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Merge pull request #9538 from LastExceed/mania-fadein
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commit
56480d1665
@ -0,0 +1,56 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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public class TestScenePlayfieldCoveringContainer : OsuTestScene
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{
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private readonly ScrollingTestContainer scrollingContainer;
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private readonly PlayfieldCoveringWrapper cover;
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public TestScenePlayfieldCoveringContainer()
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{
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Child = scrollingContainer = new ScrollingTestContainer(ScrollingDirection.Down)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(300, 500),
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Child = cover = new PlayfieldCoveringWrapper(new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Orange
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})
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{
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RelativeSizeAxes = Axes.Both,
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}
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};
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}
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[Test]
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public void TestScrollingDownwards()
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{
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AddStep("set down scroll", () => scrollingContainer.Direction = ScrollingDirection.Down);
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AddStep("set coverage = 0.5", () => cover.Coverage = 0.5f);
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AddStep("set coverage = 0.8f", () => cover.Coverage = 0.8f);
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AddStep("set coverage = 0.2f", () => cover.Coverage = 0.2f);
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}
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[Test]
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public void TestScrollingUpwards()
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{
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AddStep("set up scroll", () => scrollingContainer.Direction = ScrollingDirection.Up);
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AddStep("set coverage = 0.5", () => cover.Coverage = 0.5f);
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AddStep("set coverage = 0.8f", () => cover.Coverage = 0.8f);
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AddStep("set coverage = 0.2f", () => cover.Coverage = 0.2f);
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}
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}
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}
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@ -3,6 +3,7 @@
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mania.UI;
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namespace osu.Game.Rulesets.Mania.Mods
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{
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@ -12,5 +13,7 @@ namespace osu.Game.Rulesets.Mania.Mods
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public override string Acronym => "FI";
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public override IconUsage? Icon => OsuIcon.ModHidden;
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public override string Description => @"Keys appear out of nowhere!";
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protected override CoverExpandDirection ExpandDirection => CoverExpandDirection.AlongScroll;
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}
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}
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@ -2,15 +2,44 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Mania.Mods
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{
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public class ManiaModHidden : ModHidden
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public class ManiaModHidden : ModHidden, IApplicableToDrawableRuleset<ManiaHitObject>
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{
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public override string Description => @"Keys fade out before you hit them!";
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public override double ScoreMultiplier => 1;
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public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight<ManiaHitObject>) };
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/// <summary>
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/// The direction in which the cover should expand.
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/// </summary>
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protected virtual CoverExpandDirection ExpandDirection => CoverExpandDirection.AgainstScroll;
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public virtual void ApplyToDrawableRuleset(DrawableRuleset<ManiaHitObject> drawableRuleset)
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{
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ManiaPlayfield maniaPlayfield = (ManiaPlayfield)drawableRuleset.Playfield;
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foreach (Column column in maniaPlayfield.Stages.SelectMany(stage => stage.Columns))
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{
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HitObjectContainer hoc = column.HitObjectArea.HitObjectContainer;
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Container hocParent = (Container)hoc.Parent;
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hocParent.Remove(hoc);
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hocParent.Add(new PlayfieldCoveringWrapper(hoc).With(c =>
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{
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c.RelativeSizeAxes = Axes.Both;
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c.Direction = ExpandDirection;
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c.Coverage = 0.5f;
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}));
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}
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}
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}
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}
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@ -33,11 +33,11 @@ namespace osu.Game.Rulesets.Mania.UI
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public readonly Bindable<ManiaAction> Action = new Bindable<ManiaAction>();
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private readonly ColumnHitObjectArea hitObjectArea;
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public readonly ColumnHitObjectArea HitObjectArea;
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internal readonly Container TopLevelContainer;
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public Container UnderlayElements => hitObjectArea.UnderlayElements;
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public Container UnderlayElements => HitObjectArea.UnderlayElements;
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public Column(int index)
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{
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@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Mania.UI
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{
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// For input purposes, the background is added at the highest depth, but is then proxied back below all other elements
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background.CreateProxy(),
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hitObjectArea = new ColumnHitObjectArea(Index, HitObjectContainer) { RelativeSizeAxes = Axes.Both },
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HitObjectArea = new ColumnHitObjectArea(Index, HitObjectContainer) { RelativeSizeAxes = Axes.Both },
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new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea, Index), _ => new DefaultKeyArea())
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{
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RelativeSizeAxes = Axes.Both
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@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Mania.UI
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TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
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};
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TopLevelContainer.Add(hitObjectArea.Explosions.CreateProxy());
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TopLevelContainer.Add(HitObjectArea.Explosions.CreateProxy());
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}
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public override Axes RelativeSizeAxes => Axes.Y;
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@ -114,7 +114,7 @@ namespace osu.Game.Rulesets.Mania.UI
