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mirror of https://github.com/ppy/osu.git synced 2024-12-14 10:52:53 +08:00

Clean up tests some more

This commit is contained in:
Dean Herbert 2017-12-13 21:08:12 +09:00
parent 1b85952441
commit ec4f99c92e
2 changed files with 76 additions and 40 deletions

View File

@ -9,7 +9,6 @@ using System.Text;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Carousel;
@ -18,7 +17,7 @@ namespace osu.Game.Tests.Visual
{
internal class TestCaseBeatmapCarousel : OsuTestCase
{
private BeatmapCarousel carousel;
private TestBeatmapCarousel carousel;
public override IReadOnlyList<Type> RequiredTypes => new[]
{
@ -38,7 +37,7 @@ namespace osu.Game.Tests.Visual
[BackgroundDependencyLoader]
private void load()
{
Add(carousel = new BeatmapCarousel
Add(carousel = new TestBeatmapCarousel
{
RelativeSizeAxes = Axes.Both,
});
@ -47,36 +46,66 @@ namespace osu.Game.Tests.Visual
{
carousel.Beatmaps = new[]
{
createTestBeatmapSet(0),
createTestBeatmapSet(1),
createTestBeatmapSet(2),
createTestBeatmapSet(3),
createTestBeatmapSet(4),
};
});
void checkSelected(int set, int diff) =>
AddAssert($"selected is set{set} diff{diff}", () =>
carousel.SelectedBeatmap == carousel.Beatmaps.Skip(set - 1).First().Beatmaps.Skip(diff - 1).First());
void advanceSelection(bool diff, int direction = 1, int count = 1)
{
if (count == 1)
AddStep($"select {(direction > 0 ? "next" : "prev")} {(diff ? "diff" : "set")}", () =>
carousel.SelectNext(direction, !diff));
else
{
AddRepeatStep($"select {(direction > 0 ? "next" : "prev")} {(diff ? "diff" : "set")}", () =>
carousel.SelectNext(direction, !diff), count);
}
}
void checkVisibleItemCount(bool diff, int count) =>
AddAssert($"{count} {(diff ? "diff" : "set")} visible", () =>
carousel.Items.Count(s => (diff ? s.Item is CarouselBeatmap : s.Item is CarouselBeatmapSet) && s.Item.Visible) == count);
AddUntilStep(() => carousel.Beatmaps.Any(), "Wait for load");
AddStep("SelectNext set", () => carousel.SelectNext());
AddAssert("set1 diff1", () => carousel.SelectedBeatmap == carousel.Beatmaps.First().Beatmaps.First());
advanceSelection(direction: 1, diff: false);
checkSelected(1, 1);
AddStep("SelectNext diff", () => carousel.SelectNext(1, false));
AddAssert("set1 diff2", () => carousel.SelectedBeatmap == carousel.Beatmaps.First().Beatmaps.Skip(1).First());
advanceSelection(direction: 1, diff: true);
checkSelected(1, 2);
AddStep("SelectNext backwards", () => carousel.SelectNext(-1));
AddAssert("set4 diff1", () => carousel.SelectedBeatmap == carousel.Beatmaps.Last().Beatmaps.First());
advanceSelection(direction: -1, diff: false);
checkSelected(4, 1);
AddStep("SelectNext diff backwards", () => carousel.SelectNext(-1, false));
AddAssert("set3 diff3", () => carousel.SelectedBeatmap == carousel.Beatmaps.Reverse().Skip(1).First().Beatmaps.Last());
advanceSelection(direction: -1, diff: true);
checkSelected(3, 3);
AddStep("SelectNext", () => carousel.SelectNext());
AddStep("SelectNext", () => carousel.SelectNext());
AddAssert("set1 diff1", () => carousel.SelectedBeatmap == carousel.Beatmaps.First().Beatmaps.First());
advanceSelection(diff: false);
advanceSelection(diff: false);
checkSelected(1, 1);
AddStep("SelectNext diff backwards", () => carousel.SelectNext(-1, false));
AddAssert("set4 diff3", () => carousel.SelectedBeatmap == carousel.Beatmaps.Last().Beatmaps.Last());
advanceSelection(direction: -1, diff: true);
checkSelected(4, 3);
// AddStep("Clear beatmaps", () => carousel.Beatmaps = new BeatmapSetInfo[] { });
// AddStep("SelectNext (noop)", () => carousel.SelectNext());
AddStep("Filter", () => carousel.Filter(new FilterCriteria { SearchText = "set #3" }, false));
checkVisibleItemCount(diff: false, count: 1);
checkVisibleItemCount(diff: true, count: 3);
checkSelected(3, 1);
advanceSelection(diff: true, count: 4);
checkSelected(3, 2);
AddStep("Un-filter (debounce)", () => carousel.Filter(new FilterCriteria()));
AddUntilStep(() => !carousel.PendingFilterTask, "Wait for debounce");
checkVisibleItemCount(diff: false, count: 4);
checkVisibleItemCount(diff: true, count: 3);
}
private BeatmapSetInfo createTestBeatmapSet(int i)
@ -89,9 +118,9 @@ namespace osu.Game.Tests.Visual
{
OnlineBeatmapSetID = 1234 + i,
// Create random metadata, then we can check if sorting works based on these
Artist = "MONACA " + RNG.Next(0, 9),
Title = "Black Song " + RNG.Next(0, 9),
AuthorString = "Some Guy " + RNG.Next(0, 9),
Artist = "peppy",
Title = "test set #" + i,
AuthorString = "peppy"
},
Beatmaps = new List<BeatmapInfo>(new[]
{
@ -128,5 +157,12 @@ namespace osu.Game.Tests.Visual
}),
};
}
private class TestBeatmapCarousel : BeatmapCarousel
{
public new List<DrawableCarouselItem> Items => base.Items;
public bool PendingFilterTask => FilterTask != null;
}
}
}

