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Merge pull request #1684 from peppy/add-ruleset-shortname

Add ShortName to RulesetInfo
This commit is contained in:
Dan Balasescu 2017-12-11 16:02:11 +09:00 committed by GitHub
commit 8769f93929
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GPG Key ID: 4AEE18F83AFDEB23
13 changed files with 382 additions and 9 deletions

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@ -93,6 +93,8 @@ namespace osu.Game.Rulesets.Catch
public override string Description => "osu!catch";
public override string ShortName => "fruits";
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_fruits_o };
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new CatchDifficultyCalculator(beatmap);

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@ -105,6 +105,8 @@ namespace osu.Game.Rulesets.Mania
public override string Description => "osu!mania";
public override string ShortName => "mania";
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_mania_o };
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new ManiaDifficultyCalculator(beatmap);

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@ -124,6 +124,8 @@ namespace osu.Game.Rulesets.Osu
public override string Description => "osu!";
public override string ShortName => "osu";
public override SettingsSubsection CreateSettings() => new OsuSettings();
public override int LegacyID => 0;

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@ -95,6 +95,8 @@ namespace osu.Game.Rulesets.Taiko
public override string Description => "osu!taiko";
public override string ShortName => "taiko";
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_taiko_o };
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new TaikoDifficultyCalculator(beatmap);

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@ -63,6 +63,8 @@ namespace osu.Game.Beatmaps
public override string Description => "dummy";
public override string ShortName => "dummy";
public DummyRuleset(RulesetInfo rulesetInfo)
: base(rulesetInfo)
{

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@ -93,6 +93,7 @@ namespace osu.Game.Database
modelBuilder.Entity<FileInfo>().HasIndex(b => b.ReferenceCount);
modelBuilder.Entity<RulesetInfo>().HasIndex(b => b.Available);
modelBuilder.Entity<RulesetInfo>().HasIndex(b => b.ShortName).IsUnique();
modelBuilder.Entity<BeatmapInfo>().HasOne(b => b.BaseDifficulty);
}

