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mirror of https://github.com/ppy/osu.git synced 2024-09-22 01:27:29 +08:00

Merge remote-tracking branch 'upstream/master' into url-parsing-support

# Conflicts:
#	osu.Game/osu.Game.csproj
This commit is contained in:
Dean Herbert 2018-01-27 14:06:58 +09:00
commit a5b0d51205
93 changed files with 1975 additions and 640 deletions

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@ -1,4 +1,4 @@
Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal

@ -1 +1 @@
Subproject commit aa111a4362acc50d5684be62675685041948894f
Subproject commit 209021fb491e21625127be5dbf5efb4c409e6f06

@ -1 +1 @@
Subproject commit 7724abdf1d7c9705ba2e3989a9c604e17ccdc871
Subproject commit 266965f0d795b94a126e2da302bd2c10eadd642a

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@ -12,12 +12,12 @@
<description>click the circles. to the beat.</description>
<summary>click the circles.</summary>
<releaseNotes>testing</releaseNotes>
<copyright>Copyright ppy Pty Ltd 2007-2017</copyright>
<copyright>Copyright ppy Pty Ltd 2007-2018</copyright>
<language>en-AU</language>
</metadata>
<files>
<file src="*.exe" target="lib\net45\" exclude="**vshost**"/>
<file src="*.dll" target="lib\net45\"/>
<file src="*.dll" target="lib\net45\"/>
<file src="*.config" target="lib\net45\"/>
<file src="x86\*.dll" target="lib\net45\x86\"/>
<file src="x64\*.dll" target="lib\net45\x64\"/>

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@ -23,6 +23,5 @@ namespace osu.Game.Rulesets.Catch
MoveRight,
[Description("Engage dash")]
Dash,
PositionUpdate
}
}

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@ -21,9 +21,7 @@ namespace osu.Game.Rulesets.Catch.Objects
/// </summary>
private const float base_scoring_distance = 100;
public readonly SliderCurve Curve = new SliderCurve();
public int RepeatCount { get; set; } = 1;
public int RepeatCount { get; set; }
public double Velocity;
public double TickDistance;
@ -55,7 +53,7 @@ namespace osu.Game.Rulesets.Catch.Objects
var length = Curve.Distance;
var tickDistance = Math.Min(TickDistance, length);
var repeatDuration = length / Velocity;
var spanDuration = length / Velocity;
var minDistanceFromEnd = Velocity * 0.01;
@ -67,10 +65,10 @@ namespace osu.Game.Rulesets.Catch.Objects
X = X
});
for (var repeat = 0; repeat < RepeatCount; repeat++)
for (var span = 0; span < this.SpanCount(); span++)
{
var repeatStartTime = StartTime + repeat * repeatDuration;
var reversed = repeat % 2 == 1;
var spanStartTime = StartTime + span * spanDuration;
var reversed = span % 2 == 1;
for (var d = tickDistance; d <= length; d += tickDistance)
{
@ -80,7 +78,7 @@ namespace osu.Game.Rulesets.Catch.Objects
var timeProgress = d / length;
var distanceProgress = reversed ? 1 - timeProgress : timeProgress;
var lastTickTime = repeatStartTime + timeProgress * repeatDuration;
var lastTickTime = spanStartTime + timeProgress * spanDuration;
AddNested(new Droplet
{
StartTime = lastTickTime,
@ -95,17 +93,17 @@ namespace osu.Game.Rulesets.Catch.Objects
});
}
double tinyTickInterval = tickDistance / length * repeatDuration;
double tinyTickInterval = tickDistance / length * spanDuration;
while (tinyTickInterval > 100)
tinyTickInterval /= 2;
for (double t = 0; t < repeatDuration; t += tinyTickInterval)
for (double t = 0; t < spanDuration; t += tinyTickInterval)
{
double progress = reversed ? 1 - t / repeatDuration : t / repeatDuration;
double progress = reversed ? 1 - t / spanDuration : t / spanDuration;
AddNested(new TinyDroplet
{
StartTime = repeatStartTime + t,
StartTime = spanStartTime + t,
ComboColour = ComboColour,
X = Curve.PositionAt(progress).X / CatchPlayfield.BASE_WIDTH,
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
@ -121,15 +119,15 @@ namespace osu.Game.Rulesets.Catch.Objects
{
Samples = Samples,
ComboColour = ComboColour,
StartTime = repeatStartTime + repeatDuration,
StartTime = spanStartTime + spanDuration,
X = Curve.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
});
}
}
public double EndTime => StartTime + RepeatCount * Curve.Distance / Velocity;
public double EndTime => StartTime + this.SpanCount() * Curve.Distance / Velocity;
public float EndX => Curve.PositionAt(ProgressAt(1)).X / CatchPlayfield.BASE_WIDTH;
public float EndX => Curve.PositionAt(this.ProgressAt(1)).X / CatchPlayfield.BASE_WIDTH;
public double Duration => EndTime - StartTime;
@ -139,6 +137,8 @@ namespace osu.Game.Rulesets.Catch.Objects
set { Curve.Distance = value; }
}
public SliderCurve Curve { get; } = new SliderCurve();
public List<Vector2> ControlPoints
{
get { return Curve.ControlPoints; }
@ -152,17 +152,5 @@ namespace osu.Game.Rulesets.Catch.Objects
get { return Curve.CurveType; }
set { Curve.CurveType = value; }
}
public Vector2 PositionAt(double progress) => Curve.PositionAt(ProgressAt(progress));
public double ProgressAt(double progress)
{
double p = progress * RepeatCount % 1;
if (RepeatAt(progress) % 2 == 1)
p = 1 - p;
return p;
}
public int RepeatAt(double progress) => (int)(progress * RepeatCount);
}
}

