mirror of
https://github.com/ppy/osu.git
synced 2026-06-02 06:49:54 +08:00
Merge pull request #1683 from UselessToucan/HandleInput
Populate HandleInput
This commit is contained in:
+1
-1
Submodule osu-framework updated: 00740e0185...8480ab5009
@@ -20,8 +20,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
{
|
||||
internal class CursorTrail : Drawable
|
||||
{
|
||||
public override bool HandleInput => true;
|
||||
|
||||
private int currentIndex;
|
||||
|
||||
private Shader shader;
|
||||
|
||||
@@ -159,8 +159,6 @@ namespace osu.Game.Overlays.Settings
|
||||
|
||||
public string TooltipText => "Revert to default";
|
||||
|
||||
public override bool HandleInput => true;
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => true;
|
||||
|
||||
@@ -16,8 +16,6 @@ namespace osu.Game.Screens.Play.HUD
|
||||
|
||||
public bool ReplayLoaded;
|
||||
|
||||
public override bool HandleInput => true;
|
||||
|
||||
public readonly PlaybackSettings PlaybackSettings;
|
||||
//public readonly CollectionSettings CollectionSettings;
|
||||
//public readonly DiscussionSettings DiscussionSettings;
|
||||
@@ -35,7 +33,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 20),
|
||||
Margin = new MarginPadding { Top = 100, Right = 10 },
|
||||
Children = new []
|
||||
Children = new[]
|
||||
{
|
||||
//CollectionSettings = new CollectionSettings(),
|
||||
//DiscussionSettings = new DiscussionSettings(),
|
||||
|
||||
@@ -141,8 +141,6 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
|
||||
|
||||
public override bool HandleInput => true;
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) => Target.Children.Any(c => c.TriggerOnKeyDown(state, args));
|
||||
|
||||
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args) => Target.Children.Any(c => c.TriggerOnKeyUp(state, args));
|
||||
|
||||
Reference in New Issue
Block a user