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Merge pull request #1683 from UselessToucan/HandleInput

Populate HandleInput
This commit is contained in:
Dean Herbert
2017-12-11 15:40:33 +09:00
committed by GitHub
Unverified
5 changed files with 2 additions and 10 deletions
@@ -20,8 +20,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
{
internal class CursorTrail : Drawable
{
public override bool HandleInput => true;
private int currentIndex;
private Shader shader;
@@ -159,8 +159,6 @@ namespace osu.Game.Overlays.Settings
public string TooltipText => "Revert to default";
public override bool HandleInput => true;
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => true;
@@ -16,8 +16,6 @@ namespace osu.Game.Screens.Play.HUD
public bool ReplayLoaded;
public override bool HandleInput => true;
public readonly PlaybackSettings PlaybackSettings;
//public readonly CollectionSettings CollectionSettings;
//public readonly DiscussionSettings DiscussionSettings;
@@ -35,7 +33,7 @@ namespace osu.Game.Screens.Play.HUD
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 20),
Margin = new MarginPadding { Top = 100, Right = 10 },
Children = new []
Children = new[]
{
//CollectionSettings = new CollectionSettings(),
//DiscussionSettings = new DiscussionSettings(),
@@ -141,8 +141,6 @@ namespace osu.Game.Screens.Play
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
public override bool HandleInput => true;
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) => Target.Children.Any(c => c.TriggerOnKeyDown(state, args));
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args) => Target.Children.Any(c => c.TriggerOnKeyUp(state, args));