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552 Commits

214 changed files with 4376 additions and 1263 deletions
+1 -1
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@@ -1,4 +1,4 @@
Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
+1 -1
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@@ -45,7 +45,7 @@ namespace osu.Desktop
{
protected override string LocateBasePath()
{
Func<string, bool> checkExists = p => Directory.Exists(Path.Combine(p, "Songs"));
bool checkExists(string p) => Directory.Exists(Path.Combine(p, "Songs"));
string stableInstallPath;
+2 -1
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@@ -31,7 +31,8 @@ namespace osu.Desktop.Overlays
private OsuConfigManager config;
private OsuGameBase game;
public override bool HandleInput => false;
public override bool HandleKeyboardInput => false;
public override bool HandleMouseInput => false;
[BackgroundDependencyLoader]
private void load(NotificationOverlay notification, OsuColour colours, TextureStore textures, OsuGameBase game, OsuConfigManager config)
-1
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@@ -43,7 +43,6 @@ namespace osu.Desktop
host.Run(new OsuGameDesktop(args));
break;
}
}
return 0;
}
+2 -2
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@@ -12,12 +12,12 @@
<description>click the circles. to the beat.</description>
<summary>click the circles.</summary>
<releaseNotes>testing</releaseNotes>
<copyright>Copyright ppy Pty Ltd 2007-2017</copyright>
<copyright>Copyright ppy Pty Ltd 2007-2018</copyright>
<language>en-AU</language>
</metadata>
<files>
<file src="*.exe" target="lib\net45\" exclude="**vshost**"/>
<file src="*.dll" target="lib\net45\"/>
<file src="*.dll" target="lib\net45\"/>
<file src="*.config" target="lib\net45\"/>
<file src="x86\*.dll" target="lib\net45\x86\"/>
<file src="x64\*.dll" target="lib\net45\x64\"/>
@@ -23,6 +23,5 @@ namespace osu.Game.Rulesets.Catch
MoveRight,
[Description("Engage dash")]
Dash,
PositionUpdate
}
}
@@ -23,7 +23,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
}
}
public abstract class DrawableCatchHitObject<TObject> : DrawableCatchHitObject
where TObject : CatchHitObject
{
@@ -54,7 +53,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
if (CheckPosition == null) return;
if (timeOffset > 0)
if (timeOffset >= 0)
AddJudgement(new Judgement { Result = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss });
}
@@ -26,6 +26,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
AddNested(getVisualRepresentation?.Invoke(o));
}
protected override bool ProvidesJudgement => false;
protected override void AddNested(DrawableHitObject h)
{
var catchObject = (DrawableCatchHitObject)h;
+15 -27
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@@ -21,9 +21,7 @@ namespace osu.Game.Rulesets.Catch.Objects
/// </summary>
private const float base_scoring_distance = 100;
public readonly SliderCurve Curve = new SliderCurve();
public int RepeatCount { get; set; } = 1;
public int RepeatCount { get; set; }
public double Velocity;
public double TickDistance;
@@ -55,7 +53,7 @@ namespace osu.Game.Rulesets.Catch.Objects
var length = Curve.Distance;
var tickDistance = Math.Min(TickDistance, length);
var repeatDuration = length / Velocity;
var spanDuration = length / Velocity;
var minDistanceFromEnd = Velocity * 0.01;
@@ -67,10 +65,10 @@ namespace osu.Game.Rulesets.Catch.Objects
X = X
});
for (var repeat = 0; repeat < RepeatCount; repeat++)
for (var span = 0; span < this.SpanCount(); span++)
{
var repeatStartTime = StartTime + repeat * repeatDuration;
var reversed = repeat % 2 == 1;
var spanStartTime = StartTime + span * spanDuration;
var reversed = span % 2 == 1;
for (var d = tickDistance; d <= length; d += tickDistance)
{
@@ -80,7 +78,7 @@ namespace osu.Game.Rulesets.Catch.Objects
var timeProgress = d / length;
var distanceProgress = reversed ? 1 - timeProgress : timeProgress;
var lastTickTime = repeatStartTime + timeProgress * repeatDuration;
var lastTickTime = spanStartTime + timeProgress * spanDuration;
AddNested(new Droplet
{
StartTime = lastTickTime,
@@ -95,17 +93,17 @@ namespace osu.Game.Rulesets.Catch.Objects
});
}
double tinyTickInterval = tickDistance / length * repeatDuration;
double tinyTickInterval = tickDistance / length * spanDuration;
while (tinyTickInterval > 100)
tinyTickInterval /= 2;
for (double t = 0; t < repeatDuration; t += tinyTickInterval)
for (double t = 0; t < spanDuration; t += tinyTickInterval)
{
double progress = reversed ? 1 - t / repeatDuration : t / repeatDuration;
double progress = reversed ? 1 - t / spanDuration : t / spanDuration;
AddNested(new TinyDroplet
{
StartTime = repeatStartTime + t,
StartTime = spanStartTime + t,
ComboColour = ComboColour,
X = Curve.PositionAt(progress).X / CatchPlayfield.BASE_WIDTH,
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
@@ -121,15 +119,15 @@ namespace osu.Game.Rulesets.Catch.Objects
{
Samples = Samples,
ComboColour = ComboColour,
StartTime = repeatStartTime + repeatDuration,
StartTime = spanStartTime + spanDuration,
X = Curve.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
});
}
}
public double EndTime => StartTime + RepeatCount * Curve.Distance / Velocity;
public double EndTime => StartTime + this.SpanCount() * Curve.Distance / Velocity;
public float EndX => Curve.PositionAt(ProgressAt(1)).X / CatchPlayfield.BASE_WIDTH;
public float EndX => Curve.PositionAt(this.ProgressAt(1)).X / CatchPlayfield.BASE_WIDTH;
public double Duration => EndTime - StartTime;
@@ -139,6 +137,8 @@ namespace osu.Game.Rulesets.Catch.Objects
set { Curve.Distance = value; }
}
public SliderCurve Curve { get; } = new SliderCurve();
public List<Vector2> ControlPoints
{
get { return Curve.ControlPoints; }
@@ -152,17 +152,5 @@ namespace osu.Game.Rulesets.Catch.Objects
get { return Curve.CurveType; }
set { Curve.CurveType = value; }
}
public Vector2 PositionAt(double progress) => Curve.PositionAt(ProgressAt(progress));
public double ProgressAt(double progress)
{
double p = progress * RepeatCount % 1;
if (RepeatAt(progress) % 2 == 1)
p = 1 - p;
return p;
}
public int RepeatAt(double progress) => (int)(progress * RepeatCount);
}
}
@@ -1,9 +1,12 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Replays;
using osu.Game.Users;
@@ -23,15 +26,78 @@ namespace osu.Game.Rulesets.Catch.Replays
public override Replay Generate()
{
// todo: add support for HT DT
const double dash_speed = CatcherArea.Catcher.BASE_SPEED;
const double movement_speed = dash_speed / 2;
float lastPosition = 0.5f;
double lastTime = 0;
// Todo: Realistically this shouldn't be needed, but the first frame is skipped with the way replays are currently handled
Replay.Frames.Add(new CatchReplayFrame(-100000, 0));
Replay.Frames.Add(new CatchReplayFrame(-100000, lastPosition));
void moveToNext(CatchHitObject h)
{
float positionChange = Math.Abs(lastPosition - h.X);
double timeAvailable = h.StartTime - lastTime;
//So we can either make it there without a dash or not.
double speedRequired = positionChange / timeAvailable;
bool dashRequired = speedRequired > movement_speed && h.StartTime != 0;
// todo: get correct catcher size, based on difficulty CS.
const float catcher_width_half = CatcherArea.CATCHER_SIZE / CatchPlayfield.BASE_WIDTH * 0.3f * 0.5f;
if (lastPosition - catcher_width_half < h.X && lastPosition + catcher_width_half > h.X)
{
//we are already in the correct range.
lastTime = h.StartTime;
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, lastPosition));
return;
}
if (h is BananaShower.Banana)
{
// auto bananas unrealistically warp to catch 100% combo.
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
}
else if (h.HyperDash)
{
Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeAvailable, lastPosition, ReplayButtonState.Right1));
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
}
else if (dashRequired)
{
//we do a movement in two parts - the dash part then the normal part...
double timeAtNormalSpeed = positionChange / movement_speed;
double timeWeNeedToSave = timeAtNormalSpeed - timeAvailable;
double timeAtDashSpeed = timeWeNeedToSave / 2;
float midPosition = (float)Interpolation.Lerp(lastPosition, h.X, (float)timeAtDashSpeed / timeAvailable);
//dash movement
Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeAvailable + 1, lastPosition, ReplayButtonState.Left1));
Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeAvailable + timeAtDashSpeed, midPosition));
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
}
else
{
double timeBefore = positionChange / movement_speed;
Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeBefore, lastPosition, ReplayButtonState.Right1));
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
}
lastTime = h.StartTime;
lastPosition = h.X;
}
foreach (var obj in Beatmap.HitObjects)
{
switch (obj)
{
case Fruit _:
Replay.Frames.Add(new CatchReplayFrame(obj.StartTime, obj.X));
moveToNext(obj);
break;
}
@@ -42,7 +108,7 @@ namespace osu.Game.Rulesets.Catch.Replays
case BananaShower.Banana _:
case TinyDroplet _:
case Droplet _:
Replay.Frames.Add(new CatchReplayFrame(nestedObj.StartTime, nestedObj.X));
moveToNext(nestedObj);
break;
}
}
@@ -14,15 +14,29 @@ namespace osu.Game.Rulesets.Catch.Replays
{
}
public override List<InputState> GetPendingStates() => new List<InputState>
public override List<InputState> GetPendingStates()
{
new CatchReplayState
if (!Position.HasValue) return new List<InputState>();
var action = new List<CatchAction>();
if (CurrentFrame.ButtonState == ReplayButtonState.Left1)
action.Add(CatchAction.Dash);
if (Position.Value.X > CurrentFrame.Position.X)
action.Add(CatchAction.MoveRight);
else if (Position.Value.X < CurrentFrame.Position.X)
action.Add(CatchAction.MoveLeft);
return new List<InputState>
{
PressedActions = new List<CatchAction> { CatchAction.PositionUpdate },
CatcherX = ((CatchReplayFrame)CurrentFrame).MouseX
},
new CatchReplayState { PressedActions = new List<CatchAction>() },
};
new CatchReplayState
{
PressedActions = action,
CatcherX = Position.Value.X
},
};
}
public class CatchReplayState : ReplayState<CatchAction>
{
@@ -9,8 +9,8 @@ namespace osu.Game.Rulesets.Catch.Replays
{
public override bool IsImportant => MouseX > 0;
public CatchReplayFrame(double time, float? x = null)
: base(time, x ?? -1, null, ReplayButtonState.None)
public CatchReplayFrame(double time, float? x = null, ReplayButtonState button = ReplayButtonState.None)
: base(time, x ?? -1, null, button)
{
}
}
@@ -24,17 +24,13 @@ namespace osu.Game.Rulesets.Catch.Scoring
switch (obj)
{
case JuiceStream stream:
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
foreach (var _ in stream.NestedHitObjects.Cast<CatchHitObject>())
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
break;
case BananaShower shower:
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
foreach (var _ in shower.NestedHitObjects.Cast<CatchHitObject>())
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
break;
case Fruit _:
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
+7 -6
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@@ -35,10 +35,6 @@ namespace osu.Game.Rulesets.Catch.UI
ScaledContent.AddRange(new Drawable[]
{
content = new Container<Drawable>
{
RelativeSizeAxes = Axes.Both,
},
explodingFruitContainer = new Container
{
RelativeSizeAxes = Axes.Both,
@@ -49,7 +45,11 @@ namespace osu.Game.Rulesets.Catch.UI
ExplodingFruitTarget = explodingFruitContainer,
Anchor = Anchor.BottomLeft,
Origin = Anchor.TopLeft,
}
},
content = new Container<Drawable>
{
RelativeSizeAxes = Axes.Both,
},
});
}
@@ -58,6 +58,7 @@ namespace osu.Game.Rulesets.Catch.UI
public override void Add(DrawableHitObject h)
{
h.Depth = (float)h.HitObject.StartTime;
h.OnJudgement += onJudgement;
base.Add(h);
@@ -65,6 +66,6 @@ namespace osu.Game.Rulesets.Catch.UI
fruit.CheckPosition = CheckIfWeCanCatch;
}
public override void OnJudgement(DrawableHitObject judgedObject, Judgement judgement) => catcherArea.OnJudgement((DrawableCatchHitObject)judgedObject, judgement);
private void onJudgement(DrawableHitObject judgedObject, Judgement judgement) => catcherArea.OnJudgement((DrawableCatchHitObject)judgedObject, judgement);
}
}
+5 -7
View File
@@ -21,7 +21,7 @@ using OpenTK.Graphics;
namespace osu.Game.Rulesets.Catch.UI
{
public class CatcherArea : Container, IKeyBindingHandler<CatchAction>
public class CatcherArea : Container
{
public const float CATCHER_SIZE = 172;
@@ -84,16 +84,14 @@ namespace osu.Game.Rulesets.Catch.UI
}
}
public bool OnPressed(CatchAction action)
protected override void UpdateAfterChildren()
{
if (action != CatchAction.PositionUpdate) return false;
base.UpdateAfterChildren();
CatchFramedReplayInputHandler.CatchReplayState state = (CatchFramedReplayInputHandler.CatchReplayState)GetContainingInputManager().CurrentState;
var state = GetContainingInputManager().CurrentState as CatchFramedReplayInputHandler.CatchReplayState;
if (state.CatcherX.HasValue)
if (state?.CatcherX != null)
MovableCatcher.X = state.CatcherX.Value;
return true;
}
public bool OnReleased(CatchAction action) => false;
@@ -32,6 +32,10 @@
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
</PropertyGroup>
<ItemGroup>
<Reference Include="JetBrains.Annotations, Version=11.1.0.0, Culture=neutral, PublicKeyToken=1010a0d8d6380325, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\JetBrains.Annotations.11.1.0\lib\net20\JetBrains.Annotations.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="nunit.framework, Version=3.8.1.0, Culture=neutral, PublicKeyToken=2638cd05610744eb, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
<Private>True</Private>
+1
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@@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="JetBrains.Annotations" version="11.1.0" targetFramework="net461" />
<package id="NUnit" version="3.8.1" targetFramework="net461" />
<package id="ppy.OpenTK" version="3.0.11" targetFramework="net461" />
</packages>
@@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
/// <summary>
/// The definitions for each stage in a <see cref="ManiaPlayfield"/>.
/// </summary>
public readonly List<StageDefinition> Stages = new List<StageDefinition>();
public List<StageDefinition> Stages = new List<StageDefinition>();
/// <summary>
/// Total number of columns represented by all stages in this <see cref="ManiaBeatmap"/>.
@@ -24,10 +24,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
/// <summary>
/// Creates a new <see cref="ManiaBeatmap"/>.
