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Merge pull request #1919 from smoogipoo/fix-cursor-hiding
Fix cursor not showing in visualtests
This commit is contained in:
commit
18cdd1caac
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Subproject commit 2c595626a3da0a28ca9cd46c4639b63ff37d5b5a
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Subproject commit 8f36ddab946ff538620081ede7719461d4732b79
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274
osu.Game.Tests/Visual/TestCaseCursors.cs
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274
osu.Game.Tests/Visual/TestCaseCursors.cs
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input;
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using osu.Framework.MathUtils;
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using osu.Framework.Testing.Input;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Graphics.Sprites;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Tests.Visual
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{
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public class TestCaseCursors : OsuTestCase
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{
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private readonly ManualInputManager inputManager;
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private readonly CursorOverrideContainer cursorOverrideContainer;
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private readonly CustomCursorBox[] cursorBoxes = new CustomCursorBox[6];
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public TestCaseCursors()
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{
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Child = inputManager = new ManualInputManager
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{
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Child = cursorOverrideContainer = new CursorOverrideContainer
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{
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RelativeSizeAxes = Axes.Both,
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Children = new[]
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{
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// Middle user
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cursorBoxes[0] = new CustomCursorBox(Color4.Green)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.5f),
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},
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// Top-left user
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cursorBoxes[1] = new CustomCursorBox(Color4.Blue)
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{
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.4f)
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},
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// Bottom-right user
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cursorBoxes[2] = new CustomCursorBox(Color4.Red)
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{
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.4f)
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},
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// Bottom-left local
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cursorBoxes[3] = new CustomCursorBox(Color4.Magenta, false)
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.4f)
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},
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// Top-right local
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cursorBoxes[4] = new CustomCursorBox(Color4.Cyan, false)
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.4f)
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},
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// Left-local
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cursorBoxes[5] = new CustomCursorBox(Color4.Yellow, false)
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.2f, 1),
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},
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}
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}
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};
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returnUserInput();
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AddToggleStep("Smooth transitions", b => cursorBoxes.ForEach(box => box.SmoothTransition = b));
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testUserCursor();
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testLocalCursor();
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testUserCursorOverride();
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testMultipleLocalCursors();
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returnUserInput();
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}
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/// <summary>
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/// Returns input back to the user.
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/// </summary>
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private void returnUserInput()
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{
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AddStep("Return user input", () => inputManager.UseParentState = true);
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}
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/// <summary>
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/// -- Green Box --
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/// Tests whether hovering in and out of a drawable that provides the user cursor (green)
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/// results in the correct visibility state for that cursor.
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/// </summary>
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private void testUserCursor()
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{
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AddStep("Move to green area", () => inputManager.MoveMouseTo(cursorBoxes[0]));
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AddAssert("Check green cursor visible", () => checkVisible(cursorBoxes[0].Cursor));
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AddAssert("Check green cursor at mouse", () => checkAtMouse(cursorBoxes[0].Cursor));
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AddStep("Move out", moveOut);
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AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].Cursor));
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AddAssert("Check global cursor visible", () => checkVisible(cursorOverrideContainer.Cursor));
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}
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/// <summary>
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/// -- Purple Box --
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/// Tests whether hovering in and out of a drawable that provides a local cursor (purple)
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/// results in the correct visibility and state for that cursor.
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/// </summary>
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private void testLocalCursor()
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{
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AddStep("Move to purple area", () => inputManager.MoveMouseTo(cursorBoxes[3]));
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AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
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AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].Cursor));
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AddAssert("Check global cursor visible", () => checkVisible(cursorOverrideContainer.Cursor));
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AddAssert("Check global cursor at mouse", () => checkAtMouse(cursorOverrideContainer.Cursor));
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AddStep("Move out", moveOut);
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AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
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AddAssert("Check global cursor visible", () => checkVisible(cursorOverrideContainer.Cursor));
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}
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/// <summary>
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/// -- Blue-Green Box Boundary --
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/// Tests whether overriding a user cursor (green) with another user cursor (blue)
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/// results in the correct visibility and states for the cursors.
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/// </summary>
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private void testUserCursorOverride()
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{
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AddStep("Move to blue-green boundary", () => inputManager.MoveMouseTo(cursorBoxes[1].ScreenSpaceDrawQuad.BottomRight - new Vector2(10)));
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AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].Cursor));
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AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].Cursor));
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AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].Cursor));
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AddStep("Move out", moveOut);
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AddAssert("Check blue cursor not visible", () => !checkVisible(cursorBoxes[1].Cursor));
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AddAssert("Check green cursor not visible", () => !checkVisible(cursorBoxes[0].Cursor));
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}
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/// <summary>
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/// -- Yellow-Purple Box Boundary --
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/// Tests whether multiple local cursors (purple + yellow) may be visible and at the mouse position at the same time.