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RelativeSizeAxes = Axes.Both
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};
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hitObjectArea.Explosions.Add(explosion);
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HitObjectArea.Explosions.Add(explosion);
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explosion.Delay(200).Expire(true);
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}
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@ -4,6 +4,7 @@
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Mania.Skinning;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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@ -14,12 +15,14 @@ namespace osu.Game.Rulesets.Mania.UI.Components
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public class HitObjectArea : SkinReloadableDrawable
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{
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protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
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public readonly HitObjectContainer HitObjectContainer;
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public HitObjectArea(HitObjectContainer hitObjectContainer)
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{
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InternalChildren = new[]
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InternalChild = new Container
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{
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hitObjectContainer,
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RelativeSizeAxes = Axes.Both,
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Child = HitObjectContainer = hitObjectContainer
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};
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}
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133
osu.Game.Rulesets.Mania/UI/PlayfieldCoveringWrapper.cs
Normal file
133
osu.Game.Rulesets.Mania/UI/PlayfieldCoveringWrapper.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.UI.Scrolling;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.UI
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{
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/// <summary>
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/// A <see cref="Container"/> that has its contents partially hidden by an adjustable "cover". This is intended to be used in a playfield.
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/// </summary>
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public class PlayfieldCoveringWrapper : CompositeDrawable
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{
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/// <summary>
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/// The complete cover, including gradient and fill.
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/// </summary>
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private readonly Drawable cover;
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/// <summary>
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/// The gradient portion of the cover.
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/// </summary>
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private readonly Box gradient;
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/// <summary>
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/// The fully-opaque portion of the cover.
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/// </summary>
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private readonly Box filled;
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private readonly IBindable<ScrollingDirection> scrollDirection = new Bindable<ScrollingDirection>();
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public PlayfieldCoveringWrapper(Drawable content)
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{
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InternalChild = new BufferedContainer
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{
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RelativeSizeAxes = Axes.Both,
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Children = new[]
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{
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content,
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cover = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Blending = new BlendingParameters
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{
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// Don't change the destination colour.
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RGBEquation = BlendingEquation.Add,
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Source = BlendingType.Zero,
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Destination = BlendingType.One,
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// Subtract the cover's alpha from the destination (points with alpha 1 should make the destination completely transparent).
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AlphaEquation = BlendingEquation.Add,
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SourceAlpha = BlendingType.Zero,
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DestinationAlpha = BlendingType.OneMinusSrcAlpha
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},
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Children = new Drawable[]
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{
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gradient = new Box
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Both,
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Height = 0.25f,
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Colour = ColourInfo.GradientVertical(
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Color4.White.Opacity(0f),
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Color4.White.Opacity(1f)
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)
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},
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filled = new Box
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.Both,
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Height = 0
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}
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}
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}
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(IScrollingInfo scrollingInfo)
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{
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scrollDirection.BindTo(scrollingInfo.Direction);
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scrollDirection.BindValueChanged(onScrollDirectionChanged, true);
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}
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private void onScrollDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
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=> cover.Rotation = direction.NewValue == ScrollingDirection.Up ? 0 : 180f;
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/// <summary>
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/// The relative area that should be completely covered. This does not include the fade.
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/// </summary>
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public float Coverage
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{
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set
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{
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filled.Height = value;
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gradient.Y = -value;
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}
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}
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/// <summary>
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/// The direction in which the cover expands.
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/// </summary>
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public CoverExpandDirection Direction
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{
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set => cover.Scale = value == CoverExpandDirection.AlongScroll ? Vector2.One : new Vector2(1, -1);
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}
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}
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public enum CoverExpandDirection
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{
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/// <summary>
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/// The cover expands along the scrolling direction.
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/// </summary>
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AlongScroll,
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/// <summary>
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/// The cover expands against the scrolling direction.
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/// </summary>
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AgainstScroll
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}
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}
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