View File

@ -51,7 +51,7 @@ namespace osu.Game.Screens.Select
Schedule(() =>
{
scrollableContent.Clear(false);
items.Clear();
Items.Clear();
carouselSets.Clear();
yPositionsCache.Invalidate();
});
@ -69,7 +69,7 @@ namespace osu.Game.Screens.Select
carouselSets.AddRange(newSets);
root = new CarouselGroup(newSets.OfType<CarouselItem>().ToList());
items = root.Drawables.Value.ToList();
Items = root.Drawables.Value.ToList();
yPositionsCache.Invalidate();
BeatmapsChanged?.Invoke();
@ -88,7 +88,7 @@ namespace osu.Game.Screens.Select
private Bindable<RandomSelectAlgorithm> randomSelectAlgorithm;
private readonly List<CarouselBeatmapSet> seenSets = new List<CarouselBeatmapSet>();
private List<DrawableCarouselItem> items = new List<DrawableCarouselItem>();
protected List<DrawableCarouselItem> Items = new List<DrawableCarouselItem>();
private CarouselGroup root = new CarouselGroup();
private readonly Stack<CarouselBeatmap> randomSelectedBeatmaps = new Stack<CarouselBeatmap>();
@ -192,15 +192,15 @@ namespace osu.Game.Screens.Select
return;
}
int originalIndex = items.IndexOf(selectedBeatmap?.Drawables.Value.First());
int originalIndex = Items.IndexOf(selectedBeatmap?.Drawables.Value.First());
int currentIndex = originalIndex;
// local function to increment the index in the required direction, wrapping over extremities.
int incrementIndex() => currentIndex = (currentIndex + direction + items.Count) % items.Count;
int incrementIndex() => currentIndex = (currentIndex + direction + Items.Count) % Items.Count;
while (incrementIndex() != originalIndex)
{
var item = items[currentIndex].Item;
var item = Items[currentIndex].Item;
if (item.Filtered || item.State == CarouselItemState.Selected) continue;
@ -272,13 +272,13 @@ namespace osu.Game.Screens.Select
private FilterCriteria criteria = new FilterCriteria();
private ScheduledDelegate filterTask;
protected ScheduledDelegate FilterTask;
public bool AllowSelection = true;
public void FlushPendingFilters()
{
if (filterTask?.Completed == false)
if (FilterTask?.Completed == false)
Filter(null, false);
}
@ -289,7 +289,7 @@ namespace osu.Game.Screens.Select
Action perform = delegate
{
filterTask = null;
FilterTask = null;
carouselSets.ForEach(s => s.Filter(criteria));
@ -301,11 +301,11 @@ namespace osu.Game.Screens.Select
select(selectedBeatmap);
};
filterTask?.Cancel();
filterTask = null;
FilterTask?.Cancel();
FilterTask = null;
if (debounce)
filterTask = Scheduler.AddDelayed(perform, 250);
FilterTask = Scheduler.AddDelayed(perform, 250);
else
perform();
}
@ -362,7 +362,7 @@ namespace osu.Game.Screens.Select
foreach (var d in set.Drawables.Value)
{
items.Remove(d);
Items.Remove(d);
scrollableContent.Remove(d);
}
@ -385,7 +385,7 @@ namespace osu.Game.Screens.Select
float lastSetY = 0;
foreach (DrawableCarouselItem d in items)
foreach (DrawableCarouselItem d in Items)
{
switch (d)
{
@ -474,7 +474,7 @@ namespace osu.Game.Screens.Select
});
// Find index range of all items that should be on-screen
Trace.Assert(items.Count == yPositions.Count);
Trace.Assert(Items.Count == yPositions.Count);
int firstIndex = yPositions.BinarySearch(Current - DrawableCarouselItem.MAX_HEIGHT);
if (firstIndex < 0) firstIndex = ~firstIndex;
@ -484,21 +484,21 @@ namespace osu.Game.Screens.Select
lastIndex = ~lastIndex;
// Add the first item of the last visible beatmap group to preload its data.
if (lastIndex != 0 && items[lastIndex - 1] is DrawableCarouselBeatmapSet)
if (lastIndex != 0 && Items[lastIndex - 1] is DrawableCarouselBeatmapSet)
lastIndex++;
}
// Add those items within the previously found index range that should be displayed.
for (int i = firstIndex; i < lastIndex; ++i)
{
DrawableCarouselItem item = items[i];
DrawableCarouselItem item = Items[i];
// Only add if we're not already part of the content.
if (!scrollableContent.Contains(item))
{
// Makes sure headers are always _below_ items,
// and depth flows downward.
item.Depth = i + (item is DrawableCarouselBeatmapSet ? items.Count : 0);
item.Depth = i + (item is DrawableCarouselBeatmapSet ? Items.Count : 0);
switch (item.LoadState)
{