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Commit Graph

8303 Commits

Author SHA1 Message Date
Salman Ahmed
a1496cd8f3 Remove necessity of using CurrentModeRank as a fallback 2021-02-16 04:48:36 +03:00
Salman Ahmed
90aa6256d7 Merge branch 'master' into multiplayer-participant-rank 2021-02-16 04:44:57 +03:00
Dean Herbert
2e646882fa Merge branch 'master' into non-concurrent-sample-playback 2021-02-15 21:22:21 +09:00
Dan Balasescu
6bfc7da671
Fix sample potentially playing at the wrong frequency
Co-authored-by: Dean Herbert <pe@ppy.sh>
2021-02-15 18:10:45 +09:00
Dean Herbert
de52b8a5ba Fix test failures in PerformFromScreen tests 2021-02-15 17:14:41 +09:00
Dean Herbert
9cba350337 Refactor again to better cover cases where the pause dialog should definitely be shown 2021-02-15 15:57:36 +09:00
Dean Herbert
1aea840504 Add missing return in early exit scenario (MakeCurrent isn't compatible with the following Exit) 2021-02-15 15:03:12 +09:00
smoogipoo
c6ed3efa4a Merge branch 'master' into non-concurrent-sample-playback 2021-02-15 14:47:32 +09:00
Dean Herbert
2b69c7b325 Fix incorrect order of operation in pause blocking logic 2021-02-15 14:24:08 +09:00
Joehu
b28a906197 Fix extra mod settings overflowing from screen 2021-02-12 10:29:29 -08:00
Joehu
52975c5185 Remove hardcoded padding from main content 2021-02-12 10:23:33 -08:00
smoogipoo
d3f0c0730d Merge branch 'master' into non-concurrent-sample-playback 2021-02-12 17:22:15 +09:00
Dean Herbert
4ab16694d1 Fix classic "welcome" intro not looping as expected 2021-02-12 16:22:19 +09:00
Dan Balasescu
cb4d119f23
Merge pull request #11740 from peppy/editor-fix-slider-samples-new-placement
Fix newly placed sliders in the editor not playing hitsounds
2021-02-12 13:31:00 +09:00
Dean Herbert
cd01591dda Consume new debounce logic in carousel header 2021-02-12 12:22:35 +09:00
Dean Herbert
e9730d4782 Move default sample addition to inside PlacementBlueprint
This isn't actually required to fix the behaviour but it does feel like
a better place to put this logic.
2021-02-11 17:16:18 +09:00
Dean Herbert
98c5b0220c
Merge pull request #11725 from smoogipoo/freemods-user-settings
Add local user customisation for freemod mod settings
2021-02-11 16:02:24 +09:00
Dean Herbert
889a99c49c Use AddOnce everywhere to reduce potential call count 2021-02-11 16:00:52 +09:00
Dean Herbert
549e7520c5 Move scheduler logic to client callback rather than inside the update method 2021-02-11 16:00:52 +09:00
Dean Herbert
21f66a19fd Make server authoritative in which mods the client should be using when gameplay starts 2021-02-11 15:55:18 +09:00
Dean Herbert
3344e9f27f
Merge pull request #11720 from nekodex/new-buttonsystem-edit-sound
Use unique sample for edit button click (ButtonSystem)
2021-02-11 15:10:35 +09:00
Dean Herbert
eaa7b4cb93 Rename second usage variable name to match 2021-02-11 14:54:50 +09:00
Dean Herbert
2afea88a25 Merge branch 'new-carousel-sounds' into update-resources 2021-02-11 14:20:20 +09:00
smoogipoo
86682cdb34 Add client/room null check 2021-02-10 20:16:26 +09:00
smoogipoo
6fff7c39da Ensure tracker is disposed 2021-02-10 20:09:45 +09:00
smoogipoo
822c66033f Add local-user freemod configuration 2021-02-10 19:56:59 +09:00
smoogipoo
393cd6c74a Add helper class for tracking changes to mod settings 2021-02-10 19:40:07 +09:00
Jamie Taylor
996f1098f6 Use alternate sample on the downbeat while hovering OsuLogo 2021-02-10 18:17:48 +09:00
Jamie Taylor
bc7f4a4f88 Use a single sample for CarouselHeader on-hover with randomised pitch instead of multiple samples 2021-02-10 17:53:47 +09:00
Jamie Taylor
22995c216d Use unique sample for edit button click (ButtonSystem) 2021-02-10 17:23:55 +09:00
Dan Balasescu
92599aa02b
Merge branch 'master' into user-beatmap-downloading-states-2 2021-02-09 21:06:09 +09:00
Dean Herbert
2c052d70e8 Only trigger pause cooldown on pause (not exit) 2021-02-09 17:29:18 +09:00
Dean Herbert
cba116ff09 Fix incorrect call parameter for quick exit 2021-02-09 17:28:57 +09:00
Dean Herbert
61b9539864 Fix regression in quick exit logic 2021-02-09 17:14:16 +09:00
Dean Herbert
5bd4f74ddf Fix a potential crash when exiting play during the results screen transition 2021-02-09 16:24:29 +09:00
smoogipoo
3ce605b5e5 Small refactoring to use .Trim() instead 2021-02-09 12:00:03 +09:00
Salman Ahmed
d101add159 Display user global rank for selected ruleset in participants panel 2021-02-08 21:25:50 +03:00
Joehu
414e05affd Fix editor effect attribute tooltip having unnecessary whitespace when only one is enabled 2021-02-08 10:16:16 -08:00
Dean Herbert
2cac373365
Merge pull request #11706 from smoogipoo/fix-failing-test
Fix failing test
2021-02-08 20:57:38 +09:00
Dean Herbert
0dd1b1026c
Merge pull request #11495 from smoogipoo/more-accurate-most-common-bpm
Make most common BPM more accurate
2021-02-08 20:08:58 +09:00
Dean Herbert
156f5bd5df
Add newline between statements 2021-02-08 20:05:16 +09:00
smoogipoo
19368f87fb Fix failing test 2021-02-08 19:59:07 +09:00
Dan Balasescu
7bc6010d90
Merge pull request #11703 from Joehuu/fix-timing-editor-attribute-column
Fix attributes header not being aligned with content in editor timing mode
2021-02-08 19:38:59 +09:00
Dean Herbert
5fbed05d04
Merge pull request #11551 from smoogipoo/fix-leave-room-race-2
Fix client potentially not leaving a room on exiting multiplayer
2021-02-08 19:23:14 +09:00
smoogipoo
a08c51f213 Remove duplicate code 2021-02-08 19:23:10 +09:00
smoogipoo
6e34e7d750 Merge branch 'master' into user-beatmap-downloading-states-2 2021-02-08 19:08:53 +09:00
smoogipoo
69ca440ae5 Merge branch 'master' into more-accurate-most-common-bpm 2021-02-08 18:40:58 +09:00
Joehu
5e7823b289 Fix attributes content being zero size and disappearing after being half off-screen 2021-02-08 01:37:34 -08:00
Joehu
6b26a18a23 Fix attributes header not being aligned with content in editor timing mode 2021-02-08 01:34:32 -08:00
Dean Herbert
59dc148a48
Merge pull request #11680 from frenzibyte/instant-pause-on-focus-loss
Make pausing on window focus loss instantaneous
2021-02-08 17:00:17 +09:00
Dean Herbert
9e0724b138 Remove unnecessary double resolution of OsuGame 2021-02-08 15:58:41 +09:00
Dan Balasescu
e8f08b09dc
Merge pull request #11552 from vmaggioli/zero-spinner-slider
Fix being able to set zero or negative hitobject duration via timeline
2021-02-08 14:52:35 +09:00
Dean Herbert
93f1a3c1bf
Merge branch 'master' into instant-pause-on-focus-loss 2021-02-08 14:31:40 +09:00
Joehu
d74a1437be Fix player loader metadata not being centred 2021-02-07 15:14:08 -08:00
Salman Ahmed
d0ca2b99a8 Remove unnecessary injected dependency 2021-02-06 20:57:01 +03:00
Salman Ahmed
40ddccf0c7 Do not consider replays for "pause on focus lost"
Replays are not pausable as can be seen in the `canPause` check.
2021-02-06 20:56:08 +03:00
Salman Ahmed
c9db0bf886 Call break time update when loaded 2021-02-06 20:54:13 +03:00
Salman Ahmed
f29938e15d Make last binding game activity more sensible 2021-02-05 20:39:57 +03:00
Dean Herbert
34a1918d03
Merge branch 'master' into user-beatmap-downloading-states-2 2021-02-06 00:27:55 +09:00
Vincent Maggioli
96652e07cd
Merge branch 'master' into zero-spinner-slider 2021-02-05 09:40:55 -05:00
Dean Herbert
dd4207cb4e
Merge pull request #11661 from peppy/playlist-max-room-attempts
Add support for setting the maximum attempt count for a playlist
2021-02-05 23:40:38 +09:00
vmaggioli
5061231e59
Switch to beat length 2021-02-05 09:39:14 -05:00
Dean Herbert
7f82a06a61 Remove no longer used using directive 2021-02-05 23:08:31 +09:00
Dean Herbert
0679901e4d Update error handling 2021-02-05 22:53:40 +09:00
Dean Herbert
3ca64a1cb2 Merge branch 'master' into playlist-max-room-attempts 2021-02-05 22:13:13 +09:00
smoogipoo
95ad7ea8f7 Fix mods on participant panels flashing when changed 2021-02-05 18:44:33 +09:00
Dean Herbert
f338fa114b
Merge branch 'master' into user-beatmap-downloading-states-2 2021-02-05 18:02:40 +09:00
Dean Herbert
791cbb7f03 Don't reset ready state if the map is locally available 2021-02-05 17:17:29 +09:00
Dean Herbert
3e750feaa4 Subclass LocalPlayerModSelectOverlay to correctly deselect incompatible mods on free mod selection 2021-02-05 16:42:35 +09:00
Salman Ahmed
8d18c7e929 Fix BreakTracker.IsBreakTime not updated properly on breaks set