/// </summary>
/// <param name="initialStage">The initial stage.</param>
public ManiaBeatmap(StageDefinition initialStage)
/// <param name="defaultStage">The initial stages.</param>
public ManiaBeatmap(StageDefinition defaultStage)
{
Stages.Add(initialStage);
Stages.Add(defaultStage);
}
}
}
@@ -58,7 +58,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
protected override Beatmap<ManiaHitObject> ConvertBeatmap(Beatmap original)
{
BeatmapDifficulty difficulty = original.BeatmapInfo.BaseDifficulty;
int seed = (int)Math.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)Math.Round(difficulty.ApproachRate);
@@ -217,7 +216,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
if (curveData == null)
return HitObject.Samples;
double segmentTime = (curveData.EndTime - HitObject.StartTime) / curveData.RepeatCount;
double segmentTime = (curveData.EndTime - HitObject.StartTime) / curveData.SpanCount();
int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime);
return curveData.RepeatSamples[index];
@@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
private readonly double endTime;
private readonly double segmentDuration;
private readonly int repeatCount;
private readonly int spanCount;
private PatternType convertType;
@@ -39,25 +39,25 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
var distanceData = hitObject as IHasDistance;
var repeatsData = hitObject as IHasRepeats;
repeatCount = repeatsData?.RepeatCount ?? 1;
spanCount = repeatsData?.SpanCount() ?? 1;
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(hitObject.StartTime);
DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(hitObject.StartTime);
// The true distance, accounting for any repeats
double distance = (distanceData?.Distance ?? 0) * repeatCount;
double distance = (distanceData?.Distance ?? 0) * spanCount;
// The velocity of the osu! hit object - calculated as the velocity of a slider
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier / timingPoint.BeatLength;
// The duration of the osu! hit object
double osuDuration = distance / osuVelocity;
endTime = hitObject.StartTime + osuDuration;
segmentDuration = (endTime - HitObject.StartTime) / repeatCount;
segmentDuration = (endTime - HitObject.StartTime) / spanCount;
}
public override Pattern Generate()
{
if (repeatCount > 1)
if (spanCount > 1)
{
if (segmentDuration <= 90)
return generateRandomHoldNotes(HitObject.StartTime, 1);
@@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
if (segmentDuration <= 120)
{
convertType |= PatternType.ForceNotStack;
return generateRandomNotes(HitObject.StartTime, repeatCount + 1);
return generateRandomNotes(HitObject.StartTime, spanCount + 1);
}
if (segmentDuration <= 160)
@@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
if (duration >= 4000)
return generateNRandomNotes(HitObject.StartTime, 0.23, 0, 0);
if (segmentDuration > 400 && repeatCount < TotalColumns - 1 - RandomStart)
if (segmentDuration > 400 && spanCount < TotalColumns - 1 - RandomStart)
return generateTiledHoldNotes(HitObject.StartTime);
return generateHoldAndNormalNotes(HitObject.StartTime);
@@ -212,7 +212,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int column = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
bool increasing = Random.NextDouble() > 0.5;
for (int i = 0; i <= repeatCount; i++)
for (int i = 0; i <= spanCount; i++)
{
addToPattern(pattern, column, startTime, startTime);
startTime += segmentDuration;
@@ -262,7 +262,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int interval = Random.Next(1, TotalColumns - (legacy ? 1 : 0));
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
for (int i = 0; i <= repeatCount; i++)
for (int i = 0; i <= spanCount; i++)
{
addToPattern(pattern, nextColumn, startTime, startTime);
@@ -321,7 +321,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
break;
}
Func<SampleInfo, bool> isDoubleSample = sample => sample.Name == SampleInfo.HIT_CLAP && sample.Name == SampleInfo.HIT_FINISH;
bool isDoubleSample(SampleInfo sample) => sample.Name == SampleInfo.HIT_CLAP && sample.Name == SampleInfo.HIT_FINISH;
bool canGenerateTwoNotes = (convertType & PatternType.LowProbability) == 0;
canGenerateTwoNotes &= HitObject.Samples.Any(isDoubleSample) || sampleInfoListAt(HitObject.StartTime).Any(isDoubleSample);
@@ -350,7 +350,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
var pattern = new Pattern();
int columnRepeat = Math.Min(repeatCount, TotalColumns);
int columnRepeat = Math.Min(spanCount, TotalColumns);
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
if ((convertType & PatternType.ForceNotStack) > 0 && PreviousPattern.ColumnWithObjects < TotalColumns)
@@ -409,7 +409,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int nextColumn = Random.Next(RandomStart, TotalColumns);
var rowPattern = new Pattern();
for (int i = 0; i <= repeatCount; i++)
for (int i = 0; i <= spanCount; i++)
{
if (!(ignoreHead && startTime == HitObject.StartTime))
{
@@ -442,7 +442,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
if (curveData == null)
return HitObject.Samples;
double segmentTime = (endTime - HitObject.StartTime) / repeatCount;
double segmentTime = (endTime - HitObject.StartTime) / spanCount;
int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime);
return curveData.RepeatSamples[index];
@@ -0,0 +1,34 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Configuration.Tracking;
using osu.Game.Configuration;
using osu.Game.Rulesets.Configuration;
namespace osu.Game.Rulesets.Mania.Configuration
{
public class ManiaConfigManager : RulesetConfigManager<ManiaSetting>
{
public ManiaConfigManager(SettingsStore settings, RulesetInfo ruleset, int variant)
: base(settings, ruleset, variant)
{
}
protected override void InitialiseDefaults()
{
base.InitialiseDefaults();
Set(ManiaSetting.ScrollTime, 1500.0, 50.0, 10000.0, 50.0);
}
public override TrackedSettings CreateTrackedSettings() => new TrackedSettings
{
new TrackedSetting<double>(ManiaSetting.ScrollTime, v => new SettingDescription(v, "Scroll Time", $"{v}ms"))
};
}
public enum ManiaSetting
{
ScrollTime
}
}
+26 -3
View File
@@ -17,8 +17,13 @@ namespace osu.Game.Rulesets.Mania
public enum ManiaAction
{
[Description("Special")]
Special,
[Description("Special 1")]
Special1 = 1,
[Description("Special 2")]
Special2,
// This offsets the start value of normal keys in-case we add more special keys
// above at a later time, without breaking replays/configs.
[Description("Key 1")]
Key1 = 10,
[Description("Key 2")]
@@ -36,6 +41,24 @@ namespace osu.Game.Rulesets.Mania
[Description("Key 8")]
Key8,
[Description("Key 9")]
Key9
Key9,
[Description("Key 10")]
Key10,
[Description("Key 11")]
Key11,
[Description("Key 12")]
Key12,
[Description("Key 13")]
Key13,
[Description("Key 14")]
Key14,
[Description("Key 15")]
Key15,
[Description("Key 16")]
Key16,
[Description("Key 17")]
Key17,
[Description("Key 18")]
Key18,
}
}
+177 -28
View File
@@ -1,12 +1,14 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Game.Graphics;
@@ -86,7 +88,7 @@ namespace osu.Game.Rulesets.Mania
},
},
new ManiaModRandom(),
new ManiaModKeyCoop(),
new ManiaModDualStages(),
new MultiMod
{
Mods = new Mod[]
@@ -117,42 +119,189 @@ namespace osu.Game.Rulesets.Mania
{
}
public override IEnumerable<int> AvailableVariants => new[] { 1, 2, 3, 4, 5, 6, 7, 8, 9 };
public override IEnumerable<int> AvailableVariants
{
get
{
for (int i = 1; i <= 9; i++)
yield return (int)PlayfieldType.Single + i;
for (int i = 2; i <= 18; i += 2)
yield return (int)PlayfieldType.Dual + i;
}
}
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0)
{
var leftKeys = new[]
switch (getPlayfieldType(variant))
{
InputKey.A,
InputKey.S,
InputKey.D,
InputKey.F
};
case PlayfieldType.Single:
return new VariantMappingGenerator
{
LeftKeys = new[]
{
InputKey.A,
InputKey.S,
InputKey.D,
InputKey.F
},
RightKeys = new[]
{
InputKey.J,
InputKey.K,
InputKey.L,
InputKey.Semicolon
},
SpecialKey = InputKey.Space,
SpecialAction = ManiaAction.Special1,
NormalActionStart = ManiaAction.Key1,
}.GenerateKeyBindingsFor(variant, out _);
case PlayfieldType.Dual:
int keys = getDualStageKeyCount(variant);
var rightKeys = new[]
{
InputKey.J,
InputKey.K,
InputKey.L,
InputKey.Semicolon
};
var stage1Bindings = new VariantMappingGenerator
{
LeftKeys = new[]
{
InputKey.Number1,
InputKey.Number2,
InputKey.Number3,
InputKey.Number4,
},
RightKeys = new[]
{
InputKey.Z,
InputKey.X,
InputKey.C,
InputKey.V
},
SpecialKey = InputKey.Tilde,
SpecialAction = ManiaAction.Special1,
NormalActionStart = ManiaAction.Key1
}.GenerateKeyBindingsFor(keys, out var nextNormal);
ManiaAction currentKey = ManiaAction.Key1;
var stage2Bindings = new VariantMappingGenerator
{
LeftKeys = new[]
{
InputKey.Number7,
InputKey.Number8,
InputKey.Number9,
InputKey.Number0
},
RightKeys = new[]
{
InputKey.O,
InputKey.P,
InputKey.BracketLeft,
InputKey.BracketRight
},
SpecialKey = InputKey.BackSlash,
SpecialAction = ManiaAction.Special2,
NormalActionStart = nextNormal
}.GenerateKeyBindingsFor(keys, out _);
var bindings = new List<KeyBinding>();
return stage1Bindings.Concat(stage2Bindings);
}
for (int i = leftKeys.Length - variant / 2; i < leftKeys.Length; i++)
bindings.Add(new KeyBinding(leftKeys[i], currentKey++));
for (int i = 0; i < variant / 2; i++)
bindings.Add(new KeyBinding(rightKeys[i], currentKey++));
if (variant % 2 == 1)
bindings.Add(new KeyBinding(InputKey.Space, ManiaAction.Special));
return bindings;
return new KeyBinding[0];
}
public override string GetVariantName(int variant) => $"{variant}K";
public override string GetVariantName(int variant)
{
switch (getPlayfieldType(variant))
{
default:
return $"{variant}K";
case PlayfieldType.Dual:
{
var keys = getDualStageKeyCount(variant);
return $"{keys}K + {keys}K";
}
}
}
/// <summary>
/// Finds the number of keys for each stage in a <see cref="PlayfieldType.Dual"/> variant.
/// </summary>
/// <param name="variant">The variant.</param>
private int getDualStageKeyCount(int variant) => (variant - (int)PlayfieldType.Dual) / 2;
/// <summary>
/// Finds the <see cref="PlayfieldType"/> that corresponds to a variant value.
/// </summary>
/// <param name="variant">The variant value.</param>
/// <returns>The <see cref="PlayfieldType"/> that corresponds to <paramref name="variant"/>.</returns>
private PlayfieldType getPlayfieldType(int variant)
{
return (PlayfieldType)Enum.GetValues(typeof(PlayfieldType)).Cast<int>().OrderByDescending(i => i).First(v => variant >= v);
}
private class VariantMappingGenerator
{
/// <summary>
/// All the <see cref="InputKey"/>s available to the left hand.
/// </summary>
public InputKey[] LeftKeys;
/// <summary>
/// All the <see cref="InputKey"/>s available to the right hand.
/// </summary>
public InputKey[] RightKeys;
/// <summary>
/// The <see cref="InputKey"/> for the special key.
/// </summary>
public InputKey SpecialKey;
/// <summary>
/// The <see cref="ManiaAction"/> at which the normal columns should begin.
/// </summary>
public ManiaAction NormalActionStart;
/// <summary>
/// The <see cref="ManiaAction"/> for the special column.
/// </summary>
public ManiaAction SpecialAction;
/// <summary>
/// Generates a list of <see cref="KeyBinding"/>s for a specific number of columns.
/// </summary>
/// <param name="columns">The number of columns that need to be bound.</param>
/// <param name="nextNormalAction">The next <see cref="ManiaAction"/> to use for normal columns.</param>
/// <returns>The keybindings.</returns>
public IEnumerable<KeyBinding> GenerateKeyBindingsFor(int columns, out ManiaAction nextNormalAction)
{
ManiaAction currentNormalAction = NormalActionStart;
var bindings = new List<KeyBinding>();
for (int i = LeftKeys.Length - columns / 2; i < LeftKeys.Length; i++)
bindings.Add(new KeyBinding(LeftKeys[i], currentNormalAction++));
for (int i = 0; i < columns / 2; i++)
bindings.Add(new KeyBinding(RightKeys[i], currentNormalAction++));
if (columns % 2 == 1)
bindings.Add(new KeyBinding(SpecialKey, SpecialAction));
nextNormalAction = currentNormalAction;
return bindings;
}
}
}
public enum PlayfieldType
{
/// <summary>
/// Columns are grouped into a single stage.
/// Number of columns in this stage lies at (item - Single).
/// </summary>
Single = 0,
/// <summary>
/// Columns are grouped into two stages.
/// Overall number of columns lies at (item - Dual), further computation is required for
/// number of columns in each individual stage.
/// </summary>
Dual = 1000,
}
}
@@ -0,0 +1,15 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Mania.Mods
{
public interface IPlayfieldTypeMod : IApplicableMod
{
/// <summary>
/// The <see cref="PlayfieldType"/> which this <see cref="IPlayfieldTypeMod"/> requires.
/// </summary>
PlayfieldType PlayfieldType { get; }
}
}
@@ -0,0 +1,53 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModDualStages : Mod, IPlayfieldTypeMod, IApplicableToBeatmapConverter<ManiaHitObject>, IApplicableToRulesetContainer<ManiaHitObject>
{
public override string Name => "Dual Stages";
public override string ShortenedName => "DS";
public override string Description => @"Double the stages, double the fun!";
public override double ScoreMultiplier => 1;
public override bool Ranked => false;
public void ApplyToBeatmapConverter(BeatmapConverter<ManiaHitObject> beatmapConverter)
{
var mbc = (ManiaBeatmapConverter)beatmapConverter;
// Although this can work, for now let's not allow keymods for mania-specific beatmaps
if (mbc.IsForCurrentRuleset)
return;
mbc.TargetColumns *= 2;
}
public void ApplyToRulesetContainer(RulesetContainer<ManiaHitObject> rulesetContainer)
{
var mrc = (ManiaRulesetContainer)rulesetContainer;
// Although this can work, for now let's not allow keymods for mania-specific beatmaps
if (mrc.IsForCurrentRuleset)
return;
var newDefinitions = new List<StageDefinition>();
foreach (var existing in mrc.Beatmap.Stages)
{
newDefinitions.Add(new StageDefinition { Columns = existing.Columns / 2 });
newDefinitions.Add(new StageDefinition { Columns = existing.Columns / 2 });
}
mrc.Beatmap.Stages = newDefinitions;
}
public PlayfieldType PlayfieldType => PlayfieldType.Dual;
}
}
@@ -1,16 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModKeyCoop : Mod
{
public override string Name => "KeyCoop";
public override string ShortenedName => "2P";
public override string Description => @"Double the key amount, double the fun!";
public override double ScoreMultiplier => 1;
public override bool Ranked => true;
}
}
@@ -150,7 +150,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
holdStartTime = null;
// If the key has been released too early, the user should not receive full score for the release
if (!tail.AllJudged)
if (!tail.IsHit)
hasBroken = true;
return true;
@@ -93,7 +93,6 @@ namespace osu.Game.Rulesets.Mania.Objects
Column = Column
});
}
}
/// <summary>
@@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Mania.Tests
RelativeChildSize = new Vector2(1, 10000),
Children = new[]
{
new DrawableHoldNote(new HoldNote { Duration = 1 }, ManiaAction.Key1)
new DrawableHoldNote(new HoldNote { Duration = 1000 } , ManiaAction.Key1)
{
Y = 5000,
Height = 1000,
@@ -2,11 +2,13 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Timing;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
@@ -31,15 +33,43 @@ namespace osu.Game.Rulesets.Mania.Tests
{
var rng = new Random(1337);
AddStep("1 column", () => createPlayfield(1, SpecialColumnPosition.Normal));
AddStep("4 columns", () => createPlayfield(4, SpecialColumnPosition.Normal));
AddStep("Left special style", () => createPlayfield(4, SpecialColumnPosition.Left));
AddStep("Right special style", () => createPlayfield(4, SpecialColumnPosition.Right));
AddStep("5 columns", () => createPlayfield(5, SpecialColumnPosition.Normal));
AddStep("8 columns", () => createPlayfield(8, SpecialColumnPosition.Normal));
AddStep("Left special style", () => createPlayfield(8, SpecialColumnPosition.Left));
AddStep("Right special style", () => createPlayfield(8, SpecialColumnPosition.Right));
AddStep("Reversed", () => createPlayfield(4, SpecialColumnPosition.Normal, true));
AddStep("1 column", () => createPlayfield(1));
AddStep("4 columns", () => createPlayfield(4));
AddStep("5 columns", () => createPlayfield(5));
AddStep("8 columns", () => createPlayfield(8));
AddStep("4 + 4 columns", () =>
{
var stages = new List<StageDefinition>
{
new StageDefinition { Columns = 4 },
new StageDefinition { Columns = 4 },
};
createPlayfield(stages);
});
AddStep("2 + 4 + 2 columns", () =>
{
var stages = new List<StageDefinition>
{
new StageDefinition { Columns = 2 },
new StageDefinition { Columns = 4 },
new StageDefinition { Columns = 2 },
};
createPlayfield(stages);
});
AddStep("1 + 8 + 1 columns", () =>
{
var stages = new List<StageDefinition>
{
new StageDefinition { Columns = 1 },
new StageDefinition { Columns = 8 },
new StageDefinition { Columns = 1 },
};
createPlayfield(stages);
});
AddStep("Reversed", () => createPlayfield(4, true));
AddStep("Notes with input", () => createPlayfieldWithNotes());
AddStep("Notes with input (reversed)", () => createPlayfieldWithNotes(true));
@@ -48,7 +78,7 @@ namespace osu.Game.Rulesets.Mania.Tests
AddStep("Hit explosion", () =>
{
var playfield = createPlayfield(4, SpecialColumnPosition.Normal);
var playfield = createPlayfield(4);
int col = rng.Next(0, 4);
@@ -58,6 +88,7 @@ namespace osu.Game.Rulesets.Mania.Tests
};
playfield.OnJudgement(note, new ManiaJudgement { Result = HitResult.Perfect });
playfield.Columns[col].OnJudgement(note, new ManiaJudgement { Result = HitResult.Perfect });
});
}
@@ -67,19 +98,29 @@ namespace osu.Game.Rulesets.Mania.Tests
maniaRuleset = rulesets.GetRuleset(3);
}
private ManiaPlayfield createPlayfield(int cols, SpecialColumnPosition specialPos, bool inverted = false)
private ManiaPlayfield createPlayfield(int cols, bool inverted = false)
{
var stages = new List<StageDefinition>
{
new StageDefinition { Columns = cols },
};
return createPlayfield(stages, inverted);
}
private ManiaPlayfield createPlayfield(List<StageDefinition> stages, bool inverted = false)
{
Clear();
var inputManager = new ManiaInputManager(maniaRuleset, cols) { RelativeSizeAxes = Axes.Both };
var inputManager = new ManiaInputManager(maniaRuleset, stages.Sum(g => g.Columns)) { RelativeSizeAxes = Axes.Both };
Add(inputManager);
ManiaPlayfield playfield;
inputManager.Add(playfield = new ManiaPlayfield(cols)
inputManager.Add(playfield = new ManiaPlayfield(stages)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
SpecialColumnPosition = specialPos
});
playfield.Inverted.Value = inverted;
@@ -97,7 +138,12 @@ namespace osu.Game.Rulesets.Mania.Tests
Add(inputManager);
ManiaPlayfield playfield;
inputManager.Add(playfield = new ManiaPlayfield(4)
var stages = new List<StageDefinition>
{
new StageDefinition { Columns = 4 },
};
inputManager.Add(playfield = new ManiaPlayfield(stages)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
+29 -5
View File
@@ -11,13 +11,14 @@ using osu.Framework.Graphics.Colour;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using System;
using System.Linq;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.UI
{
public class Column : ScrollingPlayfield, IHasAccentColour
public class Column : ScrollingPlayfield, IKeyBindingHandler<ManiaAction>, IHasAccentColour
{
private const float key_icon_size = 10;
private const float key_icon_corner_radius = 3;
@@ -47,6 +48,7 @@ namespace osu.Game.Rulesets.Mania.UI
public Column()
: base(ScrollingDirection.Up)
{
RelativeSizeAxes = Axes.Y;
Width = column_width;
InternalChildren = new Drawable[]
@@ -61,7 +63,7 @@ namespace osu.Game.Rulesets.Mania.UI
{
Name = "Hit target + hit objects",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = ManiaPlayfield.HIT_TARGET_POSITION },
Padding = new MarginPadding { Top = ManiaStage.HIT_TARGET_POSITION },
Children = new Drawable[]
{
new Container
@@ -115,7 +117,7 @@ namespace osu.Game.Rulesets.Mania.UI
{
Name = "Key",
RelativeSizeAxes = Axes.X,
Height = ManiaPlayfield.HIT_TARGET_POSITION,
Height = ManiaStage.HIT_TARGET_POSITION,
Children = new Drawable[]
{
new Box
@@ -204,12 +206,13 @@ namespace osu.Game.Rulesets.Mania.UI
public override void Add(DrawableHitObject hitObject)
{
hitObject.Depth = (float)hitObject.HitObject.StartTime;
hitObject.AccentColour = AccentColour;
hitObject.OnJudgement += OnJudgement;
HitObjects.Add(hitObject);
}
public override void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
internal void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
{
if (!judgement.IsHit)
return;
@@ -257,5 +260,26 @@ namespace osu.Game.Rulesets.Mania.UI
public bool OnPressed(ManiaAction action) => Pressed?.Invoke(action) ?? false;
public bool OnReleased(ManiaAction action) => Released?.Invoke(action) ?? false;
}
public bool OnPressed(ManiaAction action)
{
// Play the sounds of the next hitobject
if (HitObjects.AliveObjects.Any())
{
// If there are alive hitobjects, we can abuse the fact that AliveObjects are sorted by time (see: Add())
HitObjects.AliveObjects.First().PlaySamples();
}
else
{
// If not, we do a slow search - we might want to do a BinarySearch here if this becomes problematic
// We fallback to LastOrDefault() if we're beyond the last note in the map
var hitObject = HitObjects.Objects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ?? HitObjects.Objects.LastOrDefault();
hitObject?.PlaySamples();
}
return false;
}
public bool OnReleased(ManiaAction action) => false;
}
}
@@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Mania.UI
internal class DrawableManiaJudgement : DrawableJudgement
{
public DrawableManiaJudgement(Judgement judgement)
: base(judgement)
: base(judgement)
{
JudgementText.TextSize = 25;
}
+45 -189
View File
@@ -3,236 +3,92 @@
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Objects;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.Containers;
using System;
using osu.Game.Graphics;
using osu.Framework.Allocation;
using System.Linq;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.UI
{
public class ManiaPlayfield : ScrollingPlayfield
{
public const float HIT_TARGET_POSITION = 50;
private SpecialColumnPosition specialColumnPosition;
/// <summary>
/// The style to use for the special column.
