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Indicate unused variable
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@ -70,18 +70,15 @@ namespace osu.Game.Screens.Select
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newRoot.Filter(activeCriteria);
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// preload drawables as the ctor overhead is quite high currently.
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var drawables = newRoot.Drawables;
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}).ContinueWith(t =>
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var _ = newRoot.Drawables;
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}).ContinueWith(_ => Schedule(() =>
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{
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Schedule(() =>
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{
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root = newRoot;
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scrollableContent.Clear(false);
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itemsCache.Invalidate();
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scrollPositionCache.Invalidate();
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BeatmapSetsChanged?.Invoke();
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});
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});
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root = newRoot;
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scrollableContent.Clear(false);
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itemsCache.Invalidate();
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scrollPositionCache.Invalidate();
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BeatmapSetsChanged?.Invoke();
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}));
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}
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}
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