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Mute global track volume when a beatmap preview is playing
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@ -9,6 +9,7 @@ using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Framework.IO.Stores;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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@ -39,6 +40,8 @@ namespace osu.Game.Overlays.Direct
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private readonly SpriteIcon icon;
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private readonly LoadingAnimation loadingAnimation;
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private readonly BindableDouble muteBindable = new BindableDouble();
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private const float transition_duration = 500;
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private bool loading
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@ -83,9 +86,10 @@ namespace osu.Game.Overlays.Direct
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colour)
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private void load(OsuColour colour, AudioManager audio)
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{
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hoverColour = colour.Yellow;
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this.audio = audio;
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}
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protected override bool OnClick(InputState state)
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@ -130,15 +134,20 @@ namespace osu.Game.Overlays.Direct
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Preview.Seek(0);
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Preview.Start();
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audio.Track.AddAdjustment(AdjustableProperty.Volume, muteBindable);
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}
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else
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{
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audio.Track.RemoveAdjustment(AdjustableProperty.Volume, muteBindable);
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Preview?.Stop();
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loading = false;
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}
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}
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private TrackLoader trackLoader;
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private AudioManager audio;
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private void beginAudioLoad()
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{
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@ -164,6 +173,7 @@ namespace osu.Game.Overlays.Direct
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private readonly string preview;
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public Track Preview;
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private TrackManager trackManager;
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public TrackLoader(string preview)
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{
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@ -171,10 +181,22 @@ namespace osu.Game.Overlays.Direct
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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private void load(AudioManager audio, FrameworkConfigManager config)
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{
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// create a local trackManager to bypass the mute we are applying above.
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audio.AddItem(trackManager = new TrackManager(new OnlineStore()));
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// add back the user's music volume setting (since we are no longer in the global TrackManager's hierarchy).
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config.BindWith(FrameworkSetting.VolumeMusic, trackManager.Volume);
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if (!string.IsNullOrEmpty(preview))
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Preview = audio.Track.Get(preview);
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Preview = trackManager.Get(preview);
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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trackManager?.Dispose();
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}
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}
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}
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