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@ -0,0 +1,307 @@
// <auto-generated />
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Infrastructure;
using Microsoft.EntityFrameworkCore.Metadata;
using Microsoft.EntityFrameworkCore.Migrations;
using Microsoft.EntityFrameworkCore.Storage;
using osu.Game.Database;
using System;
namespace osu.Game.Migrations
{
[DbContext(typeof(OsuDbContext))]
[Migration("20171209034410_AddRulesetInfoShortName")]
partial class AddRulesetInfoShortName
{
protected override void BuildTargetModel(ModelBuilder modelBuilder)
{
#pragma warning disable 612, 618
modelBuilder
.HasAnnotation("ProductVersion", "2.0.0-rtm-26452");
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapDifficulty", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<float>("ApproachRate");
b.Property<float>("CircleSize");
b.Property<float>("DrainRate");
b.Property<float>("OverallDifficulty");
b.Property<float>("SliderMultiplier");
b.Property<float>("SliderTickRate");
b.HasKey("ID");
b.ToTable("BeatmapDifficulty");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("AudioLeadIn");
b.Property<int>("BaseDifficultyID");
b.Property<int>("BeatDivisor");
b.Property<int>("BeatmapSetInfoID");
b.Property<bool>("Countdown");
b.Property<double>("DistanceSpacing");
b.Property<int>("GridSize");
b.Property<string>("Hash");
b.Property<bool>("Hidden");
b.Property<bool>("LetterboxInBreaks");
b.Property<string>("MD5Hash");
b.Property<int?>("MetadataID");
b.Property<int?>("OnlineBeatmapID");
b.Property<string>("Path");
b.Property<int>("RulesetID");
b.Property<bool>("SpecialStyle");
b.Property<float>("StackLeniency");
b.Property<double>("StarDifficulty");
b.Property<string>("StoredBookmarks");
b.Property<double>("TimelineZoom");
b.Property<string>("Version");
b.Property<bool>("WidescreenStoryboard");
b.HasKey("ID");
b.HasIndex("BaseDifficultyID");
b.HasIndex("BeatmapSetInfoID");
b.HasIndex("Hash")
.IsUnique();
b.HasIndex("MD5Hash")
.IsUnique();
b.HasIndex("MetadataID");
b.HasIndex("OnlineBeatmapID")
.IsUnique();
b.HasIndex("RulesetID");
b.ToTable("BeatmapInfo");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapMetadata", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<string>("Artist");
b.Property<string>("ArtistUnicode");
b.Property<string>("AudioFile");
b.Property<string>("AuthorString")
.HasColumnName("Author");
b.Property<string>("BackgroundFile");
b.Property<int>("PreviewTime");
b.Property<string>("Source");
b.Property<string>("Tags");
b.Property<string>("Title");
b.Property<string>("TitleUnicode");
b.HasKey("ID");
b.ToTable("BeatmapMetadata");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("BeatmapSetInfoID");
b.Property<int>("FileInfoID");
b.Property<string>("Filename")
.IsRequired();
b.HasKey("ID");
b.HasIndex("BeatmapSetInfoID");
b.HasIndex("FileInfoID");
b.ToTable("BeatmapSetFileInfo");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<bool>("DeletePending");
b.Property<string>("Hash");
b.Property<int?>("MetadataID");
b.Property<int?>("OnlineBeatmapSetID");
b.Property<bool>("Protected");
b.HasKey("ID");
b.HasIndex("DeletePending");
b.HasIndex("Hash")
.IsUnique();
b.HasIndex("MetadataID");
b.HasIndex("OnlineBeatmapSetID")
.IsUnique();
b.ToTable("BeatmapSetInfo");
});
modelBuilder.Entity("osu.Game.Input.Bindings.DatabasedKeyBinding", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("IntAction")
.HasColumnName("Action");
b.Property<string>("KeysString")
.HasColumnName("Keys");
b.Property<int?>("RulesetID");
b.Property<int?>("Variant");
b.HasKey("ID");
b.HasIndex("IntAction");
b.HasIndex("Variant");
b.ToTable("KeyBinding");
});
modelBuilder.Entity("osu.Game.IO.FileInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<string>("Hash");
b.Property<int>("ReferenceCount");
b.HasKey("ID");
b.HasIndex("Hash")
.IsUnique();
b.HasIndex("ReferenceCount");
b.ToTable("FileInfo");
});
modelBuilder.Entity("osu.Game.Rulesets.RulesetInfo", b =>
{
b.Property<int?>("ID")
.ValueGeneratedOnAdd();
b.Property<bool>("Available");
b.Property<string>("InstantiationInfo");
b.Property<string>("Name");
b.Property<string>("ShortName");
b.HasKey("ID");
b.HasIndex("Available");
b.HasIndex("ShortName")
.IsUnique();
b.ToTable("RulesetInfo");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapDifficulty", "BaseDifficulty")
.WithMany()
.HasForeignKey("BaseDifficultyID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo", "BeatmapSet")
.WithMany("Beatmaps")
.HasForeignKey("BeatmapSetInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
.WithMany("Beatmaps")
.HasForeignKey("MetadataID");
b.HasOne("osu.Game.Rulesets.RulesetInfo", "Ruleset")
.WithMany()
.HasForeignKey("RulesetID")
.OnDelete(DeleteBehavior.Cascade);
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo")
.WithMany("Files")
.HasForeignKey("BeatmapSetInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
.WithMany()
.HasForeignKey("FileInfoID")
.OnDelete(DeleteBehavior.Cascade);
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
.WithMany("BeatmapSets")
.HasForeignKey("MetadataID");
});
#pragma warning restore 612, 618
}
}
}

