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Merge pull request #1693 from Aergwyn/fix-beatmap-object-count
Fix BeatmapInfoWedge not counting Circles/Sliders correctly
This commit is contained in:
commit
3bdfe3d60e
@ -1 +1 @@
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Subproject commit 8480ab5009b2b4a7810a817a12433959424d5339
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Subproject commit dd7dba7212845b780fa50e0aa12b1aaa7155cddb
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@ -5,7 +5,6 @@ using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.OsuDifficulty;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.UI;
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@ -18,6 +17,8 @@ using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Rulesets.Osu
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{
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@ -33,21 +34,28 @@ namespace osu.Game.Rulesets.Osu
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new KeyBinding(InputKey.MouseRight, OsuAction.RightButton),
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};
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public override IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new[]
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public override IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap)
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{
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new BeatmapStatistic
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IEnumerable<HitObject> hitObjects = beatmap.Beatmap.HitObjects;
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IEnumerable<HitObject> circles = hitObjects.Where(d => !(d is IHasEndTime));
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IEnumerable<HitObject> sliders = hitObjects.Where(s => s is IHasCurve);
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return new[]
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{
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Name = @"Circle count",
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Content = beatmap.Beatmap.HitObjects.Count(h => h is HitCircle).ToString(),
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Icon = FontAwesome.fa_dot_circle_o
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},
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new BeatmapStatistic
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{
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Name = @"Slider count",
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Content = beatmap.Beatmap.HitObjects.Count(h => h is Slider).ToString(),
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Icon = FontAwesome.fa_circle_o
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}
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};
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new BeatmapStatistic
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{
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Name = @"Circle Count",
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Content = circles.Count().ToString(),
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Icon = FontAwesome.fa_circle_o
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},
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new BeatmapStatistic
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{
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Name = @"Slider Count",
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Content = sliders.Count().ToString(),
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Icon = FontAwesome.fa_circle
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}
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};
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}
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public override IEnumerable<Mod> GetModsFor(ModType type)
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{
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69
osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs
Normal file
69
osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs
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@ -0,0 +1,69 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using OpenTK;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Screens.Select;
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namespace osu.Game.Tests.Visual
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{
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public class TestCaseBeatmapInfoWedge : OsuTestCase
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{
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private BeatmapManager beatmaps;
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private readonly Random random;
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private readonly BeatmapInfoWedge infoWedge;
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private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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public TestCaseBeatmapInfoWedge()
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{
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random = new Random(0123);
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Add(infoWedge = new BeatmapInfoWedge
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{
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Size = new Vector2(0.5f, 245),
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RelativeSizeAxes = Axes.X,
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Margin = new MarginPadding
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{
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Top = 20,
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},
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});
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AddStep("show", () =>
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{
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Content.FadeInFromZero(250);
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infoWedge.State = Visibility.Visible;
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infoWedge.UpdateBeatmap(beatmap);
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});
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AddStep("hide", () =>
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{
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infoWedge.State = Visibility.Hidden;
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Content.FadeOut(100);
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});
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AddStep("random beatmap", randomBeatmap);
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AddStep("null beatmap", () => infoWedge.UpdateBeatmap(beatmap.Default));
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}
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[BackgroundDependencyLoader]
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private void load(OsuGameBase game, BeatmapManager beatmaps)
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{
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this.beatmaps = beatmaps;
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beatmap.BindTo(game.Beatmap);
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}
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private void randomBeatmap()
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{
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var sets = beatmaps.GetAllUsableBeatmapSets();
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if (sets.Count == 0)
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return;
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var b = sets[random.Next(0, sets.Count)].Beatmaps[0];
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beatmap.Value = beatmaps.GetWorkingBeatmap(b);
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infoWedge.UpdateBeatmap(beatmap);
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}
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}
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}
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@ -90,6 +90,7 @@
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<Compile Include="Beatmaps\Formats\LegacyBeatmapDecoderTest.cs" />
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<Compile Include="Visual\TestCaseBeatmapDetailArea.cs" />
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<Compile Include="Visual\TestCaseBeatmapDetails.cs" />
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<Compile Include="Visual\TestCaseBeatmapInfoWedge.cs" />
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<Compile Include="Visual\TestCaseBeatmapOptionsOverlay.cs" />
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<Compile Include="Visual\TestCaseBeatmapScoresContainer.cs" />
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<Compile Include="Visual\TestCaseBeatmapSetOverlay.cs" />
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