mirror of
https://github.com/ppy/osu.git
synced 2026-05-16 09:42:53 +08:00
Compare commits
411 Commits
2020.707.0
...
2020.723.0
+1
-1
@@ -5,6 +5,6 @@
|
||||
"version": "3.1.100"
|
||||
},
|
||||
"msbuild-sdks": {
|
||||
"Microsoft.Build.Traversal": "2.0.50"
|
||||
"Microsoft.Build.Traversal": "2.0.52"
|
||||
}
|
||||
}
|
||||
+2
-2
@@ -51,7 +51,7 @@
|
||||
<Reference Include="Java.Interop" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.622.1" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.707.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.715.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.723.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
<ItemGroup>
|
||||
<PackageReference Include="BenchmarkDotNet" Version="0.12.1" />
|
||||
<PackageReference Include="nunit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
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||||
</ItemGroup>
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||||
|
||||
<ItemGroup>
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||||
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||||
@@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Mods
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public void TestDroplet(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new Droplet { StartTime = 1000 }), shouldMiss);
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// We only care about testing misses, hits are tested via JuiceStream
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[TestCase(true)]
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[TestCase(false)]
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public void TestTinyDroplet(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new TinyDroplet { StartTime = 1000 }), shouldMiss);
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}
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}
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@@ -0,0 +1,56 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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||||
|
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Catch.Mods;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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public class TestSceneCatchModHidden : ModTestScene
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{
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[BackgroundDependencyLoader]
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private void load()
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{
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LocalConfig.Set(OsuSetting.IncreaseFirstObjectVisibility, false);
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}
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[Test]
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public void TestJuiceStream()
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{
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CreateModTest(new ModTestData
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{
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Beatmap = new Beatmap
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{
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HitObjects = new List<HitObject>
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{
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new JuiceStream
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{
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StartTime = 1000,
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Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(0, -192) }),
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X = CatchPlayfield.WIDTH / 2
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}
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}
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},
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Mod = new CatchModHidden(),
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PassCondition = () => Player.Results.Count > 0
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&& Player.ChildrenOfType<DrawableJuiceStream>().Single().Alpha > 0
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&& Player.ChildrenOfType<DrawableFruit>().Last().Alpha > 0
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});
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}
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protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
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}
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}
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@@ -9,6 +9,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Catch.Beatmaps;
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using osu.Game.Rulesets.Catch.Judgements;
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using osu.Game.Rulesets.Catch.Objects;
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@@ -25,6 +26,11 @@ namespace osu.Game.Rulesets.Catch.Tests
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{
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private RulesetInfo catchRuleset;
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[Resolved]
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private OsuConfigManager config { get; set; }
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private Catcher catcher => this.ChildrenOfType<CatcherArea>().First().MovableCatcher;
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public TestSceneCatcherArea()
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{
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AddSliderStep<float>("CircleSize", 0, 8, 5, createCatcher);
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@@ -34,24 +40,43 @@ namespace osu.Game.Rulesets.Catch.Tests
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AddRepeatStep("catch fruit", () => catchFruit(new TestFruit(false)
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{
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X = this.ChildrenOfType<CatcherArea>().First().MovableCatcher.X
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X = catcher.X
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}), 20);
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AddRepeatStep("catch fruit last in combo", () => catchFruit(new TestFruit(false)
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{
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X = this.ChildrenOfType<CatcherArea>().First().MovableCatcher.X,
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X = catcher.X,
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LastInCombo = true,
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}), 20);
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AddRepeatStep("catch kiai fruit", () => catchFruit(new TestFruit(true)
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{
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X = this.ChildrenOfType<CatcherArea>().First().MovableCatcher.X,
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X = catcher.X
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}), 20);
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AddRepeatStep("miss fruit", () => catchFruit(new Fruit
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{
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X = this.ChildrenOfType<CatcherArea>().First().MovableCatcher.X + 100,
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X = catcher.X + 100,
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LastInCombo = true,
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}, true), 20);
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}
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[TestCase(true)]
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[TestCase(false)]
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public void TestHitLighting(bool enable)
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{
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AddStep("create catcher", () => createCatcher(5));
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AddStep("toggle hit lighting", () => config.Set(OsuSetting.HitLighting, enable));
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AddStep("catch fruit", () => catchFruit(new TestFruit(false)
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{
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X = catcher.X
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}));
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AddStep("catch fruit last in combo", () => catchFruit(new TestFruit(false)
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{
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X = catcher.X,
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LastInCombo = true
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}));
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AddAssert("check hit explosion", () => catcher.ChildrenOfType<HitExplosion>().Any() == enable);
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}
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private void catchFruit(Fruit fruit, bool miss = false)
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{
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this.ChildrenOfType<CatcherArea>().ForEach(area =>
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@@ -4,7 +4,7 @@
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||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.6.1" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
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||||
</ItemGroup>
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||||
<PropertyGroup Label="Project">
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||||
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||||
@@ -21,11 +21,13 @@ using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using System;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Catch.Skinning;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Catch
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{
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[ExcludeFromDynamicCompile]
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public class CatchRuleset : Ruleset, ILegacyRuleset
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{
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public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableCatchRuleset(this, beatmap, mods);
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@@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Catch.Judgements
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return 0;
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case HitResult.Perfect:
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return 0.01;
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return DEFAULT_MAX_HEALTH_INCREASE * 0.75;
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}
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||||
}
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||||
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||||
|
||||
@@ -1,17 +1,11 @@
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||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Catch.Judgements;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Catch.Mods
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{
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public class CatchModPerfect : ModPerfect
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{
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protected override bool FailCondition(HealthProcessor healthProcessor, JudgementResult result)
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=> !(result.Judgement is CatchBananaJudgement)
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&& base.FailCondition(healthProcessor, result);
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}
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}
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||||
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@@ -35,18 +35,15 @@ namespace osu.Game.Rulesets.Catch.Replays
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}
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}
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public override List<IInput> GetPendingInputs()
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public override void CollectPendingInputs(List<IInput> inputs)
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{
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if (!Position.HasValue) return new List<IInput>();
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if (!Position.HasValue) return;
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return new List<IInput>
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inputs.Add(new CatchReplayState
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{
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new CatchReplayState
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{
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PressedActions = CurrentFrame?.Actions ?? new List<CatchAction>(),
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CatcherX = Position.Value
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},
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};
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PressedActions = CurrentFrame?.Actions ?? new List<CatchAction>(),
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CatcherX = Position.Value
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});
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}
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public class CatchReplayState : ReplayState<CatchAction>
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@@ -35,22 +35,25 @@ namespace osu.Game.Rulesets.Catch.UI
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public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation)
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{
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Container explodingFruitContainer;
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InternalChildren = new Drawable[]
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var explodingFruitContainer = new Container
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{
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explodingFruitContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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},
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CatcherArea = new CatcherArea(difficulty)
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{
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CreateDrawableRepresentation = createDrawableRepresentation,
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ExplodingFruitTarget = explodingFruitContainer,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.TopLeft,
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},
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HitObjectContainer
|
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RelativeSizeAxes = Axes.Both,
|
||||
};
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||||
|
||||
CatcherArea = new CatcherArea(difficulty)
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{
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CreateDrawableRepresentation = createDrawableRepresentation,
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ExplodingFruitTarget = explodingFruitContainer,
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Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.TopLeft,
|
||||
};
|
||||
|
||||
InternalChildren = new[]
|
||||
{
|
||||
explodingFruitContainer,
|
||||
CatcherArea.MovableCatcher.CreateProxiedContent(),
|
||||
HitObjectContainer,
|
||||
CatcherArea
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -5,12 +5,14 @@ using System;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Animations;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Catch.Skinning;
|
||||
@@ -46,6 +48,12 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
public Container ExplodingFruitTarget;
|
||||
|
||||
private Container<DrawableHitObject> caughtFruitContainer { get; } = new Container<DrawableHitObject>
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
};
|
||||
|
||||
[NotNull]
|
||||
private readonly Container trailsTarget;
|
||||
|
||||
@@ -83,8 +91,6 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
/// </summary>
|
||||
private readonly float catchWidth;
|
||||
|
||||
private Container<DrawableHitObject> caughtFruit;
|
||||
|
||||
private CatcherSprite catcherIdle;
|
||||
private CatcherSprite catcherKiai;
|
||||
private CatcherSprite catcherFail;
|
||||
@@ -99,6 +105,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
private double hyperDashModifier = 1;
|
||||
private int hyperDashDirection;
|
||||
private float hyperDashTargetPosition;
|
||||
private Bindable<bool> hitLighting;
|
||||
|
||||
public Catcher([NotNull] Container trailsTarget, BeatmapDifficulty difficulty = null)
|
||||
{
|
||||
@@ -114,15 +121,13 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
hitLighting = config.GetBindable<bool>(OsuSetting.HitLighting);
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
caughtFruit = new Container<DrawableHitObject>
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
},
|
||||
caughtFruitContainer,
|
||||
catcherIdle = new CatcherSprite(CatcherAnimationState.Idle)
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
@@ -145,6 +150,11 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
updateCatcher();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates proxied content to be displayed beneath hitobjects.
|
||||
/// </summary>
|
||||
public Drawable CreateProxiedContent() => caughtFruitContainer.CreateProxy();
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the scale of the catcher based off the provided beatmap difficulty.
|
||||
/// </summary>
|
||||
@@ -176,7 +186,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
const float allowance = 10;
|
||||
|
||||
while (caughtFruit.Any(f =>
|
||||
while (caughtFruitContainer.Any(f =>
|
||||
f.LifetimeEnd == double.MaxValue &&
|
||||
Vector2Extensions.Distance(f.Position, fruit.Position) < (ourRadius + (theirRadius = f.DrawSize.X / 2 * f.Scale.X)) / (allowance / 2)))
|
||||
{
|
||||
@@ -187,13 +197,16 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
fruit.X = Math.Clamp(fruit.X, -CatcherArea.CATCHER_SIZE / 2, CatcherArea.CATCHER_SIZE / 2);
|
||||
|
||||
caughtFruit.Add(fruit);
|
||||
caughtFruitContainer.Add(fruit);
|
||||
|
||||
AddInternal(new HitExplosion(fruit)
|
||||
if (hitLighting.Value)
|
||||
{
|
||||
X = fruit.X,
|
||||
Scale = new Vector2(fruit.HitObject.Scale)
|
||||
});
|
||||
AddInternal(new HitExplosion(fruit)
|
||||
{
|
||||
X = fruit.X,
|
||||
Scale = new Vector2(fruit.HitObject.Scale)
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -342,7 +355,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
/// </summary>
|
||||
public void Drop()
|
||||
{
|
||||
foreach (var f in caughtFruit.ToArray())
|
||||
foreach (var f in caughtFruitContainer.ToArray())
|
||||
Drop(f);
|
||||
}
|
||||
|
||||
@@ -351,7 +364,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
/// </summary>
|
||||
public void Explode()
|
||||
{
|
||||
foreach (var f in caughtFruit.ToArray())
|
||||
foreach (var f in caughtFruitContainer.ToArray())
|
||||
Explode(f);
|
||||
}
|
||||
|
||||
@@ -450,9 +463,9 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
if (ExplodingFruitTarget != null)
|
||||
{
|
||||
fruit.Anchor = Anchor.TopLeft;
|
||||
fruit.Position = caughtFruit.ToSpaceOfOtherDrawable(fruit.DrawPosition, ExplodingFruitTarget);
|
||||
fruit.Position = caughtFruitContainer.ToSpaceOfOtherDrawable(fruit.DrawPosition, ExplodingFruitTarget);
|
||||
|
||||
if (!caughtFruit.Remove(fruit))
|
||||
if (!caughtFruitContainer.Remove(fruit))
|
||||
// we may have already been removed by a previous operation (due to the weird OnLoadComplete scheduling).
|
||||
// this avoids a crash on potentially attempting to Add a fruit to ExplodingFruitTarget twice.