/// </summary>
public SpecialColumnPosition SpecialColumnPosition
{
get { return specialColumnPosition; }
set
{
if (IsLoaded)
throw new InvalidOperationException($"Setting {nameof(SpecialColumnPosition)} after the playfield is loaded requires re-creating the playfield.");
specialColumnPosition = value;
}
}
/// <summary>
/// Whether this playfield should be inverted. This flips everything inside the playfield.
/// </summary>
public readonly Bindable<bool> Inverted = new Bindable<bool>(true);
private readonly FlowContainer<Column> columns;
public IEnumerable<Column> Columns => columns.Children;
public List<Column> Columns => stages.SelectMany(x => x.Columns).ToList();
private readonly List<ManiaStage> stages = new List<ManiaStage>();
protected override Container<Drawable> Content => content;
private readonly Container<Drawable> content;
private List<Color4> normalColumnColours = new List<Color4>();
private Color4 specialColumnColour;
private readonly Container<DrawableManiaJudgement> judgements;
private readonly int columnCount;
public ManiaPlayfield(int columnCount)
public ManiaPlayfield(List<StageDefinition> stageDefinitions)
: base(ScrollingDirection.Up)
{
this.columnCount = columnCount;
if (stageDefinitions == null)
throw new ArgumentNullException(nameof(stageDefinitions));
if (columnCount <= 0)
throw new ArgumentException("Can't have zero or fewer columns.");
if (stageDefinitions.Count <= 0)
throw new ArgumentException("Can't have zero or fewer stages.");
Inverted.Value = true;
Container topLevelContainer;
InternalChildren = new Drawable[]
GridContainer playfieldGrid;
InternalChild = playfieldGrid = new GridContainer
{
new Container
{
Name = "Playfield elements",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Children = new Drawable[]
{
new Container
{
Name = "Columns mask",
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Masking = true,
Children = new Drawable[]
{
new Box
{
Name = "Background",
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black
},
columns = new FillFlowContainer<Column>
{
Name = "Columns",
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Direction = FillDirection.Horizontal,
Padding = new MarginPadding { Left = 1, Right = 1 },
Spacing = new Vector2(1, 0)
},
}
},
new Container
{
Name = "Barlines mask",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Y,
Width = 1366, // Bar lines should only be masked on the vertical axis
BypassAutoSizeAxes = Axes.Both,
Masking = true,
Child = content = new Container
{
Name = "Bar lines",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Y,
Padding = new MarginPadding { Top = HIT_TARGET_POSITION }
}
},
judgements = new Container<DrawableManiaJudgement>
{
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Y = HIT_TARGET_POSITION + 150,
BypassAutoSizeAxes = Axes.Both
},
topLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
}
}
RelativeSizeAxes = Axes.Both,
Content = new[] { new Drawable[stageDefinitions.Count] }
};
var currentAction = ManiaAction.Key1;
for (int i = 0; i < columnCount; i++)
var normalColumnAction = ManiaAction.Key1;
var specialColumnAction = ManiaAction.Special1;
int firstColumnIndex = 0;
for (int i = 0; i < stageDefinitions.Count; i++)
{
var c = new Column();
c.VisibleTimeRange.BindTo(VisibleTimeRange);
var newStage = new ManiaStage(firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
newStage.VisibleTimeRange.BindTo(VisibleTimeRange);
newStage.Inverted.BindTo(Inverted);
c.IsSpecial = isSpecialColumn(i);
c.Action = c.IsSpecial ? ManiaAction.Special : currentAction++;
playfieldGrid.Content[0][i] = newStage;
topLevelContainer.Add(c.TopLevelContainer.CreateProxy());
stages.Add(newStage);
AddNested(newStage);
columns.Add(c);
AddNested(c);
firstColumnIndex += newStage.Columns.Count;
}
Inverted.ValueChanged += invertedChanged;
Inverted.TriggerChange();
}
private void invertedChanged(bool newValue)
public override void Add(DrawableHitObject h) => getStageByColumn(((ManiaHitObject)h.HitObject).Column).Add(h);
public void Add(BarLine barline) => stages.ForEach(s => s.Add(barline));
private ManiaStage getStageByColumn(int column)
{
Scale = new Vector2(1, newValue ? -1 : 1);
judgements.Scale = Scale;
int sum = 0;
foreach (var stage in stages)
{
sum = sum + stage.Columns.Count;
if (sum > column)
return stage;
}
return null;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(ManiaConfigManager maniaConfig)
{
normalColumnColours = new List<Color4>
{
colours.RedDark,
colours.GreenDark
};
specialColumnColour = colours.BlueDark;
// Set the special column + colour + key
foreach (var column in Columns)
{
if (!column.IsSpecial)
continue;
column.AccentColour = specialColumnColour;
}
var nonSpecialColumns = Columns.Where(c => !c.IsSpecial).ToList();
// We'll set the colours of the non-special columns in a separate loop, because the non-special
// column colours are mirrored across their centre and special styles mess with this
for (int i = 0; i < Math.Ceiling(nonSpecialColumns.Count / 2f); i++)
{
Color4 colour = normalColumnColours[i % normalColumnColours.Count];
nonSpecialColumns[i].AccentColour = colour;
nonSpecialColumns[nonSpecialColumns.Count - 1 - i].AccentColour = colour;
}
maniaConfig.BindWith(ManiaSetting.ScrollTime, VisibleTimeRange);
}
public override void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
internal void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
{
var maniaObject = (ManiaHitObject)judgedObject.HitObject;
columns[maniaObject.Column].OnJudgement(judgedObject, judgement);
judgements.Clear();
judgements.Add(new DrawableManiaJudgement(judgement)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
}
/// <summary>
/// Whether the column index is a special column for this playfield.
/// </summary>
/// <param name="column">The 0-based column index.</param>
/// <returns>Whether the column is a special column.</returns>
private bool isSpecialColumn(int column)
{
switch (SpecialColumnPosition)
{
default:
case SpecialColumnPosition.Normal:
return columnCount % 2 == 1 && column == columnCount / 2;
case SpecialColumnPosition.Left:
return column == 0;
case SpecialColumnPosition.Right:
return column == columnCount - 1;
}
}
public override void Add(DrawableHitObject h) => Columns.ElementAt(((ManiaHitObject)h.HitObject).Column).Add(h);
public void Add(DrawableBarLine barline) => HitObjects.Add(barline);
protected override void Update()
{
// Due to masking differences, it is not possible to get the width of the columns container automatically
// While masking on effectively only the Y-axis, so we need to set the width of the bar line container manually
content.Width = columns.Width;
getStageByColumn(((ManiaHitObject)judgedObject.HitObject).Column).OnJudgement(judgedObject, judgement);
}
}
}
@@ -3,7 +3,6 @@
using System.Collections.Generic;
using System.Linq;
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
@@ -11,7 +10,11 @@ using osu.Framework.Input;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Configuration;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Replays;
@@ -22,6 +25,7 @@ using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using OpenTK;
namespace osu.Game.Rulesets.Mania.UI
{
@@ -29,7 +33,7 @@ namespace osu.Game.Rulesets.Mania.UI
{
public new ManiaBeatmap Beatmap => (ManiaBeatmap)base.Beatmap;
public IEnumerable<DrawableBarLine> BarLines;
public IEnumerable<BarLine> BarLines;
public ManiaRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(ruleset, beatmap, isForCurrentRuleset)
@@ -38,7 +42,7 @@ namespace osu.Game.Rulesets.Mania.UI
double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
var timingPoints = Beatmap.ControlPointInfo.TimingPoints;
var barLines = new List<DrawableBarLine>();
var barLines = new List<BarLine>();
for (int i = 0; i < timingPoints.Count; i++)
{
@@ -50,12 +54,12 @@ namespace osu.Game.Rulesets.Mania.UI
int index = 0;
for (double t = timingPoints[i].Time; Precision.DefinitelyBigger(endTime, t); t += point.BeatLength, index++)
{
barLines.Add(new DrawableBarLine(new BarLine
barLines.Add(new BarLine
{
StartTime = t,
ControlPoint = point,
BeatIndex = index
}));
});
}
}
@@ -68,7 +72,7 @@ namespace osu.Game.Rulesets.Mania.UI
BarLines.ForEach(Playfield.Add);
}
protected sealed override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.TotalColumns)
protected sealed override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@@ -76,7 +80,9 @@ namespace osu.Game.Rulesets.Mania.UI
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this);
public override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Beatmap.TotalColumns);
public override int Variant => (int)(Mods.OfType<IPlayfieldTypeMod>().FirstOrDefault()?.PlayfieldType ?? PlayfieldType.Single) + Beatmap.TotalColumns;
public override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant);
protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter() => new ManiaBeatmapConverter(IsForCurrentRuleset, WorkingBeatmap.Beatmap);
@@ -98,5 +104,7 @@ namespace osu.Game.Rulesets.Mania.UI
protected override Vector2 GetPlayfieldAspectAdjust() => new Vector2(1, 0.8f);
protected override FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay, this);
protected override IRulesetConfigManager CreateConfig(Ruleset ruleset, SettingsStore settings) => new ManiaConfigManager(settings, Ruleset.RulesetInfo, Variant);
}
}
+229
View File
@@ -0,0 +1,229 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Mania.UI
{
/// <summary>
/// A collection of <see cref="Column"/>s.
/// </summary>
internal class ManiaStage : ScrollingPlayfield
{
public const float HIT_TARGET_POSITION = 50;
/// <summary>
/// Whether this playfield should be inverted. This flips everything inside the playfield.
/// </summary>
public readonly Bindable<bool> Inverted = new Bindable<bool>(true);
public IReadOnlyList<Column> Columns => columnFlow.Children;
private readonly FillFlowContainer<Column> columnFlow;
protected override Container<Drawable> Content => content;
private readonly Container<Drawable> content;
public Container<DrawableManiaJudgement> Judgements => judgements;
private readonly Container<DrawableManiaJudgement> judgements;
private readonly Container topLevelContainer;
private List<Color4> normalColumnColours = new List<Color4>();
private Color4 specialColumnColour;
private readonly int firstColumnIndex;
private readonly StageDefinition definition;
public ManiaStage(int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
: base(ScrollingDirection.Up)
{
this.firstColumnIndex = firstColumnIndex;
this.definition = definition;
Name = "Stage";
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Y;
AutoSizeAxes = Axes.X;
InternalChildren = new Drawable[]
{
new Container
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Children = new Drawable[]
{
new Container
{
Name = "Columns mask",
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Masking = true,
Children = new Drawable[]
{
new Box
{
Name = "Background",
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black
},
columnFlow = new FillFlowContainer<Column>
{
Name = "Columns",
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Direction = FillDirection.Horizontal,
Padding = new MarginPadding { Left = 1, Right = 1 },
Spacing = new Vector2(1, 0)
},
}
},
new Container
{
Name = "Barlines mask",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Y,
Width = 1366, // Bar lines should only be masked on the vertical axis
BypassAutoSizeAxes = Axes.Both,
Masking = true,
Child = content = new Container
{
Name = "Bar lines",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Y,
Padding = new MarginPadding { Top = HIT_TARGET_POSITION }
}
},
judgements = new Container<DrawableManiaJudgement>
{
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Y = HIT_TARGET_POSITION + 150,
BypassAutoSizeAxes = Axes.Both
},
topLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
}
}
};
for (int i = 0; i < definition.Columns; i++)
{
var isSpecial = isSpecialColumn(i);
var column = new Column
{
IsSpecial = isSpecial,
Action = isSpecial ? specialColumnStartAction++ : normalColumnStartAction++
};
AddColumn(column);
}
Inverted.ValueChanged += invertedChanged;
Inverted.TriggerChange();
}
private void invertedChanged(bool newValue)
{
Scale = new Vector2(1, newValue ? -1 : 1);
Judgements.Scale = Scale;
}
public void AddColumn(Column c)
{
c.VisibleTimeRange.BindTo(VisibleTimeRange);
topLevelContainer.Add(c.TopLevelContainer.CreateProxy());
columnFlow.Add(c);
AddNested(c);
}
/// <summary>
/// Whether the column index is a special column for this playfield.
/// </summary>
/// <param name="column">The 0-based column index.</param>
/// <returns>Whether the column is a special column.</returns>
private bool isSpecialColumn(int column) => definition.Columns % 2 == 1 && column == definition.Columns / 2;
public override void Add(DrawableHitObject h)
{
var maniaObject = (ManiaHitObject)h.HitObject;
int columnIndex = maniaObject.Column - firstColumnIndex;
Columns.ElementAt(columnIndex).Add(h);
h.OnJudgement += OnJudgement;
}
public void Add(BarLine barline) => base.Add(new DrawableBarLine(barline));
internal void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
{
judgements.Clear();
judgements.Add(new DrawableManiaJudgement(judgement)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
normalColumnColours = new List<Color4>
{
colours.RedDark,
colours.GreenDark
};
specialColumnColour = colours.BlueDark;
// Set the special column + colour + key
foreach (var column in Columns)
{
if (!column.IsSpecial)
continue;
column.AccentColour = specialColumnColour;
}
var nonSpecialColumns = Columns.Where(c => !c.IsSpecial).ToList();
// We'll set the colours of the non-special columns in a separate loop, because the non-special
// column colours are mirrored across their centre and special styles mess with this
for (int i = 0; i < Math.Ceiling(nonSpecialColumns.Count / 2f); i++)
{
Color4 colour = normalColumnColours[i % normalColumnColours.Count];
nonSpecialColumns[i].AccentColour = colour;
nonSpecialColumns[nonSpecialColumns.Count - 1 - i].AccentColour = colour;
}
}
protected override void Update()
{
// Due to masking differences, it is not possible to get the width of the columns container automatically
// While masking on effectively only the Y-axis, so we need to set the width of the bar line container manually
content.Width = columnFlow.Width;
}
}
}
@@ -1,21 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Rulesets.Mania.UI
{
public enum SpecialColumnPosition
{
/// <summary>
/// The special column will lie in the center of the columns.
