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Fix potential out-of-order objects after conversion
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@ -57,7 +57,7 @@ namespace osu.Game.Beatmaps
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beatmap.BeatmapInfo = original.BeatmapInfo;
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beatmap.ControlPointInfo = original.ControlPointInfo;
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beatmap.HitObjects = convertHitObjects(original.HitObjects, original);
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beatmap.HitObjects = convertHitObjects(original.HitObjects, original).OrderBy(s => s.StartTime).ToList();
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beatmap.Breaks = original.Breaks;
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return beatmap;
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