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Minor adjustments to tick clearance
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@ -208,7 +208,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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circleContainer.ScaleTo(phaseOneScale, HitObject.TimePreempt / 4, Easing.OutQuint);
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mainContainer
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.ScaleTo(phaseOneScale * circle.DrawHeight / DrawHeight * 1.5f, HitObject.TimePreempt / 4, Easing.OutQuint)
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.ScaleTo(phaseOneScale * circle.DrawHeight / DrawHeight * 1.6f, HitObject.TimePreempt / 4, Easing.OutQuint)
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.RotateTo((float)(25 * Spinner.Duration / 2000), HitObject.TimePreempt + Spinner.Duration);
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using (BeginDelayedSequence(HitObject.TimePreempt / 2, true))
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@ -33,11 +33,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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RelativePositionAxes = Axes.Both,
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Masking = true,
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CornerRadius = 5,
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Size = new Vector2(65, 10),
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Size = new Vector2(60, 10),
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Origin = Anchor.Centre,
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Position = new Vector2(
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0.5f + MathF.Sin(i / count * 2 * MathF.PI) / 2 * 0.86f,
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0.5f + MathF.Cos(i / count * 2 * MathF.PI) / 2 * 0.86f
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0.5f + MathF.Sin(i / count * 2 * MathF.PI) / 2 * 0.83f,
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0.5f + MathF.Cos(i / count * 2 * MathF.PI) / 2 * 0.83f
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),
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Rotation = -i / count * 360 + 90,
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Children = new[]
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