/// </summary>
Normal,
/// <summary>
/// The special column will lie to the left of the columns.
/// </summary>
Left,
/// <summary>
/// The special column will lie to the right of the columns.
/// </summary>
Right
}
}
@@ -32,6 +32,10 @@
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
</PropertyGroup>
<ItemGroup>
<Reference Include="JetBrains.Annotations, Version=11.1.0.0, Culture=neutral, PublicKeyToken=1010a0d8d6380325, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\JetBrains.Annotations.11.1.0\lib\net20\JetBrains.Annotations.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="nunit.framework, Version=3.8.1.0, Culture=neutral, PublicKeyToken=2638cd05610744eb, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
<Private>True</Private>
@@ -58,12 +62,14 @@
<Compile Include="Beatmaps\Patterns\Legacy\PatternType.cs" />
<Compile Include="Beatmaps\ManiaBeatmapConverter.cs" />
<Compile Include="Beatmaps\Patterns\Pattern.cs" />
<Compile Include="Configuration\ManiaConfigManager.cs" />
<Compile Include="MathUtils\FastRandom.cs" />
<Compile Include="Judgements\HitWindows.cs" />
<Compile Include="Judgements\HoldNoteTailJudgement.cs" />
<Compile Include="Judgements\HoldNoteTickJudgement.cs" />
<Compile Include="Judgements\ManiaJudgement.cs" />
<Compile Include="ManiaDifficultyCalculator.cs" />
<Compile Include="Mods\IPlayfieldTypeMod.cs" />
<Compile Include="Mods\ManiaKeyMod.cs" />
<Compile Include="Mods\ManiaModAutoplay.cs" />
<Compile Include="Mods\ManiaModDaycore.cs" />
@@ -83,7 +89,7 @@
<Compile Include="Mods\ManiaModKey7.cs" />
<Compile Include="Mods\ManiaModKey8.cs" />
<Compile Include="Mods\ManiaModKey9.cs" />
<Compile Include="Mods\ManiaModKeyCoop.cs" />
<Compile Include="Mods\ManiaModDualStages.cs" />
<Compile Include="Mods\ManiaModNightcore.cs" />
<Compile Include="Mods\ManiaModPerfect.cs" />
<Compile Include="Mods\ManiaModRandom.cs" />
@@ -115,12 +121,12 @@
<Compile Include="Tests\TestCasePerformancePoints.cs" />
<Compile Include="UI\Column.cs" />
<Compile Include="UI\DrawableManiaJudgement.cs" />
<Compile Include="UI\ManiaStage.cs" />
<Compile Include="UI\HitExplosion.cs" />
<Compile Include="UI\ManiaRulesetContainer.cs" />
<Compile Include="UI\ManiaPlayfield.cs" />
<Compile Include="ManiaRuleset.cs" />
<Compile Include="Mods\ManiaModNoFail.cs" />
<Compile Include="UI\SpecialColumnPosition.cs" />
</ItemGroup>
<ItemGroup>
<None Include="app.config" />
+1
View File
@@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="JetBrains.Annotations" version="11.1.0" targetFramework="net461" />
<package id="NUnit" version="3.8.1" targetFramework="net461" />
<package id="ppy.OpenTK" version="3.0.11" targetFramework="net461" />
</packages>
@@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
continue;
double endTime = (stackBaseObject as IHasEndTime)?.EndTime ?? stackBaseObject.StartTime;
float stackThreshold = objectN.TimePreempt * beatmap.BeatmapInfo?.StackLeniency ?? 0.7f;
double stackThreshold = objectN.TimePreempt * beatmap.BeatmapInfo?.StackLeniency ?? 0.7f;
if (objectN.StartTime - endTime > stackThreshold)
//We are no longer within stacking range of the next object.
@@ -99,7 +99,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
OsuHitObject objectI = beatmap.HitObjects[i];
if (objectI.StackHeight != 0 || objectI is Spinner) continue;
float stackThreshold = objectI.TimePreempt * beatmap.BeatmapInfo?.StackLeniency ?? 0.7f;
double stackThreshold = objectI.TimePreempt * beatmap.BeatmapInfo?.StackLeniency ?? 0.7f;
/* If this object is a hitcircle, then we enter this "special" case.
* It either ends with a stack of hitcircles only, or a stack of hitcircles that are underneath a slider.
@@ -1,15 +1,12 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Cursor;
using osu.Game.Rulesets.Osu.UI;
namespace osu.Game.Rulesets.Osu.Edit
{
public class OsuEditPlayfield : OsuPlayfield
{
protected override CursorContainer CreateCursor() => null;
protected override bool ProxyApproachCircles => false;
}
}
@@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Cursor;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
@@ -15,5 +16,7 @@ namespace osu.Game.Rulesets.Osu.Edit
}
protected override Playfield CreatePlayfield() => new OsuEditPlayfield();
protected override CursorContainer CreateCursor() => null;
}
}
@@ -0,0 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Judgements
{
public class OsuSliderTailJudgement : OsuJudgement
{
public override bool AffectsCombo => false;
protected override int NumericResultFor(HitResult result) => 0;
}
}
+1 -1
View File
@@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override string Description => @"Play with no approach circles and fading notes for a slight score advantage.";
public override double ScoreMultiplier => 1.06;
private const float fade_in_duration_multiplier = 0.4f;
private const double fade_in_duration_multiplier = 0.4;
private const double fade_out_duration_multiplier = 0.3;
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
@@ -11,13 +11,12 @@ using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableRepeatPoint : DrawableOsuHitObject
public class DrawableRepeatPoint : DrawableOsuHitObject, ITrackSnaking
{
private readonly RepeatPoint repeatPoint;
private readonly DrawableSlider drawableSlider;
public double FadeInTime;
public double FadeOutTime;
private double animDuration;
public DrawableRepeatPoint(RepeatPoint repeatPoint, DrawableSlider drawableSlider)
: base(repeatPoint)
@@ -48,11 +47,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void UpdatePreemptState()
{
var animIn = Math.Min(150, repeatPoint.StartTime - FadeInTime);
animDuration = Math.Min(150, repeatPoint.SpanDuration / 2);
this.FadeIn(animIn).ScaleTo(1.2f, animIn)
this.FadeIn(animDuration).ScaleTo(1.2f, animDuration / 2)
.Then()
.ScaleTo(1, 150, Easing.Out);
.ScaleTo(1, animDuration / 2, Easing.Out);
}
protected override void UpdateCurrentState(ArmedState state)
@@ -60,16 +59,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
switch (state)
{
case ArmedState.Idle:
this.Delay(FadeOutTime - repeatPoint.StartTime).FadeOut();
this.Delay(HitObject.TimePreempt).FadeOut();
break;
case ArmedState.Miss:
this.FadeOut(160);
this.FadeOut(animDuration);
break;
case ArmedState.Hit:
this.FadeOut(120, Easing.OutQuint)
.ScaleTo(Scale * 1.5f, 120, Easing.OutQuint);
this.FadeOut(animDuration, Easing.OutQuint)
.ScaleTo(Scale * 1.5f, animDuration, Easing.OutQuint);
break;
}
}
public void UpdateSnakingPosition(Vector2 start, Vector2 end) => Position = repeatPoint.RepeatIndex % 2 == 0 ? end : start;
}
}
@@ -10,6 +10,7 @@ using System.Linq;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
@@ -17,14 +18,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public class DrawableSlider : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
{
private readonly Slider slider;
private readonly List<Drawable> components = new List<Drawable>();
public readonly DrawableHitCircle InitialCircle;
private readonly List<ISliderProgress> components = new List<ISliderProgress>();
private readonly Container<DrawableSliderTick> ticks;
private readonly Container<DrawableRepeatPoint> repeatPoints;
public readonly DrawableHitCircle HeadCircle;
public readonly SliderBody Body;
public readonly SliderBall Ball;
@@ -33,6 +29,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
slider = s;
DrawableSliderTail tail;
Container<DrawableSliderTick> ticks;
Container<DrawableRepeatPoint> repeatPoints;
Children = new Drawable[]
{
Body = new SliderBody(s)
@@ -50,62 +50,44 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
AlwaysPresent = true,
Alpha = 0
},
InitialCircle = new DrawableHitCircle(new HitCircle
{
StartTime = s.StartTime,
Position = s.StackedPosition,
IndexInCurrentCombo = s.IndexInCurrentCombo,
Scale = s.Scale,
ComboColour = s.ComboColour,
Samples = s.Samples,
SampleControlPoint = s.SampleControlPoint,
TimePreempt = s.TimePreempt,
TimeFadein = s.TimeFadein
})
HeadCircle = new DrawableHitCircle(s.HeadCircle),
tail = new DrawableSliderTail(s.TailCircle)
};
components.Add(Body);
components.Add(Ball);
AddNested(InitialCircle);
AddNested(HeadCircle);
AddNested(tail);
components.Add(tail);
var repeatDuration = s.Curve.Distance / s.Velocity;
foreach (var tick in s.NestedHitObjects.OfType<SliderTick>())
{
var repeatStartTime = s.StartTime + tick.RepeatIndex * repeatDuration;
var fadeInTime = repeatStartTime + (tick.StartTime - repeatStartTime) / 2 - (tick.RepeatIndex == 0 ? HitObject.TimeFadein : HitObject.TimeFadein / 2);
var fadeOutTime = repeatStartTime + repeatDuration;
var drawableTick = new DrawableSliderTick(tick)
{
FadeInTime = fadeInTime,
FadeOutTime = fadeOutTime,
Position = tick.Position,
Position = tick.Position
};
ticks.Add(drawableTick);
components.Add(drawableTick);
AddNested(drawableTick);
}
foreach (var repeatPoint in s.NestedHitObjects.OfType<RepeatPoint>())
{
var repeatStartTime = s.StartTime + repeatPoint.RepeatIndex * repeatDuration;
var fadeInTime = repeatStartTime + (repeatPoint.StartTime - repeatStartTime) / 2 - (repeatPoint.RepeatIndex == 0 ? HitObject.TimeFadein : HitObject.TimeFadein / 2);
var fadeOutTime = repeatStartTime + repeatDuration;
var drawableRepeatPoint = new DrawableRepeatPoint(repeatPoint, this)
{
FadeInTime = fadeInTime,
FadeOutTime = fadeOutTime,
Position = repeatPoint.Position,
Position = repeatPoint.Position
};
repeatPoints.Add(drawableRepeatPoint);
components.Add(drawableRepeatPoint);
AddNested(drawableRepeatPoint);
}
}
private int currentRepeat;
private int currentSpan;
public bool Tracking;
protected override void Update()
@@ -116,33 +98,32 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
double progress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
int repeat = slider.RepeatAt(progress);
int span = slider.SpanAt(progress);
progress = slider.ProgressAt(progress);
if (repeat > currentRepeat)
currentRepeat = repeat;
if (span > currentSpan)
currentSpan = span;
//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
if (!InitialCircle.Judgements.Any(j => j.IsHit))
InitialCircle.Position = slider.Curve.PositionAt(progress);
if (!HeadCircle.IsHit)
HeadCircle.Position = slider.Curve.PositionAt(progress);
foreach (var c in components) c.UpdateProgress(progress, repeat);
foreach (var t in ticks.Children) t.Tracking = Ball.Tracking;
foreach (var c in components.OfType<ISliderProgress>()) c.UpdateProgress(progress, span);
foreach (var c in components.OfType<ITrackSnaking>()) c.UpdateSnakingPosition(slider.Curve.PositionAt(Body.SnakedStart ?? 0), slider.Curve.PositionAt(Body.SnakedEnd ?? 0));
foreach (var t in components.OfType<IRequireTracking>()) t.Tracking = Ball.Tracking;
}
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (!userTriggered && Time.Current >= slider.EndTime)
{
var judgementsCount = ticks.Children.Count + repeatPoints.Children.Count + 1;
var judgementsHit = ticks.Children.Count(t => t.Judgements.Any(j => j.IsHit)) + repeatPoints.Children.Count(t => t.Judgements.Any(j => j.IsHit));
if (InitialCircle.Judgements.Any(j => j.IsHit))
judgementsHit++;
var judgementsCount = NestedHitObjects.Count;
var judgementsHit = NestedHitObjects.Count(h => h.IsHit);
var hitFraction = (double)judgementsHit / judgementsCount;
if (hitFraction == 1 && InitialCircle.Judgements.Any(j => j.Result == HitResult.Great))
if (hitFraction == 1 && HeadCircle.Judgements.Any(j => j.Result == HitResult.Great))
AddJudgement(new OsuJudgement { Result = HitResult.Great });
else if (hitFraction >= 0.5 && InitialCircle.Judgements.Any(j => j.Result >= HitResult.Good))
else if (hitFraction >= 0.5 && HeadCircle.Judgements.Any(j => j.Result >= HitResult.Good))
AddJudgement(new OsuJudgement { Result = HitResult.Good });
else if (hitFraction > 0)
AddJudgement(new OsuJudgement { Result = HitResult.Meh });
@@ -174,7 +155,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
}
public Drawable ProxiedLayer => InitialCircle.ApproachCircle;
public Drawable ProxiedLayer => HeadCircle.ApproachCircle;
public override Vector2 SelectionPoint => ToScreenSpace(Body.Position);
public override Quad SelectionQuad => Body.PathDrawQuad;
@@ -0,0 +1,32 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSliderTail : DrawableOsuHitObject, IRequireTracking
{
/// <summary>
/// The judgement text is provided by the <see cref="DrawableSlider"/>.
/// </summary>
public override bool DisplayJudgement => false;
public bool Tracking { get; set; }
public DrawableSliderTail(HitCircle hitCircle)
: base(hitCircle)
{
AlwaysPresent = true;
RelativeSizeAxes = Axes.Both;
}
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (!userTriggered && timeOffset >= 0)
AddJudgement(new OsuSliderTailJudgement { Result = Tracking ? HitResult.Great : HitResult.Miss });
}
}
}
@@ -1,7 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
@@ -12,21 +11,16 @@ using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSliderTick : DrawableOsuHitObject
public class DrawableSliderTick : DrawableOsuHitObject, IRequireTracking
{
private readonly SliderTick sliderTick;
private const double anim_duration = 150;
public double FadeInTime;
public double FadeOutTime;
public bool Tracking;
public bool Tracking { get; set; }
public override bool DisplayJudgement => false;
public DrawableSliderTick(SliderTick sliderTick) : base(sliderTick)
{
this.sliderTick = sliderTick;
Size = new Vector2(16) * sliderTick.Scale;
Masking = true;
@@ -56,13 +50,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void UpdatePreemptState()
{
var animIn = Math.Min(150, sliderTick.StartTime - FadeInTime);
this.Animate(
d => d.FadeIn(animIn),
d => d.ScaleTo(0.5f).ScaleTo(1.2f, animIn)
d => d.FadeIn(anim_duration),
d => d.ScaleTo(0.5f).ScaleTo(1.2f, anim_duration / 2)
).Then(
d => d.ScaleTo(1, 150, Easing.Out)
d => d.ScaleTo(1, anim_duration / 2, Easing.Out)
);
}
@@ -71,15 +63,15 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
switch (state)
{
case ArmedState.Idle:
this.Delay(FadeOutTime - sliderTick.StartTime).FadeOut();
this.Delay(HitObject.TimePreempt).FadeOut();
break;
case ArmedState.Miss:
this.FadeOut(160)
.FadeColour(Color4.Red, 80);
this.FadeOut(anim_duration)
.FadeColour(Color4.Red, anim_duration / 2);
break;
case ArmedState.Hit:
this.FadeOut(120, Easing.OutQuint)
.ScaleTo(Scale * 1.5f, 120, Easing.OutQuint);
this.FadeOut(anim_duration, Easing.OutQuint)
.ScaleTo(Scale * 1.5f, anim_duration, Easing.OutQuint);
break;
}
}
@@ -0,0 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public interface IRequireTracking
{
/// <summary>
/// Whether the <see cref="DrawableSlider"/> is currently being tracked by the user.
/// </summary>
bool Tracking { get; set; }
}
}
@@ -0,0 +1,15 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
/// <summary>
/// A component which tracks the current end snaking position of a slider.