|
||||
return;
|
||||
|
||||
@@ -22,6 +22,8 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
public Func<CatchHitObject, DrawableHitObject<CatchHitObject>> CreateDrawableRepresentation;
|
||||
|
||||
public readonly Catcher MovableCatcher;
|
||||
|
||||
public Container ExplodingFruitTarget
|
||||
{
|
||||
set => MovableCatcher.ExplodingFruitTarget = value;
|
||||
@@ -104,7 +106,5 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
if (state?.CatcherX != null)
|
||||
MovableCatcher.X = state.CatcherX.Value;
|
||||
}
|
||||
|
||||
protected internal readonly Catcher MovableCatcher;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
@@ -10,6 +11,8 @@ using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
@@ -236,6 +239,53 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
assertTailJudgement(HitResult.Meh);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMissReleaseAndHitSecondRelease()
|
||||
{
|
||||
var windows = new ManiaHitWindows();
|
||||
windows.SetDifficulty(10);
|
||||
|
||||
var beatmap = new Beatmap<ManiaHitObject>
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new HoldNote
|
||||
{
|
||||
StartTime = 1000,
|
||||
Duration = 500,
|
||||
Column = 0,
|
||||
},
|
||||
new HoldNote
|
||||
{
|
||||
StartTime = 1000 + 500 + windows.WindowFor(HitResult.Miss) + 10,
|
||||
Duration = 500,
|
||||
Column = 0,
|
||||
},
|
||||
},
|
||||
BeatmapInfo =
|
||||
{
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
SliderTickRate = 4,
|
||||
OverallDifficulty = 10,
|
||||
},
|
||||
Ruleset = new ManiaRuleset().RulesetInfo
|
||||
},
|
||||
};
|
||||
|
||||
performTest(new List<ReplayFrame>
|
||||
{
|
||||
new ManiaReplayFrame(beatmap.HitObjects[1].StartTime, ManiaAction.Key1),
|
||||
new ManiaReplayFrame(beatmap.HitObjects[1].GetEndTime()),
|
||||
}, beatmap);
|
||||
|
||||
AddAssert("first hold note missed", () => judgementResults.Where(j => beatmap.HitObjects[0].NestedHitObjects.Contains(j.HitObject))
|
||||
.All(j => j.Type == HitResult.Miss));
|
||||
|
||||
AddAssert("second hold note missed", () => judgementResults.Where(j => beatmap.HitObjects[1].NestedHitObjects.Contains(j.HitObject))
|
||||
.All(j => j.Type == HitResult.Perfect));
|
||||
}
|
||||
|
||||
private void assertHeadJudgement(HitResult result)
|
||||
=> AddAssert($"head judged as {result}", () => judgementResults[0].Type == result);
|
||||
|
||||
@@ -250,11 +300,11 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
private ScoreAccessibleReplayPlayer currentPlayer;
|
||||
|
||||
private void performTest(List<ReplayFrame> frames)
|
||||
private void performTest(List<ReplayFrame> frames, Beatmap<ManiaHitObject> beatmap = null)
|
||||
{
|
||||
AddStep("load player", () =>
|
||||
if (beatmap == null)
|
||||
{
|
||||
Beatmap.Value = CreateWorkingBeatmap(new Beatmap<ManiaHitObject>
|
||||
beatmap = new Beatmap<ManiaHitObject>
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
@@ -270,9 +320,14 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 4 },
|
||||
Ruleset = new ManiaRuleset().RulesetInfo
|
||||
},
|
||||
});
|
||||
};
|
||||
|
||||
Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 0.1f });
|
||||
beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 0.1f });
|
||||
}
|
||||
|
||||
AddStep("load player", () =>
|
||||
{
|
||||
Beatmap.Value = CreateWorkingBeatmap(beatmap);
|
||||
|
||||
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
|
||||
|
||||
|
||||
@@ -0,0 +1,56 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
public class TestScenePlayfieldCoveringContainer : OsuTestScene
|
||||
{
|
||||
private readonly ScrollingTestContainer scrollingContainer;
|
||||
private readonly PlayfieldCoveringWrapper cover;
|
||||
|
||||
public TestScenePlayfieldCoveringContainer()
|
||||
{
|
||||
Child = scrollingContainer = new ScrollingTestContainer(ScrollingDirection.Down)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(300, 500),
|
||||
Child = cover = new PlayfieldCoveringWrapper(new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Orange
|
||||
})
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestScrollingDownwards()
|
||||
{
|
||||
AddStep("set down scroll", () => scrollingContainer.Direction = ScrollingDirection.Down);
|
||||
AddStep("set coverage = 0.5", () => cover.Coverage = 0.5f);
|
||||
AddStep("set coverage = 0.8f", () => cover.Coverage = 0.8f);
|
||||
AddStep("set coverage = 0.2f", () => cover.Coverage = 0.2f);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestScrollingUpwards()
|
||||
{
|
||||
AddStep("set up scroll", () => scrollingContainer.Direction = ScrollingDirection.Up);
|
||||
AddStep("set coverage = 0.5", () => cover.Coverage = 0.5f);
|
||||
AddStep("set coverage = 0.8f", () => cover.Coverage = 0.8f);
|
||||
AddStep("set coverage = 0.2f", () => cover.Coverage = 0.2f);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4,7 +4,7 @@
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.6.1" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
||||
@@ -12,6 +12,7 @@ using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
@@ -34,6 +35,7 @@ using osu.Game.Screens.Ranking.Statistics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
[ExcludeFromDynamicCompile]
|
||||
public class ManiaRuleset : Ruleset, ILegacyRuleset
|
||||
{
|
||||
/// <summary>
|
||||
|
||||
@@ -1,23 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModFadeIn : Mod
|
||||
public class ManiaModFadeIn : ManiaModHidden
|
||||
{
|
||||
public override string Name => "Fade In";
|
||||
public override string Acronym => "FI";
|
||||
public override IconUsage? Icon => OsuIcon.ModHidden;
|
||||
public override ModType Type => ModType.DifficultyIncrease;
|
||||
public override string Description => @"Keys appear out of nowhere!";
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override bool Ranked => true;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight<ManiaHitObject>) };
|
||||
|
||||
protected override CoverExpandDirection ExpandDirection => CoverExpandDirection.AlongScroll;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,15 +2,44 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModHidden : ModHidden
|
||||
public class ManiaModHidden : ModHidden, IApplicableToDrawableRuleset<ManiaHitObject>
|
||||
{
|
||||
public override string Description => @"Keys fade out before you hit them!";
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight<ManiaHitObject>) };
|
||||
|
||||
/// <summary>
|
||||
/// The direction in which the cover should expand.
|
||||
/// </summary>
|
||||
protected virtual CoverExpandDirection ExpandDirection => CoverExpandDirection.AgainstScroll;
|
||||
|
||||
public virtual void ApplyToDrawableRuleset(DrawableRuleset<ManiaHitObject> drawableRuleset)
|
||||
{
|
||||
ManiaPlayfield maniaPlayfield = (ManiaPlayfield)drawableRuleset.Playfield;
|
||||
|
||||
foreach (Column column in maniaPlayfield.Stages.SelectMany(stage => stage.Columns))
|
||||
{
|
||||
HitObjectContainer hoc = column.HitObjectArea.HitObjectContainer;
|
||||
Container hocParent = (Container)hoc.Parent;
|
||||
|
||||
hocParent.Remove(hoc);
|
||||
hocParent.Add(new PlayfieldCoveringWrapper(hoc).With(c =>
|
||||
{
|
||||
c.RelativeSizeAxes = Axes.Both;
|
||||
c.Direction = ExpandDirection;
|
||||
c.Coverage = 0.5f;
|
||||
}));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -167,6 +167,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
if (action != Action.Value)
|
||||
return false;
|
||||
|
||||
// The tail has a lenience applied to it which is factored into the miss window (i.e. the miss judgement will be delayed).
|
||||
// But the hold cannot ever be started within the late-lenience window, so we should skip trying to begin the hold during that time.
|
||||
// Note: Unlike below, we use the tail's start time to determine the time offset.
|
||||
if (Time.Current > Tail.HitObject.StartTime && !Tail.HitObject.HitWindows.CanBeHit(Time.Current - Tail.HitObject.StartTime))
|
||||
return false;
|
||||
|
||||
beginHoldAt(Time.Current - Head.HitObject.StartTime);
|
||||
Head.UpdateResult();
|
||||
|
||||
|
||||
@@ -18,6 +18,9 @@ namespace osu.Game.Rulesets.Mania.Replays
|
||||
|
||||
protected override bool IsImportant(ManiaReplayFrame frame) => frame.Actions.Any();
|
||||
|
||||
public override List<IInput> GetPendingInputs() => new List<IInput> { new ReplayState<ManiaAction> { PressedActions = CurrentFrame?.Actions ?? new List<ManiaAction>() } };
|
||||
public override void CollectPendingInputs(List<IInput> inputs)
|
||||
{
|
||||
inputs.Add(new ReplayState<ManiaAction> { PressedActions = CurrentFrame?.Actions ?? new List<ManiaAction>() });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,6 +7,10 @@ namespace osu.Game.Rulesets.Mania.Scoring
|
||||
{
|
||||
internal class ManiaScoreProcessor : ScoreProcessor
|
||||
{
|
||||
protected override double DefaultAccuracyPortion => 0.8;
|
||||
|
||||
protected override double DefaultComboPortion => 0.2;
|
||||
|
||||
public override HitWindows CreateHitWindows() => new ManiaHitWindows();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,6 +5,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Animations;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
@@ -31,7 +32,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
string imageName = GetColumnSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.HoldNoteBodyImage)?.Value
|
||||
?? $"mania-note{FallbackColumnIndex}L";
|
||||
|
||||
sprite = skin.GetAnimation(imageName, true, true).With(d =>
|
||||
sprite = skin.GetAnimation(imageName, WrapMode.ClampToEdge, WrapMode.ClampToEdge, true, true).With(d =>
|
||||
{
|
||||
if (d == null)
|
||||
return;
|
||||
|
||||
@@ -5,6 +5,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
@@ -92,7 +93,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
string noteImage = GetColumnSkinConfig<string>(skin, lookup)?.Value
|
||||
?? $"mania-note{FallbackColumnIndex}{suffix}";
|
||||
|
||||
return skin.GetTexture(noteImage);
|
||||
return skin.GetTexture(noteImage, WrapMode.ClampToEdge, WrapMode.ClampToEdge);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -33,11 +33,11 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
public readonly Bindable<ManiaAction> Action = new Bindable<ManiaAction>();
|
||||
|
||||
private readonly ColumnHitObjectArea hitObjectArea;
|
||||
public readonly ColumnHitObjectArea HitObjectArea;
|
||||
|
||||
internal readonly Container TopLevelContainer;
|
||||
|
||||
public Container UnderlayElements => hitObjectArea.UnderlayElements;
|
||||
public Container UnderlayElements => HitObjectArea.UnderlayElements;
|
||||
|
||||
public Column(int index)
|
||||
{
|
||||
@@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
// For input purposes, the background is added at the highest depth, but is then proxied back below all other elements
|
||||
background.CreateProxy(),
|
||||
hitObjectArea = new ColumnHitObjectArea(Index, HitObjectContainer) { RelativeSizeAxes = Axes.Both },
|
||||
HitObjectArea = new ColumnHitObjectArea(Index, HitObjectContainer) { RelativeSizeAxes = Axes.Both },
|
||||
new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea, Index), _ => new DefaultKeyArea())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
@@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
|
||||
};
|
||||
|
||||
TopLevelContainer.Add(hitObjectArea.Explosions.CreateProxy());
|
||||
TopLevelContainer.Add(HitObjectArea.Explosions.CreateProxy());
|
||||
}
|
||||
|
||||
public override Axes RelativeSizeAxes => Axes.Y;
|
||||
@@ -114,7 +114,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
RelativeSizeAxes = Axes.Both
|
||||
};
|
||||
|
||||
hitObjectArea.Explosions.Add(explosion);
|
||||
HitObjectArea.Explosions.Add(explosion);
|
||||
|
||||
explosion.Delay(200).Expire(true);
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Mania.Skinning;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
@@ -14,12 +15,14 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
public class HitObjectArea : SkinReloadableDrawable
|
||||
{
|
||||
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
|
||||
public readonly HitObjectContainer HitObjectContainer;
|
||||
|
||||
public HitObjectArea(HitObjectContainer hitObjectContainer)
|
||||
{
|
||||
InternalChildren = new[]
|
||||
InternalChild = new Container
|
||||
{
|
||||
hitObjectContainer,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = HitObjectContainer = hitObjectContainer
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,133 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// A <see cref="Container"/> that has its contents partially hidden by an adjustable "cover". This is intended to be used in a playfield.
|
||||
/// </summary>
|
||||
public class PlayfieldCoveringWrapper : CompositeDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// The complete cover, including gradient and fill.
|
||||
/// </summary>
|
||||
private readonly Drawable cover;
|
||||
|
||||
/// <summary>
|
||||
/// The gradient portion of the cover.
|
||||
/// </summary>
|
||||
private readonly Box gradient;
|
||||
|
||||
/// <summary>
|
||||
/// The fully-opaque portion of the cover.
|
||||
/// </summary>
|
||||
private readonly Box filled;
|
||||
|
||||
private readonly IBindable<ScrollingDirection> scrollDirection = new Bindable<ScrollingDirection>();
|
||||
|
||||
public PlayfieldCoveringWrapper(Drawable content)
|
||||
{
|
||||
InternalChild = new BufferedContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
{
|
||||
content,
|
||||
cover = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Blending = new BlendingParameters
|
||||
{
|
||||
// Don't change the destination colour.
|
||||
RGBEquation = BlendingEquation.Add,
|
||||
Source = BlendingType.Zero,
|
||||
Destination = BlendingType.One,
|
||||
// Subtract the cover's alpha from the destination (points with alpha 1 should make the destination completely transparent).
|
||||
AlphaEquation = BlendingEquation.Add,
|
||||
SourceAlpha = BlendingType.Zero,
|
||||
DestinationAlpha = BlendingType.OneMinusSrcAlpha
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
gradient = new Box
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Height = 0.25f,
|
||||
Colour = ColourInfo.GradientVertical(
|
||||
Color4.White.Opacity(0f),
|
||||
Color4.White.Opacity(1f)
|
||||
)
|
||||
},
|
||||
filled = new Box
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IScrollingInfo scrollingInfo)
|
||||
{
|
||||
scrollDirection.BindTo(scrollingInfo.Direction);
|
||||
scrollDirection.BindValueChanged(onScrollDirectionChanged, true);
|
||||
}
|
||||
|
||||
private void onScrollDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
=> cover.Rotation = direction.NewValue == ScrollingDirection.Up ? 0 : 180f;
|
||||
|
||||
/// <summary>
|
||||
/// The relative area that should be completely covered. This does not include the fade.
|
||||
/// </summary>
|
||||
public float Coverage
|
||||
{
|
||||
set
|
||||
{
|
||||
filled.Height = value;
|
||||
gradient.Y = -value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The direction in which the cover expands.
|
||||
/// </summary>
|
||||
public CoverExpandDirection Direction
|
||||
{
|
||||
set => cover.Scale = value == CoverExpandDirection.AlongScroll ? Vector2.One : new Vector2(1, -1);
|
||||
}
|
||||
}
|
||||
|
||||
public enum CoverExpandDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// The cover expands along the scrolling direction.
|
||||
/// </summary>
|
||||
AlongScroll,
|
||||
|
||||
/// <summary>
|
||||
/// The cover expands against the scrolling direction.
|
||||
/// </summary>
|
||||
AgainstScroll
|
||||
}
|
||||
}
|
||||
@@ -8,6 +8,7 @@ using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Testing.Input;
|
||||
using osu.Game.Audio;
|
||||
@@ -79,7 +80,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
public Drawable GetDrawableComponent(ISkinComponent component) => throw new NotImplementedException();
|
||||
|
||||
public Texture GetTexture(string componentName)
|
||||
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
|
||||
{
|
||||
switch (componentName)
|
||||
{
|
||||
|
||||
@@ -2,9 +2,12 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Pooling;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
@@ -16,14 +19,46 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public TestSceneDrawableJudgement()
|
||||
{
|
||||
var pools = new List<DrawablePool<DrawableOsuJudgement>>();
|
||||
|
||||
foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Skip(1))
|
||||
{
|
||||
AddStep("Show " + result.GetDescription(), () => SetContents(() =>
|
||||
new DrawableOsuJudgement(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null)
|
||||
AddStep("Show " + result.GetDescription(), () =>
|
||||
{
|
||||
int poolIndex = 0;
|
||||
|
||||
SetContents(() =>
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}));
|
||||
DrawablePool<DrawableOsuJudgement> pool;
|
||||
|
||||
if (poolIndex >= pools.Count)
|
||||
pools.Add(pool = new DrawablePool<DrawableOsuJudgement>(1));
|
||||
else
|
||||
{
|
||||
pool = pools[poolIndex];
|
||||
|
||||
// We need to make sure neither the pool nor the judgement get disposed when new content is set, and they both share the same parent.