Causes a pause from focus lose when playing a beatmap that has a break section at the beginning, due to `IsBreakTime` incorrectly set to `false`
2021-02-05 10:28:35 +03:00
Salman Ahmed
e1789c29b1 Use Pause() instead of performUserRequestedExit() to avoid unexpected operations 2021-02-05 10:28:13 +03:00
Dean Herbert
be91f54349 Add back edge case with comment 2021-02-05 16:19:45 +09:00
Dean Herbert
9ba5ae3db7 Remove lots of unnecessary client side logic 2021-02-05 16:17:02 +09:00
Dean Herbert
1b6a052798 Refactor logic to suck a bit less 2021-02-05 15:46:03 +09:00
Dean Herbert
d1f9aa52a4 Inline variable 2021-02-05 15:33:48 +09:00
Dean Herbert
9e9e382bee Merge branch 'master' into user-beatmap-downloading-states-2 2021-02-05 15:27:17 +09:00
Dean Herbert
2fc3a97f56
Merge pull request #11516 from frenzibyte/ready-button-clean-up
Replace ready button beatmap logic with using `MultiplayerBeatmapTracker` instead
2021-02-05 15:09:25 +09:00
Salman Ahmed
730e66f0ee Make pausing on window focus lose instant 2021-02-05 09:07:59 +03:00
Dean Herbert
de8724b1f6 Use AddRangeInternal for simplicity, but disallow ClearInternal for safety 2021-02-05 14:39:25 +09:00
Dean Herbert
fc37d8b7df Refactor content redirection logic to be easier to parse 2021-02-05 14:25:19 +09:00
Dean Herbert
9258836f10
Merge pull request #11641 from smoogipoo/freemods
Add support for optional per-user mods in multiplayer (aka freemod)
2021-02-05 13:59:30 +09:00
Salman Ahmed
78ea2d50bb Merge branch 'master' into ready-button-clean-up 2021-02-05 07:23:11 +03:00
smoogipoo
df2da5950f Add back vertical spacer 2021-02-05 13:09:13 +09:00
smoogipoo
2e85ce5b82 Rename UserMods -> Mods for MultiplayerRoomUser 2021-02-05 12:40:16 +09:00
Dan Balasescu
a71d6a4c97
Merge branch 'master' into multiplayer-beatmap-tracker 2021-02-05 12:25:36 +09:00
smoogipoo
a2fdba3e51 Rename to OnlinePlayBeatmapAvailabilityTracker 2021-02-05 12:24:38 +09:00
smoogipoo
cf5233c6ab Merge branch 'master' into freemods 2021-02-05 00:27:14 +09:00
Dean Herbert
f23ca7c7cf Centralise selection animation logic 2021-02-04 18:10:55 +09:00
Dean Herbert
daf7ab9422 Apply the expected font to the checkbox's label 2021-02-04 16:58:15 +09:00
Dean Herbert
48a58e790e Don't specify arbitrary width 2021-02-04 16:57:39 +09:00
Bartłomiej Dach
cb87da2bb8
Merge branch 'master' into freemod-select-overlay 2021-02-03 22:19:35 +01:00
Dean Herbert
b06f4ee124
Merge branch 'master' into solo-mod-select-overlay 2021-02-03 23:44:08 +09:00
Dean Herbert
17072a5dda
Merge pull request #11664 from smoogipoo/modselect-dynamic-isvalid
Make it possible to change IsValidMod in mod selection
2021-02-03 23:43:36 +09:00
Dean Herbert
2a52851e68
Merge branch 'master' into modselect-dynamic-isvalid 2021-02-03 22:11:33 +09:00
Dean Herbert
9d7164816c Add reverse binding for max attempts (currently unused but good for safety) 2021-02-03 22:02:40 +09:00
Dean Herbert
3fe190cfbe Show original error message on web exceptions (or is no message is returned) 2021-02-03 22:00:16 +09:00
Dan Balasescu
f24a6178bc
Merge branch 'master' into ongoing-tracker-fix-more 2021-02-03 21:00:45 +09:00
smoogipoo
21d5f842fc Re-layout to reduce movement 2021-02-03 14:53:55 +09:00
Dan Balasescu
2a4488c11b
Merge branch 'master' into freemods 2021-02-03 14:12:39 +09:00
Bartłomiej Dach
fc84ec1313 Move anchor specification to central place 2021-02-02 22:18:14 +01:00
Bartłomiej Dach
181d2c672b Fix outdated comment 2021-02-02 22:05:25 +01:00
Bartłomiej Dach
fe7f4f7222
Merge branch 'master' into playlists-item-visual-improvements 2021-02-02 21:26:16 +01:00
Salman Ahmed
50d57a3931 Move tracker loading into BDL 2021-02-02 17:22:48 +03:00
smoogipoo
aeb3ed8bb3 Renamespace footer button 2021-02-02 21:46:22 +09:00
smoogipoo
6453367a9c Merge branch 'freemod-select-overlay' into freemods 2021-02-02 21:43:35 +09:00
smoogipoo
097ce37e96 Merge branch 'fix-mod-icon' into freemods 2021-02-02 21:37:24 +09:00
smoogipoo
6ff8e8dd37 Disable a few mods by default 2021-02-02 21:29:08 +09:00
smoogipoo
5a56e2ba4b Fix sound duplication due to checkbox 2021-02-02 21:29:00 +09:00
smoogipoo
643c0605d8 Implement the freemod selection overlay 2021-02-02 21:14:38 +09:00
smoogipoo
e58ece9e10 Make ModSelectOverlay abstract 2021-02-02 21:06:04 +09:00
smoogipoo
10ceddf3ff Make IsValidMod adjustable 2021-02-02 20:47:50 +09:00
smoogipoo
a2e3b1c0e4 Move Mods reset code to OnlinePlaySongSelect 2021-02-02 19:02:39 +09:00
Dean Herbert
fc3adaf612 Show maximum attempt count in room display (when not unlimited) 2021-02-02 18:45:05 +09:00
Dean Herbert
9b209d67dc Match size of participants text with host display 2021-02-02 18:45:05 +09:00
Dean Herbert
96d20bf607 Reduce height of ModeTypeInfo to match adjacent text sections 2021-02-02 18:45:05 +09:00
Dean Herbert
90acdd4361 Display the correct error message on score submission failure
The server will return a valid error message in most cases here. We may
eventually want to add some fallback message for cases an error may
occur that isn't of
[InvariantException](3169b33ccc/app/Exceptions/InvariantException.php (L9-L10)) type, but I'm not 100% sure
how to identify these just yet.
2021-02-02 18:45:05 +09:00
Dean Herbert
6fdaf02518 Hook up room-level max attempts to UI 2021-02-02 18:45:05 +09:00
Dean Herbert
40233fb47c Make font bolder 2021-02-02 17:09:59 +09:00
Dean Herbert
6d9ac4d0f0 Increase darkness of gradient on buttons to make text readability (slightly) better 2021-02-02 16:57:27 +09:00
Dean Herbert
fb52ac8c69 Share remove from playlist button design with adjacent download button 2021-02-02 16:57:08 +09:00
Dean Herbert
bdc05af4b7 Make playlist settings area taller to better match screen aspect ratio 2021-02-02 16:30:45 +09:00
smoogipoo
0bce9d6833 Clear freemods when ruleset is changed 2021-02-02 13:54:58 +09:00
smoogipoo
173e20938c Revert changes to ModDisplay 2021-02-02 13:49:58 +09:00
smoogipoo
1d3dff8c75 Refactor ModDisplay flag usage 2021-02-02 13:41:01 +09:00
smoogipoo
87f9e46b16 Add option to select all 2021-02-02 13:37:25 +09:00
smoogipoo
9c3c0895cf Hide customise button + multiplier label 2021-02-02 13:36:58 +09:00
smoogipoo
7a14e14e67 Refactor condition
This won't make any noticeable difference, but is the more correct way
to handle MultiMod because flattening works through infinite recursion levels.
2021-02-02 12:54:26 +09:00
smoogipoo
b54f65c282 Exclude more mods from multiplayer 2021-02-02 12:48:15 +09:00
smoogipoo
4cf52077b6 Make checkbox also respond to all mods selected 2021-02-02 11:11:28 +09:00
Dan Balasescu
c70dd2edfc
Merge pull request #11569 from peppy/fix-editor-new-beatmap-crash
Fix a potential crash when exiting the editor before a new beatmap is added to the database
2021-02-01 21:01:51 +09:00
smoogipoo
97e3023df9 Renamespace/rename MatchSongSelect -> PlaylistsSongSelect 2021-02-01 20:16:58 +09:00
smoogipoo
e5ca9b1e50 Remove usage of removed method 2021-02-01 19:28:33 +09:00
smoogipoo
9c4c47599f Merge branch 'master' into freemods 2021-02-01 19:28:10 +09:00
smoogipoo
ee92ec0a5c Disallow local user mod customisation 2021-02-01 18:54:47 +09:00
smoogipoo
89a42d60fb General cleanup 2021-02-01 18:50:32 +09:00
smoogipoo
3a906a89fc Pin mod position in participant panels 2021-02-01 18:27:15 +09:00
smoogipoo
51cb288717 Reduce mod selection height 2021-02-01 18:18:59 +09:00
smoogipoo
e134af82f5 Stack freemods for the local user 2021-02-01 18:16:38 +09:00
smoogipoo
3e74f8fd9e Disable customisation of freemods, move stacking to property 2021-02-01 18:11:20 +09:00
smoogipoo
3cd30d284e Renamespace 2021-02-01 18:08:49 +09:00
smoogipoo
f538963607 Extra mods -> user mods 2021-02-01 17:57:32 +09:00
smoogipoo
ac2a995041 Add user and panel states 2021-02-01 17:54:56 +09:00
Dean Herbert
328bd191d4
Merge pull request #11561 from Mysfit/fix-storyboard-samples
Fix storyboard samples continuing to play when the beatmap is paused or intro is skipped
2021-02-01 17:48:08 +09:00
Dean Herbert
1d8de2f718 Rename class to better match purpose 2021-02-01 17:32:54 +09:00
Dean Herbert
c73a05d0b5
Merge branch 'master' into multiplayer-beatmap-tracker 2021-02-01 17:24:24 +09:00
smoogipoo
0909c73ead Once again disallow DT/etc as allowable mods 2021-02-01 15:07:56 +09:00
smoogipoo
b43e529964 Fix allowed mods being copied into required mods 2021-02-01 15:07:43 +09:00
smoogipoo
