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mirror of https://github.com/ppy/osu.git synced 2024-12-14 10:12:54 +08:00

Replace logo-triangles.mp4 with shadered logo-triangles.png

This commit is contained in:
Sebastian Krajewski 2020-01-05 22:11:37 +01:00 committed by jorolf
parent f381cf3ae8
commit 68f078c9e6
2 changed files with 113 additions and 5 deletions

View File

@ -3,7 +3,6 @@
using System;
using System.Collections.Generic;
using System.IO;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
@ -12,7 +11,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Video;
using osu.Framework.Utils;
using osu.Framework.Timing;
using osu.Game.Graphics;
@ -88,7 +86,7 @@ namespace osu.Game.Screens.Menu
private RulesetFlow rulesets;
private Container rulesetsScale;
private Container logoContainerSecondary;
private Drawable lazerLogo;
private LazerLogo lazerLogo;
private GlitchingTriangles triangles;
@ -139,10 +137,10 @@ namespace osu.Game.Screens.Menu
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Child = lazerLogo = new LazerLogo(textures.GetStream("Menu/logo-triangles.mp4"))
Child = lazerLogo = new LazerLogo()
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Origin = Anchor.Centre
}
},
};
@ -218,6 +216,7 @@ namespace osu.Game.Screens.Menu
// matching flyte curve y = 0.25x^2 + (max(0, x - 0.7) / 0.3) ^ 5
lazerLogo.FadeIn().ScaleTo(scale_start).Then().Delay(logo_scale_duration * 0.7f).ScaleTo(scale_start - scale_adjust, logo_scale_duration * 0.3f, Easing.InQuint);
lazerLogo.Start(logo_1, logo_scale_duration);
logoContainerSecondary.ScaleTo(scale_start).Then().ScaleTo(scale_start - scale_adjust * 0.25f, logo_scale_duration, Easing.InQuad);
}

View File

@ -0,0 +1,109 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.OpenGL.Vertices;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shaders;
using osu.Framework.Graphics.Textures;
using osu.Framework.MathUtils;
using osuTK;
namespace osu.Game.Screens.Menu
{
public class LazerLogo : Drawable
{
private IShader shader;
private Texture texture;
private double startTime = -1000;
private double animationTime = -1000;
private float animation;
private float highlight;
public LazerLogo()
{
Size = new Vector2(960);
}
[BackgroundDependencyLoader]
private void load(ShaderManager shaders, TextureStore textures)
{
shader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, @"LazerLogo");
texture = textures.Get("Menu/logo-triangles.png");
}
public void Start(double delay, double duration)
{
startTime = Clock.CurrentTime + delay;
animationTime = duration;
}
public override bool IsPresent => true;
protected override void Update()
{
base.Update();
if (animationTime < 0) return;
highlight = Clock.CurrentTime < startTime + 0.4 * animationTime
? Interpolation.ValueAt(Clock.CurrentTime, 0f, 1f, startTime, startTime + animationTime * 1.07, Easing.OutCirc)
: Interpolation.ValueAt(Clock.CurrentTime, 0.6f, 1f, startTime, startTime + animationTime * 0.9);
animation = Clock.CurrentTime < startTime + 0.5 * animationTime
? Interpolation.ValueAt(Clock.CurrentTime, 0f, 0.8f, startTime, startTime + animationTime * 1.23, Easing.OutQuart)
: Interpolation.ValueAt(Clock.CurrentTime, 0.4f, 1f, startTime, startTime + animationTime);
}
protected override DrawNode CreateDrawNode() => new LazerLogoDrawNode(this);
private class LazerLogoDrawNode : DrawNode
{
protected new LazerLogo Source => (LazerLogo)base.Source;
private IShader shader;
private Texture texture;
private Quad screenSpaceDrawQuad;
private float animation;
private float highlight;
public LazerLogoDrawNode(LazerLogo source)
: base(source)
{
}
public override void ApplyState()
{
base.ApplyState();
shader = Source.shader;
texture = Source.texture;
screenSpaceDrawQuad = Source.ScreenSpaceDrawQuad;
animation = Source.animation;
highlight = Source.highlight;
}
protected virtual void Blit(Action<TexturedVertex2D> vertexAction)
{
DrawQuad(texture, screenSpaceDrawQuad, DrawColourInfo.Colour, null, vertexAction);
}
public override void Draw(Action<TexturedVertex2D> vertexAction)
{
base.Draw(vertexAction);
shader.Bind();
shader.GetUniform<float>("highlight").Value = highlight;
shader.GetUniform<float>("animation").Value = animation;
Blit(vertexAction);
shader.Unbind();
}
}
}
}