|
||||
((Container)pool.Parent).Clear(false);
|
||||
}
|
||||
|
||||
var container = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
pool,
|
||||
pool.Get(j => j.Apply(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null)).With(j =>
|
||||
{
|
||||
j.Anchor = Anchor.Centre;
|
||||
j.Origin = Anchor.Centre;
|
||||
})
|
||||
}
|
||||
};
|
||||
|
||||
poolIndex++;
|
||||
return container;
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,7 +5,9 @@ using System;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Testing.Input;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||
using osu.Game.Screens.Play;
|
||||
@@ -24,9 +26,34 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
[Resolved]
|
||||
private OsuConfigManager config { get; set; }
|
||||
|
||||
private Drawable background;
|
||||
|
||||
public TestSceneGameplayCursor()
|
||||
{
|
||||
gameplayBeatmap = new GameplayBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
|
||||
|
||||
AddStep("change background colour", () =>
|
||||
{
|
||||
background?.Expire();
|
||||
|
||||
Add(background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = float.MaxValue,
|
||||
Colour = new Colour4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1)
|
||||
});
|
||||
});
|
||||
|
||||
AddSliderStep("circle size", 0f, 10f, 0f, val =>
|
||||
{
|
||||
config.Set(OsuSetting.AutoCursorSize, true);
|
||||
gameplayBeatmap.BeatmapInfo.BaseDifficulty.CircleSize = val;
|
||||
Scheduler.AddOnce(recreate);
|
||||
});
|
||||
|
||||
AddStep("test cursor container", recreate);
|
||||
|
||||
void recreate() => SetContents(() => new OsuInputManager(new OsuRuleset().RulesetInfo) { Child = new OsuCursorContainer() });
|
||||
}
|
||||
|
||||
[TestCase(1, 1)]
|
||||
@@ -69,16 +96,27 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
private class ClickingCursorContainer : OsuCursorContainer
|
||||
{
|
||||
private bool pressed;
|
||||
|
||||
public bool Pressed
|
||||
{
|
||||
set
|
||||
{
|
||||
if (value == pressed)
|
||||
return;
|
||||
|
||||
pressed = value;
|
||||
if (value)
|
||||
OnPressed(OsuAction.LeftButton);
|
||||
else
|
||||
OnReleased(OsuAction.LeftButton);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
double currentTime = Time.Current;
|
||||
|
||||
if (((int)(currentTime / 1000)) % 2 == 0)
|
||||
OnPressed(OsuAction.LeftButton);
|
||||
else
|
||||
OnReleased(OsuAction.LeftButton);
|
||||
Pressed = ((int)(Time.Current / 1000)) % 2 == 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -87,6 +125,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
public MovingCursorInputManager()
|
||||
{
|
||||
UseParentInput = false;
|
||||
ShowVisualCursorGuide = false;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
|
||||
@@ -223,7 +223,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
const double time_slider = 1500;
|
||||
const double time_circle = 1510;
|
||||
Vector2 positionCircle = Vector2.Zero;
|
||||
Vector2 positionSlider = new Vector2(80);
|
||||
Vector2 positionSlider = new Vector2(30);
|
||||
|
||||
var hitObjects = new List<OsuHitObject>
|
||||
{
|
||||
|
||||
@@ -9,6 +9,7 @@ using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Timing;
|
||||
@@ -131,7 +132,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
};
|
||||
}
|
||||
|
||||
public Texture GetTexture(string componentName) => null;
|
||||
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => null;
|
||||
|
||||
public SampleChannel GetSample(ISampleInfo sampleInfo) => null;
|
||||
|
||||
|
||||
@@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
private void testSingle(float circleSize, bool auto = false)
|
||||
{
|
||||
var spinner = new Spinner { StartTime = Time.Current + 1000, EndTime = Time.Current + 4000 };
|
||||
var spinner = new Spinner { StartTime = Time.Current + 2000, EndTime = Time.Current + 5000 };
|
||||
|
||||
spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
|
||||
|
||||
@@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
if (auto && !userTriggered && Time.Current > Spinner.StartTime + Spinner.Duration / 2 && Progress < 1)
|
||||
{
|
||||
// force completion only once to not break human interaction
|
||||
Disc.RotationAbsolute = Spinner.SpinsRequired * 360;
|
||||
Disc.CumulativeRotation = Spinner.SpinsRequired * 360;
|
||||
auto = false;
|
||||
}
|
||||
|
||||
|
||||
@@ -14,6 +14,12 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osuTK;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Storyboards;
|
||||
using static osu.Game.Tests.Visual.OsuTestScene.ClockBackedTestWorkingBeatmap;
|
||||
|
||||
@@ -36,6 +42,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
}
|
||||
|
||||
private DrawableSpinner drawableSpinner;
|
||||
private SpriteIcon spinnerSymbol => drawableSpinner.ChildrenOfType<SpriteIcon>().Single();
|
||||
|
||||
[SetUpSteps]
|
||||
public override void SetUpSteps()
|
||||
@@ -50,25 +57,78 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
public void TestSpinnerRewindingRotation()
|
||||
{
|
||||
addSeekStep(5000);
|
||||
AddAssert("is rotation absolute not almost 0", () => !Precision.AlmostEquals(drawableSpinner.Disc.RotationAbsolute, 0, 100));
|
||||
AddAssert("is disc rotation not almost 0", () => !Precision.AlmostEquals(drawableSpinner.Disc.Rotation, 0, 100));
|
||||
AddAssert("is disc rotation absolute not almost 0", () => !Precision.AlmostEquals(drawableSpinner.Disc.CumulativeRotation, 0, 100));
|
||||
|
||||
addSeekStep(0);
|
||||
AddAssert("is rotation absolute almost 0", () => Precision.AlmostEquals(drawableSpinner.Disc.RotationAbsolute, 0, 100));
|
||||
AddAssert("is disc rotation almost 0", () => Precision.AlmostEquals(drawableSpinner.Disc.Rotation, 0, 100));
|
||||
AddAssert("is disc rotation absolute almost 0", () => Precision.AlmostEquals(drawableSpinner.Disc.CumulativeRotation, 0, 100));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSpinnerMiddleRewindingRotation()
|
||||
{
|
||||
double estimatedRotation = 0;
|
||||
double finalAbsoluteDiscRotation = 0, finalRelativeDiscRotation = 0, finalSpinnerSymbolRotation = 0;
|
||||
|
||||
addSeekStep(5000);
|
||||
AddStep("retrieve rotation", () => estimatedRotation = drawableSpinner.Disc.RotationAbsolute);
|
||||
AddStep("retrieve disc relative rotation", () => finalRelativeDiscRotation = drawableSpinner.Disc.Rotation);
|
||||
AddStep("retrieve disc absolute rotation", () => finalAbsoluteDiscRotation = drawableSpinner.Disc.CumulativeRotation);
|
||||
AddStep("retrieve spinner symbol rotation", () => finalSpinnerSymbolRotation = spinnerSymbol.Rotation);
|
||||
|
||||
addSeekStep(2500);
|
||||
AddUntilStep("disc rotation rewound",
|
||||
// we want to make sure that the rotation at time 2500 is in the same direction as at time 5000, but about half-way in.
|
||||
() => Precision.AlmostEquals(drawableSpinner.Disc.Rotation, finalRelativeDiscRotation / 2, 100));
|
||||
AddUntilStep("symbol rotation rewound",
|
||||
() => Precision.AlmostEquals(spinnerSymbol.Rotation, finalSpinnerSymbolRotation / 2, 100));
|
||||
|
||||
addSeekStep(5000);
|
||||
AddAssert("is rotation absolute almost same", () => Precision.AlmostEquals(drawableSpinner.Disc.RotationAbsolute, estimatedRotation, 100));
|
||||
AddAssert("is disc rotation almost same",
|
||||
() => Precision.AlmostEquals(drawableSpinner.Disc.Rotation, finalRelativeDiscRotation, 100));
|
||||
AddAssert("is symbol rotation almost same",
|
||||
() => Precision.AlmostEquals(spinnerSymbol.Rotation, finalSpinnerSymbolRotation, 100));
|
||||
AddAssert("is disc rotation absolute almost same",
|
||||
() => Precision.AlmostEquals(drawableSpinner.Disc.CumulativeRotation, finalAbsoluteDiscRotation, 100));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRotationDirection([Values(true, false)] bool clockwise)
|
||||
{
|
||||
if (clockwise)
|
||||
{
|
||||
AddStep("flip replay", () =>
|
||||
{
|
||||
var drawableRuleset = this.ChildrenOfType<DrawableOsuRuleset>().Single();
|
||||
var score = drawableRuleset.ReplayScore;
|
||||
var scoreWithFlippedReplay = new Score
|
||||
{
|
||||
ScoreInfo = score.ScoreInfo,
|
||||
Replay = flipReplay(score.Replay)
|
||||
};
|
||||
drawableRuleset.SetReplayScore(scoreWithFlippedReplay);
|
||||
});
|
||||
}
|
||||
|
||||
addSeekStep(5000);
|
||||
|
||||
AddAssert("disc spin direction correct", () => clockwise ? drawableSpinner.Disc.Rotation > 0 : drawableSpinner.Disc.Rotation < 0);
|
||||
AddAssert("spinner symbol direction correct", () => clockwise ? spinnerSymbol.Rotation > 0 : spinnerSymbol.Rotation < 0);
|
||||
}
|
||||
|
||||
private Replay flipReplay(Replay scoreReplay) => new Replay
|
||||
{
|
||||
Frames = scoreReplay
|
||||
.Frames
|
||||
.Cast<OsuReplayFrame>()
|
||||
.Select(replayFrame =>
|
||||
{
|
||||
var flippedPosition = new Vector2(OsuPlayfield.BASE_SIZE.X - replayFrame.Position.X, replayFrame.Position.Y);
|
||||
return new OsuReplayFrame(replayFrame.Time, flippedPosition, replayFrame.Actions.ToArray());
|
||||
})
|
||||
.Cast<ReplayFrame>()
|
||||
.ToList()
|
||||
};
|
||||
|
||||
[Test]
|
||||
public void TestSpinPerMinuteOnRewind()
|
||||
{
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.6.1" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
||||
@@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public BindableNumber<float> CircleSize { get; } = new BindableFloat
|
||||
{
|
||||
Precision = 0.1f,
|
||||
MinValue = 1,
|
||||
MinValue = 0,
|
||||
MaxValue = 10,
|
||||
Default = 5,
|
||||
Value = 5,
|
||||
@@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public BindableNumber<float> ApproachRate { get; } = new BindableFloat
|
||||
{
|
||||
Precision = 0.1f,
|
||||
MinValue = 1,
|
||||
MinValue = 0,
|
||||
MaxValue = 10,
|
||||
Default = 5,
|
||||
Value = 5,
|
||||
|
||||
@@ -24,10 +24,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
}
|
||||
|
||||
public DrawableOsuJudgement()
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
if (config.Get<bool>(OsuSetting.HitLighting) && Result.Type != HitResult.Miss)
|
||||
if (config.Get<bool>(OsuSetting.HitLighting))
|
||||
{
|
||||
AddInternal(lighting = new SkinnableSprite("lighting")
|
||||
{
|
||||
@@ -36,11 +40,34 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
Blending = BlendingParameters.Additive,
|
||||
Depth = float.MaxValue
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public override void Apply(JudgementResult result, DrawableHitObject judgedObject)
|
||||
{
|
||||
base.Apply(result, judgedObject);
|
||||
|
||||
if (judgedObject?.HitObject is OsuHitObject osuObject)
|
||||
{
|
||||
Position = osuObject.StackedPosition;
|
||||
Scale = new Vector2(osuObject.Scale);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void PrepareForUse()
|
||||
{
|
||||
base.PrepareForUse();
|
||||
|
||||
lightingColour?.UnbindAll();
|
||||
|
||||
if (lighting != null)
|
||||
{
|
||||
lighting.ResetAnimation();
|
||||
|
||||
if (JudgedObject != null)
|
||||
{
|
||||
lightingColour = JudgedObject.AccentColour.GetBoundCopy();
|
||||
lightingColour.BindValueChanged(colour => lighting.Colour = colour.NewValue, true);
|
||||
lightingColour.BindValueChanged(colour => lighting.Colour = Result.Type == HitResult.Miss ? Color4.Transparent : colour.NewValue, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -55,13 +82,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
if (lighting != null)
|
||||
{
|
||||
JudgementBody.Delay(FadeInDuration).FadeOut(400);
|
||||
JudgementBody.FadeIn().Delay(FadeInDuration).FadeOut(400);
|
||||
|
||||
lighting.ScaleTo(0.8f).ScaleTo(1.2f, 600, Easing.Out);
|
||||
lighting.FadeIn(200).Then().Delay(200).FadeOut(1000);
|
||||
}
|
||||
|
||||
JudgementText?.TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint);
|
||||
JudgementText?.TransformSpacingTo(Vector2.Zero).Then().TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint);
|
||||
base.ApplyHitAnimations();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osuTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
@@ -11,6 +12,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Skinning;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Skinning;
|
||||
@@ -81,6 +83,42 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
foreach (var drawableHitObject in NestedHitObjects)
|
||||
drawableHitObject.AccentColour.Value = colour.NewValue;
|
||||
}, true);
|
||||
|
||||
Tracking.BindValueChanged(updateSlidingSample);
|
||||
}
|
||||
|
||||
private SkinnableSound slidingSample;
|
||||
|
||||
protected override void LoadSamples()
|
||||
{
|
||||
base.LoadSamples();
|
||||
|
||||
slidingSample?.Expire();
|
||||
slidingSample = null;
|
||||
|
||||
var firstSample = HitObject.Samples.FirstOrDefault();
|
||||
|
||||
if (firstSample != null)
|
||||
{
|
||||
var clone = HitObject.SampleControlPoint.ApplyTo(firstSample);
|
||||
clone.Name = "sliderslide";
|
||||
|
||||
AddInternal(slidingSample = new SkinnableSound(clone)
|
||||
{
|
||||
Looping = true
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private void updateSlidingSample(ValueChangedEvent<bool> tracking)
|
||||
{
|
||||
// note that samples will not start playing if exiting a seek operation in the middle of a slider.
|
||||
// may be something we want to address at a later point, but not so easy to make happen right now
|
||||
// (SkinnableSound would need to expose whether the sample is already playing and this logic would need to run in Update).