426569c2a9 Move common song select implementation for online play 2021-02-01 14:57:39 +09:00
smoogipoo
b846146f16 Update mods when resuming room subscreen 2021-02-01 13:58:44 +09:00
smoogipoo
4ae10b1e1c Add initial UI for selecting extra mods 2021-02-01 13:40:59 +09:00
smoogipoo
e02e3cf19a Disallow selecting DT/HT/WU/WD as allowable freemods 2021-02-01 13:35:48 +09:00
smoogipoo
797a810287 Allow unstacking mods 2021-02-01 13:24:56 +09:00
smoogipoo
230b347c1e Move ModSelectOverlay.IsValidMod to a property 2021-02-01 12:18:11 +09:00
Bartłomiej Dach
90ba8ae234 Don't part room if join task was cancelled 2021-01-30 23:39:01 +01:00
Bartłomiej Dach
5f320cd426 Move lease check inside schedule
Theoretically safer due to avoiding a potential data race (change in
`leasedInProgress` between the time of the check and start of schedule
execution).
2021-01-30 21:03:09 +01:00
Bartłomiej Dach
96f56d1c94 Return tracker lease via UnbindAll()
Improves reliability by being fail-safe in case of multiple returns,
which can happen if the operation tracker is part of a screen being
exited (as is the case with its current primary usage in multiplayer).
2021-01-30 21:00:13 +01:00
Dean Herbert
a61444690e Remove all usage of CatchUnobservedExceptions
This should no longer be required with the recent framework side change
that stops a game from crashing on unobserved exceptions
(https://github.com/ppy/osu-framework/pull/4171).
2021-01-29 16:32:29 +09:00
smoogipoo
b79d1c7b81 Add mods to footer 2021-01-27 22:33:03 +09:00
smoogipoo
ff8ee379fb Fix possible nullref 2021-01-27 22:27:31 +09:00
smoogipoo
4c256f1fb3 Actually populate the playlist item 2021-01-27 22:23:38 +09:00
smoogipoo
45e41aaeac Initial implementation of freemod selection overlay 2021-01-27 22:15:53 +09:00
smoogipoo
4019cc38e5 Allow footer buttons to be customised 2021-01-27 22:03:51 +09:00
smoogipoo
91d34d86f7 Abstractify ModSelectOverlay 2021-01-27 22:02:23 +09:00
Dan Balasescu
30f7e4c794
Merge branch 'master' into fix-timeline-parts-working-beatmap 2021-01-25 21:22:45 +09:00
Dean Herbert
b489e92c9e Fix TimelineParts not using correct beatmap 2021-01-25 18:44:36 +09:00
Dean Herbert
4ac362ee1a Move cloning local to editor 2021-01-25 18:29:00 +09:00
Dean Herbert
f054b38105 Merge branch 'master' into revert-beatmap-controlpointinfo-cloning 2021-01-25 18:25:53 +09:00
Dan Balasescu
803ada42ea
Merge pull request #11595 from peppy/leaderboard-bind-handlers-later
Bind MultiplayerGameplayLeaderboard to player updates later in load process
2021-01-25 18:18:54 +09:00
Dean Herbert
91ce3df3a9 Bind MultiplayerGameplayLeaderboard to player updates later in load process 2021-01-25 17:44:01 +09:00
Dean Herbert
10e8b7082e Rework logic to avoid custom disposal early return handling 2021-01-25 16:53:58 +09:00
Bartłomiej Dach
d22f557a3b Remove possibility of double-disposal interference 2021-01-23 16:14:58 +01:00
Bartłomiej Dach
7f89d9117d Make disposal of tracker idempotent for operations 2021-01-23 16:04:12 +01:00
Bartłomiej Dach
18b309a195 Make disposal of tracker operation idempotent 2021-01-23 16:02:51 +01:00
Bartłomiej Dach
360f26c13d Merge branch 'master' into scroll-to-20 2021-01-22 19:58:36 +01:00
Dean Herbert
b44bd8c4ee Remove unused using statement 2021-01-22 18:03:33 +09:00
Dean Herbert
a9c8f9bd4a Fix a potential crash when exiting the editor before a new beatmap is added to the database 2021-01-22 17:47:38 +09:00
Mysfit
b220939650 Fix storyboard samples continuing to play when the beatmap is paused or the intro is skipped. 2021-01-21 17:10:11 -05:00
Dan Balasescu
0fa0e70bff
Merge branch 'master' into leave-channel-on-exiting-multiplayer 2021-01-21 19:04:33 +09:00
Dan Balasescu
04095cd5b9
Merge branch 'master' into fix-editor-scroll-interruption 2021-01-21 17:46:18 +09:00
Dan Balasescu
9eb74e86ed
Apply comment suggestion
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-01-21 17:40:15 +09:00
Dean Herbert
e6980688f6 Leave the multiplayer channel when leaving multiplayer 2021-01-21 15:42:23 +09:00
Dean Herbert
a6516e3be5 Merge branch 'master' into scroll-to-20 2021-01-21 14:28:17 +09:00
Dean Herbert
7c4a072568 Merge branch 'master' into scroll-to-20 2021-01-21 13:48:26 +09:00
vmaggioli
5ee3a5f230
Use AlmostEquals 2021-01-20 13:00:25 -05:00
vmaggioli
ce3c2f07dc
Fix zero length spinners and sliders 2021-01-20 12:19:52 -05:00
Dan Balasescu
7da7079ef2
Merge pull request #11537 from Mysfit/mp-initial-creation-screen-fix
Fix match/playlist room screen showing briefly behind initial room settings window on creation.
2021-01-20 22:05:14 +09:00
Dan Balasescu
455383c3c0
Merge pull request #11528 from peppy/fix-autoplay-in-multiplayer
Fix multiplayer mod select showing autoplay as a choice
2021-01-20 21:49:16 +09:00
smoogipoo
eb85efcea2 Add check to playlists too 2021-01-20 20:59:28 +09:00
Dan Balasescu
250727cbd1
Merge branch 'master' into mp-initial-creation-screen-fix 2021-01-20 20:53:33 +09:00
Salman Ahmed
34612ae233 Forward internal management to a container alongside tracker 2021-01-19 20:01:22 +03:00
Mysfit
052e9eef02 Added inline comments 2021-01-19 09:16:39 -05:00
Mysfit
33677f5770 Use BindValueChanged to show main content for new multiplayer and playlist rooms when the settings overlay is hidden. 2021-01-19 08:52:43 -05:00
Mysfit
6d1d488831 Revert "Use the client.RoomUpdated action instead of binding the value of the settings overlay visibility and creating an event from it based on its ValueChanged action."
This reverts commit cbfb999c28.
2021-01-19 08:24:14 -05:00
Mysfit
9b7187e3c8 Revert "Use fades instead of event listening. Fixed same issue in the playlist room creation."
This reverts commit 3a7608275d.
2021-01-19 08:23:31 -05:00
smoogipoo
de9d075f94 Initial sample + samplechannel rework 2021-01-19 17:11:40 +09:00
Mysfit
3a7608275d Use fades instead of event listening. Fixed same issue in the playlist room creation. 2021-01-19 00:35:56 -05:00
Mysfit
cbfb999c28 Use the client.RoomUpdated action instead of binding the value of the settings overlay visibility and creating an event from it based on its ValueChanged action. 2021-01-18 17:13:24 -05:00
Bartłomiej Dach
b35d224efb
Merge branch 'master' into less-black-confirm-to-exit 2021-01-18 23:03:24 +01:00
Mysfit
5233a0449a Hide main room subscreen on initial mp room creation. Toggle mp room subscreen visibility based on settings overlay visibility before room is created. 2021-01-18 16:08:06 -05:00
Salman Ahmed
4a1acdece2 Merge branch 'multiplayer-beatmap-tracker' into ready-button-clean-up 2021-01-18 20:06:47 +03:00
Salman Ahmed
dc91cebce9 Merge branch 'master' into multiplayer-beatmap-tracker 2021-01-18 19:15:45 +03:00
Dean Herbert
fda271d9d9
Merge pull request #11520 from frenzibyte/fix-item-download-button
Fix playlist item download button never shown back after hiding
2021-01-18 23:37:33 +09:00
Salman Ahmed
e6ceaad732 Revert user state back to idle upon availability change 2021-01-18 17:23:51 +03:00
Dean Herbert
0560eb4120 Reduce final fill alpha of main menu confirm-to-exit 2021-01-18 18:22:21 +09:00
Dean Herbert
0b165dce4b Fix multiplayer mod select showing autoplay as a choice 2021-01-18 17:50:32 +09:00
Salman Ahmed
6deb10e075 Add UI state display for each client's beatmap availability 2021-01-18 11:10:02 +03:00
Salman Ahmed
4e6c1a3906 Update client beatmap availability in-line with tracker 2021-01-18 10:51:39 +03:00
Dean Herbert
1364de1166
Merge branch 'master' into beatmap-colour-setting 2021-01-18 16:07:46 +09:00
Salman Ahmed
585aa87c53 Fix playlist item download button never shown back after hiding 2021-01-17 19:17:14 +03:00
Dean Herbert
5fd644fc57 Unify variable names 2021-01-17 22:42:48 +09:00
Dean Herbert
edb6d3907b
Merge pull request #11472 from frenzibyte/explicit-beatmap-markers
Add explicit content markers to beatmap panels and overlay
2021-01-17 21:44:10 +09:00
Bartłomiej Dach
1d7be6a604 Merge branch 'master' into android-multiple-import-support-suppot 2021-01-16 23:13:11 +01:00
Salman Ahmed
59ae50b0e5 Clean up ready button logic into using MultiplayerBeatmapTracker 2021-01-17 01:11:03 +03:00
Salman Ahmed
cf23781036 Cache beatmap tracker and bind to selected item in RoomSubScreen 2021-01-17 00:01:11 +03:00
Dean Herbert
d6e6b4bbee Revert forced cloning of ControlPointInfo
This reverts commit 3c3e860dbc.

