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Merge pull request #9572 from peppy/fix-catch-fruit-depth

Fix osu!catch dropping fruit appearing above the plate instead of behind
This commit is contained in:
Dan Balasescu 2020-07-16 21:14:38 +09:00 committed by GitHub
commit df9ce9a4f8
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 38 additions and 30 deletions

View File

@ -35,22 +35,25 @@ namespace osu.Game.Rulesets.Catch.UI
public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation)
{
Container explodingFruitContainer;
InternalChildren = new Drawable[]
var explodingFruitContainer = new Container
{
explodingFruitContainer = new Container
{
RelativeSizeAxes = Axes.Both,
},
CatcherArea = new CatcherArea(difficulty)
{
CreateDrawableRepresentation = createDrawableRepresentation,
ExplodingFruitTarget = explodingFruitContainer,
Anchor = Anchor.BottomLeft,
Origin = Anchor.TopLeft,
},
HitObjectContainer
RelativeSizeAxes = Axes.Both,
};
CatcherArea = new CatcherArea(difficulty)
{
CreateDrawableRepresentation = createDrawableRepresentation,
ExplodingFruitTarget = explodingFruitContainer,
Anchor = Anchor.BottomLeft,
Origin = Anchor.TopLeft,
};
InternalChildren = new[]
{
explodingFruitContainer,
CatcherArea.MovableCatcher.CreateProxiedContent(),
HitObjectContainer,
CatcherArea
};
}

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@ -46,6 +46,12 @@ namespace osu.Game.Rulesets.Catch.UI
public Container ExplodingFruitTarget;
private Container<DrawableHitObject> caughtFruitContainer { get; } = new Container<DrawableHitObject>
{
Anchor = Anchor.TopCentre,
Origin = Anchor.BottomCentre,
};
[NotNull]
private readonly Container trailsTarget;
@ -83,8 +89,6 @@ namespace osu.Game.Rulesets.Catch.UI
/// </summary>
private readonly float catchWidth;
private Container<DrawableHitObject> caughtFruit;
private CatcherSprite catcherIdle;
private CatcherSprite catcherKiai;
private CatcherSprite catcherFail;
@ -118,11 +122,7 @@ namespace osu.Game.Rulesets.Catch.UI
{
InternalChildren = new Drawable[]
{
caughtFruit = new Container<DrawableHitObject>
{
Anchor = Anchor.TopCentre,
Origin = Anchor.BottomCentre,
},
caughtFruitContainer,
catcherIdle = new CatcherSprite(CatcherAnimationState.Idle)
{
Anchor = Anchor.TopCentre,
@ -145,6 +145,11 @@ namespace osu.Game.Rulesets.Catch.UI
updateCatcher();
}
/// <summary>
/// Creates proxied content to be displayed beneath hitobjects.
/// </summary>
public Drawable CreateProxiedContent() => caughtFruitContainer.CreateProxy();
/// <summary>
/// Calculates the scale of the catcher based off the provided beatmap difficulty.
/// </summary>
@ -176,7 +181,7 @@ namespace osu.Game.Rulesets.Catch.UI
const float allowance = 10;
while (caughtFruit.Any(f =>
while (caughtFruitContainer.Any(f =>
f.LifetimeEnd == double.MaxValue &&
Vector2Extensions.Distance(f.Position, fruit.Position) < (ourRadius + (theirRadius = f.DrawSize.X / 2 * f.Scale.X)) / (allowance / 2)))
{
@ -187,7 +192,7 @@ namespace osu.Game.Rulesets.Catch.UI
fruit.X = Math.Clamp(fruit.X, -CatcherArea.CATCHER_SIZE / 2, CatcherArea.CATCHER_SIZE / 2);
caughtFruit.Add(fruit);
caughtFruitContainer.Add(fruit);
AddInternal(new HitExplosion(fruit)
{
@ -342,7 +347,7 @@ namespace osu.Game.Rulesets.Catch.UI
/// </summary>
public void Drop()
{
foreach (var f in caughtFruit.ToArray())
foreach (var f in caughtFruitContainer.ToArray())
Drop(f);
}
@ -351,7 +356,7 @@ namespace osu.Game.Rulesets.Catch.UI
/// </summary>
public void Explode()
{
foreach (var f in caughtFruit.ToArray())
foreach (var f in caughtFruitContainer.ToArray())
Explode(f);
}
@ -450,9 +455,9 @@ namespace osu.Game.Rulesets.Catch.UI
if (ExplodingFruitTarget != null)
{
fruit.Anchor = Anchor.TopLeft;
fruit.Position = caughtFruit.ToSpaceOfOtherDrawable(fruit.DrawPosition, ExplodingFruitTarget);
fruit.Position = caughtFruitContainer.ToSpaceOfOtherDrawable(fruit.DrawPosition, ExplodingFruitTarget);
if (!caughtFruit.Remove(fruit))
if (!caughtFruitContainer.Remove(fruit))
// we may have already been removed by a previous operation (due to the weird OnLoadComplete scheduling).
// this avoids a crash on potentially attempting to Add a fruit to ExplodingFruitTarget twice.
return;

View File

@ -22,6 +22,8 @@ namespace osu.Game.Rulesets.Catch.UI
public Func<CatchHitObject, DrawableHitObject<CatchHitObject>> CreateDrawableRepresentation;
public readonly Catcher MovableCatcher;
public Container ExplodingFruitTarget
{
set => MovableCatcher.ExplodingFruitTarget = value;
@ -104,7 +106,5 @@ namespace osu.Game.Rulesets.Catch.UI
if (state?.CatcherX != null)
MovableCatcher.X = state.CatcherX.Value;
}
protected internal readonly Catcher MovableCatcher;
}
}