|
||||
if (tracking.NewValue && ShouldPlaySamples)
|
||||
slidingSample?.Play();
|
||||
else
|
||||
slidingSample?.Stop();
|
||||
}
|
||||
|
||||
protected override void AddNestedHitObject(DrawableHitObject hitObject)
|
||||
@@ -156,6 +194,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
Tracking.Value = Ball.Tracking;
|
||||
|
||||
if (Tracking.Value && slidingSample != null)
|
||||
// keep the sliding sample playing at the current tracking position
|
||||
slidingSample.Balance.Value = CalculateSamplePlaybackBalance(Ball.X / OsuPlayfield.BASE_SIZE.X);
|
||||
|
||||
double completionProgress = Math.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
|
||||
|
||||
Ball.UpdateProgress(completionProgress);
|
||||
|
||||
@@ -23,6 +23,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
private readonly Drawable scaleContainer;
|
||||
|
||||
public override bool DisplayResult => false;
|
||||
|
||||
public DrawableSliderRepeat(SliderRepeat sliderRepeat, DrawableSlider drawableSlider)
|
||||
: base(sliderRepeat)
|
||||
{
|
||||
|
||||
@@ -93,7 +93,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
Background = new SpinnerBackground
|
||||
{
|
||||
Alpha = 0.6f,
|
||||
Disc =
|
||||
{
|
||||
Alpha = 0f,
|
||||
},
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
@@ -125,10 +128,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
normalColour = baseColour;
|
||||
completeColour = colours.YellowLight;
|
||||
|
||||
Background.AccentColour = normalColour;
|
||||
|
||||
completeColour = colours.YellowLight.Opacity(0.75f);
|
||||
Ticks.AccentColour = normalColour;
|
||||
|
||||
Disc.AccentColour = fillColour;
|
||||
circle.Colour = colours.BlueDark;
|
||||
@@ -138,7 +141,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
positionBindable.BindTo(HitObject.PositionBindable);
|
||||
}
|
||||
|
||||
public float Progress => Math.Clamp(Disc.RotationAbsolute / 360 / Spinner.SpinsRequired, 0, 1);
|
||||
public float Progress => Math.Clamp(Disc.CumulativeRotation / 360 / Spinner.SpinsRequired, 0, 1);
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
@@ -147,16 +150,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
if (Progress >= 1 && !Disc.Complete)
|
||||
{
|
||||
Disc.Complete = true;
|
||||
|
||||
const float duration = 200;
|
||||
|
||||
Disc.FadeAccent(completeColour, duration);
|
||||
|
||||
Background.FadeAccent(completeColour, duration);
|
||||
Background.FadeOut(duration);
|
||||
|
||||
circle.FadeColour(completeColour, duration);
|
||||
glow.FadeColour(completeColour, duration);
|
||||
transformFillColour(completeColour, 200);
|
||||
}
|
||||
|
||||
if (userTriggered || Time.Current < Spinner.EndTime)
|
||||
@@ -191,48 +185,72 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
circle.Rotation = Disc.Rotation;
|
||||
Ticks.Rotation = Disc.Rotation;
|
||||
SpmCounter.SetRotation(Disc.RotationAbsolute);
|
||||
SpmCounter.SetRotation(Disc.CumulativeRotation);
|
||||
|
||||
float relativeCircleScale = Spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight;
|
||||
float targetScale = relativeCircleScale + (1 - relativeCircleScale) * Progress;
|
||||
Disc.Scale = new Vector2((float)Interpolation.Lerp(Disc.Scale.X, targetScale, Math.Clamp(Math.Abs(Time.Elapsed) / 100, 0, 1)));
|
||||
|
||||
symbol.Rotation = (float)Interpolation.Lerp(symbol.Rotation, Disc.RotationAbsolute / 2, Math.Clamp(Math.Abs(Time.Elapsed) / 40, 0, 1));
|
||||
symbol.Rotation = (float)Interpolation.Lerp(symbol.Rotation, Disc.Rotation / 2, Math.Clamp(Math.Abs(Time.Elapsed) / 40, 0, 1));
|
||||
}
|
||||
|
||||
protected override void UpdateInitialTransforms()
|
||||
{
|
||||
base.UpdateInitialTransforms();
|
||||
|
||||
circleContainer.ScaleTo(Spinner.Scale * 0.3f);
|
||||
circleContainer.ScaleTo(Spinner.Scale, HitObject.TimePreempt / 1.4f, Easing.OutQuint);
|
||||
circleContainer.ScaleTo(0);
|
||||
mainContainer.ScaleTo(0);
|
||||
|
||||
Disc.RotateTo(-720);
|
||||
symbol.RotateTo(-720);
|
||||
using (BeginDelayedSequence(HitObject.TimePreempt / 2, true))
|
||||
{
|
||||
float phaseOneScale = Spinner.Scale * 0.7f;
|
||||
|
||||
mainContainer
|
||||
.ScaleTo(0)
|
||||
.ScaleTo(Spinner.Scale * circle.DrawHeight / DrawHeight * 1.4f, HitObject.TimePreempt - 150, Easing.OutQuint)
|
||||
.Then()
|
||||
.ScaleTo(1, 500, Easing.OutQuint);
|
||||
circleContainer.ScaleTo(phaseOneScale, HitObject.TimePreempt / 4, Easing.OutQuint);
|
||||
|
||||
mainContainer
|
||||
.ScaleTo(phaseOneScale * circle.DrawHeight / DrawHeight * 1.6f, HitObject.TimePreempt / 4, Easing.OutQuint)
|
||||
.RotateTo((float)(25 * Spinner.Duration / 2000), HitObject.TimePreempt + Spinner.Duration);
|
||||
|
||||
using (BeginDelayedSequence(HitObject.TimePreempt / 2, true))
|
||||
{
|
||||
circleContainer.ScaleTo(Spinner.Scale, 400, Easing.OutQuint);
|
||||
mainContainer.ScaleTo(1, 400, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
{
|
||||
base.UpdateStateTransforms(state);
|
||||
|
||||
var sequence = this.Delay(Spinner.Duration).FadeOut(160);
|
||||
|
||||
switch (state)
|
||||
using (BeginDelayedSequence(Spinner.Duration, true))
|
||||
{
|
||||
case ArmedState.Hit:
|
||||
sequence.ScaleTo(Scale * 1.2f, 320, Easing.Out);
|
||||
break;
|
||||
this.FadeOut(160);
|
||||
|
||||
case ArmedState.Miss:
|
||||
sequence.ScaleTo(Scale * 0.8f, 320, Easing.In);
|
||||
break;
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Hit:
|
||||
transformFillColour(completeColour, 0);
|
||||
this.ScaleTo(Scale * 1.2f, 320, Easing.Out);
|
||||
mainContainer.RotateTo(mainContainer.Rotation + 180, 320);
|
||||
break;
|
||||
|
||||
case ArmedState.Miss:
|
||||
this.ScaleTo(Scale * 0.8f, 320, Easing.In);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void transformFillColour(Colour4 colour, double duration)
|
||||
{
|
||||
Disc.FadeAccent(colour, duration);
|
||||
|
||||
Background.FadeAccent(colour.Darken(1), duration);
|
||||
Ticks.FadeAccent(colour, duration);
|
||||
|
||||
circle.FadeColour(colour, duration);
|
||||
glow.FadeColour(colour, duration);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
private readonly Slider slider;
|
||||
private readonly Drawable followCircle;
|
||||
private readonly DrawableSlider drawableSlider;
|
||||
private readonly CircularContainer ball;
|
||||
private readonly Drawable ball;
|
||||
|
||||
public SliderBall(Slider slider, DrawableSlider drawableSlider = null)
|
||||
{
|
||||
@@ -54,19 +54,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
Alpha = 0,
|
||||
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderFollowCircle), _ => new DefaultFollowCircle()),
|
||||
},
|
||||
ball = new CircularContainer
|
||||
ball = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBall), _ => new DefaultSliderBall())
|
||||
{
|
||||
Masking = true,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Alpha = 1,
|
||||
Child = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBall), _ => new DefaultSliderBall()),
|
||||
}
|
||||
}
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
@@ -187,12 +179,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
return;
|
||||
|
||||
Position = newPos;
|
||||
Rotation = -90 + (float)(-Math.Atan2(diff.X, diff.Y) * 180 / Math.PI);
|
||||
ball.Rotation = -90 + (float)(-Math.Atan2(diff.X, diff.Y) * 180 / Math.PI);
|
||||
|
||||
lastPosition = newPos;
|
||||
}
|
||||
|
||||
private class FollowCircleContainer : Container
|
||||
private class FollowCircleContainer : CircularContainer
|
||||
{
|
||||
public override bool HandlePositionalInput => true;
|
||||
}
|
||||
|
||||
@@ -1,18 +1,18 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class SpinnerBackground : CircularContainer, IHasAccentColour
|
||||
{
|
||||
protected Box Disc;
|
||||
public readonly Box Disc;
|
||||
|
||||
public Color4 AccentColour
|
||||
{
|
||||
|
||||
@@ -73,6 +73,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The total rotation performed on the spinner disc, disregarding the spin direction.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This value is always non-negative and is monotonically increasing with time
|
||||
/// (i.e. will only increase if time is passing forward, but can decrease during rewind).
|
||||
/// </remarks>
|
||||
/// <example>
|
||||
/// If the spinner is spun 360 degrees clockwise and then 360 degrees counter-clockwise,
|
||||
/// this property will return the value of 720 (as opposed to 0 for <see cref="Drawable.Rotation"/>).
|
||||
/// </example>
|
||||
public float CumulativeRotation;
|
||||
|
||||
/// <summary>
|
||||
/// Whether currently in the correct time range to allow spinning.
|
||||
/// </summary>
|
||||
@@ -88,10 +101,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
|
||||
private float lastAngle;
|
||||
private float currentRotation;
|
||||
public float RotationAbsolute;
|
||||
private int completeTick;
|
||||
|
||||
private bool updateCompleteTick() => completeTick != (completeTick = (int)(RotationAbsolute / 360));
|
||||
private bool updateCompleteTick() => completeTick != (completeTick = (int)(CumulativeRotation / 360));
|
||||
|
||||
private bool rotationTransferred;
|
||||
|
||||
@@ -149,7 +161,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
}
|
||||
|
||||
currentRotation += angle;
|
||||
RotationAbsolute += Math.Abs(angle) * Math.Sign(Clock.ElapsedFrameTime);
|
||||
CumulativeRotation += Math.Abs(angle) * Math.Sign(Clock.ElapsedFrameTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@@ -9,10 +10,11 @@ using osu.Framework.Graphics.Effects;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class SpinnerTicks : Container
|
||||
public class SpinnerTicks : Container, IHasAccentColour
|
||||
{
|
||||
public SpinnerTicks()
|
||||
{
|
||||
@@ -20,28 +22,22 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
Anchor = Anchor.Centre;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
const float count = 18;
|
||||
const float count = 8;
|
||||
|
||||
for (float i = 0; i < count; i++)
|
||||
{
|
||||
Add(new Container
|
||||
{
|
||||
Colour = Color4.Black,
|
||||
Alpha = 0.4f,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 10,
|
||||
Colour = Color4.Gray.Opacity(0.2f),
|
||||
},
|
||||
Blending = BlendingParameters.Additive,
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Masking = true,
|
||||
CornerRadius = 5,
|
||||
Size = new Vector2(60, 10),
|
||||
Origin = Anchor.Centre,
|
||||
Position = new Vector2(
|
||||
0.5f + MathF.Sin(i / count * 2 * MathF.PI) / 2 * 0.86f,
|
||||
0.5f + MathF.Cos(i / count * 2 * MathF.PI) / 2 * 0.86f
|
||||
0.5f + MathF.Sin(i / count * 2 * MathF.PI) / 2 * 0.83f,
|
||||
0.5f + MathF.Cos(i / count * 2 * MathF.PI) / 2 * 0.83f
|
||||
),
|
||||
Rotation = -i / count * 360 + 90,
|
||||
Children = new[]
|
||||
@@ -54,5 +50,25 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get => Colour;
|
||||
set
|
||||
{
|
||||
Colour = value;
|
||||
|
||||
foreach (var c in Children.OfType<Container>())
|
||||
{
|
||||
c.EdgeEffect =
|
||||
new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 20,
|
||||
Colour = value.Opacity(0.8f),
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
@@ -24,6 +25,13 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
|
||||
public override Judgement CreateJudgement() => new SliderRepeat.SliderRepeatJudgement();
|
||||
public override Judgement CreateJudgement() => new SliderTailJudgement();
|
||||
|
||||
public class SliderTailJudgement : OsuJudgement
|
||||
{
|
||||
protected override int NumericResultFor(HitResult result) => 0;
|
||||
|
||||
public override bool AffectsCombo => false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -30,12 +30,14 @@ using osu.Game.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Statistics;
|
||||
using osu.Game.Screens.Ranking.Statistics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu
|
||||
{
|
||||
[ExcludeFromDynamicCompile]
|
||||
public class OsuRuleset : Ruleset, ILegacyRuleset
|
||||
{
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableOsuRuleset(this, beatmap, mods);
|
||||
|
||||
@@ -36,19 +36,10 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
}
|
||||
}
|
||||
|
||||
public override List<IInput> GetPendingInputs()
|
||||
public override void CollectPendingInputs(List<IInput> inputs)
|
||||
{
|
||||
return new List<IInput>
|
||||
{
|
||||
new MousePositionAbsoluteInput
|
||||
{
|
||||
Position = GamefieldToScreenSpace(Position ?? Vector2.Zero)
|
||||
},
|
||||
new ReplayState<OsuAction>
|
||||
{
|
||||
PressedActions = CurrentFrame?.Actions ?? new List<OsuAction>()
|
||||
}
|
||||
};
|
||||
inputs.Add(new MousePositionAbsoluteInput { Position = GamefieldToScreenSpace(Position ?? Vector2.Zero) });
|
||||
inputs.Add(new ReplayState<OsuAction> { PressedActions = CurrentFrame?.Actions ?? new List<OsuAction>() });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,6 +15,9 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
{
|
||||
private readonly Drawable animationContent;
|
||||
|
||||
private Sprite layerNd;
|
||||
private Sprite layerSpec;
|
||||
|
||||
public LegacySliderBall(Drawable animationContent)
|
||||
{
|
||||
this.animationContent = animationContent;
|
||||
@@ -29,18 +32,37 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
|
||||
InternalChildren = new[]
|
||||
{
|
||||
new Sprite
|
||||
layerNd = new Sprite
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Texture = skin.GetTexture("sliderb-nd"),
|
||||
Colour = new Color4(5, 5, 5, 255),
|
||||
},
|
||||
animationContent,
|
||||
new Sprite
|
||||
animationContent.With(d =>
|
||||
{
|
||||
d.Anchor = Anchor.Centre;
|
||||
d.Origin = Anchor.Centre;
|
||||
}),
|
||||
layerSpec = new Sprite
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Texture = skin.GetTexture("sliderb-spec"),
|
||||
Blending = BlendingParameters.Additive,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
//undo rotation on layers which should not be rotated.
