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Rename arrow direction method
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parent
f6e4ecd960
commit
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@ -41,11 +41,11 @@ namespace osu.Game.Tests.Visual.UserInterface
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}
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[Test]
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public void TestArrowRotation()
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public void TestArrowDirection()
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{
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AddStep("Toggle icon up", () => button.ToggleIcon(true));
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AddStep("Set upwards", () => button.SetIconDirection(true));
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AddAssert("Icon facing upwards", () => button.Icon.Scale.Y == -1);
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AddStep("Toggle icon down", () => button.ToggleIcon(false));
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AddStep("Set downwards", () => button.SetIconDirection(false));
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AddAssert("Icon facing downwards", () => button.Icon.Scale.Y == 1);
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}
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@ -58,7 +58,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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Text = "sample text";
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}
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public new void ToggleIcon(bool upwards) => base.ToggleIcon(upwards);
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public new void SetIconDirection(bool upwards) => base.SetIconDirection(upwards);
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}
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}
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}
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@ -97,7 +97,7 @@ namespace osu.Game.Overlays.Comments.Buttons
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icon.Colour = colourProvider.Foreground1;
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}
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protected void ToggleIcon(bool upwards) => icon.ScaleTo(new Vector2(1, upwards ? -1 : 1));
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protected void SetIconDirection(bool upwards) => icon.ScaleTo(new Vector2(1, upwards ? -1 : 1));
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protected override bool OnHover(HoverEvent e)
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{
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@ -19,7 +19,7 @@ namespace osu.Game.Overlays.Comments.Buttons
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Expanded.BindValueChanged(expanded => ToggleIcon(expanded.NewValue), true);
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Expanded.BindValueChanged(expanded => SetIconDirection(expanded.NewValue), true);
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}
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protected override bool OnClick(ClickEvent e)
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