mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 13:37:25 +08:00
Add automated test cases
This commit is contained in:
parent
5e111e14db
commit
f90e3346c1
@ -4,7 +4,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
@ -15,47 +19,240 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(FailOverlay), typeof(PauseContainer) };
|
||||
|
||||
public TestCaseGameplayMenuOverlay()
|
||||
private FailOverlay failOverlay;
|
||||
private PauseContainer.PauseOverlay pauseOverlay;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
FailOverlay failOverlay;
|
||||
PauseContainer.PauseOverlay pauseOverlay;
|
||||
|
||||
var retryCount = 0;
|
||||
|
||||
Add(pauseOverlay = new PauseContainer.PauseOverlay
|
||||
{
|
||||
OnResume = () => Logger.Log(@"Resume"),
|
||||
OnRetry = () => Logger.Log(@"Retry"),
|
||||
OnQuit = () => Logger.Log(@"Quit"),
|
||||
});
|
||||
|
||||
Add(failOverlay = new FailOverlay
|
||||
{
|
||||
OnRetry = () => Logger.Log(@"Retry"),
|
||||
OnQuit = () => Logger.Log(@"Quit"),
|
||||
});
|
||||
|
||||
AddStep(@"Pause", delegate
|
||||
{
|
||||
if (failOverlay.State == Visibility.Visible)
|
||||
{
|
||||
failOverlay.Hide();
|
||||
}
|
||||
pauseOverlay.Show();
|
||||
});
|
||||
AddStep("Fail", delegate
|
||||
{
|
||||
if (pauseOverlay.State == Visibility.Visible)
|
||||
{
|
||||
pauseOverlay.Hide();
|
||||
}
|
||||
failOverlay.Show();
|
||||
});
|
||||
AddStep("Add Retry", delegate
|
||||
var retryCount = 0;
|
||||
|
||||
AddStep("Add retry", () =>
|
||||
{
|
||||
retryCount++;
|
||||
pauseOverlay.Retries = retryCount;
|
||||
failOverlay.Retries = retryCount;
|
||||
pauseOverlay.Retries = failOverlay.Retries = retryCount;
|
||||
});
|
||||
|
||||
AddToggleStep("Toggle pause overlay", t => pauseOverlay.ToggleVisibility());
|
||||
AddToggleStep("Toggle fail overlay", t => failOverlay.ToggleVisibility());
|
||||
|
||||
testHideResets();
|
||||
|
||||
testEnterWithoutSelection();
|
||||
testKeyUpFromInitial();
|
||||
testKeyDownFromInitial();
|
||||
testKeyUpWrapping();
|
||||
testKeyDownWrapping();
|
||||
|
||||
testMouseSelectionAfterKeySelection();
|
||||
testKeySelectionAfterMouseSelection();
|
||||
|
||||
testMouseDeselectionResets();
|
||||
|
||||
testClickSelection();
|
||||
testEnterKeySelection();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test that hiding the overlay after hovering a button will reset the overlay to the initial state with no buttons selected.
|
||||
/// </summary>
|
||||
private void testHideResets()
|
||||
{
|
||||
AddStep("Show overlay", () => failOverlay.Show());
|
||||
|
||||
AddStep("Hover first button", () => failOverlay.Buttons.First().TriggerOnHover(null));
|
||||
AddStep("Hide overlay", () => failOverlay.Hide());
|
||||
|
||||
AddAssert("Overlay state is reset", () => !failOverlay.Buttons.Any(b => b.Selected));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that pressing enter after an overlay shows doesn't trigger an event because a selection hasn't occurred.
|
||||
/// </summary>
|
||||
private void testEnterWithoutSelection()
|
||||
{
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
|
||||
AddStep("Press enter", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Enter }));
|
||||
AddAssert("Overlay still open", () => pauseOverlay.State == Visibility.Visible);
|
||||
|
||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that pressing the up arrow from the initial state selects the last button.
|
||||
/// </summary>
|
||||
private void testKeyUpFromInitial()
|
||||
{
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
|
||||
AddStep("Up arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
|
||||
AddAssert("Last button selected", () => pauseOverlay.Buttons.Last().Selected);
|
||||
|
||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that pressing the down arrow from the initial state selects the first button.
|
||||
/// </summary>
|
||||
private void testKeyDownFromInitial()
|
||||
{
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
|
||||
AddStep("Down arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
|
||||
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected);
|
||||
|
||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that pressing the up arrow repeatedly causes the selected button to wrap correctly.
