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Minor adjustments to tick clearance

This commit is contained in:
Dean Herbert 2020-07-20 17:52:59 +09:00
parent 4cbc176cb6
commit e06d3c5812
2 changed files with 4 additions and 4 deletions

View File

@ -208,7 +208,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
circleContainer.ScaleTo(phaseOneScale, HitObject.TimePreempt / 4, Easing.OutQuint);
mainContainer
.ScaleTo(phaseOneScale * circle.DrawHeight / DrawHeight * 1.5f, HitObject.TimePreempt / 4, Easing.OutQuint)
.ScaleTo(phaseOneScale * circle.DrawHeight / DrawHeight * 1.6f, HitObject.TimePreempt / 4, Easing.OutQuint)
.RotateTo((float)(25 * Spinner.Duration / 2000), HitObject.TimePreempt + Spinner.Duration);
using (BeginDelayedSequence(HitObject.TimePreempt / 2, true))

View File

@ -33,11 +33,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
RelativePositionAxes = Axes.Both,
Masking = true,
CornerRadius = 5,
Size = new Vector2(65, 10),
Size = new Vector2(60, 10),
Origin = Anchor.Centre,
Position = new Vector2(
0.5f + MathF.Sin(i / count * 2 * MathF.PI) / 2 * 0.86f,
0.5f + MathF.Cos(i / count * 2 * MathF.PI) / 2 * 0.86f
0.5f + MathF.Sin(i / count * 2 * MathF.PI) / 2 * 0.83f,
0.5f + MathF.Cos(i / count * 2 * MathF.PI) / 2 * 0.83f
),
Rotation = -i / count * 360 + 90,
Children = new[]