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Fix carousel tests relying on initial selection being null
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@ -80,9 +80,9 @@ namespace osu.Game.Tests.Visual.SongSelect
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[Test]
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public void TestRecommendedSelection()
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{
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loadBeatmaps();
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loadBeatmaps(carouselAdjust: carousel => carousel.GetRecommendedBeatmap = beatmaps => beatmaps.LastOrDefault());
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AddStep("set recommendation function", () => carousel.GetRecommendedBeatmap = beatmaps => beatmaps.LastOrDefault());
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AddStep("select last", () => carousel.SelectBeatmap(carousel.BeatmapSets.Last().Beatmaps.Last()));
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// check recommended was selected
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advanceSelection(direction: 1, diff: false);
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@ -114,7 +114,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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{
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loadBeatmaps();
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advanceSelection(direction: 1, diff: false);
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AddStep("select last", () => carousel.SelectBeatmap(carousel.BeatmapSets.First().Beatmaps.First()));
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waitForSelection(1, 1);
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advanceSelection(direction: 1, diff: true);
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@ -707,9 +707,9 @@ namespace osu.Game.Tests.Visual.SongSelect
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checkVisibleItemCount(true, 15);
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}
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private void loadBeatmaps(List<BeatmapSetInfo> beatmapSets = null, Func<FilterCriteria> initialCriteria = null)
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private void loadBeatmaps(List<BeatmapSetInfo> beatmapSets = null, Func<FilterCriteria> initialCriteria = null, Action<BeatmapCarousel> carouselAdjust = null)
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{
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createCarousel();
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createCarousel(carouselAdjust);
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if (beatmapSets == null)
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{
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@ -730,17 +730,21 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddUntilStep("Wait for load", () => changed);
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}
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private void createCarousel(Container target = null)
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private void createCarousel(Action<BeatmapCarousel> carouselAdjust = null, Container target = null)
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{
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AddStep("Create carousel", () =>
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{
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selectedSets.Clear();
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eagerSelectedIDs.Clear();
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(target ?? this).Child = carousel = new TestBeatmapCarousel
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carousel = new TestBeatmapCarousel
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{
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RelativeSizeAxes = Axes.Both,
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};
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carouselAdjust?.Invoke(carousel);
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(target ?? this).Child = carousel;
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});
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}
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