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/// </summary>
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private void testMultipleLocalCursors()
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{
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AddStep("Move to yellow-purple boundary", () => inputManager.MoveMouseTo(cursorBoxes[5].ScreenSpaceDrawQuad.BottomRight - new Vector2(10)));
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AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
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AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].Cursor));
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AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
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AddAssert("Check yellow cursor at mouse", () => checkAtMouse(cursorBoxes[5].Cursor));
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AddStep("Move out", moveOut);
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AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
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AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
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}
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/// <summary>
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/// -- Yellow-Blue Box Boundary --
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/// Tests whether a local cursor (yellow) may be displayed along with a user cursor override (blue).
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/// </summary>
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private void testUserOverrideWithLocal()
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{
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AddStep("Move to yellow-blue boundary", () => inputManager.MoveMouseTo(cursorBoxes[5].ScreenSpaceDrawQuad.TopRight - new Vector2(10)));
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AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].Cursor));
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AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].Cursor));
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AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
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AddAssert("Check yellow cursor at mouse", () => checkAtMouse(cursorBoxes[5].Cursor));
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AddStep("Move out", moveOut);
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AddAssert("Check blue cursor invisible", () => !checkVisible(cursorBoxes[1].Cursor));
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AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
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}
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/// <summary>
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/// Moves the cursor to a point not covered by any cursor containers.
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/// </summary>
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private void moveOut()
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=> inputManager.MoveMouseTo(new Vector2(inputManager.ScreenSpaceDrawQuad.Centre.X, inputManager.ScreenSpaceDrawQuad.TopLeft.Y));
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/// <summary>
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/// Checks if a cursor is visible.
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/// </summary>
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/// <param name="cursorContainer">The cursor to check.</param>
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private bool checkVisible(CursorContainer cursorContainer) => cursorContainer.State == Visibility.Visible;
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/// <summary>
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/// Checks if a cursor is at the current inputmanager screen position.
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/// </summary>
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/// <param name="cursorContainer">The cursor to check.</param>
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private bool checkAtMouse(CursorContainer cursorContainer)
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=> Precision.AlmostEquals(inputManager.CurrentState.Mouse.NativeState.Position, cursorContainer.ToScreenSpace(cursorContainer.ActiveCursor.DrawPosition));
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private class CustomCursorBox : Container, IProvideCursor
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{
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public bool SmoothTransition;
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public CursorContainer Cursor { get; }
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public bool ProvidingUserCursor { get; }
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => base.ReceiveMouseInputAt(screenSpacePos) || SmoothTransition && !ProvidingUserCursor;
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private readonly Box background;
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public CustomCursorBox(Color4 cursorColour, bool providesUserCursor = true)
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{
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ProvidingUserCursor = providesUserCursor;
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Colour = cursorColour;
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Masking = true;
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Children = new Drawable[]
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{
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background = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.1f
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},
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new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = providesUserCursor ? "User cursor" : "Local cursor"
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},
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Cursor = new TestCursorContainer
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{
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State = providesUserCursor ? Visibility.Hidden : Visibility.Visible,
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}
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};
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}
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protected override bool OnHover(InputState state)
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{
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background.FadeTo(0.4f, 250, Easing.OutQuint);
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return false;
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}
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protected override void OnHoverLost(InputState state)
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{
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background.FadeTo(0.1f, 250);
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base.OnHoverLost(state);
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}
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}
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private class TestCursorContainer : CursorContainer
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{
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protected override Drawable CreateCursor() => new TestCursor();
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private class TestCursor : CircularContainer
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{
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public TestCursor()
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{
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Origin = Anchor.Centre;
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Size = new Vector2(50);
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Masking = true;
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Blending = BlendingMode.Additive;
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Alpha = 0.5f;
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Child = new Box { RelativeSizeAxes = Axes.Both };
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}
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}
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}
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}
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}
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@ -104,6 +104,7 @@
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<Compile Include="Visual\TestCaseBreakOverlay.cs" />
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<Compile Include="Visual\TestCaseChatDisplay.cs" />
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<Compile Include="Visual\TestCaseContextMenu.cs" />
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<Compile Include="Visual\TestCaseCursors.cs" />
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<Compile Include="Visual\TestCaseDialogOverlay.cs" />
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<Compile Include="Visual\TestCaseDirect.cs" />
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<Compile Include="Visual\TestCaseDrawableRoom.cs" />
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@ -20,7 +20,7 @@ namespace osu.Game.Graphics.Cursor
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/// <summary>
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/// Whether any cursors can be displayed.
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/// </summary>
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public bool CanShowCursor;
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public bool CanShowCursor = true;
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public CursorContainer Cursor { get; }
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public bool ProvidingUserCursor => true;
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@ -157,6 +157,11 @@ namespace osu.Game
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{
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base.LoadComplete();
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// The next time this is updated is in UpdateAfterChildren, which occurs too late and results
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// in the cursor being shown for a few frames during the intro.
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// This prevents the cursor from showing until we have a screen with CursorVisible = true
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CursorOverrideContainer.CanShowCursor = currentScreen?.CursorVisible ?? false;
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// hook up notifications to components.
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BeatmapManager.PostNotification = n => notifications?.Post(n);
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BeatmapManager.GetStableStorage = GetStorageForStableInstall;
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