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move lanecover implementation to ManiaModHidden
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parent
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commit
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@ -1,132 +1,16 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mania.Configuration;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Mods
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{
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public class ManiaModFadeIn : Mod, IApplicableToDrawableRuleset<ManiaHitObject>
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public class ManiaModFadeIn : ManiaModHidden
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{
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public override string Name => "Fade In";
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public override string Acronym => "FI";
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public override IconUsage? Icon => OsuIcon.ModHidden;
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public override ModType Type => ModType.DifficultyIncrease;
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public override string Description => @"Keys appear out of nowhere!";
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public override double ScoreMultiplier => 1;
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public override bool Ranked => true;
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public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight<ManiaHitObject>) };
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public void ApplyToDrawableRuleset(DrawableRuleset<ManiaHitObject> drawableRuleset)
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{
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ManiaPlayfield maniaPlayfield = (ManiaPlayfield)drawableRuleset.Playfield;
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foreach (Column column in maniaPlayfield.Stages.SelectMany(stage => stage.Columns))
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{
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HitObjectContainer hoc = column.HitObjectArea.HitObjectContainer;
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Container hocParent = (Container)hoc.Parent;
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hocParent.Remove(hoc);
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hocParent.Add(new BufferedContainer
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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hoc,
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new LaneCover(0.5f, false)
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{
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RelativeSizeAxes = Axes.Both
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}
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}
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});
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}
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}
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private class LaneCover : CompositeDrawable
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{
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private readonly Box gradient;
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private readonly Box filled;
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public LaneCover(float initialCoverage, bool reversed)
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{
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Blending = new BlendingParameters
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{
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RGBEquation = BlendingEquation.Add,
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Source = BlendingType.Zero,
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Destination = BlendingType.One,
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AlphaEquation = BlendingEquation.Add,
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SourceAlpha = BlendingType.Zero,
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DestinationAlpha = BlendingType.OneMinusSrcAlpha
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};
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InternalChildren = new Drawable[]
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{
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gradient = new Box
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{
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Both,
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Height = 0.25f
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},
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filled = new Box
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{
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RelativeSizeAxes = Axes.Both
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}
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};
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Coverage = initialCoverage;
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Reversed = reversed;
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}
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private float coverage;
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public float Coverage
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{
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set
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{
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filled.Height = value;
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gradient.Y = reversed ? 1 - value - gradient.Height : value;
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coverage = value;
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}
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}
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private bool reversed;
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public bool Reversed
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{
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set
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{
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filled.Anchor = value ? Anchor.BottomLeft : Anchor.TopLeft;
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filled.Origin = value ? Anchor.BottomLeft : Anchor.TopLeft;
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gradient.Colour = ColourInfo.GradientVertical(
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Color4.White.Opacity(value ? 0f : 1f),
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Color4.White.Opacity(value ? 1f : 0f)
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);
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reversed = value;
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Coverage = coverage; //re-apply coverage to update visuals
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}
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}
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[BackgroundDependencyLoader]
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private void load(ManiaRulesetConfigManager configManager)
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{
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var scrollDirection = configManager.GetBindable<ManiaScrollingDirection>(ManiaRulesetSetting.ScrollDirection);
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if (scrollDirection.Value == ManiaScrollingDirection.Up)
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Reversed = !reversed;
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}
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}
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}
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}
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@ -2,15 +2,124 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Mania.Configuration;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Mods
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{
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public class ManiaModHidden : ModHidden
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public class ManiaModHidden : ModHidden, IApplicableToDrawableRuleset<ManiaHitObject>
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{
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public override string Description => @"Keys fade out before you hit them!";
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public override double ScoreMultiplier => 1;
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public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight<ManiaHitObject>) };
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public void ApplyToDrawableRuleset(DrawableRuleset<ManiaHitObject> drawableRuleset)
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{
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ManiaPlayfield maniaPlayfield = (ManiaPlayfield)drawableRuleset.Playfield;
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foreach (Column column in maniaPlayfield.Stages.SelectMany(stage => stage.Columns))
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{
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HitObjectContainer hoc = column.HitObjectArea.HitObjectContainer;
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Container hocParent = (Container)hoc.Parent;
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hocParent.Remove(hoc);
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hocParent.Add(new BufferedContainer
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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hoc,
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new LaneCover(0.5f, false)
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{
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RelativeSizeAxes = Axes.Both
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}
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}
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});
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}
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}
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private class LaneCover : CompositeDrawable
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{
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private readonly Box gradient;
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private readonly Box filled;
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public LaneCover(float initialCoverage, bool reversed)
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{
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Blending = new BlendingParameters
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{
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RGBEquation = BlendingEquation.Add,
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Source = BlendingType.Zero,
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Destination = BlendingType.One,
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AlphaEquation = BlendingEquation.Add,
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SourceAlpha = BlendingType.Zero,
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DestinationAlpha = BlendingType.OneMinusSrcAlpha
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};
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InternalChildren = new Drawable[]
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{
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gradient = new Box
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{
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Both,
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Height = 0.25f
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},
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filled = new Box
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{
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RelativeSizeAxes = Axes.Both
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}
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};
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Coverage = initialCoverage;
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Reversed = reversed;
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}
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private float coverage;
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public float Coverage
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{
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set
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{
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filled.Height = value;
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gradient.Y = reversed ? 1 - value - gradient.Height : value;
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coverage = value;
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}
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}
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private bool reversed;
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public bool Reversed
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{
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set
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{
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filled.Anchor = value ? Anchor.BottomLeft : Anchor.TopLeft;
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filled.Origin = value ? Anchor.BottomLeft : Anchor.TopLeft;
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gradient.Colour = ColourInfo.GradientVertical(
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Color4.White.Opacity(value ? 0f : 1f),
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Color4.White.Opacity(value ? 1f : 0f)
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);
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reversed = value;
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Coverage = coverage; //re-apply coverage to update visuals
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}
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}
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[BackgroundDependencyLoader]
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private void load(ManiaRulesetConfigManager configManager)
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{
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var scrollDirection = configManager.GetBindable<ManiaScrollingDirection>(ManiaRulesetSetting.ScrollDirection);
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if (scrollDirection.Value == ManiaScrollingDirection.Up)
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Reversed = !reversed;
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}
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}
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}
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}
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