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@ -1,9 +1,12 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Replays;
using osu.Game.Users;
@ -23,15 +26,78 @@ namespace osu.Game.Rulesets.Catch.Replays
public override Replay Generate()
{
// todo: add support for HT DT
const double dash_speed = CatcherArea.Catcher.BASE_SPEED;
const double movement_speed = dash_speed / 2;
float lastPosition = 0.5f;
double lastTime = 0;
// Todo: Realistically this shouldn't be needed, but the first frame is skipped with the way replays are currently handled
Replay.Frames.Add(new CatchReplayFrame(-100000, 0));
Replay.Frames.Add(new CatchReplayFrame(-100000, lastPosition));
void moveToNext(CatchHitObject h)
{
float positionChange = Math.Abs(lastPosition - h.X);
double timeAvailable = h.StartTime - lastTime;
//So we can either make it there without a dash or not.
double speedRequired = positionChange / timeAvailable;
bool dashRequired = speedRequired > movement_speed && h.StartTime != 0;
// todo: get correct catcher size, based on difficulty CS.
const float catcher_width_half = CatcherArea.CATCHER_SIZE / CatchPlayfield.BASE_WIDTH * 0.3f * 0.5f;
if (lastPosition - catcher_width_half < h.X && lastPosition + catcher_width_half > h.X)
{
//we are already in the correct range.
lastTime = h.StartTime;
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, lastPosition));
return;
}
if (h is BananaShower.Banana)
{
// auto bananas unrealistically warp to catch 100% combo.
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
}
else if (h.HyperDash)
{
Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeAvailable, lastPosition, ReplayButtonState.Right1));
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
}
else if (dashRequired)
{
//we do a movement in two parts - the dash part then the normal part...
double timeAtNormalSpeed = positionChange / movement_speed;
double timeWeNeedToSave = timeAtNormalSpeed - timeAvailable;
double timeAtDashSpeed = timeWeNeedToSave / 2;
float midPosition = (float)Interpolation.Lerp(lastPosition, h.X, (float)timeAtDashSpeed / timeAvailable);
//dash movement
Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeAvailable + 1, lastPosition, ReplayButtonState.Left1));
Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeAvailable + timeAtDashSpeed, midPosition));
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
}
else
{
double timeBefore = positionChange / movement_speed;
Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeBefore, lastPosition, ReplayButtonState.Right1));
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
}
lastTime = h.StartTime;
lastPosition = h.X;
}
foreach (var obj in Beatmap.HitObjects)
{
switch (obj)
{
case Fruit _:
Replay.Frames.Add(new CatchReplayFrame(obj.StartTime, obj.X));
moveToNext(obj);
break;
}
@ -42,7 +108,7 @@ namespace osu.Game.Rulesets.Catch.Replays
case BananaShower.Banana _:
case TinyDroplet _:
case Droplet _:
Replay.Frames.Add(new CatchReplayFrame(nestedObj.StartTime, nestedObj.X));
moveToNext(nestedObj);
break;
}
}

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@ -14,15 +14,29 @@ namespace osu.Game.Rulesets.Catch.Replays
{
}
public override List<InputState> GetPendingStates() => new List<InputState>
public override List<InputState> GetPendingStates()
{
new CatchReplayState
if (!Position.HasValue) return new List<InputState>();
var action = new List<CatchAction>();
if (CurrentFrame.ButtonState == ReplayButtonState.Left1)
action.Add(CatchAction.Dash);
if (Position.Value.X > CurrentFrame.Position.X)
action.Add(CatchAction.MoveRight);
else if (Position.Value.X < CurrentFrame.Position.X)
action.Add(CatchAction.MoveLeft);
return new List<InputState>
{
PressedActions = new List<CatchAction> { CatchAction.PositionUpdate },
CatcherX = ((CatchReplayFrame)CurrentFrame).MouseX
},
new CatchReplayState { PressedActions = new List<CatchAction>() },
};
new CatchReplayState
{
PressedActions = action,
CatcherX = Position.Value.X
},
};
}
public class CatchReplayState : ReplayState<CatchAction>
{

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@ -9,8 +9,8 @@ namespace osu.Game.Rulesets.Catch.Replays
{
public override bool IsImportant => MouseX > 0;
public CatchReplayFrame(double time, float? x = null)
: base(time, x ?? -1, null, ReplayButtonState.None)
public CatchReplayFrame(double time, float? x = null, ReplayButtonState button = ReplayButtonState.None)
: base(time, x ?? -1, null, button)
{
}
}

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@ -21,7 +21,7 @@ using OpenTK.Graphics;
namespace osu.Game.Rulesets.Catch.UI
{
public class CatcherArea : Container, IKeyBindingHandler<CatchAction>
public class CatcherArea : Container
{
public const float CATCHER_SIZE = 172;
@ -84,16 +84,14 @@ namespace osu.Game.Rulesets.Catch.UI
}
}
public bool OnPressed(CatchAction action)
protected override void Update()
{
if (action != CatchAction.PositionUpdate) return false;
base.Update();
CatchFramedReplayInputHandler.CatchReplayState state = (CatchFramedReplayInputHandler.CatchReplayState)GetContainingInputManager().CurrentState;
var state = GetContainingInputManager().CurrentState as CatchFramedReplayInputHandler.CatchReplayState;
if (state.CatcherX.HasValue)
if (state?.CatcherX != null)
MovableCatcher.X = state.CatcherX.Value;
return true;
}
public bool OnReleased(CatchAction action) => false;

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@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
/// <summary>
/// The definitions for each stage in a <see cref="ManiaPlayfield"/>.
/// </summary>
public readonly List<StageDefinition> Stages = new List<StageDefinition>();
public List<StageDefinition> Stages = new List<StageDefinition>();
/// <summary>
/// Total number of columns represented by all stages in this <see cref="ManiaBeatmap"/>.
@ -24,10 +24,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
/// <summary>
/// Creates a new <see cref="ManiaBeatmap"/>.
/// </summary>
/// <param name="initialStage">The initial stage.</param>
public ManiaBeatmap(StageDefinition initialStage)
/// <param name="defaultStage">The initial stages.</param>
public ManiaBeatmap(StageDefinition defaultStage)
{
Stages.Add(initialStage);
Stages.Add(defaultStage);
}
}
}

