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https://github.com/ppy/osu.git
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Merge pull request #9366 from jorolf/logo-shader
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commit
4e9e9205d4
@ -51,7 +51,7 @@
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<Reference Include="Java.Interop" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Game.Resources" Version="2020.714.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2020.715.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2020.714.1" />
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</ItemGroup>
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</Project>
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46
osu.Game.Tests/Visual/UserInterface/TestSceneHueAnimation.cs
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46
osu.Game.Tests/Visual/UserInterface/TestSceneHueAnimation.cs
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@ -0,0 +1,46 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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[TestFixture]
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public class TestSceneHueAnimation : OsuTestScene
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{
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[BackgroundDependencyLoader]
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private void load(LargeTextureStore textures)
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{
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HueAnimation anim2;
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Add(anim2 = new HueAnimation
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{
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fit,
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Texture = textures.Get("Intro/Triangles/logo-highlight"),
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Colour = Colour4.White,
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});
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HueAnimation anim;
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Add(anim = new HueAnimation
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{
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fit,
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Texture = textures.Get("Intro/Triangles/logo-background"),
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Colour = OsuColour.Gray(0.6f),
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});
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AddSliderStep("Progress", 0f, 1f, 0f, newValue =>
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{
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anim2.AnimationProgress = newValue;
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anim.AnimationProgress = newValue;
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});
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}
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}
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}
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69
osu.Game/Graphics/Sprites/HueAnimation.cs
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69
osu.Game/Graphics/Sprites/HueAnimation.cs
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@ -0,0 +1,69 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.OpenGL.Vertices;
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using osu.Framework.Graphics.Shaders;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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namespace osu.Game.Graphics.Sprites
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{
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public class HueAnimation : Sprite
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{
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[BackgroundDependencyLoader]
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private void load(ShaderManager shaders, TextureStore textures)
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{
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TextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, @"HueAnimation");
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RoundedTextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, @"HueAnimation"); // Masking isn't supported for now
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}
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private float animationProgress;
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public float AnimationProgress
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{
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get => animationProgress;
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set
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{
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if (animationProgress == value) return;
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animationProgress = value;
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Invalidate(Invalidation.DrawInfo);
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}
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}
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public override bool IsPresent => true;
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protected override DrawNode CreateDrawNode() => new HueAnimationDrawNode(this);
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private class HueAnimationDrawNode : SpriteDrawNode
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{
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private HueAnimation source => (HueAnimation)Source;
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private float progress;
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public HueAnimationDrawNode(HueAnimation source)
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: base(source)
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{
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}
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public override void ApplyState()
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{
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base.ApplyState();
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progress = source.animationProgress;
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}
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protected override void Blit(Action<TexturedVertex2D> vertexAction)
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{
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Shader.GetUniform<float>("progress").UpdateValue(ref progress);
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base.Blit(vertexAction);
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}
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protected override bool CanDrawOpaqueInterior => false;
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}
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}
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}
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@ -3,7 +3,6 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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@ -12,7 +11,6 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.Video;
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using osu.Framework.Utils;
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using osu.Framework.Timing;
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using osu.Game.Graphics;
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@ -88,7 +86,7 @@ namespace osu.Game.Screens.Menu
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private RulesetFlow rulesets;
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private Container rulesetsScale;
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private Container logoContainerSecondary;
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private Drawable lazerLogo;
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private LazerLogo lazerLogo;
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private GlitchingTriangles triangles;
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@ -139,10 +137,10 @@ namespace osu.Game.Screens.Menu
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Child = lazerLogo = new LazerLogo(textures.GetStream("Menu/logo-triangles.mp4"))
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Child = lazerLogo = new LazerLogo
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre
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}
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},
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};
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@ -218,6 +216,9 @@ namespace osu.Game.Screens.Menu
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// matching flyte curve y = 0.25x^2 + (max(0, x - 0.7) / 0.3) ^ 5
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lazerLogo.FadeIn().ScaleTo(scale_start).Then().Delay(logo_scale_duration * 0.7f).ScaleTo(scale_start - scale_adjust, logo_scale_duration * 0.3f, Easing.InQuint);
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lazerLogo.TransformTo(nameof(LazerLogo.Progress), 1f, logo_scale_duration);
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logoContainerSecondary.ScaleTo(scale_start).Then().ScaleTo(scale_start - scale_adjust * 0.25f, logo_scale_duration, Easing.InQuad);
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}
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@ -259,20 +260,40 @@ namespace osu.Game.Screens.Menu
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private class LazerLogo : CompositeDrawable
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{
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private readonly Stream videoStream;
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private HueAnimation highlight, background;
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public LazerLogo(Stream videoStream)
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public float Progress
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{
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get => background.AnimationProgress;
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set
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{
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background.AnimationProgress = value;
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highlight.AnimationProgress = value;
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}
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}
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public LazerLogo()
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{
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this.videoStream = videoStream;
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Size = new Vector2(960);
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}
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[BackgroundDependencyLoader]
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private void load()
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private void load(TextureStore textures)
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{
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InternalChild = new Video(videoStream)
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InternalChildren = new Drawable[]
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{
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RelativeSizeAxes = Axes.Both,
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highlight = new HueAnimation
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{
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RelativeSizeAxes = Axes.Both,
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Texture = textures.Get(@"Intro/Triangles/logo-highlight"),
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Colour = Color4.White,
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},
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background = new HueAnimation
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{
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RelativeSizeAxes = Axes.Both,
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Texture = textures.Get(@"Intro/Triangles/logo-background"),
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Colour = OsuColour.Gray(0.6f),
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},
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};
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}
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}
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@ -25,7 +25,7 @@
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
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<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
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<PackageReference Include="ppy.osu.Framework" Version="2020.714.1" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2020.714.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2020.715.0" />
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<PackageReference Include="Sentry" Version="2.1.4" />
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<PackageReference Include="SharpCompress" Version="0.25.1" />
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<PackageReference Include="NUnit" Version="3.12.0" />
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@ -71,7 +71,7 @@
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</ItemGroup>
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<ItemGroup Label="Package References">
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<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.714.1" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2020.714.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2020.715.0" />
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</ItemGroup>
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<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
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<ItemGroup Label="Transitive Dependencies">
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