|
||||
float appliedRotation = Parent.Rotation;
|
||||
|
||||
layerNd.Rotation = -appliedRotation;
|
||||
layerSpec.Rotation = -appliedRotation;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -59,10 +59,10 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
{
|
||||
if (!cursorExpand) return;
|
||||
|
||||
expandTarget.ScaleTo(released_scale).ScaleTo(pressed_scale, 100, Easing.OutQuad);
|
||||
expandTarget.ScaleTo(released_scale).ScaleTo(pressed_scale, 400, Easing.OutElasticHalf);
|
||||
}
|
||||
|
||||
public void Contract() => expandTarget.ScaleTo(released_scale, 100, Easing.OutQuad);
|
||||
public void Contract() => expandTarget.ScaleTo(released_scale, 400, Easing.OutQuad);
|
||||
|
||||
private class DefaultCursor : OsuCursorSprite
|
||||
{
|
||||
@@ -115,24 +115,22 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
},
|
||||
},
|
||||
},
|
||||
new CircularContainer
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Scale = new Vector2(0.1f),
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White,
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
},
|
||||
new Circle
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Scale = new Vector2(0.14f),
|
||||
Colour = new Color4(34, 93, 204, 255),
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 8,
|
||||
Colour = Color4.White,
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -30,7 +30,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
|
||||
private readonly Drawable cursorTrail;
|
||||
|
||||
public Bindable<float> CursorScale = new BindableFloat(1);
|
||||
public IBindable<float> CursorScale => cursorScale;
|
||||
|
||||
private readonly Bindable<float> cursorScale = new BindableFloat(1);
|
||||
|
||||
private Bindable<float> userCursorScale;
|
||||
private Bindable<bool> autoCursorScale;
|
||||
@@ -68,13 +70,13 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
|
||||
autoCursorScale.ValueChanged += _ => calculateScale();
|
||||
|
||||
CursorScale.ValueChanged += e =>
|
||||
CursorScale.BindValueChanged(e =>
|
||||
{
|
||||
var newScale = new Vector2(e.NewValue);
|
||||
|
||||
ActiveCursor.Scale = newScale;
|
||||
cursorTrail.Scale = newScale;
|
||||
};
|
||||
}, true);
|
||||
|
||||
calculateScale();
|
||||
}
|
||||
@@ -95,7 +97,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
scale *= GetScaleForCircleSize(beatmap.BeatmapInfo.BaseDifficulty.CircleSize);
|
||||
}
|
||||
|
||||
CursorScale.Value = scale;
|
||||
cursorScale.Value = scale;
|
||||
|
||||
var newScale = new Vector2(scale);
|
||||
|
||||
|
||||
@@ -1,17 +1,23 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osuTK;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Pooling;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
@@ -26,6 +32,8 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
protected override GameplayCursorContainer CreateCursor() => new OsuCursorContainer();
|
||||
|
||||
private readonly IDictionary<HitResult, DrawablePool<DrawableOsuJudgement>> poolDictionary = new Dictionary<HitResult, DrawablePool<DrawableOsuJudgement>>();
|
||||
|
||||
public OsuPlayfield()
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
@@ -54,6 +62,13 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
};
|
||||
|
||||
hitPolicy = new OrderedHitPolicy(HitObjectContainer);
|
||||
|
||||
var hitWindows = new OsuHitWindows();
|
||||
|
||||
foreach (var result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => r > HitResult.None && hitWindows.IsHitResultAllowed(r)))
|
||||
poolDictionary.Add(result, new DrawableJudgementPool(result));
|
||||
|
||||
AddRangeInternal(poolDictionary.Values);
|
||||
}
|
||||
|
||||
public override void Add(DrawableHitObject h)
|
||||
@@ -91,12 +106,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
if (!judgedObject.DisplayResult || !DisplayJudgements.Value)
|
||||
return;
|
||||
|
||||
DrawableOsuJudgement explosion = new DrawableOsuJudgement(result, judgedObject)
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Position = ((OsuHitObject)judgedObject.HitObject).StackedEndPosition,
|
||||
Scale = new Vector2(((OsuHitObject)judgedObject.HitObject).Scale)
|
||||
};
|
||||
DrawableOsuJudgement explosion = poolDictionary[result.Type].Get(doj => doj.Apply(result, judgedObject));
|
||||
|
||||
judgementLayer.Add(explosion);
|
||||
}
|
||||
@@ -107,5 +117,26 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
public void Add(Drawable approachCircleProxy) => AddInternal(approachCircleProxy);
|
||||
}
|
||||
|
||||
private class DrawableJudgementPool : DrawablePool<DrawableOsuJudgement>
|
||||
{
|
||||
private readonly HitResult result;
|
||||
|
||||
public DrawableJudgementPool(HitResult result)
|
||||
: base(10)
|
||||
{
|
||||
this.result = result;
|
||||
}
|
||||
|
||||
protected override DrawableOsuJudgement CreateNewDrawable()
|
||||
{
|
||||
var judgement = base.CreateNewDrawable();
|
||||
|
||||
// just a placeholder to initialise the correct drawable hierarchy for this pool.
|
||||
judgement.Apply(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null);
|
||||
|
||||
return judgement;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
private OsuClickToResumeCursor clickToResumeCursor;
|
||||
|
||||
private OsuCursorContainer localCursorContainer;
|
||||
private Bindable<float> localCursorScale;
|
||||
private IBindable<float> localCursorScale;
|
||||
|
||||
public override CursorContainer LocalCursor => State.Value == Visibility.Visible ? localCursorContainer : null;
|
||||
|
||||
|
||||
@@ -111,7 +111,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
|
||||
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Idle);
|
||||
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Miss }, TaikoMascotAnimationState.Fail);
|
||||
assertStateAfterResult(new JudgementResult(new DrumRoll(), new TaikoDrumRollJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Fail);
|
||||
assertStateAfterResult(new JudgementResult(new DrumRoll(), new TaikoDrumRollJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Idle);
|
||||
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Good }, TaikoMascotAnimationState.Idle);
|
||||
}
|
||||
|
||||
|
||||
@@ -20,6 +20,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
[TestCase("basic")]
|
||||
[TestCase("slider-generating-drumroll")]
|
||||
[TestCase("sample-to-type-conversions")]
|
||||
[TestCase("slider-conversion-v6")]
|
||||
[TestCase("slider-conversion-v14")]
|
||||
public void Test(string name) => base.Test(name);
|
||||
|
||||
protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
|
||||
|
||||
@@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
};
|
||||
|
||||
[Test]
|
||||
public void TestSpinnerDoesNotFail()
|
||||
public void TestSpinnerDoesFail()
|
||||
{
|
||||
bool judged = false;
|
||||
AddStep("Setup judgements", () =>
|
||||
@@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
Player.ScoreProcessor.NewJudgement += b => judged = true;
|
||||
});
|
||||
AddUntilStep("swell judged", () => judged);
|
||||
AddAssert("not failed", () => !Player.HasFailed);
|
||||
AddAssert("failed", () => Player.HasFailed);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.6.1" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
||||
@@ -10,6 +10,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
{
|
||||
@@ -82,37 +83,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
{
|
||||
case IHasDistance distanceData:
|
||||
{
|
||||
// Number of spans of the object - one for the initial length and for each repeat
|
||||
int spans = (obj as IHasRepeats)?.SpanCount() ?? 1;
|
||||
|
||||
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(obj.StartTime);
|
||||
DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(obj.StartTime);
|
||||
|
||||
double speedAdjustment = difficultyPoint.SpeedMultiplier;
|
||||
double speedAdjustedBeatLength = timingPoint.BeatLength / speedAdjustment;
|
||||
|
||||
// The true distance, accounting for any repeats. This ends up being the drum roll distance later
|
||||
double distance = distanceData.Distance * spans * LEGACY_VELOCITY_MULTIPLIER;
|
||||
|
||||
// The velocity of the taiko hit object - calculated as the velocity of a drum roll
|
||||
double taikoVelocity = taiko_base_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier / speedAdjustedBeatLength;
|
||||
// The duration of the taiko hit object
|
||||
double taikoDuration = distance / taikoVelocity;
|
||||
|
||||
// The velocity of the osu! hit object - calculated as the velocity of a slider
|
||||
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier / speedAdjustedBeatLength;
|
||||
// The duration of the osu! hit object
|
||||
double osuDuration = distance / osuVelocity;
|
||||
|
||||
// osu-stable always uses the speed-adjusted beatlength to determine the velocities, but
|
||||
// only uses it for tick rate if beatmap version < 8
|
||||
if (beatmap.BeatmapInfo.BeatmapVersion >= 8)
|
||||
speedAdjustedBeatLength *= speedAdjustment;
|
||||
|
||||
// If the drum roll is to be split into hit circles, assume the ticks are 1/8 spaced within the duration of one beat
|
||||
double tickSpacing = Math.Min(speedAdjustedBeatLength / beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate, taikoDuration / spans);
|
||||
|
||||
if (!isForCurrentRuleset && tickSpacing > 0 && osuDuration < 2 * speedAdjustedBeatLength)
|
||||
if (shouldConvertSliderToHits(obj, beatmap, distanceData, out var taikoDuration, out var tickSpacing))
|
||||
{
|
||||
List<IList<HitSampleInfo>> allSamples = obj is IHasPathWithRepeats curveData ? curveData.NodeSamples : new List<IList<HitSampleInfo>>(new[] { samples });
|
||||
|
||||
@@ -184,6 +155,52 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
}
|
||||
}
|
||||
|
||||
private bool shouldConvertSliderToHits(HitObject obj, IBeatmap beatmap, IHasDistance distanceData, out double taikoDuration, out double tickSpacing)
|
||||
{
|
||||
// DO NOT CHANGE OR REFACTOR ANYTHING IN HERE WITHOUT TESTING AGAINST _ALL_ BEATMAPS.
|
||||
// Some of these calculations look redundant, but they are not - extremely small floating point errors are introduced to maintain 1:1 compatibility with stable.
|
||||
// Rounding cannot be used as an alternative since the error deltas have been observed to be between 1e-2 and 1e-6.
|
||||
|
||||
// The true distance, accounting for any repeats. This ends up being the drum roll distance later
|
||||
int spans = (obj as IHasRepeats)?.SpanCount() ?? 1;
|
||||
double distance = distanceData.Distance * spans * LEGACY_VELOCITY_MULTIPLIER;
|
||||
|
||||
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(obj.StartTime);
|
||||
DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(obj.StartTime);
|
||||
|
||||
double beatLength;
|
||||
#pragma warning disable 618
|
||||
if (difficultyPoint is LegacyBeatmapDecoder.LegacyDifficultyControlPoint legacyDifficultyPoint)
|
||||
#pragma warning restore 618
|
||||
beatLength = timingPoint.BeatLength * legacyDifficultyPoint.BpmMultiplier;
|
||||
else
|
||||
beatLength = timingPoint.BeatLength / difficultyPoint.SpeedMultiplier;
|
||||
|
||||
double sliderScoringPointDistance = osu_base_scoring_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier / beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate;
|
||||
|
||||
// The velocity and duration of the taiko hit object - calculated as the velocity of a drum roll.
|
||||
double taikoVelocity = sliderScoringPointDistance * beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate;
|
||||
taikoDuration = distance / taikoVelocity * beatLength;
|
||||
|
||||
if (isForCurrentRuleset)
|
||||
{
|
||||
tickSpacing = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
double osuVelocity = taikoVelocity * (1000f / beatLength);
|
||||
|
||||
// osu-stable always uses the speed-adjusted beatlength to determine the osu! velocity, but only uses it for conversion if beatmap version < 8
|
||||
if (beatmap.BeatmapInfo.BeatmapVersion >= 8)
|
||||
beatLength = timingPoint.BeatLength;
|
||||
|
||||
// If the drum roll is to be split into hit circles, assume the ticks are 1/8 spaced within the duration of one beat
|
||||
tickSpacing = Math.Min(beatLength / beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate, taikoDuration / spans);
|
||||
|
||||
return tickSpacing > 0
|
||||
&& distance / osuVelocity * 1000 < 2 * beatLength;
|
||||
}
|
||||
|
||||
protected override Beatmap<TaikoHitObject> CreateBeatmap() => new TaikoBeatmap();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
|
||||
double addition = 1;
|
||||
|
||||
// We get an extra addition if we are not a slider or spinner
|
||||
if (current.LastObject is Hit && current.BaseObject is Hit && current.DeltaTime < 1000)
|
||||
if (current.LastObject is Hit && current.BaseObject is Hit && current.BaseObject.StartTime - current.LastObject.StartTime < 1000)
|
||||
{
|
||||
if (hasColourChange(current))
|
||||
addition += 0.75;
|
||||
|
||||
@@ -7,8 +7,6 @@ namespace osu.Game.Rulesets.Taiko.Judgements
|
||||
{
|
||||
public class TaikoDrumRollJudgement : TaikoJudgement
|
||||
{
|
||||
public override bool AffectsCombo => false;
|
||||
|
||||
protected override double HealthIncreaseFor(HitResult result)
|
||||
{
|
||||
// Drum rolls can be ignored with no health penalty
|
||||
|
||||
@@ -7,8 +7,6 @@ namespace osu.Game.Rulesets.Taiko.Judgements
|
||||
{
|
||||
public class TaikoSwellJudgement : TaikoJudgement
|
||||
{
|
||||
public override bool AffectsCombo => false;
|
||||
|
||||
protected override double HealthIncreaseFor(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
|
||||
@@ -18,6 +18,9 @@ namespace osu.Game.Rulesets.Taiko.Replays
|
||||
|
||||
protected override bool IsImportant(TaikoReplayFrame frame) => frame.Actions.Any();
|
||||
|
||||
public override List<IInput> GetPendingInputs() => new List<IInput> { new ReplayState<TaikoAction> { PressedActions = CurrentFrame?.Actions ?? new List<TaikoAction>() } };
|
||||
public override void CollectPendingInputs(List<IInput> inputs)
|
||||
{
|
||||
inputs.Add(new ReplayState<TaikoAction> { PressedActions = CurrentFrame?.Actions ?? new List<TaikoAction>() });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+379
@@ -0,0 +1,379 @@
|
||||
{
|
||||
"Mappings": [{
|
||||
"StartTime": 2000,
|
||||
"Objects": [{
|
||||
"StartTime": 2000,
|
||||
"EndTime": 2000,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": true
|
||||
},
|
||||
{
|
||||
"StartTime": 2173,
|
||||
"EndTime": 2173,
|
||||
"IsRim": true,
|
||||
"IsCentre": false,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"StartTime": 4000,
|
||||
"Objects": [{
|
||||
"StartTime": 4000,
|
||||
"EndTime": 4000,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 4173,
|
||||
"EndTime": 4173,
|
||||
"IsRim": true,
|
||||
"IsCentre": false,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"StartTime": 6000,
|
||||
"Objects": [{
|
||||
"StartTime": 6000,
|
||||
"EndTime": 6000,
|
||||
"IsRim": true,
|
||||
"IsCentre": false,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 6271,
|
||||
"EndTime": 6271,
|
||||
"IsRim": true,
|
||||
"IsCentre": false,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 6542,
|
||||
"EndTime": 6542,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"StartTime": 8000,
|
||||
"Objects": [{
|
||||
"StartTime": 8000,
|
||||
"EndTime": 8000,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8026,
|
||||
"EndTime": 8026,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8053,
|
||||
"EndTime": 8053,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8080,
|
||||
"EndTime": 8080,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8107,
|
||||
"EndTime": 8107,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8133,
|
||||
"EndTime": 8133,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8160,
|
||||
"EndTime": 8160,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8187,
|
||||
"EndTime": 8187,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8214,
|
||||
"EndTime": 8214,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8241,
|
||||
"EndTime": 8241,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8267,
|
||||
"EndTime": 8267,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8294,
|
||||
"EndTime": 8294,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8321,
|
||||
"EndTime": 8321,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8348,
|
||||
"EndTime": 8348,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8374,
|
||||
"EndTime": 8374,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8401,
|
||||
"EndTime": 8401,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8428,
|
||||
"EndTime": 8428,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8455,
|
||||
"EndTime": 8455,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8482,
|
||||
"EndTime": 8482,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8508,
|
||||
"EndTime": 8508,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8535,
|
||||
"EndTime": 8535,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8562,
|
||||
"EndTime": 8562,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8589,
|
||||
"EndTime": 8589,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8615,
|
||||
"EndTime": 8615,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8642,
|
||||
"EndTime": 8642,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8669,
|
||||
"EndTime": 8669,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8696,
|
||||
"EndTime": 8696,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8723,
|
||||
"EndTime": 8723,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8749,
|
||||
"EndTime": 8749,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8776,
|
||||
"EndTime": 8776,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8803,
|
||||
"EndTime": 8803,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8830,
|
||||
"EndTime": 8830,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 8857,
|
||||
"EndTime": 8857,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
osu file format v14
|
||||
|
||||
[General]
|
||||
Mode: 0
|
||||
|
||||
[Difficulty]
|
||||
HPDrainRate:7
|
||||
CircleSize:4
|
||||
OverallDifficulty:8
|
||||
ApproachRate:9.2
|
||||
SliderMultiplier:2.3
|
||||
SliderTickRate:1
|
||||
|
||||
[TimingPoints]
|
||||
0,333.333333333333,4,1,0,50,1,0
|
||||
2000,-100,4,2,0,80,0,0
|
||||
|
||||
6000,389.61038961039,4,2,1,60,1,0
|
||||
|
||||
8000,428.571428571429,4,3,1,65,1,0
|
||||
8000,-133.333333333333,4,1,1,45,0,0
|
||||
|
||||
[HitObjects]
|
||||
// Should convert.