|
||||
/// </summary>
|
||||
private void testKeyUpWrapping()
|
||||
{
|
||||
AddStep("Show overlay", () => failOverlay.Show());
|
||||
|
||||
AddStep("Up arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
|
||||
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected);
|
||||
AddStep("Up arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
|
||||
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected);
|
||||
AddStep("Up arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
|
||||
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected);
|
||||
|
||||
AddStep("Hide overlay", () => failOverlay.Hide());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that pressing the down arrow repeatedly causes the selected button to wrap correctly.
|
||||
/// </summary>
|
||||
private void testKeyDownWrapping()
|
||||
{
|
||||
AddStep("Show overlay", () => failOverlay.Show());
|
||||
|
||||
AddStep("Down arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
|
||||
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected);
|
||||
AddStep("Down arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
|
||||
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected);
|
||||
AddStep("Down arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
|
||||
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected);
|
||||
|
||||
AddStep("Hide overlay", () => failOverlay.Hide());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that hovering a button that was previously selected with the keyboard correctly selects the new button and deselects the previous button.
|
||||
/// </summary>
|
||||
private void testMouseSelectionAfterKeySelection()
|
||||
{
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
|
||||
var secondButton = pauseOverlay.Buttons.Skip(1).First();
|
||||
|
||||
AddStep("Down arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
|
||||
AddStep("Hover second button", () => secondButton.TriggerOnHover(null));
|
||||
AddAssert("First button not selected", () => !pauseOverlay.Buttons.First().Selected);
|
||||
AddAssert("Second button selected", () => secondButton.Selected);
|
||||
|
||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that pressing a key after selecting a button with a hover event correctly selects a new button and deselects the previous button.
|
||||
/// </summary>
|
||||
private void testKeySelectionAfterMouseSelection()
|
||||
{
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
|
||||
var secondButton = pauseOverlay.Buttons.Skip(1).First();
|
||||
|
||||
AddStep("Hover second button", () => secondButton.TriggerOnHover(null));
|
||||
AddStep("Up arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
|
||||
AddAssert("Second button not selected", () => !secondButton.Selected);
|
||||
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected);
|
||||
|
||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that deselecting with the mouse by losing hover will reset the overlay to the initial state.
|
||||
/// </summary>
|
||||
private void testMouseDeselectionResets()
|
||||
{
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
|
||||
var secondButton = pauseOverlay.Buttons.Skip(1).First();
|
||||
|
||||
AddStep("Hover second button", () => secondButton.TriggerOnHover(null));
|
||||
AddStep("Unhover second button", () => secondButton.TriggerOnHoverLost(null));
|
||||
AddStep("Down arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
|
||||
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected); // Initial state condition
|
||||
|
||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that clicking on a button correctly causes a click event for that button.
|
||||
/// </summary>
|
||||
private void testClickSelection()
|
||||
{
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
|
||||
var retryButton = pauseOverlay.Buttons.Skip(1).First();
|
||||
|
||||
bool triggered = false;
|
||||
AddStep("Click retry button", () =>
|
||||
{
|
||||
var lastAction = pauseOverlay.OnRetry;
|
||||
pauseOverlay.OnRetry = () => triggered = true;
|
||||
|
||||
retryButton.TriggerOnClick();
|
||||
pauseOverlay.OnRetry = lastAction;
|
||||
});
|
||||
|
||||
AddAssert("Action was triggered", () => triggered);
|
||||
AddAssert("Overlay is closed", () => pauseOverlay.State == Visibility.Hidden);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that pressing the enter key with a button selected correctly causes a click event for that button.
|
||||
/// </summary>
|
||||
private void testEnterKeySelection()
|
||||
{
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
|
||||
AddStep("Select second button", () =>
|
||||
{
|
||||
pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down });
|
||||
pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down });
|
||||
});
|
||||
|
||||
var retryButton = pauseOverlay.Buttons.Skip(1).First();
|
||||
|
||||
bool triggered = false;
|
||||
AddStep("Press enter", () =>
|
||||
{
|
||||
var lastAction = pauseOverlay.OnRetry;
|
||||
pauseOverlay.OnRetry = () => triggered = true;
|
||||
|
||||
retryButton.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Enter });
|
||||
pauseOverlay.OnRetry = lastAction;
|
||||
});
|
||||
|
||||
AddAssert("Action was triggered", () => triggered);
|
||||
AddAssert("Overlay is closed", () => pauseOverlay.State == Visibility.Hidden);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user