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@ -216,7 +216,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
if (curveData == null)
return HitObject.Samples;
double segmentTime = (curveData.EndTime - HitObject.StartTime) / curveData.RepeatCount;
double segmentTime = (curveData.EndTime - HitObject.StartTime) / curveData.SpanCount();
int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime);
return curveData.RepeatSamples[index];

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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
private readonly double endTime;
private readonly double segmentDuration;
private readonly int repeatCount;
private readonly int spanCount;
private PatternType convertType;
@ -39,25 +39,25 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
var distanceData = hitObject as IHasDistance;
var repeatsData = hitObject as IHasRepeats;
repeatCount = repeatsData?.RepeatCount ?? 1;
spanCount = repeatsData?.SpanCount() ?? 1;
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(hitObject.StartTime);
DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(hitObject.StartTime);
// The true distance, accounting for any repeats
double distance = (distanceData?.Distance ?? 0) * repeatCount;
double distance = (distanceData?.Distance ?? 0) * spanCount;
// The velocity of the osu! hit object - calculated as the velocity of a slider
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier / timingPoint.BeatLength;
// The duration of the osu! hit object
double osuDuration = distance / osuVelocity;
endTime = hitObject.StartTime + osuDuration;
segmentDuration = (endTime - HitObject.StartTime) / repeatCount;
segmentDuration = (endTime - HitObject.StartTime) / spanCount;
}
public override Pattern Generate()
{
if (repeatCount > 1)
if (spanCount > 1)
{
if (segmentDuration <= 90)
return generateRandomHoldNotes(HitObject.StartTime, 1);
@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
if (segmentDuration <= 120)
{
convertType |= PatternType.ForceNotStack;
return generateRandomNotes(HitObject.StartTime, repeatCount + 1);
return generateRandomNotes(HitObject.StartTime, spanCount + 1);
}
if (segmentDuration <= 160)
@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
if (duration >= 4000)
return generateNRandomNotes(HitObject.StartTime, 0.23, 0, 0);
if (segmentDuration > 400 && repeatCount < TotalColumns - 1 - RandomStart)
if (segmentDuration > 400 && spanCount < TotalColumns - 1 - RandomStart)
return generateTiledHoldNotes(HitObject.StartTime);
return generateHoldAndNormalNotes(HitObject.StartTime);
@ -212,7 +212,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int column = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
bool increasing = Random.NextDouble() > 0.5;
for (int i = 0; i <= repeatCount; i++)
for (int i = 0; i <= spanCount; i++)
{
addToPattern(pattern, column, startTime, startTime);
startTime += segmentDuration;
@ -262,7 +262,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int interval = Random.Next(1, TotalColumns - (legacy ? 1 : 0));
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
for (int i = 0; i <= repeatCount; i++)
for (int i = 0; i <= spanCount; i++)
{
addToPattern(pattern, nextColumn, startTime, startTime);
@ -350,7 +350,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
var pattern = new Pattern();
int columnRepeat = Math.Min(repeatCount, TotalColumns);
int columnRepeat = Math.Min(spanCount, TotalColumns);
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
if ((convertType & PatternType.ForceNotStack) > 0 && PreviousPattern.ColumnWithObjects < TotalColumns)
@ -409,7 +409,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int nextColumn = Random.Next(RandomStart, TotalColumns);
var rowPattern = new Pattern();
for (int i = 0; i <= repeatCount; i++)
for (int i = 0; i <= spanCount; i++)
{
if (!(ignoreHead && startTime == HitObject.StartTime))
{
@ -442,7 +442,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
if (curveData == null)
return HitObject.Samples;
double segmentTime = (endTime - HitObject.StartTime) / repeatCount;
double segmentTime = (endTime - HitObject.StartTime) / spanCount;
int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime);
return curveData.RepeatSamples[index];

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@ -0,0 +1,34 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Configuration.Tracking;
using osu.Game.Configuration;
using osu.Game.Rulesets.Configuration;
namespace osu.Game.Rulesets.Mania.Configuration
{
public class ManiaConfigManager : RulesetConfigManager<ManiaSetting>
{
public ManiaConfigManager(SettingsStore settings, RulesetInfo ruleset, int variant)
: base(settings, ruleset, variant)
{
}
protected override void InitialiseDefaults()
{
base.InitialiseDefaults();
Set(ManiaSetting.ScrollTime, 1500.0, 50.0, 10000.0, 50.0);
}
public override TrackedSettings CreateTrackedSettings() => new TrackedSettings
{
new TrackedSetting<double>(ManiaSetting.ScrollTime, v => new SettingDescription(v, "Scroll Time", $"{v}ms"))
};
}
public enum ManiaSetting
{
ScrollTime
}
}

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@ -17,8 +17,13 @@ namespace osu.Game.Rulesets.Mania
public enum ManiaAction
{
[Description("Special")]
Special,
[Description("Special 1")]
Special1 = 1,
[Description("Special 2")]
Special2,
// This offsets the start value of normal keys in-case we add more special keys
// above at a later time, without breaking replays/configs.
[Description("Key 1")]
Key1 = 10,
[Description("Key 2")]
@ -36,6 +41,24 @@ namespace osu.Game.Rulesets.Mania
[Description("Key 8")]
Key8,
[Description("Key 9")]
Key9
Key9,
[Description("Key 10")]
Key10,
[Description("Key 11")]
Key11,
[Description("Key 12")]
Key12,
[Description("Key 13")]
Key13,
[Description("Key 14")]
Key14,
[Description("Key 15")]
Key15,
[Description("Key 16")]
Key16,
[Description("Key 17")]
Key17,
[Description("Key 18")]
Key18,
}
}