|
||||
48,32,2000,6,0,B|168:32,1,120,4|2
|
||||
312,68,4000,2,0,B|288:52|256:44|216:52|200:68,1,120,0|8
|
||||
|
||||
// Should convert.
|
||||
184,224,6000,2,0,L|336:308,2,160,2|2|0,0:0|0:0|0:0,0:0:0:0:
|
||||
|
||||
// Should convert.
|
||||
328,36,8000,6,0,L|332:16,32,10.7812504112721,0|0,0:0,0:0:0:0:
|
||||
+137
@@ -0,0 +1,137 @@
|
||||
{
|
||||
"Mappings": [{
|
||||
"StartTime": 0,
|
||||
"Objects": [{
|
||||
"StartTime": 0,
|
||||
"EndTime": 0,
|
||||
"IsRim": true,
|
||||
"IsCentre": false,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": true
|
||||
},
|
||||
{
|
||||
"StartTime": 162,
|
||||
"EndTime": 162,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 325,
|
||||
"EndTime": 325,
|
||||
"IsRim": true,
|
||||
"IsCentre": false,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": true
|
||||
},
|
||||
{
|
||||
"StartTime": 487,
|
||||
"EndTime": 487,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 650,
|
||||
"EndTime": 650,
|
||||
"IsRim": true,
|
||||
"IsCentre": false,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": true
|
||||
},
|
||||
{
|
||||
"StartTime": 813,
|
||||
"EndTime": 813,
|
||||
"IsRim": false,
|
||||
"IsCentre": true,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 975,
|
||||
"EndTime": 975,
|
||||
"IsRim": true,
|
||||
"IsCentre": false,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": true
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"StartTime": 2000,
|
||||
"Objects": [{
|
||||
"StartTime": 2000,
|
||||
"EndTime": 2000,
|
||||
"IsRim": true,
|
||||
"IsCentre": false,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 2162,
|
||||
"EndTime": 2162,
|
||||
"IsRim": true,
|
||||
"IsCentre": false,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 2325,
|
||||
"EndTime": 2325,
|
||||
"IsRim": true,
|
||||
"IsCentre": false,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": true
|
||||
},
|
||||
{
|
||||
"StartTime": 2487,
|
||||
"EndTime": 2487,
|
||||
"IsRim": true,
|
||||
"IsCentre": false,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 2650,
|
||||
"EndTime": 2650,
|
||||
"IsRim": true,
|
||||
"IsCentre": false,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
},
|
||||
{
|
||||
"StartTime": 2813,
|
||||
"EndTime": 2813,
|
||||
"IsRim": true,
|
||||
"IsCentre": false,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": true
|
||||
},
|
||||
{
|
||||
"StartTime": 2975,
|
||||
"EndTime": 2975,
|
||||
"IsRim": true,
|
||||
"IsCentre": false,
|
||||
"IsDrumRoll": false,
|
||||
"IsSwell": false,
|
||||
"IsStrong": false
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
osu file format v6
|
||||
|
||||
[General]
|
||||
Mode: 0
|
||||
|
||||
[Difficulty]
|
||||
HPDrainRate:3
|
||||
CircleSize:4
|
||||
OverallDifficulty:1
|
||||
SliderMultiplier:1.2
|
||||
SliderTickRate:3
|
||||
|
||||
[TimingPoints]
|
||||
0,487.884208814441,4,1,0,60,1,0
|
||||
2000,-100,4,1,0,65,0,1
|
||||
|
||||
[HitObjects]
|
||||
// Should convert.
|
||||
376,64,0,6,0,B|256:32|136:64,1,240,6|0
|
||||
256,120,2000,6,8,C|264:192|336:192,2,120,8|8|6
|
||||
@@ -7,6 +7,10 @@ namespace osu.Game.Rulesets.Taiko.Scoring
|
||||
{
|
||||
internal class TaikoScoreProcessor : ScoreProcessor
|
||||
{
|
||||
protected override double DefaultAccuracyPortion => 0.75;
|
||||
|
||||
protected override double DefaultComboPortion => 0.25;
|
||||
|
||||
public override HitWindows CreateHitWindows() => new TaikoHitWindows();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Skinning;
|
||||
@@ -34,13 +35,13 @@ namespace osu.Game.Rulesets.Taiko.Skinning
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Texture = skin.GetTexture("taiko-roll-end"),
|
||||
Texture = skin.GetTexture("taiko-roll-end", WrapMode.ClampToEdge, WrapMode.ClampToEdge),
|
||||
FillMode = FillMode.Fit,
|
||||
},
|
||||
body = new Sprite
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Texture = skin.GetTexture("taiko-roll-middle"),
|
||||
Texture = skin.GetTexture("taiko-roll-middle", WrapMode.ClampToEdge, WrapMode.ClampToEdge),
|
||||
},
|
||||
headCircle = new LegacyCirclePiece
|
||||
{
|
||||
|
||||
@@ -22,6 +22,7 @@ using osu.Game.Rulesets.Taiko.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Taiko.Edit;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
@@ -31,6 +32,7 @@ using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko
|
||||
{
|
||||
[ExcludeFromDynamicCompile]
|
||||
public class TaikoRuleset : Ruleset, ILegacyRuleset
|
||||
{
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableTaikoRuleset(this, beatmap, mods);
|
||||
|
||||
@@ -157,6 +157,24 @@ namespace osu.Game.Tests.Gameplay
|
||||
assertHealthNotEqualTo(1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBonusObjectsExcludedFromDrain()
|
||||
{
|
||||
var beatmap = new Beatmap
|
||||
{
|
||||
BeatmapInfo = { BaseDifficulty = { DrainRate = 10 } },
|
||||
};
|
||||
|
||||
beatmap.HitObjects.Add(new JudgeableHitObject { StartTime = 0 });
|
||||
for (double time = 0; time < 5000; time += 100)
|
||||
beatmap.HitObjects.Add(new JudgeableHitObject(false) { StartTime = time });
|
||||
beatmap.HitObjects.Add(new JudgeableHitObject { StartTime = 5000 });
|
||||
|
||||
createProcessor(beatmap);
|
||||
setTime(4900); // Get close to the second combo-affecting object
|
||||
assertHealthNotEqualTo(0);
|
||||
}
|
||||
|
||||
private Beatmap createBeatmap(double startTime, double endTime, params BreakPeriod[] breaks)
|
||||
{
|
||||
var beatmap = new Beatmap
|
||||
@@ -197,8 +215,25 @@ namespace osu.Game.Tests.Gameplay
|
||||
|
||||
private class JudgeableHitObject : HitObject
|
||||
{
|
||||
public override Judgement CreateJudgement() => new Judgement();
|
||||
private readonly bool affectsCombo;
|
||||
|
||||
public JudgeableHitObject(bool affectsCombo = true)
|
||||
{
|
||||
this.affectsCombo = affectsCombo;
|
||||
}
|
||||
|
||||
public override Judgement CreateJudgement() => new TestJudgement(affectsCombo);
|
||||
protected override HitWindows CreateHitWindows() => new HitWindows();
|
||||
|
||||
private class TestJudgement : Judgement
|
||||
{
|
||||
public override bool AffectsCombo { get; }
|
||||
|
||||
public TestJudgement(bool affectsCombo)
|
||||
{
|
||||
AffectsCombo = affectsCombo;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,6 +8,7 @@ using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Audio;
|
||||
@@ -118,7 +119,7 @@ namespace osu.Game.Tests.Gameplay
|
||||
|
||||
public Drawable GetDrawableComponent(ISkinComponent component) => throw new NotImplementedException();
|
||||
|
||||
public Texture GetTexture(string componentName) => throw new NotImplementedException();
|
||||
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => throw new NotImplementedException();
|
||||
|
||||
public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
|
||||
|
||||
|
||||
@@ -19,24 +19,18 @@ namespace osu.Game.Tests.NonVisual
|
||||
[TestFixture]
|
||||
public class CustomDataDirectoryTest
|
||||
{
|
||||
[SetUp]
|
||||
public void SetUp()
|
||||
{
|
||||
if (Directory.Exists(customPath))
|
||||
Directory.Delete(customPath, true);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDefaultDirectory()
|
||||
{
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestDefaultDirectory)))
|
||||
using (HeadlessGameHost host = new CustomTestHeadlessGameHost(nameof(TestDefaultDirectory)))
|
||||
{
|
||||
try
|
||||
{
|
||||
string defaultStorageLocation = getDefaultLocationFor(nameof(TestDefaultDirectory));
|
||||
|
||||
var osu = loadOsu(host);
|
||||
var storage = osu.Dependencies.Get<Storage>();
|
||||
|
||||
string defaultStorageLocation = Path.Combine(RuntimeInfo.StartupDirectory, "headless", nameof(TestDefaultDirectory));
|
||||
Assert.That(storage.GetFullPath("."), Is.EqualTo(defaultStorageLocation));
|
||||
}
|
||||
finally
|
||||
@@ -46,21 +40,14 @@ namespace osu.Game.Tests.NonVisual
|
||||
}
|
||||
}
|
||||
|
||||
private string customPath => Path.Combine(RuntimeInfo.StartupDirectory, "custom-path");
|
||||
|
||||
[Test]
|
||||
public void TestCustomDirectory()
|
||||
{
|
||||
using (var host = new HeadlessGameHost(nameof(TestCustomDirectory)))
|
||||
string customPath = prepareCustomPath();
|
||||
|
||||
using (var host = new CustomTestHeadlessGameHost(nameof(TestCustomDirectory)))
|
||||
{
|
||||
string defaultStorageLocation = Path.Combine(RuntimeInfo.StartupDirectory, "headless", nameof(TestCustomDirectory));
|
||||
|
||||
// need access before the game has constructed its own storage yet.
|
||||
Storage storage = new DesktopStorage(defaultStorageLocation, host);
|
||||
// manual cleaning so we can prepare a config file.
|
||||
storage.DeleteDirectory(string.Empty);
|
||||
|
||||
using (var storageConfig = new StorageConfigManager(storage))
|
||||
using (var storageConfig = new StorageConfigManager(host.InitialStorage))
|
||||
storageConfig.Set(StorageConfig.FullPath, customPath);
|
||||
|
||||
try
|
||||
@@ -68,7 +55,7 @@ namespace osu.Game.Tests.NonVisual
|
||||
var osu = loadOsu(host);
|
||||
|
||||
// switch to DI'd storage
|
||||
storage = osu.Dependencies.Get<Storage>();
|
||||
var storage = osu.Dependencies.Get<Storage>();
|
||||
|
||||
Assert.That(storage.GetFullPath("."), Is.EqualTo(customPath));
|
||||
}
|
||||
@@ -82,16 +69,11 @@ namespace osu.Game.Tests.NonVisual
|
||||
[Test]
|
||||
public void TestSubDirectoryLookup()
|
||||
{
|
||||
using (var host = new HeadlessGameHost(nameof(TestSubDirectoryLookup)))
|
||||
string customPath = prepareCustomPath();
|
||||
|
||||
using (var host = new CustomTestHeadlessGameHost(nameof(TestSubDirectoryLookup)))
|
||||
{
|
||||
string defaultStorageLocation = Path.Combine(RuntimeInfo.StartupDirectory, "headless", nameof(TestSubDirectoryLookup));
|
||||
|
||||
// need access before the game has constructed its own storage yet.
|
||||
Storage storage = new DesktopStorage(defaultStorageLocation, host);
|
||||
// manual cleaning so we can prepare a config file.
