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Merge pull request #9612 from peppy/input-handler-updates
Input handler updates in line with framework changes
This commit is contained in:
commit
a640541324
@ -52,6 +52,6 @@
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Game.Resources" Version="2020.715.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2020.714.1" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2020.722.0" />
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</ItemGroup>
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</Project>
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@ -35,18 +35,15 @@ namespace osu.Game.Rulesets.Catch.Replays
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}
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}
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public override List<IInput> GetPendingInputs()
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public override void CollectPendingInputs(List<IInput> inputs)
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{
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if (!Position.HasValue) return new List<IInput>();
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if (!Position.HasValue) return;
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return new List<IInput>
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inputs.Add(new CatchReplayState
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{
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new CatchReplayState
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{
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PressedActions = CurrentFrame?.Actions ?? new List<CatchAction>(),
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CatcherX = Position.Value
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},
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};
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PressedActions = CurrentFrame?.Actions ?? new List<CatchAction>(),
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CatcherX = Position.Value
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});
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}
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public class CatchReplayState : ReplayState<CatchAction>
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@ -18,6 +18,9 @@ namespace osu.Game.Rulesets.Mania.Replays
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protected override bool IsImportant(ManiaReplayFrame frame) => frame.Actions.Any();
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public override List<IInput> GetPendingInputs() => new List<IInput> { new ReplayState<ManiaAction> { PressedActions = CurrentFrame?.Actions ?? new List<ManiaAction>() } };
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public override void CollectPendingInputs(List<IInput> inputs)
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{
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inputs.Add(new ReplayState<ManiaAction> { PressedActions = CurrentFrame?.Actions ?? new List<ManiaAction>() });
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}
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}
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}
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@ -36,19 +36,10 @@ namespace osu.Game.Rulesets.Osu.Replays
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}
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}
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public override List<IInput> GetPendingInputs()
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public override void CollectPendingInputs(List<IInput> inputs)
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{
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return new List<IInput>
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{
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new MousePositionAbsoluteInput
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{
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Position = GamefieldToScreenSpace(Position ?? Vector2.Zero)
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},
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new ReplayState<OsuAction>
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{
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PressedActions = CurrentFrame?.Actions ?? new List<OsuAction>()
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}
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};
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inputs.Add(new MousePositionAbsoluteInput { Position = GamefieldToScreenSpace(Position ?? Vector2.Zero) });
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inputs.Add(new ReplayState<OsuAction> { PressedActions = CurrentFrame?.Actions ?? new List<OsuAction>() });
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}
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}
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}
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@ -18,6 +18,9 @@ namespace osu.Game.Rulesets.Taiko.Replays
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protected override bool IsImportant(TaikoReplayFrame frame) => frame.Actions.Any();
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public override List<IInput> GetPendingInputs() => new List<IInput> { new ReplayState<TaikoAction> { PressedActions = CurrentFrame?.Actions ?? new List<TaikoAction>() } };
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public override void CollectPendingInputs(List<IInput> inputs)
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{
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inputs.Add(new ReplayState<TaikoAction> { PressedActions = CurrentFrame?.Actions ?? new List<TaikoAction>() });
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}
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}
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}
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@ -173,19 +173,10 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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}
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public override List<IInput> GetPendingInputs()
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public override void CollectPendingInputs(List<IInput> inputs)
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{
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return new List<IInput>
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{
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new MousePositionAbsoluteInput
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{
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Position = GamefieldToScreenSpace(CurrentFrame?.Position ?? Vector2.Zero)
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},
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new ReplayState<TestAction>
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{
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PressedActions = CurrentFrame?.Actions ?? new List<TestAction>()
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}
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};
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inputs.Add(new MousePositionAbsoluteInput { Position = GamefieldToScreenSpace(CurrentFrame?.Position ?? Vector2.Zero) });
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inputs.Add(new ReplayState<TestAction> { PressedActions = CurrentFrame?.Actions ?? new List<TestAction>() });
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}
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}
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@ -113,19 +113,10 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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}
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public override List<IInput> GetPendingInputs()
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public override void CollectPendingInputs(List<IInput> inputs)
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{
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return new List<IInput>
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{
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new MousePositionAbsoluteInput
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{
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Position = GamefieldToScreenSpace(CurrentFrame?.Position ?? Vector2.Zero)
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},
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new ReplayState<TestAction>
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{
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PressedActions = CurrentFrame?.Actions ?? new List<TestAction>()
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}
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};
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inputs.Add(new MousePositionAbsoluteInput { Position = GamefieldToScreenSpace(CurrentFrame?.Position ?? Vector2.Zero) });
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inputs.Add(new ReplayState<TestAction> { PressedActions = CurrentFrame?.Actions ?? new List<TestAction>() });
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}
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}
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@ -4,7 +4,6 @@
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using System;
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using System.Collections.Generic;
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using JetBrains.Annotations;
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using osu.Framework.Input.StateChanges;
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using osu.Game.Input.Handlers;
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using osu.Game.Replays;
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@ -69,8 +68,6 @@ namespace osu.Game.Rulesets.Replays
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return true;
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}
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public override List<IInput> GetPendingInputs() => new List<IInput>();
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private const double sixty_frame_time = 1000.0 / 60;
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protected virtual double AllowedImportantTimeSpan => sixty_frame_time * 1.2;
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@ -24,7 +24,7 @@
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
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<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
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<PackageReference Include="ppy.osu.Framework" Version="2020.714.1" />
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<PackageReference Include="ppy.osu.Framework" Version="2020.722.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2020.715.0" />
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<PackageReference Include="Sentry" Version="2.1.4" />
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<PackageReference Include="SharpCompress" Version="0.25.1" />
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@ -70,7 +70,7 @@
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<Reference Include="System.Net.Http" />
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</ItemGroup>
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<ItemGroup Label="Package References">
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<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.714.1" />
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<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.722.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2020.715.0" />
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</ItemGroup>
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<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
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@ -80,7 +80,7 @@
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
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<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
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<PackageReference Include="ppy.osu.Framework" Version="2020.714.1" />
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<PackageReference Include="ppy.osu.Framework" Version="2020.722.0" />
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<PackageReference Include="SharpCompress" Version="0.25.1" />
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<PackageReference Include="NUnit" Version="3.12.0" />
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<PackageReference Include="SharpRaven" Version="2.4.0" />
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