Closes https://github.com/ppy/osu/issues/11491.
2021-01-15 17:34:59 +09:00
Dean Herbert
831c06a3c7 Expose and consume boolean covering whether an ongoing smooth seek is running 2021-01-15 16:14:38 +09:00
Dean Herbert
04fa32bc34 Rename and add xmldoc for smooth seeking method 2021-01-15 16:14:21 +09:00
Dean Herbert
ed78be825f Fix editor timeline not snapping on non-precise wheel scroll
For wheel input with precision, we still prefer exact tracking for now.
May change this in the future based on feedback from mappers, but it
makes little sense to do non-snapped scrolling when input is coming from
a non-precise source.
2021-01-15 15:47:42 +09:00
Dan Balasescu
40f020c683
Merge pull request #11494 from peppy/fix-beatmap-carousel-incorrect-sample
Fix the beatmap carousel playing the difficulty change sample on beatmap change
2021-01-15 14:47:00 +09:00
smoogipoo
24e991a5ef Actually return beat length and not BPM 2021-01-15 14:35:09 +09:00
smoogipoo
c6e9a6cd5a Make most common BPM more accurate 2021-01-15 14:28:49 +09:00
Dean Herbert
0a65ae8f1e Fix the beatmap carousel playing the difficulty change sample on beatmap change 2021-01-15 14:07:24 +09:00
Dan Balasescu
67b5ebadf5
Merge branch 'master' into fix-is-connected-thread-safety 2021-01-15 12:56:21 +09:00
Dan Balasescu
3e8732a59f
Merge branch 'master' into fix-participants-list 2021-01-14 21:30:53 +09:00
Salman Ahmed
1f12b2bd09 Rename download state Downloaded to Importing 2021-01-13 18:04:53 +03:00
Salman Ahmed
1502b07ea8 Add explicit pill to playlist items 2021-01-13 12:27:15 +03:00
Mysfit
5f10bcce02 Added beatmap colour settings checkbox and associated tests. 2021-01-13 00:09:22 -05:00
Bartłomiej Dach
2d3cacca11 Fix non-hosts crashing on load requested
`onLoadRequested()` always released the `readyClickOperation` ongoing
operation, without checking whether it actually needs to/should (it
should only do so if the action initiating the operation was starting
the game by the host). This would crash all other consumers, who already
released the operation when their ready-up operation completed server
side.

