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Fix taiko drumroll bodies behaving badly with edge alphas
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@ -4,6 +4,7 @@
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Skinning;
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@ -34,13 +35,13 @@ namespace osu.Game.Rulesets.Taiko.Skinning
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.Both,
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Texture = skin.GetTexture("taiko-roll-end"),
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Texture = skin.GetTexture("taiko-roll-end", WrapMode.ClampToEdge, WrapMode.ClampToEdge),
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FillMode = FillMode.Fit,
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},
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body = new Sprite
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{
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RelativeSizeAxes = Axes.Both,
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Texture = skin.GetTexture("taiko-roll-middle"),
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Texture = skin.GetTexture("taiko-roll-middle", WrapMode.ClampToEdge, WrapMode.ClampToEdge),
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},
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headCircle = new LegacyCirclePiece
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{
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