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Merge pull request #9538 from LastExceed/mania-fadein

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Dean Herbert 2020-07-17 18:22:13 +09:00 committed by GitHub
commit 56480d1665
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6 changed files with 232 additions and 8 deletions

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@ -0,0 +1,56 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests
{
public class TestScenePlayfieldCoveringContainer : OsuTestScene
{
private readonly ScrollingTestContainer scrollingContainer;
private readonly PlayfieldCoveringWrapper cover;
public TestScenePlayfieldCoveringContainer()
{
Child = scrollingContainer = new ScrollingTestContainer(ScrollingDirection.Down)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(300, 500),
Child = cover = new PlayfieldCoveringWrapper(new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Orange
})
{
RelativeSizeAxes = Axes.Both,
}
};
}
[Test]
public void TestScrollingDownwards()
{
AddStep("set down scroll", () => scrollingContainer.Direction = ScrollingDirection.Down);
AddStep("set coverage = 0.5", () => cover.Coverage = 0.5f);
AddStep("set coverage = 0.8f", () => cover.Coverage = 0.8f);
AddStep("set coverage = 0.2f", () => cover.Coverage = 0.2f);
}
[Test]
public void TestScrollingUpwards()
{
AddStep("set up scroll", () => scrollingContainer.Direction = ScrollingDirection.Up);
AddStep("set coverage = 0.5", () => cover.Coverage = 0.5f);
AddStep("set coverage = 0.8f", () => cover.Coverage = 0.8f);
AddStep("set coverage = 0.2f", () => cover.Coverage = 0.2f);
}
}
}

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@ -3,6 +3,7 @@
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.UI;
namespace osu.Game.Rulesets.Mania.Mods
{
@ -12,5 +13,7 @@ namespace osu.Game.Rulesets.Mania.Mods
public override string Acronym => "FI";
public override IconUsage? Icon => OsuIcon.ModHidden;
public override string Description => @"Keys appear out of nowhere!";
protected override CoverExpandDirection ExpandDirection => CoverExpandDirection.AlongScroll;
}
}

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@ -2,15 +2,44 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModHidden : ModHidden
public class ManiaModHidden : ModHidden, IApplicableToDrawableRuleset<ManiaHitObject>
{
public override string Description => @"Keys fade out before you hit them!";
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight<ManiaHitObject>) };
/// <summary>
/// The direction in which the cover should expand.
/// </summary>
protected virtual CoverExpandDirection ExpandDirection => CoverExpandDirection.AgainstScroll;
public virtual void ApplyToDrawableRuleset(DrawableRuleset<ManiaHitObject> drawableRuleset)
{
ManiaPlayfield maniaPlayfield = (ManiaPlayfield)drawableRuleset.Playfield;
foreach (Column column in maniaPlayfield.Stages.SelectMany(stage => stage.Columns))
{
HitObjectContainer hoc = column.HitObjectArea.HitObjectContainer;
Container hocParent = (Container)hoc.Parent;
hocParent.Remove(hoc);
hocParent.Add(new PlayfieldCoveringWrapper(hoc).With(c =>
{
c.RelativeSizeAxes = Axes.Both;
c.Direction = ExpandDirection;
c.Coverage = 0.5f;
}));
}
}
}
}

