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Fix some web requests retrieving the user too early
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parent
8411a36a0f
commit
7fe69bb199
@ -8,7 +8,6 @@ using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Chat;
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using osu.Game.Tests.Visual;
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using osu.Game.Users;
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namespace osu.Game.Tests.Online
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{
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@ -55,7 +54,7 @@ namespace osu.Game.Tests.Online
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AddStep("fire request", () =>
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{
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gotResponse = false;
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request = new LeaveChannelRequest(new Channel(), new User());
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request = new LeaveChannelRequest(new Channel());
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request.Success += () => gotResponse = true;
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API.Queue(request);
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});
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@ -74,7 +73,7 @@ namespace osu.Game.Tests.Online
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AddStep("fire request", () =>
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{
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gotResponse = false;
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request = new LeaveChannelRequest(new Channel(), new User());
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request = new LeaveChannelRequest(new Channel());
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request.Success += () => gotResponse = true;
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API.Perform(request);
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});
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@ -93,7 +92,7 @@ namespace osu.Game.Tests.Online
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AddStep("fire request", () =>
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{
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gotResponse = false;
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request = new LeaveChannelRequest(new Channel(), new User());
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request = new LeaveChannelRequest(new Channel());
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request.Success += () => gotResponse = true;
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API.PerformAsync(request);
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});
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@ -5,6 +5,7 @@ using System;
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using Newtonsoft.Json;
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using osu.Framework.IO.Network;
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using osu.Framework.Logging;
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using osu.Game.Users;
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namespace osu.Game.Online.API
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{
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@ -61,6 +62,11 @@ namespace osu.Game.Online.API
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protected APIAccess API;
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protected WebRequest WebRequest;
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/// <summary>
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/// The currently logged in user. Note that this will only be populated during <see cref="Perform"/>.
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/// </summary>
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protected User User { get; private set; }
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/// <summary>
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/// Invoked on successful completion of an API request.
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/// This will be scheduled to the API's internal scheduler (run on update thread automatically).
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@ -86,6 +92,7 @@ namespace osu.Game.Online.API
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}
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API = apiAccess;
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User = apiAccess.LocalUser.Value;
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if (checkAndScheduleFailure())
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return;
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@ -4,19 +4,16 @@
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using System.Net.Http;
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using osu.Framework.IO.Network;
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using osu.Game.Online.Chat;
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using osu.Game.Users;
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namespace osu.Game.Online.API.Requests
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{
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public class JoinChannelRequest : APIRequest
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{
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private readonly Channel channel;
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private readonly User user;
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public JoinChannelRequest(Channel channel, User user)
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public JoinChannelRequest(Channel channel)
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{
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this.channel = channel;
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this.user = user;
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}
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protected override WebRequest CreateWebRequest()
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@ -26,6 +23,6 @@ namespace osu.Game.Online.API.Requests
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return req;
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}
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protected override string Target => $@"chat/channels/{channel.Id}/users/{user.Id}";
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protected override string Target => $@"chat/channels/{channel.Id}/users/{User.Id}";
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}
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}
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@ -4,19 +4,16 @@
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using System.Net.Http;
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using osu.Framework.IO.Network;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Users;
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namespace osu.Game.Online.API.Requests
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{
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public class JoinRoomRequest : APIRequest
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{
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private readonly Room room;
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private readonly User user;
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public JoinRoomRequest(Room room, User user)
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public JoinRoomRequest(Room room)
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{
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this.room = room;
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this.user = user;
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}
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protected override WebRequest CreateWebRequest()
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@ -26,6 +23,6 @@ namespace osu.Game.Online.API.Requests
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return req;
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}
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protected override string Target => $"rooms/{room.RoomID.Value}/users/{user.Id}";
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protected override string Target => $"rooms/{room.RoomID.Value}/users/{User.Id}";
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}
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}
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@ -4,19 +4,16 @@
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using System.Net.Http;
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using osu.Framework.IO.Network;
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using osu.Game.Online.Chat;
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using osu.Game.Users;
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namespace osu.Game.Online.API.Requests
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{
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public class LeaveChannelRequest : APIRequest
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{
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private readonly Channel channel;
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private readonly User user;
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public LeaveChannelRequest(Channel channel, User user)
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public LeaveChannelRequest(Channel channel)
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{
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this.channel = channel;
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this.user = user;
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}
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protected override WebRequest CreateWebRequest()
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@ -26,6 +23,6 @@ namespace osu.Game.Online.API.Requests
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return req;
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}
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protected override string Target => $@"chat/channels/{channel.Id}/users/{user.Id}";
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protected override string Target => $@"chat/channels/{channel.Id}/users/{User.Id}";
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}
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}
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@ -4,19 +4,16 @@
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using System.Net.Http;
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using osu.Framework.IO.Network;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Users;
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namespace osu.Game.Online.API.Requests
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{
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public class PartRoomRequest : APIRequest
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{
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private readonly Room room;
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private readonly User user;
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public PartRoomRequest(Room room, User user)
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public PartRoomRequest(Room room)
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{
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this.room = room;
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this.user = user;
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}
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protected override WebRequest CreateWebRequest()
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@ -26,6 +23,6 @@ namespace osu.Game.Online.API.Requests
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return req;
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}
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protected override string Target => $"rooms/{room.RoomID.Value}/users/{user.Id}";
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protected override string Target => $"rooms/{room.RoomID.Value}/users/{User.Id}";
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}
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}
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@ -381,7 +381,7 @@ namespace osu.Game.Online.Chat
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break;
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default:
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var req = new JoinChannelRequest(channel, api.LocalUser.Value);
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var req = new JoinChannelRequest(channel);
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req.Success += () => joinChannel(channel, fetchInitialMessages);
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req.Failure += ex => LeaveChannel(channel);
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api.Queue(req);
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@ -410,7 +410,7 @@ namespace osu.Game.Online.Chat
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if (channel.Joined.Value)
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{
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api.Queue(new LeaveChannelRequest(channel, api.LocalUser.Value));
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api.Queue(new LeaveChannelRequest(channel));
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channel.Joined.Value = false;
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}
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}
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@ -114,7 +114,7 @@ namespace osu.Game.Screens.Multi
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public void JoinRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
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{
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currentJoinRoomRequest?.Cancel();
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currentJoinRoomRequest = new JoinRoomRequest(room, api.LocalUser.Value);
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currentJoinRoomRequest = new JoinRoomRequest(room);
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currentJoinRoomRequest.Success += () =>
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{
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@ -139,7 +139,7 @@ namespace osu.Game.Screens.Multi
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if (joinedRoom == null)
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return;
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api.Queue(new PartRoomRequest(joinedRoom, api.LocalUser.Value));
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api.Queue(new PartRoomRequest(joinedRoom));
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joinedRoom = null;
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}
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