmap)
{
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, Beatmap);
Push(new Editor());
@ -229,7 +233,7 @@ namespace osu.Game.Screens.Select
carousel.SelectNextRandom();
}
private void carouselRaisedStart(InputState state = null)
public void Start(BeatmapInfo beatmap)
{
// if we have a pending filter operation, we want to run it now.
// it could change selection (ie. if the ruleset has been changed).
@ -242,7 +246,9 @@ namespace osu.Game.Screens.Select
selectionChangedDebounce = null;
}
OnSelected(state);
carousel.SelectBeatmap(beatmap);
Start();
}
private ScheduledDelegate selectionChangedDebounce;
@ -261,7 +267,7 @@ namespace osu.Game.Screens.Select
// In these cases, the other component has already loaded the beatmap, so we don't need to do so again.
if (beatmap?.Equals(Beatmap.Value.BeatmapInfo) != true)
{
bool preview = beatmap?.BeatmapSetInfoID != Beatmap.Value.BeatmapInfo.BeatmapSetInfoID;
bool preview = beatmap?.BeatmapSetInfoID != Beatmap.Value?.BeatmapInfo.BeatmapSetInfoID;
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, Beatmap);
ensurePlayingSelected(preview);
@ -301,7 +307,7 @@ namespace osu.Game.Screens.Select
carousel.SelectNextRandom();
}
protected abstract void OnSelected(InputState state);
protected abstract void Start();
private void filterChanged(FilterCriteria criteria, bool debounce = true)
{
@ -346,7 +352,7 @@ namespace osu.Game.Screens.Select
logo.Action = () =>
{
carouselRaisedStart();
Start();
return false;
};
}
@ -458,7 +464,7 @@ namespace osu.Game.Screens.Select
Beatmap.SetDefault();
}
private void promptDelete(BeatmapSetInfo beatmap)
public void Delete(BeatmapSetInfo beatmap)
{
if (beatmap == null)
return;
@ -474,13 +480,13 @@ namespace osu.Game.Screens.Select
{
case Key.KeypadEnter:
case Key.Enter:
carouselRaisedStart(state);
Start();
return true;
case Key.Delete:
if (state.Keyboard.ShiftPressed)
{
if (!Beatmap.IsDefault)
promptDelete(Beatmap.Value.BeatmapSetInfo);
Delete(Beatmap.Value.BeatmapSetInfo);
return true;
}
break;

View File

@ -262,10 +262,7 @@
<Compile Include="Beatmaps\ControlPoints\TimingControlPoint.cs" />
<Compile Include="Beatmaps\DifficultyCalculator.cs" />
<Compile Include="Beatmaps\Drawables\BeatmapBackgroundSprite.cs" />
<Compile Include="Beatmaps\Drawables\BeatmapGroup.cs" />
<Compile Include="Beatmaps\Drawables\BeatmapPanel.cs" />
<Compile Include="Beatmaps\Drawables\BeatmapSetCover.cs" />
<Compile Include="Beatmaps\Drawables\BeatmapSetHeader.cs" />
<Compile Include="Beatmaps\Formats\LegacyDecoder.cs" />
<Compile Include="Beatmaps\Formats\LegacyStoryboardDecoder.cs" />
<Compile Include="Database\DatabaseContextFactory.cs" />
@ -316,7 +313,6 @@
<Compile Include="Rulesets\Mods\IApplicableToScoreProcessor.cs" />
<Compile Include="Beatmaps\Drawables\DifficultyColouredContainer.cs" />
<Compile Include="Beatmaps\Drawables\DifficultyIcon.cs" />
<Compile Include="Beatmaps\Drawables\Panel.cs" />
<Compile Include="Beatmaps\DummyWorkingBeatmap.cs" />
<Compile Include="Beatmaps\Formats\Decoder.cs" />
<Compile Include="Beatmaps\Formats\LegacyBeatmapDecoder.cs" />
@ -756,6 +752,14 @@
<Compile Include="Screens\Select\BeatmapDetailAreaTabControl.cs" />
<Compile Include="Screens\Select\BeatmapDetails.cs" />
<Compile Include="Screens\Select\BeatmapInfoWedge.cs" />
<Compile Include="Screens\Select\Carousel\CarouselBeatmap.cs" />
<Compile Include="Screens\Select\Carousel\CarouselBeatmapSet.cs" />
<Compile Include="Screens\Select\Carousel\CarouselGroup.cs" />
<Compile Include="Screens\Select\Carousel\CarouselGroupEagerSelect.cs" />
<Compile Include="Screens\Select\Carousel\CarouselItem.cs" />
<Compile Include="Screens\Select\Carousel\DrawableCarouselBeatmap.cs" />
<Compile Include="Screens\Select\Carousel\DrawableCarouselBeatmapSet.cs" />
<Compile Include="Screens\Select\Carousel\DrawableCarouselItem.cs" />
<Compile Include="Screens\Select\Details\AdvancedStats.cs" />
<Compile Include="Screens\Select\Details\FailRetryGraph.cs" />
<Compile Include="Screens\Select\Details\UserRatings.cs" />
@ -855,4 +859,4 @@
<Import Project="$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.osx.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.osx.targets" Condition="Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.osx.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.osx.targets')" />
<Import Project="$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.linux.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.linux.targets" Condition="Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.linux.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.linux.targets')" />
<Import Project="$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.v110_xp.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.v110_xp.targets" Condition="Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.v110_xp.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.v110_xp.targets')" />
</Project>
</Project>