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simplify reversing using rotation
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commit
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@ -44,7 +44,9 @@ namespace osu.Game.Rulesets.Mania.Mods
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new LaneCover
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{
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Coverage = 0.5f,
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RelativeSizeAxes = Axes.Both
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre
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}
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}
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});
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@ -55,7 +57,6 @@ namespace osu.Game.Rulesets.Mania.Mods
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{
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private readonly Box gradient;
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private readonly Box filled;
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private bool reversed;
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private readonly IBindable<ScrollingDirection> scrollDirection = new Bindable<ScrollingDirection>();
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public LaneCover()
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@ -76,11 +77,17 @@ namespace osu.Game.Rulesets.Mania.Mods
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{
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Both,
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Height = 0.25f
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Height = 0.25f,
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Colour = ColourInfo.GradientVertical(
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Color4.White.Opacity(0f),
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Color4.White.Opacity(1f)
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)
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},
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filled = new Box
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{
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RelativeSizeAxes = Axes.Both
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft
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}
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};
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}
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@ -92,37 +99,18 @@ namespace osu.Game.Rulesets.Mania.Mods
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scrollDirection.BindValueChanged(onScrollDirectionChanged, true);
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}
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private void updateCoverage()
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{
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filled.Anchor = reversed ? Anchor.BottomLeft : Anchor.TopLeft;
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filled.Origin = reversed ? Anchor.BottomLeft : Anchor.TopLeft;
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filled.Height = coverage;
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gradient.Y = reversed ? 1 - filled.Height - gradient.Height : coverage;
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gradient.Colour = ColourInfo.GradientVertical(
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Color4.White.Opacity(reversed ? 0f : 1f),
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Color4.White.Opacity(reversed ? 1f : 0f)
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);
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}
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private void onScrollDirectionChanged(ValueChangedEvent<ScrollingDirection> valueChangedEvent)
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{
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reversed = valueChangedEvent.NewValue == ScrollingDirection.Up;
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updateCoverage();
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bool isUpscroll = valueChangedEvent.NewValue == ScrollingDirection.Up;
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Rotation = isUpscroll ? 180f : 0f;
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}
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private float coverage;
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public float Coverage
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{
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set
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{
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if (coverage == value)
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return;
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coverage = value;
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updateCoverage();
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filled.Height = value;
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gradient.Y = 1 - filled.Height - gradient.Height;
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}
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}
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}
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