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@ -33,11 +33,11 @@ namespace osu.Game.Rulesets.Mania.UI
public readonly Bindable<ManiaAction> Action = new Bindable<ManiaAction>();
private readonly ColumnHitObjectArea hitObjectArea;
public readonly ColumnHitObjectArea HitObjectArea;
internal readonly Container TopLevelContainer;
public Container UnderlayElements => hitObjectArea.UnderlayElements;
public Container UnderlayElements => HitObjectArea.UnderlayElements;
public Column(int index)
{
@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Mania.UI
{
// For input purposes, the background is added at the highest depth, but is then proxied back below all other elements
background.CreateProxy(),
hitObjectArea = new ColumnHitObjectArea(Index, HitObjectContainer) { RelativeSizeAxes = Axes.Both },
HitObjectArea = new ColumnHitObjectArea(Index, HitObjectContainer) { RelativeSizeAxes = Axes.Both },
new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea, Index), _ => new DefaultKeyArea())
{
RelativeSizeAxes = Axes.Both
@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Mania.UI
TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
};
TopLevelContainer.Add(hitObjectArea.Explosions.CreateProxy());
TopLevelContainer.Add(HitObjectArea.Explosions.CreateProxy());
}
public override Axes RelativeSizeAxes => Axes.Y;
@ -114,7 +114,7 @@ namespace osu.Game.Rulesets.Mania.UI
RelativeSizeAxes = Axes.Both
};
hitObjectArea.Explosions.Add(explosion);
HitObjectArea.Explosions.Add(explosion);
explosion.Delay(200).Expire(true);
}

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@ -4,6 +4,7 @@
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Skinning;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
@ -14,12 +15,14 @@ namespace osu.Game.Rulesets.Mania.UI.Components
public class HitObjectArea : SkinReloadableDrawable
{
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
public readonly HitObjectContainer HitObjectContainer;
public HitObjectArea(HitObjectContainer hitObjectContainer)
{
InternalChildren = new[]
InternalChild = new Container
{
hitObjectContainer,
RelativeSizeAxes = Axes.Both,
Child = HitObjectContainer = hitObjectContainer
};
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.UI
{
/// <summary>
/// A <see cref="Container"/> that has its contents partially hidden by an adjustable "cover". This is intended to be used in a playfield.
/// </summary>
public class PlayfieldCoveringWrapper : CompositeDrawable
{
/// <summary>
/// The complete cover, including gradient and fill.
/// </summary>
private readonly Drawable cover;
/// <summary>
/// The gradient portion of the cover.
/// </summary>
private readonly Box gradient;
/// <summary>
/// The fully-opaque portion of the cover.
/// </summary>
private readonly Box filled;
private readonly IBindable<ScrollingDirection> scrollDirection = new Bindable<ScrollingDirection>();
public PlayfieldCoveringWrapper(Drawable content)
{
InternalChild = new BufferedContainer
{
RelativeSizeAxes = Axes.Both,
Children = new[]
{
content,
cover = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Blending = new BlendingParameters
{
// Don't change the destination colour.
RGBEquation = BlendingEquation.Add,
Source = BlendingType.Zero,
Destination = BlendingType.One,
// Subtract the cover's alpha from the destination (points with alpha 1 should make the destination completely transparent).
AlphaEquation = BlendingEquation.Add,
SourceAlpha = BlendingType.Zero,
DestinationAlpha = BlendingType.OneMinusSrcAlpha
},
Children = new Drawable[]
{
gradient = new Box
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Both,
Height = 0.25f,
Colour = ColourInfo.GradientVertical(
Color4.White.Opacity(0f),
Color4.White.Opacity(1f)
)
},
filled = new Box
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Both,
Height = 0
}
}
}
}
};
}
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
{
scrollDirection.BindTo(scrollingInfo.Direction);
scrollDirection.BindValueChanged(onScrollDirectionChanged, true);
}
private void onScrollDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
=> cover.Rotation = direction.NewValue == ScrollingDirection.Up ? 0 : 180f;
/// <summary>
/// The relative area that should be completely covered. This does not include the fade.
/// </summary>
public float Coverage
{
set
{
filled.Height = value;
gradient.Y = -value;
}
}
/// <summary>
/// The direction in which the cover expands.
/// </summary>
public CoverExpandDirection Direction
{
set => cover.Scale = value == CoverExpandDirection.AlongScroll ? Vector2.One : new Vector2(1, -1);
}
}
public enum CoverExpandDirection
{
/// <summary>
/// The cover expands along the scrolling direction.
/// </summary>
AlongScroll,
/// <summary>
/// The cover expands against the scrolling direction.
/// </summary>
AgainstScroll
}
}