/// </summary>
public interface ITrackSnaking
{
void UpdateSnakingPosition(Vector2 start, Vector2 end);
}
}
@@ -139,7 +139,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
}
}
public void UpdateProgress(double progress, int repeat)
public void UpdateProgress(double progress, int span)
{
Position = slider.Curve.PositionAt(progress);
}
@@ -15,6 +15,7 @@ using OpenTK;
using OpenTK.Graphics.ES30;
using OpenTK.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
@@ -164,14 +165,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
return true;
}
public void UpdateProgress(double progress, int repeat)
public void UpdateProgress(double progress, int span)
{
double start = 0;
double end = snakingIn ? MathHelper.Clamp((Time.Current - (slider.StartTime - slider.TimePreempt)) / slider.TimeFadein, 0, 1) : 1;
if (repeat >= slider.RepeatCount - 1)
if (span >= slider.SpanCount() - 1)
{
if (Math.Min(repeat, slider.RepeatCount - 1) % 2 == 1)
if (Math.Min(span, slider.SpanCount() - 1) % 2 == 1)
{
start = 0;
end = snakingOut ? progress : 1;
@@ -11,7 +11,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class SpinnerBackground : CircularContainer, IHasAccentColour
{
public override bool HandleInput => false;
public override bool HandleKeyboardInput => false;
public override bool HandleMouseInput => false;
protected Box Disc;
@@ -5,6 +5,6 @@ namespace osu.Game.Rulesets.Osu.Objects
{
public interface ISliderProgress
{
void UpdateProgress(double progress, int repeat);
void UpdateProgress(double progress, int span);
}
}
+13 -9
View File
@@ -16,12 +16,12 @@ namespace osu.Game.Rulesets.Osu.Objects
public const double OBJECT_RADIUS = 64;
private const double hittable_range = 300;
private const double hit_window_50 = 150;
private const double hit_window_100 = 80;
private const double hit_window_300 = 30;
public double HitWindow50 = 150;
public double HitWindow100 = 80;
public double HitWindow300 = 30;
public float TimePreempt = 600;
public float TimeFadein = 400;
public double TimePreempt = 600;
public double TimeFadein = 400;
public Vector2 Position { get; set; }
public float X => Position.X;
@@ -50,13 +50,13 @@ namespace osu.Game.Rulesets.Osu.Objects
switch (result)
{
default:
return 300;
return hittable_range;
case HitResult.Meh:
return 150;
return HitWindow50;
case HitResult.Good:
return 80;
return HitWindow100;
case HitResult.Great:
return 30;
return HitWindow300;
}
}
@@ -78,6 +78,10 @@ namespace osu.Game.Rulesets.Osu.Objects
TimePreempt = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450);
TimeFadein = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1200, 800, 300);
HitWindow50 = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 200, 150, 100);
HitWindow100 = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 140, 100, 60);
HitWindow300 = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 80, 50, 20);
Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2;
}
}
@@ -1,10 +1,25 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Rulesets.Osu.Objects
{
public class RepeatPoint : OsuHitObject
{
public int RepeatIndex { get; set; }
public double SpanDuration { get; set; }
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
// We want to show the first RepeatPoint as the TimePreempt dictates but on short (and possibly fast) sliders
// we may need to cut down this time on following RepeatPoints to only show up to two RepeatPoints at any given time.
if (RepeatIndex > 0)
TimePreempt = Math.Min(SpanDuration * 2, TimePreempt);
}
}
}
+65 -37
View File
@@ -20,12 +20,13 @@ namespace osu.Game.Rulesets.Osu.Objects
/// </summary>
private const float base_scoring_distance = 100;
public readonly SliderCurve Curve = new SliderCurve();
public double EndTime => StartTime + RepeatCount * Curve.Distance / Velocity;
public double EndTime => StartTime + this.SpanCount() * Curve.Distance / Velocity;
public double Duration => EndTime - StartTime;
public override Vector2 EndPosition => PositionAt(1);
public Vector2 StackedPositionAt(double t) => this.PositionAt(t) + StackOffset;
public override Vector2 EndPosition => this.PositionAt(1);
public SliderCurve Curve { get; } = new SliderCurve();
public List<Vector2> ControlPoints
{
@@ -58,9 +59,15 @@ namespace osu.Game.Rulesets.Osu.Objects
internal float LazyTravelDistance;
public List<List<SampleInfo>> RepeatSamples { get; set; } = new List<List<SampleInfo>>();
public int RepeatCount { get; set; } = 1;
public int RepeatCount { get; set; }
/// <summary>
/// The length of one span of this <see cref="Slider"/>.
/// </summary>
public double SpanDuration => Duration / this.SpanCount();
private int stackHeight;
public override int StackHeight
{
get { return stackHeight; }
@@ -74,6 +81,9 @@ namespace osu.Game.Rulesets.Osu.Objects
public double Velocity;
public double TickDistance;
public HitCircle HeadCircle;
public HitCircle TailCircle;
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
@@ -87,40 +97,54 @@ namespace osu.Game.Rulesets.Osu.Objects
TickDistance = scoringDistance / difficulty.SliderTickRate;
}
public Vector2 PositionAt(double progress) => Curve.PositionAt(ProgressAt(progress));
public double ProgressAt(double progress)
{
double p = progress * RepeatCount % 1;
if (RepeatAt(progress) % 2 == 1)
p = 1 - p;
return p;
}
public int RepeatAt(double progress) => (int)(progress * RepeatCount);
protected override void CreateNestedHitObjects()
{
base.CreateNestedHitObjects();
createSliderEnds();
createTicks();
createRepeatPoints();
}
private void createSliderEnds()
{
HeadCircle = new HitCircle
{
StartTime = StartTime,
Position = StackedPosition,
IndexInCurrentCombo = IndexInCurrentCombo,
ComboColour = ComboColour,
Samples = Samples,
SampleControlPoint = SampleControlPoint
};
TailCircle = new HitCircle
{
StartTime = EndTime,
Position = StackedEndPosition,
IndexInCurrentCombo = IndexInCurrentCombo,
ComboColour = ComboColour,
Samples = Samples,
SampleControlPoint = SampleControlPoint
};
AddNested(HeadCircle);
AddNested(TailCircle);
}
private void createTicks()
{
if (TickDistance == 0) return;
var length = Curve.Distance;
var tickDistance = Math.Min(TickDistance, length);
var repeatDuration = length / Velocity;
var minDistanceFromEnd = Velocity * 0.01;
for (var repeat = 0; repeat < RepeatCount; repeat++)
for (var span = 0; span < this.SpanCount(); span++)
{
var repeatStartTime = StartTime + repeat * repeatDuration;
var reversed = repeat % 2 == 1;
var spanStartTime = StartTime + span * SpanDuration;
var reversed = span % 2 == 1;
for (var d = tickDistance; d <= length; d += tickDistance)
{
@@ -130,20 +154,27 @@ namespace osu.Game.Rulesets.Osu.Objects
var distanceProgress = d / length;
var timeProgress = reversed ? 1 - distanceProgress : distanceProgress;
var firstSample = Samples.FirstOrDefault(s => s.Name == SampleInfo.HIT_NORMAL) ?? Samples.FirstOrDefault(); // TODO: remove this when guaranteed sort is present for samples (https://github.com/ppy/osu/issues/1933)
var sampleList = new List<SampleInfo>();
if (firstSample != null)
sampleList.Add(new SampleInfo
{
Bank = firstSample.Bank,
Volume = firstSample.Volume,
Name = @"slidertick",
});
AddNested(new SliderTick
{
RepeatIndex = repeat,
StartTime = repeatStartTime + timeProgress * repeatDuration,
SpanIndex = span,
SpanStartTime = spanStartTime,
StartTime = spanStartTime + timeProgress * SpanDuration,
Position = Curve.PositionAt(distanceProgress),
StackHeight = StackHeight,
Scale = Scale,
ComboColour = ComboColour,
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
{
Bank = s.Bank,
Name = @"slidertick",
Volume = s.Volume
}))
Samples = sampleList
});
}
}
@@ -151,21 +182,18 @@ namespace osu.Game.Rulesets.Osu.Objects
private void createRepeatPoints()
{
var repeatDuration = Distance / Velocity;
for (var repeat = 1; repeat < RepeatCount; repeat++)
for (int repeatIndex = 0, repeat = 1; repeatIndex < RepeatCount; repeatIndex++, repeat++)
{
var repeatStartTime = StartTime + repeat * repeatDuration;
AddNested(new RepeatPoint
{
RepeatIndex = repeat,
StartTime = repeatStartTime,
RepeatIndex = repeatIndex,
SpanDuration = SpanDuration,
StartTime = StartTime + repeat * SpanDuration,
Position = Curve.PositionAt(repeat % 2),
StackHeight = StackHeight,
Scale = Scale,
ComboColour = ComboColour,
Samples = new List<SampleInfo>(RepeatSamples[repeat])
Samples = new List<SampleInfo>(RepeatSamples[repeatIndex])
});
}
}
+21 -1
View File
@@ -1,10 +1,30 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Rulesets.Osu.Objects
{
public class SliderTick : OsuHitObject
{
public int RepeatIndex { get; set; }
public int SpanIndex { get; set; }
public double SpanStartTime { get; set; }
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
double offset;
if (SpanIndex > 0)
// Adding 200 to include the offset stable used.
// This is so on repeats ticks don't appear too late to be visually processed by the player.
offset = 200;
else
offset = TimeFadein * 0.66f;
TimePreempt = (StartTime - SpanStartTime) / 2 + offset;
}
}
}
@@ -29,8 +29,7 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty
protected override void PreprocessHitObjects()
{
foreach (OsuHitObject h in Beatmap.HitObjects)
(h as Slider)?.Curve?.Calculate();
new OsuBeatmapProcessor().PostProcess(Beatmap);
}
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
@@ -94,7 +94,7 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
var computeVertex = new Action<double>(t =>
{
// ReSharper disable once PossibleInvalidOperationException (bugged in current r# version)
var diff = slider.PositionAt(t) - slider.LazyEndPosition.Value;
var diff = slider.StackedPositionAt(t) - slider.LazyEndPosition.Value;
float dist = diff.Length;
if (dist > approxFollowCircleRadius)
+70 -8
View File
@@ -16,6 +16,10 @@ using OpenTK;
using OpenTK.Graphics;
using osu.Game.Rulesets.Mods;
using System.Linq;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
namespace osu.Game.Rulesets.Osu.Tests
@@ -27,7 +31,9 @@ namespace osu.Game.Rulesets.Osu.Tests
{
typeof(SliderBall),
typeof(SliderBody),
typeof(SliderTick),
typeof(DrawableSlider),
typeof(DrawableSliderTick),
typeof(DrawableRepeatPoint),
typeof(DrawableOsuHitObject)
};
@@ -63,8 +69,13 @@ namespace osu.Game.Rulesets.Osu.Tests
AddStep("Fast Short Slider", () => testShortHighSpeed());
AddStep("Fast Short Slider 1 Repeat", () => testShortHighSpeed(1));
AddStep("Fast Short Slider 2 Repeats", () => testShortHighSpeed(2));
AddStep("Fast Short Slider 6 Repeats", () => testShortHighSpeed(6));
AddStep("Perfect Curve", testCurve);
AddStep("Catmull", () => testCatmull());
AddStep("Catmull 1 Repeat", () => testCatmull(1));
// TODO more curve types?
}
@@ -84,14 +95,9 @@ namespace osu.Game.Rulesets.Osu.Tests
private void createSlider(float circleSize = 2, float distance = 400, int repeats = 0, double speedMultiplier = 2)
{
repeats++; // The first run through the slider is considered a repeat
var repeatSamples = new List<List<SampleInfo>>();
if (repeats > 1)
{
for (int i = 0; i < repeats; i++)
repeatSamples.Add(new List<SampleInfo>());
}
for (int i = 0; i < repeats; i++)
repeatSamples.Add(new List<SampleInfo>());
var slider = new Slider
{
@@ -130,12 +136,41 @@ namespace osu.Game.Rulesets.Osu.Tests
addSlider(slider, 2, 3);
}
private void testCatmull(int repeats = 0) => createCatmull(repeats);
private void createCatmull(int repeats = 0)
{
var repeatSamples = new List<List<SampleInfo>>();
for (int i = 0; i < repeats; i++)
repeatSamples.Add(new List<SampleInfo>());
var slider = new Slider
{
StartTime = Time.Current + 1000,
Position = new Vector2(-100, 0),
ComboColour = Color4.LightSeaGreen,
CurveType = CurveType.Catmull,
ControlPoints = new List<Vector2>
{
new Vector2(-100, 0),
new Vector2(-50, -50),
new Vector2(50, 50),
new Vector2(100, 0)
},
Distance = 300,
RepeatCount = repeats,
RepeatSamples = repeatSamples
};
addSlider(slider, 3, 1);
}
private void addSlider(Slider slider, float circleSize, double speedMultiplier)
{
var cpi = new ControlPointInfo();
cpi.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = speedMultiplier });
slider.ApplyDefaults(cpi, new BeatmapDifficulty { CircleSize = circleSize });
slider.ApplyDefaults(cpi, new BeatmapDifficulty { CircleSize = circleSize, SliderTickRate = 3 });
var drawable = new DrawableSlider(slider)
{
@@ -146,7 +181,34 @@ namespace osu.Game.Rulesets.Osu.Tests
foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
mod.ApplyToDrawableHitObjects(new[] { drawable });
drawable.OnJudgement += onJudgement;
Add(drawable);
}
private float judgementOffsetDirection = 1;
private void onJudgement(DrawableHitObject judgedObject, Judgement judgement)
{
var osuObject = judgedObject as DrawableOsuHitObject;
if (osuObject == null)
return;
OsuSpriteText text;
Add(text = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = judgement.IsHit ? "Hit!" : "Miss!",
Colour = judgement.IsHit ? Color4.Green : Color4.Red,
TextSize = 30,
Position = osuObject.HitObject.StackedEndPosition + judgementOffsetDirection * new Vector2(0, 45)
});
text.Delay(150)
.Then().FadeOut(200)
.Then().Expire();
judgementOffsetDirection *= -1;
}
}
}
@@ -159,5 +159,17 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
return false;
}
protected override void PopIn()
{
ActiveCursor.FadeTo(1, 250, Easing.OutQuint);
ActiveCursor.ScaleTo(1, 400, Easing.OutQuint);
}
protected override void PopOut()
{
ActiveCursor.FadeTo(0, 250, Easing.OutQuint);
ActiveCursor.ScaleTo(0.6f, 250, Easing.In);
}
}
}
+3 -16
View File
@@ -12,8 +12,6 @@ using osu.Game.Rulesets.UI;
using System.Linq;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Framework.Graphics.Cursor;
namespace osu.Game.Rulesets.Osu.UI
{
@@ -23,8 +21,6 @@ namespace osu.Game.Rulesets.Osu.UI
private readonly Container judgementLayer;
private readonly ConnectionRenderer<OsuHitObject> connectionLayer;
public override bool ProvidingUserCursor => true;
// Todo: This should not be a thing, but is currently required for the editor
// https://github.com/ppy/osu-framework/issues/1283
protected virtual bool ProxyApproachCircles => true;
@@ -70,19 +66,12 @@ namespace osu.Game.Rulesets.Osu.UI
});
}
protected override void LoadComplete()
{
base.LoadComplete();
var cursor = CreateCursor();
if (cursor != null)
AddInternal(cursor);
}
public override void Add(DrawableHitObject h)
{
h.Depth = (float)h.HitObject.StartTime;
h.OnJudgement += onJudgement;
var c = h as IDrawableHitObjectWithProxiedApproach;
if (c != null && ProxyApproachCircles)
approachCircles.Add(c.ProxiedLayer.CreateProxy());
@@ -97,7 +86,7 @@ namespace osu.Game.Rulesets.Osu.UI
.OrderBy(h => h.StartTime).OfType<OsuHitObject>();
}
public override void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
private void onJudgement(DrawableHitObject judgedObject, Judgement judgement)
{
var osuJudgement = (OsuJudgement)judgement;
var osuObject = (OsuHitObject)judgedObject.HitObject;
@@ -113,7 +102,5 @@ namespace osu.Game.Rulesets.Osu.UI
judgementLayer.Add(explosion);
}
protected virtual CursorContainer CreateCursor() => new GameplayCursor();
}
}
@@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Cursor;
using osu.Framework.Input;
using OpenTK;
using osu.Game.Beatmaps;
@@ -10,6 +11,7 @@ using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.Replays;
@@ -49,5 +51,7 @@ namespace osu.Game.Rulesets.Osu.UI
protected override FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => new OsuReplayInputHandler(replay);
protected override Vector2 GetPlayfieldAspectAdjust() => new Vector2(0.75f);
protected override CursorContainer CreateCursor() => new GameplayCursor();
}
}
@@ -33,6 +33,10 @@
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
</PropertyGroup>
<ItemGroup>
<Reference Include="JetBrains.Annotations, Version=11.1.0.0, Culture=neutral, PublicKeyToken=1010a0d8d6380325, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\JetBrains.Annotations.11.1.0\lib\net20\JetBrains.Annotations.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="nunit.framework, Version=3.8.1.0, Culture=neutral, PublicKeyToken=2638cd05610744eb, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
<Private>True</Private>
@@ -51,6 +55,7 @@
<Compile Include="Edit\OsuEditPlayfield.cs" />
<Compile Include="Edit\OsuEditRulesetContainer.cs" />
<Compile Include="Edit\OsuHitObjectComposer.cs" />
<Compile Include="Judgements\OsuSliderTailJudgement.cs" />
<Compile Include="Mods\OsuModAutopilot.cs" />
<Compile Include="Mods\OsuModAutoplay.cs" />
<Compile Include="Mods\OsuModDaycore.cs" />
@@ -71,6 +76,9 @@
<Compile Include="Objects\Drawables\Connections\FollowPointRenderer.cs" />
<Compile Include="Judgements\OsuJudgement.cs" />
<Compile Include="Objects\Drawables\DrawableRepeatPoint.cs" />
<Compile Include="Objects\Drawables\DrawableSliderTail.cs" />
<Compile Include="Objects\Drawables\IRequireTracking.cs" />
<Compile Include="Objects\Drawables\ITrackSnaking.cs" />
<Compile Include="Objects\Drawables\Pieces\ApproachCircle.cs" />
<Compile Include="Objects\Drawables\Pieces\SpinnerBackground.cs" />
<Compile Include="Objects\Drawables\Pieces\CirclePiece.cs" />
+1
View File
@@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="JetBrains.Annotations" version="11.1.0" targetFramework="net461" />
<package id="NUnit" version="3.8.1" targetFramework="net461" />
<package id="ppy.OpenTK" version="3.0.11" targetFramework="net461" />
</packages>
@@ -84,7 +84,8 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
if (distanceData != null)
{
int repeats = repeatsData?.RepeatCount ?? 1;
// Number of spans of the object - one for the initial length and for each repeat
int spans = repeatsData?.SpanCount() ?? 1;
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(obj.StartTime);
DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(obj.StartTime);
@@ -93,7 +94,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
double speedAdjustedBeatLength = timingPoint.BeatLength / speedAdjustment;
// The true distance, accounting for any repeats. This ends up being the drum roll distance later
double distance = distanceData.Distance * repeats * legacy_velocity_multiplier;
double distance = distanceData.Distance * spans * legacy_velocity_multiplier;
// The velocity of the taiko hit object - calculated as the velocity of a drum roll
double taikoVelocity = taiko_base_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * legacy_velocity_multiplier / speedAdjustedBeatLength;
@@ -111,7 +112,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
double osuDuration = distance / osuVelocity;
// If the drum roll is to be split into hit circles, assume the ticks are 1/8 spaced within the duration of one beat
double tickSpacing = Math.Min(speedAdjustedBeatLength / beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate, taikoDuration / repeats);
double tickSpacing = Math.Min(speedAdjustedBeatLength / beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate, taikoDuration / spans);
if (!isForCurrentRuleset && tickSpacing > 0 && osuDuration < 2 * speedAdjustedBeatLength)
{
@@ -81,7 +81,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
if (timeOffset < 0)
return;
int countHit = NestedHitObjects.Count(o => o.AllJudged);
int countHit = NestedHitObjects.Count(o => o.IsHit);
if (countHit > HitObject.RequiredGoodHits)
{
@@ -35,8 +35,8 @@ namespace osu.Game.Rulesets.Taiko.Replays
{
bool hitButton = true;
Frames.Add(new ReplayFrame(-100000, null, null, ReplayButtonState.None));
Frames.Add(new ReplayFrame(Beatmap.HitObjects[0].StartTime - 1000, null, null, ReplayButtonState.None));
Frames.Add(new TaikoReplayFrame(-100000, ReplayButtonState.None));
Frames.Add(new TaikoReplayFrame(Beatmap.HitObjects[0].StartTime - 1000, ReplayButtonState.None));
for (int i = 0; i < Beatmap.HitObjects.Count; i++)
{
@@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Taiko.Replays
break;
}
Frames.Add(new ReplayFrame(j, null, null, button));
Frames.Add(new TaikoReplayFrame(j, button));
d = (d + 1) % 4;
if (++count == req)
break;
@@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Taiko.Replays
{
foreach (var tick in drumRoll.NestedHitObjects.OfType<DrumRollTick>())
{
Frames.Add(new ReplayFrame(tick.StartTime, null, null, hitButton ? ReplayButtonState.Right1 : ReplayButtonState.Right2));
Frames.Add(new TaikoReplayFrame(tick.StartTime, hitButton ? ReplayButtonState.Right1 : ReplayButtonState.Right2));
hitButton = !hitButton;
}
}
@@ -107,18 +107,18 @@ namespace osu.Game.Rulesets.Taiko.Replays
button = hitButton ? ReplayButtonState.Left1 : ReplayButtonState.Left2;
}
Frames.Add(new ReplayFrame(h.StartTime, null, null, button));
Frames.Add(new TaikoReplayFrame(h.StartTime, button));
}
else
throw new InvalidOperationException("Unknown hit object type.");
Frames.Add(new ReplayFrame(endTime + KEY_UP_DELAY, null, null, ReplayButtonState.None));
Frames.Add(new TaikoReplayFrame(endTime + KEY_UP_DELAY, ReplayButtonState.None));
if (i < Beatmap.HitObjects.Count - 1)
{
double waitTime = Beatmap.HitObjects[i + 1].StartTime - 1000;
if (waitTime > endTime)
Frames.Add(new ReplayFrame(waitTime, null, null, ReplayButtonState.None));
Frames.Add(new TaikoReplayFrame(waitTime, ReplayButtonState.None));
}
hitButton = !hitButton;
@@ -0,0 +1,17 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Taiko.Replays
{
public class TaikoReplayFrame : ReplayFrame
{
public override bool IsImportant => MouseLeft || MouseRight;
public TaikoReplayFrame(double time, ReplayButtonState buttons)
: base(time, null, null, buttons)
{
}
}
}
@@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring
/// <summary>
/// Taiko fails at the end of the map if the player has not half-filled their HP bar.