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@ -1,12 +1,14 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Game.Graphics;
@ -86,7 +88,7 @@ namespace osu.Game.Rulesets.Mania
},
},
new ManiaModRandom(),
new ManiaModKeyCoop(),
new ManiaModDualStages(),
new MultiMod
{
Mods = new Mod[]
@ -117,42 +119,189 @@ namespace osu.Game.Rulesets.Mania
{
}
public override IEnumerable<int> AvailableVariants => new[] { 1, 2, 3, 4, 5, 6, 7, 8, 9 };
public override IEnumerable<int> AvailableVariants
{
get
{
for (int i = 1; i <= 9; i++)
yield return (int)PlayfieldType.Single + i;
for (int i = 2; i <= 18; i += 2)
yield return (int)PlayfieldType.Dual + i;
}
}
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0)
{
var leftKeys = new[]
switch (getPlayfieldType(variant))
{
InputKey.A,
InputKey.S,
InputKey.D,
InputKey.F
};
case PlayfieldType.Single:
return new VariantMappingGenerator
{
LeftKeys = new[]
{
InputKey.A,
InputKey.S,
InputKey.D,
InputKey.F
},
RightKeys = new[]
{
InputKey.J,
InputKey.K,
InputKey.L,
InputKey.Semicolon
},
SpecialKey = InputKey.Space,
SpecialAction = ManiaAction.Special1,
NormalActionStart = ManiaAction.Key1,
}.GenerateKeyBindingsFor(variant, out _);
case PlayfieldType.Dual:
int keys = getDualStageKeyCount(variant);
var rightKeys = new[]
{
InputKey.J,
InputKey.K,
InputKey.L,
InputKey.Semicolon
};
var stage1Bindings = new VariantMappingGenerator
{
LeftKeys = new[]
{
InputKey.Number1,
InputKey.Number2,
InputKey.Number3,
InputKey.Number4,
},
RightKeys = new[]
{
InputKey.Z,
InputKey.X,
InputKey.C,
InputKey.V
},
SpecialKey = InputKey.Tilde,
SpecialAction = ManiaAction.Special1,
NormalActionStart = ManiaAction.Key1
}.GenerateKeyBindingsFor(keys, out var nextNormal);
ManiaAction currentKey = ManiaAction.Key1;
var stage2Bindings = new VariantMappingGenerator
{
LeftKeys = new[]
{
InputKey.Number7,
InputKey.Number8,
InputKey.Number9,
InputKey.Number0
},
RightKeys = new[]
{
InputKey.O,
InputKey.P,
InputKey.BracketLeft,
InputKey.BracketRight
},
SpecialKey = InputKey.BackSlash,
SpecialAction = ManiaAction.Special2,
NormalActionStart = nextNormal
}.GenerateKeyBindingsFor(keys, out _);
var bindings = new List<KeyBinding>();
return stage1Bindings.Concat(stage2Bindings);
}
for (int i = leftKeys.Length - variant / 2; i < leftKeys.Length; i++)
bindings.Add(new KeyBinding(leftKeys[i], currentKey++));
for (int i = 0; i < variant / 2; i++)
bindings.Add(new KeyBinding(rightKeys[i], currentKey++));
if (variant % 2 == 1)
bindings.Add(new KeyBinding(InputKey.Space, ManiaAction.Special));
return bindings;
return new KeyBinding[0];
}
public override string GetVariantName(int variant) => $"{variant}K";
public override string GetVariantName(int variant)
{
switch (getPlayfieldType(variant))
{
default:
return $"{variant}K";
case PlayfieldType.Dual:
{
var keys = getDualStageKeyCount(variant);
return $"{keys}K + {keys}K";
}
}
}
/// <summary>
/// Finds the number of keys for each stage in a <see cref="PlayfieldType.Dual"/> variant.
/// </summary>
/// <param name="variant">The variant.</param>
private int getDualStageKeyCount(int variant) => (variant - (int)PlayfieldType.Dual) / 2;
/// <summary>
/// Finds the <see cref="PlayfieldType"/> that corresponds to a variant value.
/// </summary>
/// <param name="variant">The variant value.</param>
/// <returns>The <see cref="PlayfieldType"/> that corresponds to <paramref name="variant"/>.</returns>
private PlayfieldType getPlayfieldType(int variant)
{
return (PlayfieldType)Enum.GetValues(typeof(PlayfieldType)).Cast<int>().OrderByDescending(i => i).First(v => variant >= v);
}
private class VariantMappingGenerator
{
/// <summary>
/// All the <see cref="InputKey"/>s available to the left hand.
/// </summary>
public InputKey[] LeftKeys;
/// <summary>
/// All the <see cref="InputKey"/>s available to the right hand.
/// </summary>
public InputKey[] RightKeys;
/// <summary>
/// The <see cref="InputKey"/> for the special key.
/// </summary>
public InputKey SpecialKey;
/// <summary>
/// The <see cref="ManiaAction"/> at which the normal columns should begin.
/// </summary>
public ManiaAction NormalActionStart;
/// <summary>
/// The <see cref="ManiaAction"/> for the special column.
/// </summary>
public ManiaAction SpecialAction;
/// <summary>
/// Generates a list of <see cref="KeyBinding"/>s for a specific number of columns.
/// </summary>
/// <param name="columns">The number of columns that need to be bound.</param>
/// <param name="nextNormalAction">The next <see cref="ManiaAction"/> to use for normal columns.</param>
/// <returns>The keybindings.</returns>
public IEnumerable<KeyBinding> GenerateKeyBindingsFor(int columns, out ManiaAction nextNormalAction)
{
ManiaAction currentNormalAction = NormalActionStart;
var bindings = new List<KeyBinding>();
for (int i = LeftKeys.Length - columns / 2; i < LeftKeys.Length; i++)
bindings.Add(new KeyBinding(LeftKeys[i], currentNormalAction++));
for (int i = 0; i < columns / 2; i++)
bindings.Add(new KeyBinding(RightKeys[i], currentNormalAction++));
if (columns % 2 == 1)
bindings.Add(new KeyBinding(SpecialKey, SpecialAction));
nextNormalAction = currentNormalAction;
return bindings;
}
}
}
public enum PlayfieldType
{
/// <summary>
/// Columns are grouped into a single stage.
/// Number of columns in this stage lies at (item - Single).
/// </summary>
Single = 0,
/// <summary>
/// Columns are grouped into two stages.
/// Overall number of columns lies at (item - Dual), further computation is required for
/// number of columns in each individual stage.
/// </summary>
Dual = 1000,
}
}