To resolve, relax the constraint such that the operation can be ended
multiple times in any order. At the end of the day the thing that
matters is that the operation is done and the ready button is unblocked.
2021-01-13 00:58:53 +01:00
Dean Herbert
7298adc9d9 Fix non-threadsafe usage of MultiplayerClient.IsConnected 2021-01-12 19:04:16 +09:00
Dean Herbert
b51b07c3a9 Fix unstable multiplayer room ordering when selection is made 2021-01-12 18:05:29 +09:00
Dean Herbert
422260797b Revert polling changes to fix participant list display
It turns out this polling was necessary to get extra data that isn't
included in the main listing request. It was removed deemed useless, and
in order to fix the order of rooms changing when selecting a room.
Weirdly, I can't reproduce this happening any more, and on close
inspection of the code can't see how it could happen in the first place.

For now, let's revert this change and iterate from there, if/when the
same issue arises again.

I've discussed avoiding this second poll by potentially including more
data (just `user_id`s?) in the main listing request, but not 100% sure
on this - even if the returned data is minimal it's an extra join
server-side, which could cause performance issues for large numbers of
rooms.
2021-01-12 17:26:00 +09:00
Dean Herbert
4e32b0d6de
Merge branch 'master' into ongoing-operation-tracker-safety 2021-01-10 23:05:03 +09:00
Dean Herbert
e81f9e358e
Merge pull request #11448 from bdach/fix-editor-enter-crash
Fix editor crashing on enter if login overlay was previously opened
2021-01-10 12:59:47 +09:00
Bartłomiej Dach
8c3955d341 Improve safety of ongoing operation tracker
Finishing an operation started via
`OngoingOperationTracker.BeginOperation()` was risky in cases where the
operation ended at a callback on another thread (which, in the case of
multiplayer, is *most* cases). In particular, if any consumer registered
a callback that mutates transforms when the operation ends, it would
result in crashes after the framework-side safety checks.

Rework `OngoingOperationTracker` into an always-present component
residing in the drawable hierarchy, and ensure that the
`operationInProgress` bindable is always updated on the update thread.
This way consumers don't have to add local schedules in multiple places.
2021-01-09 22:45:24 +01:00
Dean Herbert
b69fe8a274
Merge branch 'master' into disable-repeat-multi-actions 2021-01-09 10:15:20 +09:00
Bartłomiej Dach
c2eeb822b8 Rename {joiningRoom -> operationInProgress} 2021-01-08 22:23:38 +01:00
Bartłomiej Dach
dad5dd3667 Remove unnecessary permissiveness wrt null 2021-01-08 22:21:54 +01:00
Bartłomiej Dach
284d30d336 Move screen activity update to LoadComplete()
Fixes a potential crash when moving from main menu to editor after
having previously opened the login settings overlay. Setting the
activity in BDL as done before is unsafe, as that set can trigger value
change callbacks, which in turn can trigger adding transforms, which
should always be done on the update thread.

Semantically it also makes sense, as the user activity should change
once the screen they're moving to has actually loaded and displayed to
the user.
2021-01-08 21:18:15 +01:00
Dean Herbert
edd328c8fe Move bindable closer to source class 2021-01-08 17:24:55 +09:00
Dean Herbert
22981a667c Merge branch 'master' into fix-transform-mutation-mod-selection 2021-01-08 11:16:22 +09:00
Dean Herbert
4973e23003 Merge branch 'master' into fix-transform-mutation-mod-selection 2021-01-08 11:16:15 +09:00
Dean Herbert
2cfd1e8b47
Merge branch 'master' into fix-control-point-pollution 2021-01-08 00:02:45 +09:00
Dean Herbert
3c3e860dbc Move ControlPointInfo copying to base Beatmap.Clone method (and remove setter) 2021-01-07 23:52:04 +09:00
Dean Herbert
77b55212a3 Change access of beatmap to use working for consistency in file 2021-01-07 19:11:51 +09:00
Dean Herbert
42643fbaf6 Use already resolved EditorBeatmap rather than resolving a second time locally 2021-01-07 19:10:19 +09:00
Bartłomiej Dach
4998aaaa98 Remove outdated warning disable
Does not trigger any more on Rider 2020.3.2.
2021-01-06 18:38:25 +01:00
Bartłomiej Dach
4c2caec72e
Merge branch 'master' into remove-osu-direct 2021-01-06 16:49:38 +01:00
Dean Herbert
35be7ec0e1 Add back button but rename to "browse" 2021-01-06 23:28:14 +09:00
Dean Herbert
cfbfb8d58b Revert "Remove related events"
This reverts commit 59025e9d50.
2021-01-06 23:21:46 +09:00
Dean Herbert
59025e9d50 Remove related events 2021-01-06 23:09:58 +09:00
Dean Herbert
32accc8eab Remove "osu!direct" button 2021-01-06 22:56:10 +09:00
Bartłomiej Dach
7651d4554a
Merge branch 'master' into fix-transform-carousel 2021-01-06 13:49:05 +01:00
Bartłomiej Dach
43b9fde457 Add some nullability annotations for good measure 2021-01-06 13:15:15 +01:00
Dean Herbert
99701a6d9b Add null check on beatmapContainer for safety 2021-01-06 21:06:33 +09:00
Dean Herbert
ffafdf2209 Merge branch 'master' into fix-transform-carousel 2021-01-06 21:03:22 +09:00
Bartłomiej Dach
25b4628672
Merge branch 'master' into fix-transform-mutation-from-background 2021-01-06 11:04:51 +01:00
Dean Herbert
07cff70387 Add specific messaging for when there's no background stack available 2021-01-06 18:19:03 +09:00
Dean Herbert
550ef3f133 Aggressively dispose ownedBackground if it was not used, because we can 2021-01-06 15:28:01 +09:00
Dean Herbert
e9d4e4d1d5 Add xmldoc and throw a local exception on null background 2021-01-06 15:26:44 +09:00
Dean Herbert
11a0c637bc Mark background properties as nullable 2021-01-06 15:26:00 +09:00
Bartłomiej Dach
52687fc37c Merge branch 'master' into fix-transform-mutation-loading-layer 2021-01-05 23:10:51 +01:00
Bartłomiej Dach
2b253f6d01 Remove now-unused fields & locals 2021-01-05 22:56:53 +01:00
Bartłomiej Dach
fbbc26d7d8
Merge branch 'master' into fix-carousel-centering-on-window-resize 2021-01-05 21:30:39 +01:00
Dean Herbert
4b539b01c1 Match code between updateSelectedBeatmap/Ruleset 2021-01-05 20:38:58 +09:00
Dean Herbert
83dbba3cbf Fix carousel beatmap set panels applying transforms to difficulties while they are loading 2021-01-05 18:41:45 +09:00
Dean Herbert
54982dcdd7 Refactor LoadingLayer to avoid applying effects to external drawables
In theory this seemed like a good idea (and an optimisation in some
cases, due to lower fill rate), but in practice this leads to weird edge
cases.