/// </summary>
protected override bool DefaultFailCondition => Hits == MaxHits && Health.Value <= 0.5;
protected override bool DefaultFailCondition => JudgedHits == MaxHits && Health.Value <= 0.5;
private double hpIncreaseTick;
private double hpIncreaseGreat;
@@ -143,18 +143,18 @@ namespace osu.Game.Rulesets.Taiko.Tests
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
rulesetContainer.Playfield.OnJudgement(h, new TaikoJudgement { Result = hitResult });
((TaikoPlayfield)rulesetContainer.Playfield).OnJudgement(h, new TaikoJudgement { Result = hitResult });
if (RNG.Next(10) == 0)
{
rulesetContainer.Playfield.OnJudgement(h, new TaikoJudgement { Result = hitResult });
rulesetContainer.Playfield.OnJudgement(h, new TaikoStrongHitJudgement());
((TaikoPlayfield)rulesetContainer.Playfield).OnJudgement(h, new TaikoJudgement { Result = hitResult });
((TaikoPlayfield)rulesetContainer.Playfield).OnJudgement(h, new TaikoStrongHitJudgement());
}
}
private void addMissJudgement()
{
rulesetContainer.Playfield.OnJudgement(new DrawableTestHit(new Hit()), new TaikoJudgement { Result = HitResult.Miss });
((TaikoPlayfield)rulesetContainer.Playfield).OnJudgement(new DrawableTestHit(new Hit()), new TaikoJudgement { Result = HitResult.Miss });
}
private void addBarLine(bool major, double delay = scroll_time)
+3 -1
View File
@@ -209,6 +209,8 @@ namespace osu.Game.Rulesets.Taiko.UI
{
h.Depth = (float)h.HitObject.StartTime;
h.OnJudgement += OnJudgement;
base.Add(h);
var barline = h as DrawableBarLine;
@@ -221,7 +223,7 @@ namespace osu.Game.Rulesets.Taiko.UI
swell.OnStart += () => topLevelHitContainer.Add(swell.CreateProxy());
}
public override void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
internal void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
{
if (judgedObject.DisplayJudgement && judgementContainer.FirstOrDefault(j => j.JudgedObject == judgedObject) == null)
{
@@ -32,6 +32,10 @@
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
</PropertyGroup>
<ItemGroup>
<Reference Include="JetBrains.Annotations, Version=11.1.0.0, Culture=neutral, PublicKeyToken=1010a0d8d6380325, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\JetBrains.Annotations.11.1.0\lib\net20\JetBrains.Annotations.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="nunit.framework, Version=3.8.1.0, Culture=neutral, PublicKeyToken=2638cd05610744eb, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
<Private>True</Private>
@@ -91,6 +95,7 @@
<Compile Include="Replays\TaikoAutoGenerator.cs" />
<Compile Include="Objects\TaikoHitObject.cs" />
<Compile Include="Objects\TaikoHitObjectDifficulty.cs" />
<Compile Include="Replays\TaikoReplayFrame.cs" />
<Compile Include="TaikoDifficultyCalculator.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Scoring\TaikoScoreProcessor.cs" />
+1
View File
@@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="JetBrains.Annotations" version="11.1.0" targetFramework="net461" />
<package id="NUnit" version="3.8.1" targetFramework="net461" />
<package id="ppy.OpenTK" version="3.0.11" targetFramework="net461" />
</packages>
@@ -70,7 +70,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.AreEqual(new Vector2(320, 240), sprite.InitialPosition);
Assert.IsTrue(sprite.IsDrawable);
Assert.AreEqual(Anchor.Centre, sprite.Origin);
Assert.AreEqual(Path.Combine("SB", "lyric", "ja-21.png"), sprite.Path);
Assert.AreEqual("SB/lyric/ja-21.png", sprite.Path);
var animation = background.Elements.ElementAt(12) as StoryboardAnimation;
Assert.NotNull(animation);
@@ -82,7 +82,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.IsTrue(animation.IsDrawable);
Assert.AreEqual(AnimationLoopType.LoopForever, animation.LoopType);
Assert.AreEqual(Anchor.Centre, animation.Origin);
Assert.AreEqual(Path.Combine("SB", "red jitter", "red_0000.jpg"), animation.Path);
Assert.AreEqual("SB/red jitter/red_0000.jpg", animation.Path);
Assert.AreEqual(78993, animation.StartTime);
}
}
@@ -117,8 +117,8 @@ namespace osu.Game.Tests.Beatmaps.IO
//ensure we were stored to beatmap database backing...
Assert.IsTrue(resultSets.Count() == 1, $@"Incorrect result count found ({resultSets.Count()} but should be 1).");
Func<IEnumerable<BeatmapInfo>> queryBeatmaps = () => store.QueryBeatmaps(s => s.BeatmapSet.OnlineBeatmapSetID == 241526 && s.BaseDifficultyID > 0);
Func<IEnumerable<BeatmapSetInfo>> queryBeatmapSets = () => store.QueryBeatmapSets(s => s.OnlineBeatmapSetID == 241526);
IEnumerable<BeatmapInfo> queryBeatmaps() => store.QueryBeatmaps(s => s.BeatmapSet.OnlineBeatmapSetID == 241526 && s.BaseDifficultyID > 0);
IEnumerable<BeatmapSetInfo> queryBeatmapSets() => store.QueryBeatmapSets(s => s.OnlineBeatmapSetID == 241526);
//if we don't re-check here, the set will be inserted but the beatmaps won't be present yet.
waitForOrAssert(() => queryBeatmaps().Count() == 12,
@@ -0,0 +1,247 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Game.Online.Chat;
namespace osu.Game.Tests.Chat
{
[TestFixture]
public class MessageFormatterTests
{
[Test]
public void TestBareLink()
{
Message result = MessageFormatter.FormatMessage(new Message { Content = "This is a http://www.basic-link.com/?test=test." });
Assert.AreEqual(result.Content, result.DisplayContent);
Assert.AreEqual(1, result.Links.Count);
Assert.AreEqual("http://www.basic-link.com/?test=test", result.Links[0].Url);
Assert.AreEqual(10, result.Links[0].Index);
Assert.AreEqual(36, result.Links[0].Length);
}
[Test]
public void TestMultipleComplexLinks()
{
Message result = MessageFormatter.FormatMessage(new Message { Content = "This is a http://test.io/link#fragment. (see https://twitter.com). Also, This string should not be altered. http://example.com/" });
Assert.AreEqual(result.Content, result.DisplayContent);
Assert.AreEqual(3, result.Links.Count);
Assert.AreEqual("http://test.io/link#fragment", result.Links[0].Url);
Assert.AreEqual(10, result.Links[0].Index);
Assert.AreEqual(28, result.Links[0].Length);
Assert.AreEqual("https://twitter.com", result.Links[1].Url);
Assert.AreEqual(45, result.Links[1].Index);
Assert.AreEqual(19, result.Links[1].Length);
Assert.AreEqual("http://example.com/", result.Links[2].Url);
Assert.AreEqual(108, result.Links[2].Index);
Assert.AreEqual(19, result.Links[2].Length);
}
[Test]
public void TestAjaxLinks()
{
Message result = MessageFormatter.FormatMessage(new Message { Content = "https://twitter.com/#!/hashbanglinks" });
Assert.AreEqual(result.Content, result.DisplayContent);
Assert.AreEqual(result.Content, result.Links[0].Url);
Assert.AreEqual(0, result.Links[0].Index);
Assert.AreEqual(36, result.Links[0].Length);
}
[Test]
public void TestUnixHomeLinks()
{
Message result = MessageFormatter.FormatMessage(new Message { Content = "http://www.chiark.greenend.org.uk/~sgtatham/putty/" });
Assert.AreEqual(result.Content, result.DisplayContent);
Assert.AreEqual(result.Content, result.Links[0].Url);
Assert.AreEqual(0, result.Links[0].Index);
Assert.AreEqual(50, result.Links[0].Length);
}
[Test]
public void TestCaseInsensitiveLinks()
{
Message result = MessageFormatter.FormatMessage(new Message { Content = "look: http://puu.sh/7Ggh8xcC6/asf0asd9876.NEF" });
Assert.AreEqual(result.Content, result.DisplayContent);
Assert.AreEqual(6, result.Links[0].Index);
Assert.AreEqual(39, result.Links[0].Length);
}
[Test]
public void TestWikiLink()
{
Message result = MessageFormatter.FormatMessage(new Message { Content = "This is a [[Wiki Link]]." });
Assert.AreEqual("This is a Wiki Link.", result.DisplayContent);
Assert.AreEqual(1, result.Links.Count);
Assert.AreEqual("https://osu.ppy.sh/wiki/Wiki Link", result.Links[0].Url);
Assert.AreEqual(10, result.Links[0].Index);
Assert.AreEqual(9, result.Links[0].Length);
}
[Test]
public void TestMultiWikiLink()
{
Message result = MessageFormatter.FormatMessage(new Message { Content = "This is a [[Wiki Link]] [[Wiki:Link]][[Wiki.Link]]." });
Assert.AreEqual("This is a Wiki Link Wiki:LinkWiki.Link.", result.DisplayContent);
Assert.AreEqual(3, result.Links.Count);
Assert.AreEqual("https://osu.ppy.sh/wiki/Wiki Link", result.Links[0].Url);
Assert.AreEqual(10, result.Links[0].Index);
Assert.AreEqual(9, result.Links[0].Length);
Assert.AreEqual("https://osu.ppy.sh/wiki/Wiki:Link", result.Links[1].Url);
Assert.AreEqual(20, result.Links[1].Index);
Assert.AreEqual(9, result.Links[1].Length);
Assert.AreEqual("https://osu.ppy.sh/wiki/Wiki.Link", result.Links[2].Url);
Assert.AreEqual(29, result.Links[2].Index);
Assert.AreEqual(9, result.Links[2].Length);
}
[Test]
public void TestOldFormatLink()
{
Message result = MessageFormatter.FormatMessage(new Message { Content = "This is a (simple test)[https://osu.ppy.sh] of links." });
Assert.AreEqual("This is a simple test of links.", result.DisplayContent);
Assert.AreEqual(1, result.Links.Count);
Assert.AreEqual("https://osu.ppy.sh", result.Links[0].Url);
Assert.AreEqual(10, result.Links[0].Index);
Assert.AreEqual(11, result.Links[0].Length);
}
[Test]
public void TestNewFormatLink()
{
Message result = MessageFormatter.FormatMessage(new Message { Content = "This is a [https://osu.ppy.sh simple test]." });
Assert.AreEqual("This is a simple test.", result.DisplayContent);
Assert.AreEqual(1, result.Links.Count);
Assert.AreEqual("https://osu.ppy.sh", result.Links[0].Url);
Assert.AreEqual(10, result.Links[0].Index);
Assert.AreEqual(11, result.Links[0].Length);
}
[Test]
public void TestMarkdownFormatLink()
{
Message result = MessageFormatter.FormatMessage(new Message { Content = "This is a [simple test](https://osu.ppy.sh)." });
Assert.AreEqual("This is a simple test.", result.DisplayContent);
Assert.AreEqual(1, result.Links.Count);
Assert.AreEqual("https://osu.ppy.sh", result.Links[0].Url);
Assert.AreEqual(10, result.Links[0].Index);
Assert.AreEqual(11, result.Links[0].Length);
}
[Test]
public void TestChannelLink()
{
Message result = MessageFormatter.FormatMessage(new Message { Content = "This is an #english and #japanese." });
Assert.AreEqual(result.Content, result.DisplayContent);
Assert.AreEqual(2, result.Links.Count);
Assert.AreEqual("osu://chan/#english", result.Links[0].Url);
Assert.AreEqual("osu://chan/#japanese", result.Links[1].Url);
}
[Test]
public void TestOsuProtocol()
{
Message result = MessageFormatter.FormatMessage(new Message { Content = "This is a custom protocol osu://chan/#english." });
Assert.AreEqual(result.Content, result.DisplayContent);
Assert.AreEqual(1, result.Links.Count);
Assert.AreEqual("osu://chan/#english", result.Links[0].Url);
Assert.AreEqual(26, result.Links[0].Index);
Assert.AreEqual(19, result.Links[0].Length);
result = MessageFormatter.FormatMessage(new Message { Content = "This is a [custom protocol](osu://chan/#english)." });
Assert.AreEqual("This is a custom protocol.", result.DisplayContent);
Assert.AreEqual(1, result.Links.Count);
Assert.AreEqual("osu://chan/#english", result.Links[0].Url);
Assert.AreEqual("#english", result.Links[0].Argument);
Assert.AreEqual(10, result.Links[0].Index);
Assert.AreEqual(15, result.Links[0].Length);
}
[Test]
public void TestOsuMpProtocol()
{
Message result = MessageFormatter.FormatMessage(new Message { Content = "Join my multiplayer game osump://12346." });
Assert.AreEqual(result.Content, result.DisplayContent);
Assert.AreEqual(1, result.Links.Count);
Assert.AreEqual("osump://12346", result.Links[0].Url);
Assert.AreEqual(25, result.Links[0].Index);
Assert.AreEqual(13, result.Links[0].Length);
}
[Test]
public void TestRecursiveBreaking()
{
Message result = MessageFormatter.FormatMessage(new Message { Content = "This is a [https://osu.ppy.sh [[simple test]]]." });
Assert.AreEqual("This is a [[simple test]].", result.DisplayContent);
Assert.AreEqual(1, result.Links.Count);
Assert.AreEqual("https://osu.ppy.sh", result.Links[0].Url);
Assert.AreEqual(10, result.Links[0].Index);
Assert.AreEqual(15, result.Links[0].Length);
}
[Test]
public void TestLinkComplex()
{
Message result = MessageFormatter.FormatMessage(new Message { Content = "This is a [http://www.simple-test.com simple test] with some [traps] and [[wiki links]]. Don't forget to visit https://osu.ppy.sh (now!)[http://google.com]\uD83D\uDE12" });
Assert.AreEqual("This is a simple test with some [traps] and wiki links. Don't forget to visit https://osu.ppy.sh now!\0\0\0", result.DisplayContent);
Assert.AreEqual(5, result.Links.Count);
Link f = result.Links.Find(l => l.Url == "https://osu.ppy.sh/wiki/wiki links");
Assert.AreEqual(44, f.Index);
Assert.AreEqual(10, f.Length);
f = result.Links.Find(l => l.Url == "http://www.simple-test.com");
Assert.AreEqual(10, f.Index);
Assert.AreEqual(11, f.Length);
f = result.Links.Find(l => l.Url == "http://google.com");
Assert.AreEqual(97, f.Index);
Assert.AreEqual(4, f.Length);
f = result.Links.Find(l => l.Url == "https://osu.ppy.sh");
Assert.AreEqual(78, f.Index);
Assert.AreEqual(18, f.Length);
f = result.Links.Find(l => l.Url == "\uD83D\uDE12");
Assert.AreEqual(101, f.Index);
Assert.AreEqual(3, f.Length);
}
[Test]
public void TestEmoji()
{
Message result = MessageFormatter.FormatMessage(new Message { Content = "Hello world\uD83D\uDE12<--This is an emoji,There are more:\uD83D\uDE10\uD83D\uDE00,\uD83D\uDE20" });
Assert.AreEqual("Hello world\0\0\0<--This is an emoji,There are more:\0\0\0\0\0\0,\0\0\0", result.DisplayContent);
Assert.AreEqual(result.Links.Count, 4);
Assert.AreEqual(result.Links[0].Index, 11);
Assert.AreEqual(result.Links[1].Index, 49);
Assert.AreEqual(result.Links[2].Index, 52);
Assert.AreEqual(result.Links[3].Index, 56);
Assert.AreEqual(result.Links[0].Url, "\uD83D\uDE12");
Assert.AreEqual(result.Links[1].Url, "\uD83D\uDE10");
Assert.AreEqual(result.Links[2].Url, "\uD83D\uDE00");
Assert.AreEqual(result.Links[3].Url, "\uD83D\uDE20");
}
}
}
+21
View File
@@ -0,0 +1,21 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual
{
[Description("Player instantiated with an autoplay mod.")]