View File

@ -0,0 +1,15 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Mania.Mods
{
public interface IPlayfieldTypeMod : IApplicableMod
{
/// <summary>
/// The <see cref="PlayfieldType"/> which this <see cref="IPlayfieldTypeMod"/> requires.
/// </summary>
PlayfieldType PlayfieldType { get; }
}
}

View File

@ -0,0 +1,53 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModDualStages : Mod, IPlayfieldTypeMod, IApplicableToBeatmapConverter<ManiaHitObject>, IApplicableToRulesetContainer<ManiaHitObject>
{
public override string Name => "Dual Stages";
public override string ShortenedName => "DS";
public override string Description => @"Double the stages, double the fun!";
public override double ScoreMultiplier => 1;
public override bool Ranked => false;
public void ApplyToBeatmapConverter(BeatmapConverter<ManiaHitObject> beatmapConverter)
{
var mbc = (ManiaBeatmapConverter)beatmapConverter;
// Although this can work, for now let's not allow keymods for mania-specific beatmaps
if (mbc.IsForCurrentRuleset)
return;
mbc.TargetColumns *= 2;
}
public void ApplyToRulesetContainer(RulesetContainer<ManiaHitObject> rulesetContainer)
{
var mrc = (ManiaRulesetContainer)rulesetContainer;
// Although this can work, for now let's not allow keymods for mania-specific beatmaps
if (mrc.IsForCurrentRuleset)
return;
var newDefinitions = new List<StageDefinition>();
foreach (var existing in mrc.Beatmap.Stages)
{
newDefinitions.Add(new StageDefinition { Columns = existing.Columns / 2 });
newDefinitions.Add(new StageDefinition { Columns = existing.Columns / 2 });
}
mrc.Beatmap.Stages = newDefinitions;
}
public PlayfieldType PlayfieldType => PlayfieldType.Dual;
}
}

View File

@ -1,16 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModKeyCoop : Mod
{
public override string Name => "KeyCoop";
public override string ShortenedName => "2P";
public override string Description => @"Double the key amount, double the fun!";
public override double ScoreMultiplier => 1;
public override bool Ranked => true;
}
}

View File

@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Mania.Tests
RelativeChildSize = new Vector2(1, 10000),
Children = new[]
{
new DrawableHoldNote(new HoldNote { Duration = 1 }, ManiaAction.Key1)
new DrawableHoldNote(new HoldNote { Duration = 1000 } , ManiaAction.Key1)
{
Y = 5000,
Height = 1000,

View File

@ -2,11 +2,13 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Timing;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
@ -31,15 +33,43 @@ namespace osu.Game.Rulesets.Mania.Tests
{
var rng = new Random(1337);
AddStep("1 column", () => createPlayfield(1, SpecialColumnPosition.Normal));
AddStep("4 columns", () => createPlayfield(4, SpecialColumnPosition.Normal));
AddStep("Left special style", () => createPlayfield(4, SpecialColumnPosition.Left));
AddStep("Right special style", () => createPlayfield(4, SpecialColumnPosition.Right));
AddStep("5 columns", () => createPlayfield(5, SpecialColumnPosition.Normal));
AddStep("8 columns", () => createPlayfield(8, SpecialColumnPosition.Normal));
AddStep("Left special style", () => createPlayfield(8, SpecialColumnPosition.Left));
AddStep("Right special style", () => createPlayfield(8, SpecialColumnPosition.Right));
AddStep("Reversed", () => createPlayfield(4, SpecialColumnPosition.Normal, true));
AddStep("1 column", () => createPlayfield(1));
AddStep("4 columns", () => createPlayfield(4));
AddStep("5 columns", () => createPlayfield(5));
AddStep("8 columns", () => createPlayfield(8));
AddStep("4 + 4 columns", () =>
{
var stages = new List<StageDefinition>
{
new StageDefinition { Columns = 4 },
new StageDefinition { Columns = 4 },
};
createPlayfield(stages);
});
AddStep("2 + 4 + 2 columns", () =>
{
var stages = new List<StageDefinition>
{
new StageDefinition { Columns = 2 },
new StageDefinition { Columns = 4 },
new StageDefinition { Columns = 2 },
};
createPlayfield(stages);
});
AddStep("1 + 8 + 1 columns", () =>
{
var stages = new List<StageDefinition>
{
new StageDefinition { Columns = 1 },
new StageDefinition { Columns = 8 },
new StageDefinition { Columns = 1 },
};
createPlayfield(stages);
});
AddStep("Reversed", () => createPlayfield(4, true));
AddStep("Notes with input", () => createPlayfieldWithNotes());
AddStep("Notes with input (reversed)", () => createPlayfieldWithNotes(true));
@ -48,7 +78,7 @@ namespace osu.Game.Rulesets.Mania.Tests
AddStep("Hit explosion", () =>
{
var playfield = createPlayfield(4, SpecialColumnPosition.Normal);
var playfield = createPlayfield(4);
int col = rng.Next(0, 4);
@ -58,6 +88,7 @@ namespace osu.Game.Rulesets.Mania.Tests
};
playfield.OnJudgement(note, new ManiaJudgement { Result = HitResult.Perfect });
playfield.Columns[col].OnJudgement(note, new ManiaJudgement { Result = HitResult.Perfect });
});
}
@ -67,19 +98,29 @@ namespace osu.Game.Rulesets.Mania.Tests
maniaRuleset = rulesets.GetRuleset(3);
}
private ManiaPlayfield createPlayfield(int cols, SpecialColumnPosition specialPos, bool inverted = false)
private ManiaPlayfield createPlayfield(int cols, bool inverted = false)
{
var stages = new List<StageDefinition>
{
new StageDefinition { Columns = cols },
};
return createPlayfield(stages, inverted);
}
private ManiaPlayfield createPlayfield(List<StageDefinition> stages, bool inverted = false)
{
Clear();
var inputManager = new ManiaInputManager(maniaRuleset, cols) { RelativeSizeAxes = Axes.Both };
var inputManager = new ManiaInputManager(maniaRuleset, stages.Sum(g => g.Columns)) { RelativeSizeAxes = Axes.Both };
Add(inputManager);
ManiaPlayfield playfield;
inputManager.Add(playfield = new ManiaPlayfield(cols)
inputManager.Add(playfield = new ManiaPlayfield(stages)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
SpecialColumnPosition = specialPos
});
playfield.Inverted.Value = inverted;
@ -97,7 +138,12 @@ namespace osu.Game.Rulesets.Mania.Tests
Add(inputManager);
ManiaPlayfield playfield;
inputManager.Add(playfield = new ManiaPlayfield(4)
var stages = new List<StageDefinition>
{
new StageDefinition { Columns = 4 },
};
inputManager.Add(playfield = new ManiaPlayfield(stages)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,

