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Merge pull request #8802 from LittleEndu/always-combo-break
Allow user to always play first combo break sound regardless of lost combo count
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commit
290a07f1e4
@ -91,6 +91,7 @@ namespace osu.Game.Configuration
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Set(OsuSetting.FadePlayfieldWhenHealthLow, true);
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Set(OsuSetting.KeyOverlay, false);
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Set(OsuSetting.PositionalHitSounds, true);
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Set(OsuSetting.AlwaysPlayFirstComboBreak, true);
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Set(OsuSetting.ScoreMeter, ScoreMeterType.HitErrorBoth);
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Set(OsuSetting.FloatingComments, false);
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@ -180,6 +181,7 @@ namespace osu.Game.Configuration
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ShowStoryboard,
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KeyOverlay,
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PositionalHitSounds,
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AlwaysPlayFirstComboBreak,
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ScoreMeter,
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FloatingComments,
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ShowInterface,
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@ -5,6 +5,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Audio;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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@ -16,27 +17,34 @@ namespace osu.Game.Screens.Play
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private SkinnableSound comboBreakSample;
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private Bindable<bool> alwaysPlay;
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private bool firstTime = true;
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public ComboEffects(ScoreProcessor processor)
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{
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this.processor = processor;
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}
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[BackgroundDependencyLoader]
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private void load()
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private void load(OsuConfigManager config)
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{
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InternalChild = comboBreakSample = new SkinnableSound(new SampleInfo("combobreak"));
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alwaysPlay = config.GetBindable<bool>(OsuSetting.AlwaysPlayFirstComboBreak);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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processor.Combo.BindValueChanged(onComboChange, true);
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processor.Combo.BindValueChanged(onComboChange);
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}
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private void onComboChange(ValueChangedEvent<int> combo)
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{
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if (combo.NewValue == 0 && combo.OldValue > 20)
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if (combo.NewValue == 0 && (combo.OldValue > 20 || (alwaysPlay.Value && firstTime)))
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{
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comboBreakSample?.Play();
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firstTime = false;
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}
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}
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}
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}
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