public class TestCaseAutoplay : TestCasePlayer
{
protected override Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset)
{
beatmap.Mods.Value = beatmap.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
return base.CreatePlayer(beatmap, ruleset);
}
}
}
+217
View File
@@ -0,0 +1,217 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Online.Chat;
using osu.Game.Overlays.Chat;
using osu.Game.Users;
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
namespace osu.Game.Tests.Visual
{
public class TestCaseChatLink : OsuTestCase
{
private readonly TestChatLineContainer textContainer;
private Color4 linkColour;
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ChatLine),
typeof(Message),
typeof(LinkFlowContainer),
typeof(DummyEchoMessage),
typeof(LocalEchoMessage),
typeof(MessageFormatter)
};
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(parent);
public TestCaseChatLink()
{
Add(textContainer = new TestChatLineContainer
{
Padding = new MarginPadding { Left = 20, Right = 20 },
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
});
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
linkColour = colours.Blue;
dependencies.Cache(new ChatOverlay
{
AvailableChannels =
{
new Channel { Name = "#english" },
new Channel { Name = "#japanese" }
}
});
testLinksGeneral();
testEcho();
}
private void clear() => AddStep("clear messages", textContainer.Clear);
private void addMessageWithChecks(string text, int linkAmount = 0, bool isAction = false, bool isImportant = false, params LinkAction[] expectedActions)
{
int index = textContainer.Count + 1;
var newLine = new ChatLine(new DummyMessage(text, isAction, isImportant, index));
textContainer.Add(newLine);
AddAssert($"msg #{index} has {linkAmount} link(s)", () => newLine.Message.Links.Count == linkAmount);
AddAssert($"msg #{index} has the right action", hasExpectedActions);
AddAssert($"msg #{index} is " + (isAction ? "italic" : "not italic"), () => newLine.ContentFlow.Any() && isAction == isItalic());
AddAssert($"msg #{index} shows {linkAmount} link(s)", isShowingLinks);
bool hasExpectedActions()
{
var expectedActionsList = expectedActions.ToList();
if (expectedActionsList.Count != newLine.Message.Links.Count)
return false;
for (int i = 0; i < newLine.Message.Links.Count; i++)
{
var action = newLine.Message.Links[i].Action;
if (action != expectedActions[i]) return false;
}
return true;
}
bool isItalic() => newLine.ContentFlow.Where(d => d is OsuSpriteText).Cast<OsuSpriteText>().All(sprite => sprite.Font == "Exo2.0-MediumItalic");
bool isShowingLinks()
{
bool hasBackground = !string.IsNullOrEmpty(newLine.Message.Sender.Colour);
Color4 textColour = isAction && hasBackground ? OsuColour.FromHex(newLine.Message.Sender.Colour) : Color4.White;
var linkCompilers = newLine.ContentFlow.Where(d => d is DrawableLinkCompiler).ToList();
var linkSprites = linkCompilers.SelectMany(comp => ((DrawableLinkCompiler)comp).Parts);
return linkSprites.All(d => d.Colour == linkColour)
&& newLine.ContentFlow.Except(linkSprites.Concat(linkCompilers)).All(d => d.Colour == textColour);
}
}
private void testLinksGeneral()
{
addMessageWithChecks("test!");
addMessageWithChecks("osu.ppy.sh!");
addMessageWithChecks("https://osu.ppy.sh!", 1, expectedActions: LinkAction.External);
addMessageWithChecks("00:12:345 (1,2) - Test?", 1, expectedActions: LinkAction.OpenEditorTimestamp);
addMessageWithChecks("Wiki link for tasty [[Performance Points]]", 1, expectedActions: LinkAction.External);
addMessageWithChecks("(osu forums)[https://osu.ppy.sh/forum] (old link format)", 1, expectedActions: LinkAction.External);
addMessageWithChecks("[https://osu.ppy.sh/home New site] (new link format)", 1, expectedActions: LinkAction.External);
addMessageWithChecks("[osu forums](https://osu.ppy.sh/forum) (new link format 2)", 1, expectedActions: LinkAction.External);
addMessageWithChecks("[https://osu.ppy.sh/home This is only a link to the new osu webpage but this is supposed to test word wrap.]", 1, expectedActions: LinkAction.External);
addMessageWithChecks("is now listening to [https://osu.ppy.sh/s/93523 IMAGE -MATERIAL- <Version 0>]", 1, true, expectedActions: LinkAction.OpenBeatmapSet);
addMessageWithChecks("is now playing [https://osu.ppy.sh/b/252238 IMAGE -MATERIAL- <Version 0>]", 1, true, expectedActions: LinkAction.OpenBeatmap);
addMessageWithChecks("Let's (try)[https://osu.ppy.sh/home] [https://osu.ppy.sh/b/252238 multiple links] https://osu.ppy.sh/home", 3,
expectedActions: new[] { LinkAction.External, LinkAction.OpenBeatmap, LinkAction.External });
// note that there's 0 links here (they get removed if a channel is not found)
addMessageWithChecks("#lobby or #osu would be blue (and work) in the ChatDisplay test (when a proper ChatOverlay is present).");
addMessageWithChecks("I am important!", 0, false, true);
addMessageWithChecks("feels important", 0, true, true);
addMessageWithChecks("likes to post this [https://osu.ppy.sh/home link].", 1, true, true, expectedActions: LinkAction.External);
addMessageWithChecks("Join my multiplayer game osump://12346.", 1, expectedActions: LinkAction.JoinMultiplayerMatch);
addMessageWithChecks("Join my [multiplayer game](osump://12346).", 1, expectedActions: LinkAction.JoinMultiplayerMatch);
addMessageWithChecks("Join my [#english](osu://chan/#english).", 1, expectedActions: LinkAction.OpenChannel);
addMessageWithChecks("Join my osu://chan/#english.", 1, expectedActions: LinkAction.OpenChannel);
addMessageWithChecks("Join my #english or #japanese channels.", 2, expectedActions: new[] { LinkAction.OpenChannel, LinkAction.OpenChannel });
addMessageWithChecks("Join my #english or #nonexistent #hashtag channels.", 1, expectedActions: LinkAction.OpenChannel);
}
private void testEcho()
{
int echoCounter = 0;
addEchoWithWait("sent!", "received!");
addEchoWithWait("https://osu.ppy.sh/home", null, 500);
addEchoWithWait("[https://osu.ppy.sh/forum let's try multiple words too!]");
addEchoWithWait("(long loading times! clickable while loading?)[https://osu.ppy.sh/home]", null, 5000);
void addEchoWithWait(string text, string completeText = null, double delay = 250)
{
var newLine = new ChatLine(new DummyEchoMessage(text));
AddStep($"send msg #{++echoCounter} after {delay}ms", () =>
{
textContainer.Add(newLine);
Scheduler.AddDelayed(() => newLine.Message = new DummyMessage(completeText ?? text), delay);
});
AddUntilStep(() => textContainer.All(line => line.Message is DummyMessage), $"wait for msg #{echoCounter}");
}
}
private class DummyEchoMessage : LocalEchoMessage
{
public DummyEchoMessage(string text)
{
Content = text;
Timestamp = DateTimeOffset.Now;
Sender = DummyMessage.TEST_SENDER;
}
}
private class DummyMessage : Message
{
private static long messageCounter;
internal static readonly User TEST_SENDER_BACKGROUND = new User
{
Username = @"i-am-important",
Id = 42,
Colour = "#250cc9",
};
internal static readonly User TEST_SENDER = new User
{
Username = @"Somebody",
Id = 1,
};
public new DateTimeOffset Timestamp = DateTimeOffset.Now;
public DummyMessage(string text, bool isAction = false, bool isImportant = false, int number = 0)
: base(messageCounter++)
{
Content = text;
IsAction = isAction;
Sender = new User
{
Username = $"User {number}",
Id = number,
Colour = isImportant ? "#250cc9" : null,
};
}
}
private class TestChatLineContainer : FillFlowContainer<ChatLine>
{
protected override int Compare(Drawable x, Drawable y)
{
var xC = (ChatLine)x;
var yC = (ChatLine)y;
return xC.Message.CompareTo(yC.Message);
}
}
}
}
+274
View File
@@ -0,0 +1,274 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Framework.MathUtils;
using osu.Framework.Testing.Input;
using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.Sprites;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Tests.Visual
{
public class TestCaseCursors : OsuTestCase
{
private readonly ManualInputManager inputManager;
private readonly CursorOverrideContainer cursorOverrideContainer;
private readonly CustomCursorBox[] cursorBoxes = new CustomCursorBox[6];
public TestCaseCursors()
{
Child = inputManager = new ManualInputManager
{
Child = cursorOverrideContainer = new CursorOverrideContainer
{
RelativeSizeAxes = Axes.Both,
Children = new[]
{
// Middle user
cursorBoxes[0] = new CustomCursorBox(Color4.Green)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.5f),
},
// Top-left user
cursorBoxes[1] = new CustomCursorBox(Color4.Blue)
{
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.4f)
},
// Bottom-right user
cursorBoxes[2] = new CustomCursorBox(Color4.Red)
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.4f)
},
// Bottom-left local
cursorBoxes[3] = new CustomCursorBox(Color4.Magenta, false)
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.4f)
},
// Top-right local
cursorBoxes[4] = new CustomCursorBox(Color4.Cyan, false)
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.4f)
},
// Left-local
cursorBoxes[5] = new CustomCursorBox(Color4.Yellow, false)
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.2f, 1),
},
}
}
};
returnUserInput();
AddToggleStep("Smooth transitions", b => cursorBoxes.ForEach(box => box.SmoothTransition = b));
testUserCursor();
testLocalCursor();
testUserCursorOverride();
testMultipleLocalCursors();
returnUserInput();
}
/// <summary>
/// Returns input back to the user.
/// </summary>
private void returnUserInput()
{
AddStep("Return user input", () => inputManager.UseParentState = true);
}
/// <summary>
/// -- Green Box --
/// Tests whether hovering in and out of a drawable that provides the user cursor (green)
/// results in the correct visibility state for that cursor.
/// </summary>
private void testUserCursor()
{
AddStep("Move to green area", () => inputManager.MoveMouseTo(cursorBoxes[0]));
AddAssert("Check green cursor visible", () => checkVisible(cursorBoxes[0].Cursor));
AddAssert("Check green cursor at mouse", () => checkAtMouse(cursorBoxes[0].Cursor));
AddStep("Move out", moveOut);
AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].Cursor));
AddAssert("Check global cursor visible", () => checkVisible(cursorOverrideContainer.Cursor));
}
/// <summary>
/// -- Purple Box --
/// Tests whether hovering in and out of a drawable that provides a local cursor (purple)
/// results in the correct visibility and state for that cursor.
/// </summary>
private void testLocalCursor()
{
AddStep("Move to purple area", () => inputManager.MoveMouseTo(cursorBoxes[3]));
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].Cursor));
AddAssert("Check global cursor visible", () => checkVisible(cursorOverrideContainer.Cursor));
AddAssert("Check global cursor at mouse", () => checkAtMouse(cursorOverrideContainer.Cursor));
AddStep("Move out", moveOut);
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
AddAssert("Check global cursor visible", () => checkVisible(cursorOverrideContainer.Cursor));
}
/// <summary>
/// -- Blue-Green Box Boundary --
/// Tests whether overriding a user cursor (green) with another user cursor (blue)
/// results in the correct visibility and states for the cursors.
/// </summary>
private void testUserCursorOverride()
{
AddStep("Move to blue-green boundary", () => inputManager.MoveMouseTo(cursorBoxes[1].ScreenSpaceDrawQuad.BottomRight - new Vector2(10)));
AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].Cursor));
AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].Cursor));
AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].Cursor));
AddStep("Move out", moveOut);
AddAssert("Check blue cursor not visible", () => !checkVisible(cursorBoxes[1].Cursor));
AddAssert("Check green cursor not visible", () => !checkVisible(cursorBoxes[0].Cursor));
}
/// <summary>
/// -- Yellow-Purple Box Boundary --
/// Tests whether multiple local cursors (purple + yellow) may be visible and at the mouse position at the same time.
/// </summary>
private void testMultipleLocalCursors()
{
AddStep("Move to yellow-purple boundary", () => inputManager.MoveMouseTo(cursorBoxes[5].ScreenSpaceDrawQuad.BottomRight - new Vector2(10)));
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].Cursor));
AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
AddAssert("Check yellow cursor at mouse", () => checkAtMouse(cursorBoxes[5].Cursor));
AddStep("Move out", moveOut);
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
}
/// <summary>
/// -- Yellow-Blue Box Boundary --
/// Tests whether a local cursor (yellow) may be displayed along with a user cursor override (blue).
/// </summary>
private void testUserOverrideWithLocal()
{
AddStep("Move to yellow-blue boundary", () => inputManager.MoveMouseTo(cursorBoxes[5].ScreenSpaceDrawQuad.TopRight - new Vector2(10)));
AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].Cursor));
AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].Cursor));
AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
AddAssert("Check yellow cursor at mouse", () => checkAtMouse(cursorBoxes[5].Cursor));
AddStep("Move out", moveOut);
AddAssert("Check blue cursor invisible", () => !checkVisible(cursorBoxes[1].Cursor));
AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
}
/// <summary>
/// Moves the cursor to a point not covered by any cursor containers.
/// </summary>
private void moveOut()
=> inputManager.MoveMouseTo(new Vector2(inputManager.ScreenSpaceDrawQuad.Centre.X, inputManager.ScreenSpaceDrawQuad.TopLeft.Y));
/// <summary>
/// Checks if a cursor is visible.
/// </summary>
/// <param name="cursorContainer">The cursor to check.</param>
private bool checkVisible(CursorContainer cursorContainer) => cursorContainer.State == Visibility.Visible;
/// <summary>
/// Checks if a cursor is at the current inputmanager screen position.