This aims to do away with the operations on external drawables by
applying a dim to the area behind the `LoadingLayer` when required.
I went over each usage and ensured they look as good or better than
previously.

The specific bad usage here was the restoration of the colour on dispose
(if the `LoadingLayer` was disposed in a still-visible state).

I'm aware that the `BeatmapListingOverlay` will now dim completely during
load. I think this is fine for the time being.
2021-01-05 17:31:45 +09:00
Dean Herbert
9bac791a57 Fix deselection of autoplay mod failing 2021-01-05 16:17:58 +09:00
Dean Herbert
60fc60fa00
Merge pull request #11415 from frenzibyte/fix-ready-button-crash
Fix multiplayer ready button crashing when deleting selected beatmap set
2021-01-05 15:58:09 +09:00
Dean Herbert
b3f08b29ca Ensure that all changes to screen backgrounds are on the correct thread 2021-01-05 15:22:50 +09:00
Dean Herbert
a3e4e2f6c3 Switch ResultsScreen and SongSelect inheritance and remove local implementation 2021-01-05 15:22:50 +09:00
Dean Herbert
ed6ffe2ef1 Remove hacky code 2021-01-05 14:54:59 +09:00
Dean Herbert
6b8e1913ee Fix dependency not always available due to nested LoadComponentAsync call 2021-01-05 13:27:45 +09:00
Dean Herbert
deb1ad7bca
Merge branch 'master' into disable-repeat-multi-actions 2021-01-04 23:38:29 +09:00
Dean Herbert
b7dd54847f Move resolved usage of WorkingBeatmap in editor components as local as possible to avoid misuse 2021-01-04 16:56:37 +09:00
Dean Herbert
7fdf876b4c Fix editor timing screen mutating the WorkingBeatmap instead of EditorBeatmap 2021-01-04 16:38:15 +09:00
Dean Herbert
b4a779108e Ensure working beatmap is reloaded on exiting the editor 2021-01-04 16:37:49 +09:00
Dean Herbert
ba4e411422 Clone and copy ControlPointInfo when retrieving a playable beatmap 2021-01-04 16:37:07 +09:00
Salman Ahmed
485a57776b Fix hasBeatmap potentially checking on outdated DeletePending value 2021-01-04 10:28:41 +03:00
Salman Ahmed
ea38b00b29 Schedule all calls to updateBeatmapState() 2021-01-04 10:27:08 +03:00
Dean Herbert
20d04d6933 Fix Storyboard's FirstEventTime not finding the true earliest event 2021-01-04 15:16:01 +09:00
Salman Ahmed
445a4bd01c Re-query beatmap info on database changes 2021-01-04 09:00:16 +03:00
Dean Herbert
53e6a349bb Fix incorrect initial conditional
Turns out this wasn't actually required.
2021-01-03 22:44:32 +09:00
Dean Herbert
efb71713ef Fix null condition inhibiting deselection events 2021-01-03 22:43:02 +09:00
Dean Herbert
a6d4992997 Ensure SelectionChanged events are only sent once when selection is null 2021-01-03 12:53:25 +09:00
Dean Herbert
caa5109e3a Add precautionary null checks to update methods in SongSelect 2021-01-03 12:18:35 +09:00
Lucas A
324f80d994 Fix merge conflicts. 2021-01-02 19:14:10 +01:00
Dean Herbert
e2de5bb8f9 Fix the beatmap carousel not returning to centre correctly after resizing window 2021-01-02 22:05:41 +09:00
mcendu
17abe90c27 move SkinnableHealthDisplay
Similar components are in osu.Game.Screens.Play.HUD while this is not
2020-12-31 20:23:13 +08:00
Bartłomiej Dach
7d9a61fbc1 Handle unobserved exceptions from ready button properly 2020-12-31 11:57:13 +01:00
Bartłomiej Dach
f800448c87 Move game start logic to a higher level 2020-12-30 18:15:48 +01:00
Bartłomiej Dach
d34609b98e Rename On{ToggleReady -> ReadyClick} 2020-12-30 16:29:36 +01:00
Bartłomiej Dach
59f2017a13 Move BindValueChanged subscriptions to LoadComplete 2020-12-30 16:22:11 +01:00
Bartłomiej Dach
05f212eb3c Merge branch 'master' into remove-multiplayer-selection-poller 2020-12-29 12:51:33 +01:00
Bartłomiej Dach
361d215ab4 Reword notification messages to match new logic 2020-12-29 10:56:59 +01:00
Bartłomiej Dach
5d23199233 Trim redundant IsLoggedIn checks 2020-12-29 10:56:29 +01:00
Bartłomiej Dach
cafa241ef3 Fix ready-up button getting stuck if server operation fails 2020-12-29 09:44:30 +01:00
Bartłomiej Dach
e9b0652359 Move ready-up operation logic again to client
To salvage ready up button tests.
2020-12-29 09:16:02 +01:00
Dean Herbert
906a9b79b5 Show an error when forcefully exiting online play due to API failure 2020-12-29 16:47:36 +09:00
Dean Herbert
4d04e0dee7 Disallow entering the playlists/multiplayer screens if API is failing 2020-12-29 16:25:51 +09:00
Bartłomiej Dach
db52255bbe Adjust tracker usages to match new API 2020-12-29 08:20:43 +01:00
Bartłomiej Dach
f59ba799d3 Adjust operation tracker implementation 2020-12-29 07:54:27 +01:00
Bartłomiej Dach
9ff2140232 Move ready-up logic to match sub-screen 2020-12-29 07:52:15 +01:00
Bartłomiej Dach
903dca875e Make localUser a client property 2020-12-29 07:46:22 +01:00
Bartłomiej Dach
f68e4fc88f Merge branch 'master' into disable-repeat-multi-actions 2020-12-29 07:42:20 +01:00
Dean Herbert
45c578b857 Remove selection polling from multiplayer
Looks like this was just copy-paste without any thought into whether it
should exist. It really shouldn't exist.