View File

@ -11,13 +11,14 @@ using osu.Framework.Graphics.Colour;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using System;
using System.Linq;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.UI
{
public class Column : ScrollingPlayfield, IHasAccentColour
public class Column : ScrollingPlayfield, IKeyBindingHandler<ManiaAction>, IHasAccentColour
{
private const float key_icon_size = 10;
private const float key_icon_corner_radius = 3;
@ -47,6 +48,7 @@ namespace osu.Game.Rulesets.Mania.UI
public Column()
: base(ScrollingDirection.Up)
{
RelativeSizeAxes = Axes.Y;
Width = column_width;
InternalChildren = new Drawable[]
@ -61,7 +63,7 @@ namespace osu.Game.Rulesets.Mania.UI
{
Name = "Hit target + hit objects",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = ManiaPlayfield.HIT_TARGET_POSITION },
Padding = new MarginPadding { Top = ManiaStage.HIT_TARGET_POSITION },
Children = new Drawable[]
{
new Container
@ -115,7 +117,7 @@ namespace osu.Game.Rulesets.Mania.UI
{
Name = "Key",
RelativeSizeAxes = Axes.X,
Height = ManiaPlayfield.HIT_TARGET_POSITION,
Height = ManiaStage.HIT_TARGET_POSITION,
Children = new Drawable[]
{
new Box
@ -205,12 +207,12 @@ namespace osu.Game.Rulesets.Mania.UI
{
hitObject.Depth = (float)hitObject.HitObject.StartTime;
hitObject.AccentColour = AccentColour;
hitObject.OnJudgement += onJudgement;
hitObject.OnJudgement += OnJudgement;
HitObjects.Add(hitObject);
}
private void onJudgement(DrawableHitObject judgedObject, Judgement judgement)
internal void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
{
if (!judgement.IsHit)
return;
@ -258,5 +260,26 @@ namespace osu.Game.Rulesets.Mania.UI
public bool OnPressed(ManiaAction action) => Pressed?.Invoke(action) ?? false;
public bool OnReleased(ManiaAction action) => Released?.Invoke(action) ?? false;
}
public bool OnPressed(ManiaAction action)
{
// Play the sounds of the next hitobject
if (HitObjects.AliveObjects.Any())
{
// If there are alive hitobjects, we can abuse the fact that AliveObjects are sorted by time (see: Add())
HitObjects.AliveObjects.First().PlaySamples();
}
else
{
// If not, we do a slow search - we might want to do a BinarySearch here if this becomes problematic
// We fallback to LastOrDefault() if we're beyond the last note in the map
var hitObject = HitObjects.Objects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ?? HitObjects.Objects.LastOrDefault();
hitObject?.PlaySamples();
}
return false;
}
public bool OnReleased(ManiaAction action) => false;
}
}

View File

@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Mania.UI
internal class DrawableManiaJudgement : DrawableJudgement
{
public DrawableManiaJudgement(Judgement judgement)
: base(judgement)
: base(judgement)
{
JudgementText.TextSize = 25;
}