|
||||
storage.DeleteDirectory(string.Empty);
|
||||
|
||||
using (var storageConfig = new StorageConfigManager(storage))
|
||||
using (var storageConfig = new StorageConfigManager(host.InitialStorage))
|
||||
storageConfig.Set(StorageConfig.FullPath, customPath);
|
||||
|
||||
try
|
||||
@@ -99,7 +81,7 @@ namespace osu.Game.Tests.NonVisual
|
||||
var osu = loadOsu(host);
|
||||
|
||||
// switch to DI'd storage
|
||||
storage = osu.Dependencies.Get<Storage>();
|
||||
var storage = osu.Dependencies.Get<Storage>();
|
||||
|
||||
string actualTestFile = Path.Combine(customPath, "rulesets", "test");
|
||||
|
||||
@@ -120,10 +102,14 @@ namespace osu.Game.Tests.NonVisual
|
||||
[Test]
|
||||
public void TestMigration()
|
||||
{
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestMigration)))
|
||||
string customPath = prepareCustomPath();
|
||||
|
||||
using (HeadlessGameHost host = new CustomTestHeadlessGameHost(nameof(TestMigration)))
|
||||
{
|
||||
try
|
||||
{
|
||||
string defaultStorageLocation = getDefaultLocationFor(nameof(TestMigration));
|
||||
|
||||
var osu = loadOsu(host);
|
||||
var storage = osu.Dependencies.Get<Storage>();
|
||||
|
||||
@@ -139,8 +125,6 @@ namespace osu.Game.Tests.NonVisual
|
||||
// for testing nested files are not ignored (only top level)
|
||||
host.Storage.GetStorageForDirectory("test-nested").GetStorageForDirectory("cache");
|
||||
|
||||
string defaultStorageLocation = Path.Combine(RuntimeInfo.StartupDirectory, "headless", nameof(TestMigration));
|
||||
|
||||
Assert.That(storage.GetFullPath("."), Is.EqualTo(defaultStorageLocation));
|
||||
|
||||
osu.Migrate(customPath);
|
||||
@@ -178,14 +162,15 @@ namespace osu.Game.Tests.NonVisual
|
||||
[Test]
|
||||
public void TestMigrationBetweenTwoTargets()
|
||||
{
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestMigrationBetweenTwoTargets)))
|
||||
string customPath = prepareCustomPath();
|
||||
string customPath2 = prepareCustomPath("-2");
|
||||
|
||||
using (HeadlessGameHost host = new CustomTestHeadlessGameHost(nameof(TestMigrationBetweenTwoTargets)))
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = loadOsu(host);
|
||||
|
||||
string customPath2 = $"{customPath}-2";
|
||||
|
||||
const string database_filename = "client.db";
|
||||
|
||||
Assert.DoesNotThrow(() => osu.Migrate(customPath));
|
||||
@@ -207,7 +192,9 @@ namespace osu.Game.Tests.NonVisual
|
||||
[Test]
|
||||
public void TestMigrationToSameTargetFails()
|
||||
{
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestMigrationToSameTargetFails)))
|
||||
string customPath = prepareCustomPath();
|
||||
|
||||
using (HeadlessGameHost host = new CustomTestHeadlessGameHost(nameof(TestMigrationToSameTargetFails)))
|
||||
{
|
||||
try
|
||||
{
|
||||
@@ -226,7 +213,9 @@ namespace osu.Game.Tests.NonVisual
|
||||
[Test]
|
||||
public void TestMigrationToNestedTargetFails()
|
||||
{
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestMigrationToNestedTargetFails)))
|
||||
string customPath = prepareCustomPath();
|
||||
|
||||
using (HeadlessGameHost host = new CustomTestHeadlessGameHost(nameof(TestMigrationToNestedTargetFails)))
|
||||
{
|
||||
try
|
||||
{
|
||||
@@ -253,7 +242,9 @@ namespace osu.Game.Tests.NonVisual
|
||||
[Test]
|
||||
public void TestMigrationToSeeminglyNestedTarget()
|
||||
{
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestMigrationToSeeminglyNestedTarget)))
|
||||
string customPath = prepareCustomPath();
|
||||
|
||||
using (HeadlessGameHost host = new CustomTestHeadlessGameHost(nameof(TestMigrationToSeeminglyNestedTarget)))
|
||||
{
|
||||
try
|
||||
{
|
||||
@@ -282,6 +273,7 @@ namespace osu.Game.Tests.NonVisual
|
||||
var osu = new OsuGameBase();
|
||||
Task.Run(() => host.Run(osu));
|
||||
waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
|
||||
|
||||
return osu;
|
||||
}
|
||||
|
||||
@@ -294,5 +286,39 @@ namespace osu.Game.Tests.NonVisual
|
||||
|
||||
Assert.IsTrue(task.Wait(timeout), failureMessage);
|
||||
}
|
||||
|
||||
private static string getDefaultLocationFor(string testTypeName)
|
||||
{
|
||||
string path = Path.Combine(RuntimeInfo.StartupDirectory, "headless", testTypeName);
|
||||
|
||||
if (Directory.Exists(path))
|
||||
Directory.Delete(path, true);
|
||||
|
||||
return path;
|
||||
}
|
||||
|
||||
private string prepareCustomPath(string suffix = "")
|
||||
{
|
||||
string path = Path.Combine(RuntimeInfo.StartupDirectory, $"custom-path{suffix}");
|
||||
|
||||
if (Directory.Exists(path))
|
||||
Directory.Delete(path, true);
|
||||
|
||||
return path;
|
||||
}
|
||||
|
||||
public class CustomTestHeadlessGameHost : HeadlessGameHost
|
||||
{
|
||||
public Storage InitialStorage { get; }
|
||||
|
||||
public CustomTestHeadlessGameHost(string name)
|
||||
: base(name)
|
||||
{
|
||||
string defaultStorageLocation = getDefaultLocationFor(name);
|
||||
|
||||
InitialStorage = new DesktopStorage(defaultStorageLocation, this);
|
||||
InitialStorage.DeleteDirectory(string.Empty);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,6 @@ using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Online.Chat;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Online
|
||||
{
|
||||
@@ -55,7 +54,7 @@ namespace osu.Game.Tests.Online
|
||||
AddStep("fire request", () =>
|
||||
{
|
||||
gotResponse = false;
|
||||
request = new LeaveChannelRequest(new Channel(), new User());
|
||||
request = new LeaveChannelRequest(new Channel());
|
||||
request.Success += () => gotResponse = true;
|
||||
API.Queue(request);
|
||||
});
|
||||
@@ -74,7 +73,7 @@ namespace osu.Game.Tests.Online
|
||||
AddStep("fire request", () =>
|
||||
{
|
||||
gotResponse = false;
|
||||
request = new LeaveChannelRequest(new Channel(), new User());
|
||||
request = new LeaveChannelRequest(new Channel());
|
||||
request.Success += () => gotResponse = true;
|
||||
API.Perform(request);
|
||||
});
|
||||
@@ -93,7 +92,7 @@ namespace osu.Game.Tests.Online
|
||||
AddStep("fire request", () =>
|
||||
{
|
||||
gotResponse = false;
|
||||
request = new LeaveChannelRequest(new Channel(), new User());
|
||||
request = new LeaveChannelRequest(new Channel());
|
||||
request.Success += () => gotResponse = true;
|
||||
API.PerformAsync(request);
|
||||
});
|
||||
|
||||
@@ -10,6 +10,7 @@ using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Audio;
|
||||
@@ -216,7 +217,7 @@ namespace osu.Game.Tests.Skins
|
||||
|
||||
public Drawable GetDrawableComponent(ISkinComponent component) => skin.GetDrawableComponent(component);
|
||||
|
||||
public Texture GetTexture(string componentName) => skin.GetTexture(componentName);
|
||||
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => skin.GetTexture(componentName, wrapModeS, wrapModeT);
|
||||
|
||||
public SampleChannel GetSample(ISampleInfo sampleInfo) => skin.GetSample(sampleInfo);
|
||||
|
||||
|
||||
@@ -175,13 +175,13 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
AddAssert("Time = 50", () => Clock.CurrentTime == 50);
|
||||
AddStep("Seek(49.999)", () => Clock.Seek(49.999));
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddAssert("Time = 50", () => Clock.CurrentTime == 50);
|
||||
AddAssert("Time = 100", () => Clock.CurrentTime == 100);
|
||||
AddStep("Seek(99)", () => Clock.Seek(99));
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddAssert("Time = 100", () => Clock.CurrentTime == 100);
|
||||
AddStep("Seek(99.999)", () => Clock.Seek(99.999));
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddAssert("Time = 100", () => Clock.CurrentTime == 100);
|
||||
AddAssert("Time = 100", () => Clock.CurrentTime == 150);
|
||||
AddStep("Seek(174)", () => Clock.Seek(174));
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddAssert("Time = 175", () => Clock.CurrentTime == 175);
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Timing;
|
||||
@@ -13,6 +14,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
public class TestSceneTimingScreen : EditorClockTestScene
|
||||
{
|
||||
[Cached(typeof(EditorBeatmap))]
|
||||
[Cached(typeof(IBeatSnapProvider))]
|
||||
private readonly EditorBeatmap editorBeatmap;
|
||||
|
||||
public TestSceneTimingScreen()
|
||||
|
||||
@@ -11,6 +11,7 @@ using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.Break;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
@@ -35,6 +36,18 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddStep("rewind", () => Player.GameplayClockContainer.Seek(-80000));
|
||||
AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
|
||||
|
||||
double? time = null;
|
||||
|
||||
AddStep("store time", () => time = Player.GameplayClockContainer.GameplayClock.CurrentTime);
|
||||
|
||||
// test seek via keyboard
|
||||
AddStep("seek with right arrow key", () => press(Key.Right));
|
||||
AddAssert("time seeked forward", () => Player.GameplayClockContainer.GameplayClock.CurrentTime > time + 2000);
|
||||
|
||||
AddStep("store time", () => time = Player.GameplayClockContainer.GameplayClock.CurrentTime);
|
||||
AddStep("seek with left arrow key", () => press(Key.Left));
|
||||
AddAssert("time seeked backward", () => Player.GameplayClockContainer.GameplayClock.CurrentTime < time);
|
||||
|
||||
seekToBreak(0);
|
||||
seekToBreak(1);
|
||||
|
||||
@@ -54,5 +67,11 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
BreakPeriod destBreak() => Beatmap.Value.Beatmap.Breaks.ElementAt(breakIndex);
|
||||
}
|
||||
|
||||
private void press(Key key)
|
||||
{
|
||||
InputManager.PressKey(key);
|
||||
InputManager.ReleaseKey(key);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -173,19 +173,10 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
}
|
||||
|
||||
public override List<IInput> GetPendingInputs()
|
||||
public override void CollectPendingInputs(List<IInput> inputs)
|
||||
{
|
||||
return new List<IInput>
|
||||
{
|
||||
new MousePositionAbsoluteInput
|
||||
{
|
||||
Position = GamefieldToScreenSpace(CurrentFrame?.Position ?? Vector2.Zero)
|
||||
},
|
||||
new ReplayState<TestAction>
|
||||
{
|
||||
PressedActions = CurrentFrame?.Actions ?? new List<TestAction>()
|
||||
}
|
||||
};
|
||||
inputs.Add(new MousePositionAbsoluteInput { Position = GamefieldToScreenSpace(CurrentFrame?.Position ?? Vector2.Zero) });
|
||||
inputs.Add(new ReplayState<TestAction> { PressedActions = CurrentFrame?.Actions ?? new List<TestAction>() });
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -113,19 +113,10 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
}
|
||||
|
||||
public override List<IInput> GetPendingInputs()
|
||||
public override void CollectPendingInputs(List<IInput> inputs)
|
||||
{
|
||||
return new List<IInput>
|
||||
{
|
||||
new MousePositionAbsoluteInput
|
||||
{
|
||||
Position = GamefieldToScreenSpace(CurrentFrame?.Position ?? Vector2.Zero)
|
||||
},
|
||||
new ReplayState<TestAction>
|
||||
{
|
||||
PressedActions = CurrentFrame?.Actions ?? new List<TestAction>()
|
||||
}
|
||||
};
|
||||
inputs.Add(new MousePositionAbsoluteInput { Position = GamefieldToScreenSpace(CurrentFrame?.Position ?? Vector2.Zero) });
|
||||
inputs.Add(new ReplayState<TestAction> { PressedActions = CurrentFrame?.Actions ?? new List<TestAction>() });
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -10,6 +10,7 @@ using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Audio;
|
||||
@@ -295,7 +296,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
}
|
||||
: null;
|
||||
|
||||
public Texture GetTexture(string componentName) => throw new NotImplementedException();
|
||||
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => throw new NotImplementedException();
|
||||
|
||||
public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
|
||||
|
||||
@@ -306,7 +307,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public Drawable GetDrawableComponent(ISkinComponent componentName) => new SecondarySourceBox();
|
||||
|
||||
public Texture GetTexture(string componentName) => throw new NotImplementedException();
|
||||
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => throw new NotImplementedException();
|
||||
|
||||
public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
|
||||
|
||||
@@ -318,7 +319,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public Drawable GetDrawableComponent(ISkinComponent componentName) => new BaseSourceBox();
|
||||
|
||||
public Texture GetTexture(string componentName) => throw new NotImplementedException();
|
||||
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => throw new NotImplementedException();
|
||||
|
||||
public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
|
||||
|
||||
|
||||
@@ -0,0 +1,61 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.Multi;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
public abstract class RoomManagerTestScene : MultiplayerTestScene
|
||||
{
|
||||
[Cached(Type = typeof(IRoomManager))]
|
||||
protected TestRoomManager RoomManager { get; } = new TestRoomManager();
|
||||
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
|
||||
AddStep("clear rooms", () => RoomManager.Rooms.Clear());
|
||||
}
|
||||
|
||||
protected void AddRooms(int count, RulesetInfo ruleset = null)
|
||||
{
|
||||
AddStep("add rooms", () =>
|
||||
{
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
var room = new Room
|
||||
{
|
||||
RoomID = { Value = i },
|
||||
Name = { Value = $"Room {i}" },
|
||||
Host = { Value = new User { Username = "Host" } },
|
||||
EndDate = { Value = DateTimeOffset.Now + TimeSpan.FromSeconds(10) },
|
||||
Category = { Value = i % 2 == 0 ? RoomCategory.Spotlight : RoomCategory.Normal }
|
||||
};
|
||||
|
||||
if (ruleset != null)
|
||||
{
|
||||
room.Playlist.Add(new PlaylistItem
|
||||
{
|
||||
Ruleset = { Value = ruleset },
|
||||
Beatmap =
|
||||
{
|
||||
Value = new BeatmapInfo
|
||||
{
|
||||
Metadata = new BeatmapMetadata()
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
RoomManager.Rooms.Add(room);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Screens.Multi;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
public class TestRoomManager : IRoomManager
|
||||
{
|
||||
public event Action RoomsUpdated
|
||||
{
|
||||
add { }
|
||||
remove { }
|
||||
}
|
||||
|
||||
public readonly BindableList<Room> Rooms = new BindableList<Room>();
|
||||
|
||||
public Bindable<bool> InitialRoomsReceived { get; } = new Bindable<bool>(true);
|
||||
|
||||
IBindableList<Room> IRoomManager.Rooms => Rooms;
|
||||
|
||||
public void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null) => Rooms.Add(room);
|
||||
|
||||
public void JoinRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
|
||||
{
|
||||
}
|
||||
|
||||
public void PartRoom()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Screens.Multi.Lounge.Components;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
public class TestSceneLoungeFilterControl : OsuTestScene
|
||||
{
|
||||
public TestSceneLoungeFilterControl()
|
||||
{
|
||||
Child = new FilterControl
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -16,7 +16,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() =>
|
||||
{
|
||||
Room.CopyFrom(new Room());
|
||||
Room = new Room();
|
||||
|
||||
Child = new RoomInfo
|
||||
{
|
||||
|
||||
@@ -1,30 +1,22 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Catch;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Multi;
|
||||
using osu.Game.Screens.Multi.Lounge.Components;
|
||||
using osu.Game.Users;
|
||||
using osuTK.Graphics;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
public class TestSceneLoungeRoomsContainer : MultiplayerTestScene
|
||||
public class TestSceneLoungeRoomsContainer : RoomManagerTestScene
|
||||
{
|
||||
[Cached(Type = typeof(IRoomManager))]
|
||||
private TestRoomManager roomManager = new TestRoomManager();
|
||||
|
||||
private RoomsContainer container;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@@ -39,34 +31,57 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