/// </summary>
/// <param name="cursorContainer">The cursor to check.</param>
private bool checkAtMouse(CursorContainer cursorContainer)
=> Precision.AlmostEquals(inputManager.CurrentState.Mouse.NativeState.Position, cursorContainer.ToScreenSpace(cursorContainer.ActiveCursor.DrawPosition));
private class CustomCursorBox : Container, IProvideCursor
{
public bool SmoothTransition;
public CursorContainer Cursor { get; }
public bool ProvidingUserCursor { get; }
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => base.ReceiveMouseInputAt(screenSpacePos) || SmoothTransition && !ProvidingUserCursor;
private readonly Box background;
public CustomCursorBox(Color4 cursorColour, bool providesUserCursor = true)
{
ProvidingUserCursor = providesUserCursor;
Colour = cursorColour;
Masking = true;
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.1f
},
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = providesUserCursor ? "User cursor" : "Local cursor"
},
Cursor = new TestCursorContainer
{
State = providesUserCursor ? Visibility.Hidden : Visibility.Visible,
}
};
}
protected override bool OnHover(InputState state)
{
background.FadeTo(0.4f, 250, Easing.OutQuint);
return false;
}
protected override void OnHoverLost(InputState state)
{
background.FadeTo(0.1f, 250);
base.OnHoverLost(state);
}
}
private class TestCursorContainer : CursorContainer
{
protected override Drawable CreateCursor() => new TestCursor();
private class TestCursor : CircularContainer
{
public TestCursor()
{
Origin = Anchor.Centre;
Size = new Vector2(50);
Masking = true;
Blending = BlendingMode.Additive;
Alpha = 0.5f;
Child = new Box { RelativeSizeAxes = Axes.Both };
}
}
}
}
}
@@ -8,6 +8,8 @@ using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit.Layers.Selection;
using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Osu.Objects;
@@ -35,9 +37,9 @@ namespace osu.Game.Tests.Visual
new SelectionLayer(playfield)
};
playfield.Add(new DrawableHitCircle(new HitCircle { Position = new Vector2(256, 192), Scale = 0.5f }));
playfield.Add(new DrawableHitCircle(new HitCircle { Position = new Vector2(344, 148), Scale = 0.5f }));
playfield.Add(new DrawableSlider(new Slider
var hitCircle1 = new HitCircle { Position = new Vector2(256, 192), Scale = 0.5f };
var hitCircle2 = new HitCircle { Position = new Vector2(344, 148), Scale = 0.5f };
var slider = new Slider
{
ControlPoints = new List<Vector2>
{
@@ -48,8 +50,16 @@ namespace osu.Game.Tests.Visual
Position = new Vector2(128, 256),
Velocity = 1,
TickDistance = 100,
Scale = 0.5f
}));
Scale = 0.5f,
};
hitCircle1.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
hitCircle2.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
playfield.Add(new DrawableHitCircle(hitCircle1));
playfield.Add(new DrawableHitCircle(hitCircle2));
playfield.Add(new DrawableSlider(slider));
}
}
}
@@ -65,7 +65,7 @@ namespace osu.Game.Tests.Visual
// this is by no means clean. should be replacing inside of OsuGameBase somehow.
var context = new OsuDbContext();
Func<OsuDbContext> contextFactory = () => context;
OsuDbContext contextFactory() => context;
dependencies.Cache(rulesets = new RulesetStore(contextFactory));
dependencies.Cache(manager = new BeatmapManager(storage, contextFactory, rulesets, null)
+17 -1
View File
@@ -1,19 +1,35 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual
{
[Description("Player instantiated with a replay.")]
public class TestCaseReplay : TestCasePlayer
{
protected override Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset)
{
// We create a dummy RulesetContainer just to get the replay - we don't want to use mods here
// to simulate setting a replay rather than having the replay already set for us
beatmap.Mods.Value = beatmap.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
return base.CreatePlayer(beatmap, ruleset);
var dummyRulesetContainer = ruleset.CreateRulesetContainerWith(beatmap, false);
// We have the replay
var replay = dummyRulesetContainer.Replay;
// Reset the mods
beatmap.Mods.Value = beatmap.Mods.Value.Where(m => !(m is ModAutoplay));
return new ReplayPlayer(replay)
{
InitialBeatmap = beatmap
};
}
}
}
@@ -4,7 +4,7 @@
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Play.ReplaySettings;
using osu.Game.Screens.Play.PlayerSettings;
namespace osu.Game.Tests.Visual
{
@@ -14,7 +14,7 @@ namespace osu.Game.Tests.Visual
{
ExampleContainer container;
Add(new ReplaySettingsOverlay
Add(new PlayerSettingsOverlay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
@@ -28,7 +28,7 @@ namespace osu.Game.Tests.Visual
Text = @"Button",
}));
AddStep(@"Add checkbox", () => container.Add(new ReplayCheckbox
AddStep(@"Add checkbox", () => container.Add(new PlayerCheckbox
{
LabelText = "Checkbox",
}));
@@ -42,7 +42,7 @@ namespace osu.Game.Tests.Visual
}));
}
private class ExampleContainer : ReplayGroup
private class ExampleContainer : PlayerSettingsGroup
{
protected override string Title => @"example";
}
@@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
@@ -15,6 +16,7 @@ using osu.Game.Screens.Edit.Screens.Compose.Timeline;
namespace osu.Game.Tests.Visual
{
[Ignore("CI regularly hangs on this TestCase...")]
public class TestCaseWaveform : OsuTestCase
{
private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
+8
View File
@@ -33,6 +33,10 @@
<Reference Include="DeepEqual, Version=1.6.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>$(SolutionDir)\packages\DeepEqual.1.6.0.0\lib\net40\DeepEqual.dll</HintPath>
</Reference>
<Reference Include="JetBrains.Annotations, Version=11.1.0.0, Culture=neutral, PublicKeyToken=1010a0d8d6380325, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\JetBrains.Annotations.11.1.0\lib\net20\JetBrains.Annotations.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="nunit.framework, Version=3.8.1.0, Culture=neutral, PublicKeyToken=2638cd05610744eb, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
<Private>True</Private>
@@ -90,6 +94,7 @@
<Compile Include="Beatmaps\Formats\LegacyStoryboardDecoderTest.cs" />
<Compile Include="Beatmaps\IO\OszArchiveReaderTest.cs" />
<Compile Include="Beatmaps\IO\ImportBeatmapTest.cs" />
<Compile Include="Chat\MessageFormatterTests.cs" />
<Compile Include="Resources\Resource.cs" />
<Compile Include="Beatmaps\Formats\LegacyBeatmapDecoderTest.cs" />
<Compile Include="Visual\TestCaseBeatmapCarousel.cs" />
@@ -104,6 +109,7 @@
<Compile Include="Visual\TestCaseBreakOverlay.cs" />
<Compile Include="Visual\TestCaseChatDisplay.cs" />
<Compile Include="Visual\TestCaseContextMenu.cs" />
<Compile Include="Visual\TestCaseCursors.cs" />
<Compile Include="Visual\TestCaseDialogOverlay.cs" />
<Compile Include="Visual\TestCaseDirect.cs" />
<Compile Include="Visual\TestCaseDrawableRoom.cs" />
@@ -132,10 +138,12 @@
<Compile Include="Visual\TestCaseOnScreenDisplay.cs" />
<Compile Include="Visual\TestCaseAllPlayers.cs" />
<Compile Include="Visual\TestCaseOsuGame.cs" />
<Compile Include="Visual\TestCaseChatLink.cs" />
<Compile Include="Visual\TestCasePlaybackControl.cs" />
<Compile Include="Visual\TestCasePlaySongSelect.cs" />
<Compile Include="Visual\TestCasePopupDialog.cs" />
<Compile Include="Visual\TestCaseRankGraph.cs" />
<Compile Include="Visual\TestCaseAutoplay.cs" />
<Compile Include="Visual\TestCaseReplay.cs" />
<Compile Include="Visual\TestCaseReplaySettingsOverlay.cs" />
<Compile Include="Visual\TestCaseResults.cs" />
+11 -10
View File
@@ -1,11 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-->
<packages>
<package id="DeepEqual" version="1.6.0.0" targetFramework="net461" />
<package id="NUnit" version="3.8.1" targetFramework="net461" />
<package id="ppy.OpenTK" version="3.0.11" targetFramework="net461" />
<package id="System.ValueTuple" version="4.4.0" targetFramework="net461" />
<?xml version="1.0" encoding="utf-8"?>
<!--
Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-->
<packages>
<package id="DeepEqual" version="1.6.0.0" targetFramework="net461" />
<package id="JetBrains.Annotations" version="11.1.0" targetFramework="net461" />
<package id="NUnit" version="3.8.1" targetFramework="net461" />
<package id="ppy.OpenTK" version="3.0.11" targetFramework="net461" />
<package id="System.ValueTuple" version="4.4.0" targetFramework="net461" />
</packages>
+5 -7
View File
@@ -287,15 +287,16 @@ namespace osu.Game.Beatmaps
Import(archive);
downloadNotification.State = ProgressNotificationState.Completed;
currentDownloads.Remove(request);
}, TaskCreationOptions.LongRunning);
currentDownloads.Remove(request);
};
request.Failure += data =>
request.Failure += error =>
{
if (error is OperationCanceledException) return;
downloadNotification.State = ProgressNotificationState.Completed;
Logger.Error(data, "Failed to get beatmap download information");
Logger.Error(error, "Beatmap download failed!");
currentDownloads.Remove(request);
};
@@ -566,7 +567,6 @@ namespace osu.Game.Beatmaps
using (var stream = new StreamReader(reader.GetStream(mapName)))
metadata = Decoder.GetDecoder(stream).DecodeBeatmap(stream).Metadata;
// check if a set already exists with the same online id.
if (metadata.OnlineBeatmapSetID != null)
beatmapSet = beatmaps.BeatmapSets.FirstOrDefault(b => b.OnlineBeatmapSetID == metadata.OnlineBeatmapSetID);
@@ -581,7 +581,6 @@ namespace osu.Game.Beatmaps
Metadata = metadata
};
var mapNames = reader.Filenames.Where(f => f.EndsWith(".osu"));
foreach (var name in mapNames)
@@ -693,7 +692,6 @@ namespace osu.Game.Beatmaps
{
try
{
using (var beatmap = new StreamReader(store.GetStream(getPathForFile(BeatmapInfo.Path))))
{
Decoder decoder = Decoder.GetDecoder(beatmap);
+1
View File
@@ -156,6 +156,7 @@ namespace osu.Game.Beatmaps
public IQueryable<BeatmapInfo> Beatmaps => GetContext().BeatmapInfo
.Include(b => b.BeatmapSet).ThenInclude(s => s.Metadata)
.Include(b => b.BeatmapSet).ThenInclude(s => s.Files).ThenInclude(f => f.FileInfo)
.Include(b => b.Metadata)
.Include(b => b.Ruleset)
.Include(b => b.BaseDifficulty);
@@ -27,7 +27,6 @@ namespace osu.Game.Beatmaps
Beatmap = CreateBeatmapConverter(beatmap).Convert(beatmap);
Mods = mods ?? new Mod[0];
ApplyMods(Mods);
PreprocessHitObjects();
+1 -1
View File
@@ -137,7 +137,7 @@ namespace osu.Game.Beatmaps.Formats
CentreRight,
BottomLeft,
BottomRight
};
}
internal enum StoryLayer
{
@@ -301,6 +301,6 @@ namespace osu.Game.Beatmaps.Formats
}
}
private string cleanFilename(string path) => FileSafety.PathSanitise(path.Trim('\"'));
private string cleanFilename(string path) => FileSafety.PathStandardise(FileSafety.PathSanitise(path.Trim('\"')));
}
}
@@ -0,0 +1,71 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Configuration;
using osu.Game.Rulesets;
namespace osu.Game.Configuration
{
public abstract class DatabasedConfigManager<T> : ConfigManager<T>
where T : struct
{
private readonly SettingsStore settings;
private readonly int variant;
private readonly List<DatabasedSetting> databasedSettings;
private readonly RulesetInfo ruleset;
protected DatabasedConfigManager(SettingsStore settings, RulesetInfo ruleset = null, int variant = 0)
{
this.settings = settings;
this.ruleset = ruleset;
this.variant = variant;
databasedSettings = settings.Query(ruleset?.ID, variant);
InitialiseDefaults();
}
protected override void PerformLoad()
{
}
protected override bool PerformSave()
{
return true;
}
protected override void AddBindable<TBindable>(T lookup, Bindable<TBindable> bindable)
{
base.AddBindable(lookup, bindable);
var setting = databasedSettings.FirstOrDefault(s => (int)s.Key == (int)(object)lookup);
if (setting != null)
{
bindable.Parse(setting.Value);
}
else
{
settings.Update(setting = new DatabasedSetting
{
Key = lookup,
Value = bindable.Value,
RulesetID = ruleset?.ID,
Variant = variant,
});
databasedSettings.Add(setting);
}
bindable.ValueChanged += v =>
{
setting.Value = v;
settings.Update(setting);
};
}
}
}
@@ -0,0 +1,51 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel.DataAnnotations.Schema;
using osu.Game.Database;
namespace osu.Game.Configuration
{
[Table("Settings")]
public class DatabasedSetting : IHasPrimaryKey
{
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int ID { get; set; }
public int? RulesetID { get; set; }
public int? Variant { get; set; }
[Column("Key")]
public int IntKey
{
get => (int)Key;
private set => Key = value;
}
[Column("Value")]
public string StringValue
{
get => Value.ToString();
set => Value = value;
}
public object Key;
public object Value;
public DatabasedSetting(object key, object value)
{
Key = key;
Value = value;
}
/// <summary>
/// Constructor for derived classes that may require serialisation.
/// </summary>
public DatabasedSetting()
{
}
public override string ToString() => $"{Key}=>{Value}";
}
}
+4 -1
View File
@@ -8,7 +8,7 @@ using osu.Game.Screens.Select;
namespace osu.Game.Configuration
{
public class OsuConfigManager : ConfigManager<OsuSetting>
public class OsuConfigManager : IniConfigManager<OsuSetting>
{
protected override void InitialiseDefaults()
{
@@ -39,6 +39,8 @@ namespace osu.Game.Configuration
};
// Audio
Set(OsuSetting.VolumeInactive, 0.25, 0, 1, 0.01);
Set(OsuSetting.MenuVoice, true);
Set(OsuSetting.MenuMusic, true);
@@ -101,6 +103,7 @@ namespace osu.Game.Configuration
MouseDisableButtons,
MouseDisableWheel,
AudioOffset,
VolumeInactive,
MenuMusic,
MenuVoice,
CursorRotation,
+44
View File
@@ -0,0 +1,44 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Database;
namespace osu.Game.Configuration
{
public class SettingsStore : DatabaseBackedStore
{
public event Action SettingChanged;
public SettingsStore(Func<OsuDbContext> createContext)
: base(createContext)
{
}
/// <summary>
/// Retrieve <see cref="DatabasedSetting"/>s for a specified ruleset/variant content.
/// </summary>
/// <param name="rulesetId">The ruleset's internal ID.</param>
/// <param name="variant">An optional variant.</param>
/// <returns></returns>
public List<DatabasedSetting> Query(int? rulesetId = null, int? variant = null) =>
GetContext().DatabasedSetting.Where(b => b.RulesetID == rulesetId && b.Variant == variant).ToList();
public void Update(DatabasedSetting setting)
{
var context = GetContext();
var newValue = setting.Value;
Refresh(ref setting);
setting.Value = newValue;
context.SaveChanges();
SettingChanged?.Invoke();
}
}
}
+8 -2
View File
@@ -34,8 +34,14 @@ namespace osu.Game.Database
if (context.Entry(obj).State != EntityState.Detached) return;
var id = obj.ID;
obj = lookupSource?.SingleOrDefault(t => t.ID == id) ?? context.Find<T>(id);
context.Entry(obj).Reload();
var foundObject = lookupSource?.SingleOrDefault(t => t.ID == id) ?? context.Find<T>(id);
if (foundObject != null)
{
obj = foundObject;
context.Entry(obj).Reload();
}
else
context.Add(obj);
}
/// <summary>
+6 -2
View File
@@ -8,9 +8,10 @@ using Microsoft.EntityFrameworkCore.Diagnostics;
using Microsoft.Extensions.Logging;
using osu.Framework.Logging;
using osu.Game.Beatmaps;
using osu.Game.Input.Bindings;
using osu.Game.Configuration;
using osu.Game.IO;
using osu.Game.Rulesets;
using DatabasedKeyBinding = osu.Game.Input.Bindings.DatabasedKeyBinding;
using LogLevel = Microsoft.Extensions.Logging.LogLevel;
namespace osu.Game.Database
@@ -22,6 +23,7 @@ namespace osu.Game.Database
public DbSet<BeatmapMetadata> BeatmapMetadata { get; set; }
public DbSet<BeatmapSetInfo> BeatmapSetInfo { get; set; }
public DbSet<DatabasedKeyBinding> DatabasedKeyBinding { get; set; }
public DbSet<DatabasedSetting> DatabasedSetting { get; set; }
public DbSet<FileInfo> FileInfo { get; set; }
public DbSet<RulesetInfo> RulesetInfo { get; set; }
@@ -86,9 +88,11 @@ namespace osu.Game.Database
modelBuilder.Entity<BeatmapSetInfo>().HasIndex(b => b.DeletePending);
modelBuilder.Entity<BeatmapSetInfo>().HasIndex(b => b.Hash).IsUnique();
modelBuilder.Entity<DatabasedKeyBinding>().HasIndex(b => b.Variant);
modelBuilder.Entity<DatabasedKeyBinding>().HasIndex(b => new { b.RulesetID, b.Variant });
modelBuilder.Entity<DatabasedKeyBinding>().HasIndex(b => b.IntAction);
modelBuilder.Entity<DatabasedSetting>().HasIndex(b => new { b.RulesetID, b.Variant });
modelBuilder.Entity<FileInfo>().HasIndex(b => b.Hash).IsUnique();
modelBuilder.Entity<FileInfo>().HasIndex(b => b.ReferenceCount);

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