This is a thing for the playlists system because the *whole system*
there relies on polling the web API to get updated information. In the
case of mutliplayer, we hand off all communications to the realtime
server at the point of joining the rooms.

The argument that this was there to do faster polling on the selection
isn't valid since the polling times were the same for both cases.

Closes #11348.
2020-12-29 15:10:09 +09:00
Dean Herbert
e3a41f6118 Rename variable to make more sense
It needs to be explicitly stated that the users in this list are related
to the *joined* room. Especially since it's sharing its variable name
with `SpectatorStreamingClient` where it has the opposite meaning (is a
list of *globally* playing players).
2020-12-29 14:27:35 +09:00
Bartłomiej Dach
540dec2e7c Allow null tracker in lounge screen for tests 2020-12-28 22:54:52 +01:00
Bartłomiej Dach
6dc0f6af50 Disable setting apply button for duration of operation 2020-12-28 22:48:03 +01:00
Bartłomiej Dach
af66e45311 Disable create room button after triggering join 2020-12-28 22:48:03 +01:00
Bartłomiej Dach
47ab7c9fd6 Disable ready button after host click 2020-12-28 22:48:03 +01:00
Bartłomiej Dach
9e6994166c Add helper to track ongoing operations in UI 2020-12-28 22:48:03 +01:00
Bartłomiej Dach
a014d0ec18 Use PlayingUsers when constructing player directly 2020-12-28 19:27:56 +01:00
Dean Herbert
9155671557
Merge pull request #11341 from peppy/fix-leaderboard-user-handling
Fix incorrect null handling in GameplayLeaderboard
2020-12-28 22:44:55 +09:00
Dean Herbert
2e88036f39
Merge pull request #11342 from bdach/fix-beatmap-not-reverting
Fix user changes in multi song select not reverting on exit without confirmation
2020-12-28 21:56:07 +09:00
Bartłomiej Dach
a376a23ed7
Merge branch 'master' into fix-leaderboard-user-handling 2020-12-28 13:43:53 +01:00
Bartłomiej Dach
a9822800fc Add more null hinting in GameplayLeaderboard 2020-12-28 13:00:05 +01:00
Bartłomiej Dach
f16b516e58 Revert user changes if no selection was made 2020-12-28 12:35:17 +01:00
Dean Herbert
447a55ce11 Fix incorrect null handling in GameplayLeaderboard 2020-12-28 20:16:53 +09:00
Bartłomiej Dach
20ae84a466
Merge branch 'master' into fix-user-lookup-failure-crashes 2020-12-28 12:15:06 +01:00
Dean Herbert
046a76cb1d Allow null users to still be displayed in the participant list
The fix here is correcting the access of `user.Country`. The deicision
to have null users display is because this is the best we can do (if
osu-web could not resolve the user). We still want the users in the
lobby to be aware of this user's presence, rather than hiding them from
view.

