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mirror of https://github.com/ppy/osu.git synced 2024-11-06 06:17:23 +08:00

Move children to CarouselGroup

This commit is contained in:
Dean Herbert 2017-12-18 11:57:13 +09:00
parent 7173829896
commit b2cd32eb95
3 changed files with 54 additions and 46 deletions

View File

@ -53,7 +53,7 @@ namespace osu.Game.Screens.Select
public override bool HandleInput => AllowSelection;
private IEnumerable<CarouselBeatmapSet> beatmapSets => root.Children?.OfType<CarouselBeatmapSet>() ?? new CarouselBeatmapSet[] { };
private IEnumerable<CarouselBeatmapSet> beatmapSets => root.Children.OfType<CarouselBeatmapSet>();
public IEnumerable<BeatmapSetInfo> BeatmapSets
{
@ -277,7 +277,7 @@ namespace osu.Game.Screens.Select
private void applyActiveCriteria(bool debounce, bool scroll)
{
if (root.Children?.Any() != true) return;
if (root.Children.Any() != true) return;
void perform()
{

View File

@ -14,15 +14,63 @@ namespace osu.Game.Screens.Select.Carousel
protected override DrawableCarouselItem CreateDrawableRepresentation() => null;
public override void AddChild(CarouselItem i)
public IReadOnlyList<CarouselItem> Children => InternalChildren;
protected List<CarouselItem> InternalChildren = new List<CarouselItem>();
public override List<DrawableCarouselItem> Drawables
{
get
{
var drawables = base.Drawables;
foreach (var c in InternalChildren)
drawables.AddRange(c.Drawables);
return drawables;
}
}
public virtual void RemoveChild(CarouselItem i)
{
InternalChildren.Remove(i);
// it's important we do the deselection after removing, so any further actions based on
// State.ValueChanged make decisions post-removal.
i.State.Value = CarouselItemState.Collapsed;
}
public virtual void AddChild(CarouselItem i)
{
i.State.ValueChanged += v => ChildItemStateChanged(i, v);
base.AddChild(i);
InternalChildren.Add(i);
}
public CarouselGroup(List<CarouselItem> items = null)
{
if (items != null) InternalChildren = items;
State.ValueChanged += v =>
{
switch (v)
{
case CarouselItemState.Collapsed:
case CarouselItemState.NotSelected:
InternalChildren.ForEach(c => c.State.Value = CarouselItemState.Collapsed);
break;
case CarouselItemState.Selected:
InternalChildren.ForEach(c =>
{
if (c.State == CarouselItemState.Collapsed) c.State.Value = CarouselItemState.NotSelected;
});
break;
}
};
}
public override void Filter(FilterCriteria criteria)
{
base.Filter(criteria);
InternalChildren.Sort((x, y) => x.CompareTo(criteria, y));
InternalChildren.ForEach(c => c.Filter(criteria));
}
protected virtual void ChildItemStateChanged(CarouselItem item, CarouselItemState value)

View File

@ -13,66 +13,28 @@ namespace osu.Game.Screens.Select.Carousel
public readonly Bindable<CarouselItemState> State = new Bindable<CarouselItemState>(CarouselItemState.NotSelected);
public IReadOnlyList<CarouselItem> Children => InternalChildren;
protected List<CarouselItem> InternalChildren { get; set; }
/// <summary>
/// This item is not in a hidden state.
/// </summary>
public bool Visible => State.Value != CarouselItemState.Collapsed && !Filtered;
public IEnumerable<DrawableCarouselItem> Drawables
public virtual List<DrawableCarouselItem> Drawables
{
get
{
List<DrawableCarouselItem> items = new List<DrawableCarouselItem>();
var items = new List<DrawableCarouselItem>();
var self = drawableRepresentation.Value;
if (self?.IsPresent == true) items.Add(self);
if (InternalChildren != null)
foreach (var c in InternalChildren)
items.AddRange(c.Drawables);
return items;
}
}
public virtual void AddChild(CarouselItem i) => (InternalChildren ?? (InternalChildren = new List<CarouselItem>())).Add(i);
public virtual void RemoveChild(CarouselItem i)
{
InternalChildren?.Remove(i);
// it's important we do the deselection after removing, so any further actions based on
// State.ValueChanged make decisions post-removal.
i.State.Value = CarouselItemState.Collapsed;
}
protected CarouselItem()
{
drawableRepresentation = new Lazy<DrawableCarouselItem>(CreateDrawableRepresentation);
State.ValueChanged += v =>
{
if (InternalChildren == null) return;
switch (v)
{
case CarouselItemState.Collapsed:
case CarouselItemState.NotSelected:
InternalChildren.ForEach(c => c.State.Value = CarouselItemState.Collapsed);
break;
case CarouselItemState.Selected:
InternalChildren.ForEach(c =>
{
if (c.State == CarouselItemState.Collapsed) c.State.Value = CarouselItemState.NotSelected;
});
break;
}
};
Filtered.ValueChanged += v =>
{
if (v && State == CarouselItemState.Selected)
@ -86,8 +48,6 @@ namespace osu.Game.Screens.Select.Carousel
public virtual void Filter(FilterCriteria criteria)
{
InternalChildren?.Sort((x, y) => x.CompareTo(criteria, y));
InternalChildren?.ForEach(c => c.Filter(criteria));
}
public virtual int CompareTo(FilterCriteria criteria, CarouselItem other) => GetHashCode().CompareTo(other.GetHashCode());