View File

@ -3,237 +3,92 @@
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Objects;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.Containers;
using System;
using osu.Game.Graphics;
using osu.Framework.Allocation;
using System.Linq;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.UI
{
public class ManiaPlayfield : ScrollingPlayfield
{
public const float HIT_TARGET_POSITION = 50;
private SpecialColumnPosition specialColumnPosition;
/// <summary>
/// The style to use for the special column.
/// </summary>
public SpecialColumnPosition SpecialColumnPosition
{
get { return specialColumnPosition; }
set
{
if (IsLoaded)
throw new InvalidOperationException($"Setting {nameof(SpecialColumnPosition)} after the playfield is loaded requires re-creating the playfield.");
specialColumnPosition = value;
}
}
/// <summary>
/// Whether this playfield should be inverted. This flips everything inside the playfield.
/// </summary>
public readonly Bindable<bool> Inverted = new Bindable<bool>(true);
private readonly FlowContainer<Column> columns;
public IEnumerable<Column> Columns => columns.Children;
public List<Column> Columns => stages.SelectMany(x => x.Columns).ToList();
private readonly List<ManiaStage> stages = new List<ManiaStage>();
protected override Container<Drawable> Content => content;
private readonly Container<Drawable> content;
private List<Color4> normalColumnColours = new List<Color4>();
private Color4 specialColumnColour;
private readonly Container<DrawableManiaJudgement> judgements;
private readonly int columnCount;
public ManiaPlayfield(int columnCount)
public ManiaPlayfield(List<StageDefinition> stageDefinitions)
: base(ScrollingDirection.Up)
{
this.columnCount = columnCount;
if (stageDefinitions == null)
throw new ArgumentNullException(nameof(stageDefinitions));
if (columnCount <= 0)
throw new ArgumentException("Can't have zero or fewer columns.");
if (stageDefinitions.Count <= 0)
throw new ArgumentException("Can't have zero or fewer stages.");
Inverted.Value = true;
Container topLevelContainer;
InternalChildren = new Drawable[]
GridContainer playfieldGrid;
InternalChild = playfieldGrid = new GridContainer
{
new Container
{
Name = "Playfield elements",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Children = new Drawable[]
{
new Container
{
Name = "Columns mask",
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Masking = true,
Children = new Drawable[]
{
new Box
{
Name = "Background",
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black
},
columns = new FillFlowContainer<Column>
{
Name = "Columns",
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Direction = FillDirection.Horizontal,
Padding = new MarginPadding { Left = 1, Right = 1 },
Spacing = new Vector2(1, 0)
},
}
},
new Container
{
Name = "Barlines mask",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Y,
Width = 1366, // Bar lines should only be masked on the vertical axis
BypassAutoSizeAxes = Axes.Both,
Masking = true,
Child = content = new Container
{
Name = "Bar lines",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Y,
Padding = new MarginPadding { Top = HIT_TARGET_POSITION }
}
},
judgements = new Container<DrawableManiaJudgement>
{
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Y = HIT_TARGET_POSITION + 150,
BypassAutoSizeAxes = Axes.Both
},
topLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
}
}
RelativeSizeAxes = Axes.Both,
Content = new[] { new Drawable[stageDefinitions.Count] }
};
var currentAction = ManiaAction.Key1;
for (int i = 0; i < columnCount; i++)
var normalColumnAction = ManiaAction.Key1;
var specialColumnAction = ManiaAction.Special1;
int firstColumnIndex = 0;
for (int i = 0; i < stageDefinitions.Count; i++)
{
var c = new Column();
c.VisibleTimeRange.BindTo(VisibleTimeRange);
var newStage = new ManiaStage(firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
newStage.VisibleTimeRange.BindTo(VisibleTimeRange);
newStage.Inverted.BindTo(Inverted);
c.IsSpecial = isSpecialColumn(i);
c.Action = c.IsSpecial ? ManiaAction.Special : currentAction++;
playfieldGrid.Content[0][i] = newStage;
topLevelContainer.Add(c.TopLevelContainer.CreateProxy());
stages.Add(newStage);
AddNested(newStage);
columns.Add(c);
AddNested(c);
firstColumnIndex += newStage.Columns.Count;
}
Inverted.ValueChanged += invertedChanged;
Inverted.TriggerChange();
}
private void invertedChanged(bool newValue)
public override void Add(DrawableHitObject h) => getStageByColumn(((ManiaHitObject)h.HitObject).Column).Add(h);
public void Add(BarLine barline) => stages.ForEach(s => s.Add(barline));
private ManiaStage getStageByColumn(int column)
{
Scale = new Vector2(1, newValue ? -1 : 1);
judgements.Scale = Scale;
int sum = 0;
foreach (var stage in stages)
{
sum = sum + stage.Columns.Count;
if (sum > column)
return stage;
}
return null;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(ManiaConfigManager maniaConfig)
{
normalColumnColours = new List<Color4>
{
colours.RedDark,
colours.GreenDark
};
specialColumnColour = colours.BlueDark;
// Set the special column + colour + key
foreach (var column in Columns)
{
if (!column.IsSpecial)
continue;
column.AccentColour = specialColumnColour;
}
var nonSpecialColumns = Columns.Where(c => !c.IsSpecial).ToList();
// We'll set the colours of the non-special columns in a separate loop, because the non-special
// column colours are mirrored across their centre and special styles mess with this
for (int i = 0; i < Math.Ceiling(nonSpecialColumns.Count / 2f); i++)
{
Color4 colour = normalColumnColours[i % normalColumnColours.Count];
nonSpecialColumns[i].AccentColour = colour;
nonSpecialColumns[nonSpecialColumns.Count - 1 - i].AccentColour = colour;
}
maniaConfig.BindWith(ManiaSetting.ScrollTime, VisibleTimeRange);
}
internal void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
{
judgements.Clear();
judgements.Add(new DrawableManiaJudgement(judgement)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
}
/// <summary>
/// Whether the column index is a special column for this playfield.
/// </summary>
/// <param name="column">The 0-based column index.</param>
/// <returns>Whether the column is a special column.</returns>
private bool isSpecialColumn(int column)
{
switch (SpecialColumnPosition)
{
default:
case SpecialColumnPosition.Normal:
return columnCount % 2 == 1 && column == columnCount / 2;
case SpecialColumnPosition.Left:
return column == 0;
case SpecialColumnPosition.Right:
return column == columnCount - 1;
}
}
public override void Add(DrawableHitObject h)
{
h.OnJudgement += OnJudgement;
Columns.ElementAt(((ManiaHitObject)h.HitObject).Column).Add(h);
}
public void Add(DrawableBarLine barline) => HitObjects.Add(barline);
protected override void Update()
{
// Due to masking differences, it is not possible to get the width of the columns container automatically
// While masking on effectively only the Y-axis, so we need to set the width of the bar line container manually
content.Width = columns.Width;
getStageByColumn(((ManiaHitObject)judgedObject.HitObject).Column).OnJudgement(judgedObject, judgement);
}
}
}

