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Fix timing screen test crashing due to missing dependency
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@ -3,6 +3,7 @@
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Timing;
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@ -13,6 +14,7 @@ namespace osu.Game.Tests.Visual.Editing
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public class TestSceneTimingScreen : EditorClockTestScene
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{
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[Cached(typeof(EditorBeatmap))]
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[Cached(typeof(IBeatSnapProvider))]
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private readonly EditorBeatmap editorBeatmap;
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public TestSceneTimingScreen()
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