osu-stable does a similar thing, showing these users as `[Loading]`. I
decided to go with blank names instead because having *any* text there
causes confusion. We can iterate on this in future design updates.
2020-12-28 15:03:44 +09:00
Lucas A
7ae4979882 Fix merge conflicts. 2020-12-27 13:52:45 +01:00
Bartłomiej Dach
2ff49f4758 Merge branch 'master' into fix-quit-user-showing-in-leaderboard 2020-12-27 13:02:40 +01:00
Bartłomiej Dach
f75dccc9e4 Explicitly use discard in value changed callback 2020-12-27 13:00:27 +01:00
Bartłomiej Dach
6b6b1514e2 Rename method to be less misleading
As it doesn't only change colour, but also width.
2020-12-27 12:58:37 +01:00
Dean Herbert
1b34f2115f Remove dignostics using 2020-12-27 16:57:23 +09:00
Dean Herbert
d14a8d24b5 Remove assert for now 2020-12-27 16:42:20 +09:00
Dean Herbert
fa0576f47f Move quit colour change implementation to updateColour for better coverage 2020-12-27 13:40:02 +09:00
Bartłomiej Dach
15948de2f0 Fix gameplay leaderboard avatars being clickable 2020-12-26 14:35:14 +01:00
Dean Herbert
71dcbeaf7c Mark user as quit visually on the leaderboard 2020-12-26 12:11:09 +09:00
Dean Herbert
116acc2b5e Add flow for marking user as quit for further handling 2020-12-26 11:35:51 +09:00
Dean Herbert
ff57562956 Fix multiplayer leaderboard not unsubscribing from quit users 2020-12-26 11:35:31 +09:00
Dean Herbert
fe1bbb1cac Don't fail if the local user is not present in room users when updating ready button state 2020-12-26 10:49:22 +09:00
Dean Herbert
f9900720d5 Rename OnRoomChanged to OnRoomUpdated to avoid confusion 2020-12-26 10:49:02 +09:00
Bartłomiej Dach
2e4b1b95c2 Rename {Multiplayer -> OnlinePlay}BackgroundSprite 2020-12-25 18:07:34 +01:00
Bartłomiej Dach
ed4b8482b6 Rename {Multiplayer -> OnlinePlay}Composite 2020-12-25 18:07:34 +01:00
Bartłomiej Dach
4c43a67b68 Rename I{Multiplayer -> OnlinePlay}SubScreen 2020-12-25 18:07:34 +01:00
Bartłomiej Dach
e5064ee930 Rename {Multiplayer -> OnlinePlay}SubScreen 2020-12-25 17:02:35 +01:00
Bartłomiej Dach
eb0f125fef Rename {Multiplayer -> OnlinePlay}SubScreenStack 2020-12-25 17:00:31 +01:00
Bartłomiej Dach
4caf75850b Rename {Multiplayer -> OnlinePlay}Screen 2020-12-25 17:00:00 +01:00
Bartłomiej Dach
83fb7c7a1a Re-namespace all files in OnlinePlay directory 2020-12-25 16:50:09 +01:00
Bartłomiej Dach
e797e5ce7a Rename Multi directory to OnlinePlay 2020-12-25 16:50:02 +01:00
Dean Herbert
9de1a67e03 Move PlaylistsResultsScreen to correct namespace 2020-12-25 23:47:32 +09:00
Dean Herbert
836d1491d0 PlaylistsMultiplayer -> Playlists 2020-12-25 23:47:18 +09:00
Dean Herbert
8a36eab060 Move missed file from Play namespace 2020-12-25 23:42:02 +09:00
Dean Herbert
e421b6d34e Update some missed variables 2020-12-25 23:36:09 +09:00
Dean Herbert
e49dce2c86 Fix some missed renames 2020-12-25 15:34:13 +09:00
Dean Herbert
5d4b73baa5 RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
Dean Herbert
a1384942b1 Timeshift -> Playlists at a code level 2020-12-25 13:11:21 +09:00
Dean Herbert
4e21bd0108
Merge pull request #11286 from peppy/rename-timeshift
Rename "timeshift" to "playlists"
2020-12-25 00:45:06 +09:00
Dean Herbert
60c7c8b63b
Pluralise playlists in tip 2020-12-25 00:44:42 +09:00
Bartłomiej Dach
6ec045f235 Distinguish primary multi screen titles in header 2020-12-24 16:18:35 +01:00
Bartłomiej Dach
db1c11073f Rename back to "room" for "realtime" multiplayer 2020-12-24 16:10:29 +01:00
Bartłomiej Dach
7f0f6d86b0 Rename {room -> playlist} on playlist room screen 2020-12-24 16:08:45 +01:00
Dean Herbert
fa14438671
Merge pull request #11285 from peppy/resort-leaderboard-less
Re-sort the leaderboard order a maximum of once a second
2020-12-25 00:05:13 +09:00
Dean Herbert
61be6197e7
Merge pull request #11290 from bdach/looping-mp-at-end-of-game
Fix multiplayer gameplay potentially looping audio after reaching end
2020-12-25 00:04:56 +09:00
Bartłomiej Dach
a97681a5da Proxy screen transition events to subscreens in multiplayer 2020-12-24 15:07:03 +01:00
Bartłomiej Dach
76a7aabfe8 Always create realtime-specific player elements regardless of token 2020-12-24 14:32:30 +01:00
Dean Herbert
3a46e210d4 Change low-hanging references of "room" to "playlist" 2020-12-24 21:59:10 +09:00
Dean Herbert
aec25e2d73 Rename "timeshift" to "playlists"
This only covers the user-facing instances. Code and class name changes
will happen once things have calmed down.
2020-12-24 21:53:20 +09:00
Dean Herbert
f991448a3e Re-sort the leaderboard order a maximum of once a second 2020-12-24 21:49:38 +09:00
Dean Herbert
21a4e6a3f9
Merge pull request #11282 from peppy/disallow-skipping
Disallow skipping in multiplayer
2020-12-24 21:31:02 +09:00
Dean Herbert
647cb8310a
Merge pull request #11281 from peppy/fix-ruleset-pollution
Schedule UpdateFilter calls to avoid operations occuring while at a sub screen
2020-12-24 21:30:47 +09:00
Dean Herbert
9b654c741b
Merge pull request #11283 from peppy/add-match-start-sound
Play a sound when starting a timeshift or multiplayer room
2020-12-24 21:30:24 +09:00
Dean Herbert
25ff32cdf8
Merge pull request #11284 from peppy/add-ready-changed-sound
Add sound when players change ready state
2020-12-24 21:30:06 +09:00
Bartłomiej Dach
49103a4421
Merge branch 'master' into add-match-start-sound 2020-12-24 13:22:06 +01:00
Bartłomiej Dach
40b9d1bc5e Invert if & early-return to reduce nesting 2020-12-24 12:45:01 +01:00
Bartłomiej Dach
d5fc517fab
Merge branch 'master' into disallow-skipping 2020-12-24 12:35:22 +01:00
Bartłomiej Dach
ee5a6ff9fa Merge branch 'master' into improved-loading-experience 2020-12-24 11:59:46 +01:00
Bartłomiej Dach
261c250b46 Update outdated comment 2020-12-24 11:33:49 +01:00
Bartłomiej Dach
4fb2610c82
Merge branch 'master' into frame-bundle-accuracy 2020-12-24 11:20:06 +01:00
Dean Herbert
c35454081c Add sound when players change ready state 2020-12-24 17:17:45 +09:00
Dean Herbert
3148c04fb8 Play a sound when starting a timeshift or multiplayer room 2020-12-24 16:53:25 +09:00
Dean Herbert
6bd6888a93 Disallow skipping in multiplayer for now 2020-12-24 16:29:51 +09:00
Dean Herbert
5457e4598b Schedule UpdateFilter calls to avoid operations occuring while at a sub screen 2020-12-24 16:20:38 +09:00
Dean Herbert
e86e9bfae6 Don't begin gameplay until all users are in a completely prepared state 2020-12-24 15:32:55 +09:00
Dean Herbert
d66e218318 Source display accuracy from header and remove from ScoreProcessor function 2020-12-24 14:57:23 +09:00
Dean Herbert
61a5d3ef4a Remove double handling of restart allowance on results screen (already handled locally) 2020-12-24 13:32:35 +09:00
Dean Herbert
76935b93b6 Merge branch 'master' into disallow-multiplayer-restart-retry 2020-12-24 13:31:54 +09:00
Dean Herbert
b29a5e2073
Merge pull request #11270 from bdach/better-error-handling
Improve error handling at realtime room settings screen
2020-12-24 13:23:49 +09:00
Dean Herbert
15cef44351
Merge pull request #11275 from peppy/safer-user-ids
Send multiplayer user IDs via ctor for better thread safety
2020-12-24 12:20:48 +09:00
Dean Herbert
1ac93d4eeb
Merge pull request #11268 from bdach/fix-room-song-select-stuck
Fix realtime multiplayer song select getting stuck after selecting invalid beatmap
2020-12-24 11:26:07 +09:00
Dean Herbert
d6dadd12fa Send multiplayer user IDs via ctor for better thread safety 2020-12-24 10:39:15 +09:00
Bartłomiej Dach
414f886b02 Split timeshift & multiplayer "create" buttons
Multiplayer button gets new, different "Create match" text, and disable
logic in case of a dropped connection to the multiplayer server.
2020-12-23 22:03:57 +01:00
Bartłomiej Dach
c13acb609a Move out sizing logic to multiplayer screen 2020-12-23 22:03:30 +01:00
Bartłomiej Dach
05d9f23762 Move out create room button to separate class 2020-12-23 22:03:30 +01:00
Bartłomiej Dach
152df2ad84
Merge branch 'master' into better-error-handling 2020-12-23 18:13:50 +01:00
Bartłomiej Dach
e7a91b3dca
Merge branch 'master' into fix-room-song-select-stuck 2020-12-23 18:13:27 +01:00
Bartłomiej Dach
b1fb906773 Merge branch 'master' into fix-hard-crash-on-signal-r-exceptions 2020-12-23 17:37:49 +01:00
Bartłomiej Dach
e4959489b7 Improve user-facing error messages in room settings 2020-12-23 17:10:53 +01:00
Bartłomiej Dach
6c421b873d
Merge branch 'master' into fix-multiplayer-server-disconnection-flow 2020-12-23 16:55:22 +01:00
Bartłomiej Dach
980e85ce25 Refactor player exit logic to convey intention better 2020-12-23 16:16:24 +01:00
Dean Herbert
60be1bedc9
Merge pull request #11254 from frenzibyte/fix-multi-songselect-looping
Fix beatmap track not looping on multiplayer song selects
2020-12-23 22:35:11 +09:00
Bartłomiej Dach
c5692a5d6a Re-enable carousel selection after error 2020-12-23 14:19:30 +01:00
Bartłomiej Dach
582b0d2a74 Revert logic to be closer to original
Note the reversal of the order of operations in `endHandlingTrack()`
(done for extra safety, to ensure no more value changed events can be
fired at the point of cancelling looping).
2020-12-23 13:47:28 +01:00
Bartłomiej Dach
74f0c50d82 Merge branch 'fix-multiplayer-server-disconnection-flow' into fix-hard-crash-on-signal-r-exceptions 2020-12-23 13:31:36 +01:00
Bartłomiej Dach
c839892a4c Merge branch 'master' into fix-multiplayer-server-disconnection-flow 2020-12-23 11:57:43 +01:00
Dean Herbert
f9fd909187 Fix missed inspections 2020-12-23 18:07:38 +09:00
Bartłomiej Dach
64095307de
Merge branch 'master' into realtime-leaderboard 2020-12-23 09:56:47 +01:00
Dean Herbert
3c8f871b28 Move player constructor configuration to dedicated class; add AllowRestart parameter 2020-12-23 17:47:46 +09:00
Dean Herbert
0ddcab574f Rename method to avoid weird code analysis rule 2020-12-23 17:14:58 +09:00