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@ -0,0 +1,35 @@
using Microsoft.EntityFrameworkCore.Migrations;
using System;
using System.Collections.Generic;
namespace osu.Game.Migrations
{
public partial class AddRulesetInfoShortName : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<string>(
name: "ShortName",
table: "RulesetInfo",
type: "TEXT",
nullable: true);
migrationBuilder.CreateIndex(
name: "IX_RulesetInfo_ShortName",
table: "RulesetInfo",
column: "ShortName",
unique: true);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropIndex(
name: "IX_RulesetInfo_ShortName",
table: "RulesetInfo");
migrationBuilder.DropColumn(
name: "ShortName",
table: "RulesetInfo");
}
}
}

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@ -247,10 +247,15 @@ namespace osu.Game.Migrations
b.Property<string>("Name");
b.Property<string>("ShortName");
b.HasKey("ID");
b.HasIndex("Available");
b.HasIndex("ShortName")
.IsUnique();
b.ToTable("RulesetInfo");
});

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@ -23,13 +23,12 @@ namespace osu.Game.Rulesets
public virtual IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new BeatmapStatistic[] { };
public IEnumerable<Mod> GetAllMods() => Enum.GetValues(typeof(ModType)).Cast<ModType>()
// Get all mod types as an IEnumerable<ModType>
.SelectMany(GetModsFor)
// Confine all mods of each mod type into a single IEnumerable<Mod>
.Where(mod => mod != null)
// Filter out all null mods
.SelectMany(mod => (mod as MultiMod)?.Mods ?? new[] { mod });
// Resolve MultiMods as their .Mods property
// Confine all mods of each mod type into a single IEnumerable<Mod>
.SelectMany(GetModsFor)
// Filter out all null mods
.Where(mod => mod != null)
// Resolve MultiMods as their .Mods property
.SelectMany(mod => (mod as MultiMod)?.Mods ?? new[] { mod });
public abstract IEnumerable<Mod> GetModsFor(ModType type);
@ -66,6 +65,11 @@ namespace osu.Game.Rulesets
/// </summary>
public virtual int LegacyID => -1;
/// <summary>
/// A unique short name to reference this ruleset in online requests.
/// </summary>
public abstract string ShortName { get; }
/// <summary>
/// A list of available variant ids.
/// </summary>

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@ -13,6 +13,8 @@ namespace osu.Game.Rulesets
public string Name { get; set; }
public string ShortName { get; set; }
public string InstantiationInfo { get; set; }
public bool Available { get; set; }

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@ -83,7 +83,11 @@ namespace osu.Game.Rulesets
{
try
{
r.CreateInstance();
var instance = r.CreateInstance();
r.Name = instance.Description;
r.ShortName = instance.ShortName;
r.Available = true;
}
catch
@ -117,6 +121,7 @@ namespace osu.Game.Rulesets
private RulesetInfo createRulesetInfo(Ruleset ruleset) => new RulesetInfo
{
Name = ruleset.Description,
ShortName = ruleset.ShortName,
InstantiationInfo = ruleset.GetType().AssemblyQualifiedName,
ID = ruleset.LegacyID
};

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@ -285,6 +285,10 @@
<Compile Include="Migrations\20171119065731_AddBeatmapOnlineIDUniqueConstraint.Designer.cs">
<DependentUpon>20171119065731_AddBeatmapOnlineIDUniqueConstraint.cs</DependentUpon>
</Compile>
<Compile Include="Migrations\20171209034410_AddRulesetInfoShortName.cs" />
<Compile Include="Migrations\20171209034410_AddRulesetInfoShortName.Designer.cs">
<DependentUpon>20171209034410_AddRulesetInfoShortName.cs</DependentUpon>
</Compile>
<Compile Include="Migrations\OsuDbContextModelSnapshot.cs" />
<Compile Include="Online\API\Requests\GetBeatmapSetRequest.cs" />
<Compile Include="Online\API\Requests\APIResponseBeatmapSet.cs" />
@ -851,4 +855,4 @@
<Import Project="$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.osx.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.osx.targets" Condition="Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.osx.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.osx.targets')" />
<Import Project="$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.linux.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.linux.targets" Condition="Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.linux.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.linux.targets')" />
<Import Project="$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.v110_xp.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.v110_xp.targets" Condition="Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.v110_xp.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.v110_xp.targets')" />
</Project>
</Project>