};
|
||||
}
|
||||
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
|
||||
AddStep("clear rooms", () => roomManager.Rooms.Clear());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBasicListChanges()
|
||||
{
|
||||
addRooms(3);
|
||||
AddRooms(3);
|
||||
|
||||
AddAssert("has 3 rooms", () => container.Rooms.Count == 3);
|
||||
AddStep("remove first room", () => roomManager.Rooms.Remove(roomManager.Rooms.FirstOrDefault()));
|
||||
AddStep("remove first room", () => RoomManager.Rooms.Remove(RoomManager.Rooms.FirstOrDefault()));
|
||||
AddAssert("has 2 rooms", () => container.Rooms.Count == 2);
|
||||
AddAssert("first room removed", () => container.Rooms.All(r => r.Room.RoomID.Value != 0));
|
||||
|
||||
AddStep("select first room", () => container.Rooms.First().Action?.Invoke());
|
||||
AddAssert("first room selected", () => Room == roomManager.Rooms.First());
|
||||
AddAssert("first room selected", () => checkRoomSelected(RoomManager.Rooms.First()));
|
||||
|
||||
AddStep("join first room", () => container.Rooms.First().Action?.Invoke());
|
||||
AddAssert("first room joined", () => roomManager.Rooms.First().Status.Value is JoinedRoomStatus);
|
||||
AddAssert("first room joined", () => RoomManager.Rooms.First().Status.Value is JoinedRoomStatus);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestKeyboardNavigation()
|
||||
{
|
||||
AddRooms(3);
|
||||
|
||||
AddAssert("no selection", () => checkRoomSelected(null));
|
||||
|
||||
press(Key.Down);
|
||||
AddAssert("first room selected", () => checkRoomSelected(RoomManager.Rooms.First()));
|
||||
|
||||
press(Key.Up);
|
||||
AddAssert("first room selected", () => checkRoomSelected(RoomManager.Rooms.First()));
|
||||
|
||||
press(Key.Down);
|
||||
press(Key.Down);
|
||||
AddAssert("last room selected", () => checkRoomSelected(RoomManager.Rooms.Last()));
|
||||
|
||||
press(Key.Enter);
|
||||
AddAssert("last room joined", () => RoomManager.Rooms.Last().Status.Value is JoinedRoomStatus);
|
||||
}
|
||||
|
||||
private void press(Key down)
|
||||
{
|
||||
AddStep($"press {down}", () =>
|
||||
{
|
||||
InputManager.PressKey(down);
|
||||
InputManager.ReleaseKey(down);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestStringFiltering()
|
||||
{
|
||||
addRooms(4);
|
||||
AddRooms(4);
|
||||
|
||||
AddUntilStep("4 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 4);
|
||||
|
||||
@@ -82,8 +97,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
[Test]
|
||||
public void TestRulesetFiltering()
|
||||
{
|
||||
addRooms(2, new OsuRuleset().RulesetInfo);
|
||||
addRooms(3, new CatchRuleset().RulesetInfo);
|
||||
AddRooms(2, new OsuRuleset().RulesetInfo);
|
||||
AddRooms(3, new CatchRuleset().RulesetInfo);
|
||||
|
||||
AddUntilStep("5 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 5);
|
||||
|
||||
@@ -96,67 +111,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddUntilStep("3 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 3);
|
||||
}
|
||||
|
||||
private void addRooms(int count, RulesetInfo ruleset = null)
|
||||
{
|
||||
AddStep("add rooms", () =>
|
||||
{
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
var room = new Room
|
||||
{
|
||||
RoomID = { Value = i },
|
||||
Name = { Value = $"Room {i}" },
|
||||
Host = { Value = new User { Username = "Host" } },
|
||||
EndDate = { Value = DateTimeOffset.Now + TimeSpan.FromSeconds(10) }
|
||||
};
|
||||
|
||||
if (ruleset != null)
|
||||
{
|
||||
room.Playlist.Add(new PlaylistItem
|
||||
{
|
||||
Ruleset = { Value = ruleset },
|
||||
Beatmap =
|
||||
{
|
||||
Value = new BeatmapInfo
|
||||
{
|
||||
Metadata = new BeatmapMetadata()
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
roomManager.Rooms.Add(room);
|
||||
}
|
||||
});
|
||||
}
|
||||
private bool checkRoomSelected(Room room) => Room == room;
|
||||
|
||||
private void joinRequested(Room room) => room.Status.Value = new JoinedRoomStatus();
|
||||
|
||||
private class TestRoomManager : IRoomManager
|
||||
{
|
||||
public event Action RoomsUpdated
|
||||
{
|
||||
add { }
|
||||
remove { }
|
||||
}
|
||||
|
||||
public readonly BindableList<Room> Rooms = new BindableList<Room>();
|
||||
|
||||
public Bindable<bool> InitialRoomsReceived { get; } = new Bindable<bool>(true);
|
||||
|
||||
IBindableList<Room> IRoomManager.Rooms => Rooms;
|
||||
|
||||
public void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null) => Rooms.Add(room);
|
||||
|
||||
public void JoinRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
|
||||
{
|
||||
}
|
||||
|
||||
public void PartRoom()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private class JoinedRoomStatus : RoomStatus
|
||||
{
|
||||
public override string Message => "Joined";
|
||||
|
||||
@@ -0,0 +1,58 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Screens.Multi.Lounge;
|
||||
using osu.Game.Screens.Multi.Lounge.Components;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
public class TestSceneLoungeSubScreen : RoomManagerTestScene
|
||||
{
|
||||
private LoungeSubScreen loungeScreen;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
}
|
||||
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
|
||||
AddStep("push screen", () => LoadScreen(loungeScreen = new LoungeSubScreen
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Width = 0.5f,
|
||||
}));
|
||||
|
||||
AddUntilStep("wait for present", () => loungeScreen.IsCurrentScreen());
|
||||
}
|
||||
|
||||
private RoomsContainer roomsContainer => loungeScreen.ChildrenOfType<RoomsContainer>().First();
|
||||
|
||||
[Test]
|
||||
public void TestScrollSelectedIntoView()
|
||||
{
|
||||
AddRooms(30);
|
||||
|
||||
AddUntilStep("first room is not masked", () => checkRoomVisible(roomsContainer.Rooms.First()));
|
||||
|
||||
AddStep("select last room", () => roomsContainer.Rooms.Last().Action?.Invoke());
|
||||
|
||||
AddUntilStep("first room is masked", () => !checkRoomVisible(roomsContainer.Rooms.First()));
|
||||
AddUntilStep("last room is not masked", () => checkRoomVisible(roomsContainer.Rooms.Last()));
|
||||
}
|
||||
|
||||
private bool checkRoomVisible(DrawableRoom room) =>
|
||||
loungeScreen.ChildrenOfType<OsuScrollContainer>().First().ScreenSpaceDrawQuad
|
||||
.Contains(room.ScreenSpaceDrawQuad.Centre);
|
||||
}
|
||||
}
|
||||
@@ -26,7 +26,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() =>
|
||||
{
|
||||
Room.Playlist.Clear();
|
||||
Room = new Room();
|
||||
|
||||
Child = new MatchBeatmapDetailArea
|
||||
{
|
||||
|
||||
@@ -14,6 +14,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
public TestSceneMatchHeader()
|
||||
{
|
||||
Room = new Room();
|
||||
Room.Playlist.Add(new PlaylistItem
|
||||
{
|
||||
Beatmap =
|
||||
|
||||
@@ -6,6 +6,7 @@ using Newtonsoft.Json;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Screens.Multi.Match.Components;
|
||||
using osu.Game.Users;
|
||||
using osuTK;
|
||||
@@ -18,7 +19,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
public TestSceneMatchLeaderboard()
|
||||
{
|
||||
Room.RoomID.Value = 3;
|
||||
Room = new Room { RoomID = { Value = 3 } };
|
||||
|
||||
Add(new MatchLeaderboard
|
||||
{
|
||||
|
||||
@@ -14,6 +14,7 @@ using osu.Framework.Platform;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Multi.Components;
|
||||
@@ -95,7 +96,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() =>
|
||||
{
|
||||
Room.Playlist.Clear();
|
||||
Room = new Room();
|
||||
});
|
||||
|
||||
[Test]
|
||||
|
||||
@@ -48,7 +48,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() =>
|
||||
{
|
||||
Room.CopyFrom(new Room());
|
||||
Room = new Room();
|
||||
});
|
||||
|
||||
[SetUpSteps]
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Screens.Multi.Components;
|
||||
using osuTK;
|
||||
|
||||
@@ -12,22 +13,22 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
protected override bool UseOnlineAPI => true;
|
||||
|
||||
public TestSceneOverlinedParticipants()
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() =>
|
||||
{
|
||||
Room.RoomID.Value = 7;
|
||||
}
|
||||
Room = new Room { RoomID = { Value = 7 } };
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestHorizontalLayout()
|
||||
{
|
||||
AddStep("create component", () =>
|
||||
{
|
||||
Child = new OverlinedParticipants(Direction.Horizontal)
|
||||
Child = new ParticipantsDisplay(Direction.Horizontal)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Width = 500,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
};
|
||||
});
|
||||
}
|
||||
@@ -37,7 +38,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
AddStep("create component", () =>
|
||||
{
|
||||
Child = new OverlinedParticipants(Direction.Vertical)
|
||||
Child = new ParticipantsDisplay(Direction.Vertical)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Multi.Components;
|
||||
using osu.Game.Screens.Multi;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osuTK;
|
||||
|
||||
@@ -16,6 +16,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
public TestSceneOverlinedPlaylist()
|
||||
{
|
||||
Room = new Room { RoomID = { Value = 7 } };
|
||||
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
Room.Playlist.Add(new PlaylistItem
|
||||
@@ -26,7 +28,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
});
|
||||
}
|
||||
|
||||
Add(new OverlinedPlaylist(false)
|
||||
Add(new DrawableRoomPlaylist(false, false)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Screens.Multi.Components;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Multiplayer
|
||||
@@ -10,10 +12,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
protected override bool UseOnlineAPI => true;
|
||||
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() =>
|
||||
{
|
||||
Room = new Room { RoomID = { Value = 7 } };
|
||||
});
|
||||
|
||||
public TestSceneParticipantsList()
|
||||
{
|
||||
Room.RoomID.Value = 7;
|
||||
|
||||
Add(new ParticipantsList { RelativeSizeAxes = Axes.Both });
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,7 +6,6 @@ using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@@ -65,11 +64,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
private void bindHandler(double delay = 0)
|
||||
{
|
||||
var roomScores = new List<RoomScore>();
|
||||
var roomScores = new List<MultiplayerScore>();
|
||||
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
roomScores.Add(new RoomScore
|
||||
roomScores.Add(new MultiplayerScore
|
||||
{
|
||||
ID = i,
|
||||
Accuracy = 0.9 - 0.01 * i,
|
||||
|
||||
@@ -6,6 +6,7 @@ using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Mods;
|
||||
@@ -70,6 +71,23 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
AddAssert("Ensure time wasn't reset to preview point", () => track().CurrentTime < beatmap().Metadata.PreviewTime);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMenuMakesMusic()
|
||||
{
|
||||
WorkingBeatmap beatmap() => Game.Beatmap.Value;
|
||||
Track track() => beatmap().Track;
|
||||
|
||||
TestSongSelect songSelect = null;
|
||||
|
||||
PushAndConfirm(() => songSelect = new TestSongSelect());
|
||||
|
||||
AddUntilStep("wait for no track", () => track() is TrackVirtual);
|
||||
|
||||
AddStep("return to menu", () => songSelect.Exit());
|
||||
|
||||
AddUntilStep("wait for track", () => !(track() is TrackVirtual) && track().IsRunning);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestExitSongSelectWithClick()
|
||||
{
|
||||
|
||||
@@ -0,0 +1,52 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Overlays.News;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Overlays;
|
||||
using osuTK;
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
public class TestSceneNewsCard : OsuTestScene
|
||||
{
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider overlayColour = new OverlayColourProvider(OverlayColourScheme.Purple);
|
||||
|
||||
public TestSceneNewsCard()
|
||||
{
|
||||
Add(new FillFlowContainer<NewsCard>
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Direction = FillDirection.Vertical,
|
||||
Width = 500,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Spacing = new Vector2(0, 20),
|
||||
Children = new[]
|
||||
{
|
||||
new NewsCard(new APINewsPost
|
||||
{
|
||||
Title = "This post has an image which starts with \"/\" and has many authors!",
|
||||
Preview = "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.",
|
||||
Author = "someone, someone1, someone2, someone3, someone4",
|
||||
FirstImage = "/help/wiki/shared/news/banners/monthly-beatmapping-contest.png",
|
||||
PublishedAt = DateTimeOffset.Now
|
||||
}),
|
||||
new NewsCard(new APINewsPost
|
||||
{
|
||||
Title = "This post has a full-url image! (HTML entity: &)",
|
||||
Preview = "boom (HTML entity: &)",
|
||||
Author = "user (HTML entity: &)",
|
||||
FirstImage = "https://assets.ppy.sh/artists/88/header.jpg",
|
||||
PublishedAt = DateTimeOffset.Now
|
||||
})
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -30,12 +30,6 @@ namespace osu.Game.Tests.Visual.Online
|
||||
Add(selector = new SpotlightSelector());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestVisibility()
|
||||
{
|
||||
AddStep("Toggle Visibility", selector.ToggleVisibility);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLocalSpotlights()
|
||||
{
|
||||
|
||||
@@ -15,6 +15,7 @@ using osu.Game.Rulesets.Catch;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Rankings;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
@@ -105,7 +106,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
onLoadStarted();
|
||||
|
||||
request = new GetSpotlightRankingsRequest(ruleset, spotlight);
|
||||
request = new GetSpotlightRankingsRequest(ruleset, spotlight, RankingsSortCriteria.All);
|
||||
((GetSpotlightRankingsRequest)request).Success += rankings => Schedule(() =>
|
||||
{
|
||||
var table = new ScoresTable(1, rankings.Users);
|
||||
|
||||
@@ -1,84 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneSocialOverlay : OsuTestScene
|
||||
{
|
||||
protected override bool UseOnlineAPI => true;
|
||||
|
||||
public TestSceneSocialOverlay()
|
||||
{
|
||||
SocialOverlay s = new SocialOverlay
|
||||
{
|
||||
Users = new[]
|
||||
{
|
||||
new User
|
||||
{
|
||||
Username = @"flyte",
|
||||
Id = 3103765,
|
||||
Country = new Country { FlagName = @"JP" },
|
||||
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c1.jpg",
|
||||
},
|
||||
new User
|
||||
{
|
||||
Username = @"Cookiezi",
|
||||
Id = 124493,
|
||||
Country = new Country { FlagName = @"KR" },
|
||||
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c2.jpg",
|
||||
},
|
||||
new User
|
||||
{
|
||||
Username = @"Angelsim",
|
||||
Id = 1777162,
|
||||
Country = new Country { FlagName = @"KR" },
|
||||
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
|
||||
},
|
||||
new User
|
||||
{
|
||||
Username = @"Rafis",
|
||||
Id = 2558286,
|
||||
Country = new Country { FlagName = @"PL" },
|
||||
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c4.jpg",
|
||||
},
|
||||
new User
|
||||
{
|
||||
Username = @"hvick225",
|
||||
Id = 50265,
|
||||
Country = new Country { FlagName = @"TW" },
|
||||
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c5.jpg",
|
||||
},
|
||||
new User
|
||||
{
|
||||
Username = @"peppy",
|
||||
Id = 2,
|
||||
Country = new Country { FlagName = @"AU" },
|
||||
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c6.jpg"
|
||||
},
|
||||
new User
|
||||
{
|
||||
Username = @"filsdelama",
|
||||
Id = 2831793,
|
||||
Country = new Country { FlagName = @"FR" },
|
||||
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c7.jpg"
|
||||
},
|
||||
new User
|
||||
{
|
||||
Username = @"_index",
|
||||
Id = 652457,
|
||||
Country = new Country { FlagName = @"RU" },
|
||||
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c8.jpg"
|
||||
},
|
||||
},
|
||||
};
|
||||
Add(s);
|
||||
|
||||
AddStep(@"toggle", s.ToggleVisibility);
|
||||
}
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user