View File

@ -3,7 +3,6 @@
using System.Collections.Generic;
using System.Linq;
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
@ -11,7 +10,11 @@ using osu.Framework.Input;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Configuration;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Replays;
@ -22,6 +25,7 @@ using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using OpenTK;
namespace osu.Game.Rulesets.Mania.UI
{
@ -29,7 +33,7 @@ namespace osu.Game.Rulesets.Mania.UI
{
public new ManiaBeatmap Beatmap => (ManiaBeatmap)base.Beatmap;
public IEnumerable<DrawableBarLine> BarLines;
public IEnumerable<BarLine> BarLines;
public ManiaRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(ruleset, beatmap, isForCurrentRuleset)
@ -38,7 +42,7 @@ namespace osu.Game.Rulesets.Mania.UI
double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
var timingPoints = Beatmap.ControlPointInfo.TimingPoints;
var barLines = new List<DrawableBarLine>();
var barLines = new List<BarLine>();
for (int i = 0; i < timingPoints.Count; i++)
{
@ -50,12 +54,12 @@ namespace osu.Game.Rulesets.Mania.UI
int index = 0;
for (double t = timingPoints[i].Time; Precision.DefinitelyBigger(endTime, t); t += point.BeatLength, index++)
{
barLines.Add(new DrawableBarLine(new BarLine
barLines.Add(new BarLine
{
StartTime = t,
ControlPoint = point,
BeatIndex = index
}));
});
}
}
@ -68,7 +72,7 @@ namespace osu.Game.Rulesets.Mania.UI
BarLines.ForEach(Playfield.Add);
}
protected sealed override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.TotalColumns)
protected sealed override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -76,7 +80,9 @@ namespace osu.Game.Rulesets.Mania.UI
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this);
public override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Beatmap.TotalColumns);
public override int Variant => (int)(Mods.OfType<IPlayfieldTypeMod>().FirstOrDefault()?.PlayfieldType ?? PlayfieldType.Single) + Beatmap.TotalColumns;
public override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant);
protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter() => new ManiaBeatmapConverter(IsForCurrentRuleset, WorkingBeatmap.Beatmap);
@ -98,5 +104,7 @@ namespace osu.Game.Rulesets.Mania.UI
protected override Vector2 GetPlayfieldAspectAdjust() => new Vector2(1, 0.8f);
protected override FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay, this);
protected override IRulesetConfigManager CreateConfig(Ruleset ruleset, SettingsStore settings) => new ManiaConfigManager(settings, Ruleset.RulesetInfo, Variant);
}
}

View File

@ -0,0 +1,229 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Mania.UI
{
/// <summary>
/// A collection of <see cref="Column"/>s.
/// </summary>
internal class ManiaStage : ScrollingPlayfield
{
public const float HIT_TARGET_POSITION = 50;
/// <summary>
/// Whether this playfield should be inverted. This flips everything inside the playfield.
/// </summary>
public readonly Bindable<bool> Inverted = new Bindable<bool>(true);
public IReadOnlyList<Column> Columns => columnFlow.Children;
private readonly FillFlowContainer<Column> columnFlow;
protected override Container<Drawable> Content => content;
private readonly Container<Drawable> content;
public Container<DrawableManiaJudgement> Judgements => judgements;
private readonly Container<DrawableManiaJudgement> judgements;
private readonly Container topLevelContainer;
private List<Color4> normalColumnColours = new List<Color4>();
private Color4 specialColumnColour;
private readonly int firstColumnIndex;
private readonly StageDefinition definition;
public ManiaStage(int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
: base(ScrollingDirection.Up)
{
this.firstColumnIndex = firstColumnIndex;
this.definition = definition;
Name = "Stage";
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Y;
AutoSizeAxes = Axes.X;
InternalChildren = new Drawable[]
{
new Container
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Children = new Drawable[]
{
new Container
{
Name = "Columns mask",
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Masking = true,
Children = new Drawable[]
{
new Box
{
Name = "Background",
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black
},
columnFlow = new FillFlowContainer<Column>
{
Name = "Columns",
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Direction = FillDirection.Horizontal,
Padding = new MarginPadding { Left = 1, Right = 1 },
Spacing = new Vector2(1, 0)
},
}
},
new Container
{
Name = "Barlines mask",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Y,
Width = 1366, // Bar lines should only be masked on the vertical axis
BypassAutoSizeAxes = Axes.Both,
Masking = true,
Child = content = new Container
{
Name = "Bar lines",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Y,
Padding = new MarginPadding { Top = HIT_TARGET_POSITION }
}
},
judgements = new Container<DrawableManiaJudgement>
{
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Y = HIT_TARGET_POSITION + 150,
BypassAutoSizeAxes = Axes.Both
},
topLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
}
}
};
for (int i = 0; i < definition.Columns; i++)
{
var isSpecial = isSpecialColumn(i);
var column = new Column
{
IsSpecial = isSpecial,
Action = isSpecial ? specialColumnStartAction++ : normalColumnStartAction++
};
AddColumn(column);
}
Inverted.ValueChanged += invertedChanged;
Inverted.TriggerChange();
}
private void invertedChanged(bool newValue)
{
Scale = new Vector2(1, newValue ? -1 : 1);
Judgements.Scale = Scale;
}
public void AddColumn(Column c)
{
c.VisibleTimeRange.BindTo(VisibleTimeRange);
topLevelContainer.Add(c.TopLevelContainer.CreateProxy());
columnFlow.Add(c);
AddNested(c);
}
/// <summary>
/// Whether the column index is a special column for this playfield.
/// </summary>
/// <param name="column">The 0-based column index.</param>
/// <returns>Whether the column is a special column.</returns>
private bool isSpecialColumn(int column) => definition.Columns % 2 == 1 && column == definition.Columns / 2;
public override void Add(DrawableHitObject h)
{
var maniaObject = (ManiaHitObject)h.HitObject;
int columnIndex = maniaObject.Column - firstColumnIndex;
Columns.ElementAt(columnIndex).Add(h);
h.OnJudgement += OnJudgement;
}
public void Add(BarLine barline) => base.Add(new DrawableBarLine(barline));
internal void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
{
judgements.Clear();
judgements.Add(new DrawableManiaJudgement(judgement)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
normalColumnColours = new List<Color4>
{
colours.RedDark,
colours.GreenDark
};
specialColumnColour = colours.BlueDark;
// Set the special column + colour + key
foreach (var column in Columns)
{
if (!column.IsSpecial)
continue;
column.AccentColour = specialColumnColour;
}
var nonSpecialColumns = Columns.Where(c => !c.IsSpecial).ToList();
// We'll set the colours of the non-special columns in a separate loop, because the non-special
// column colours are mirrored across their centre and special styles mess with this
for (int i = 0; i < Math.Ceiling(nonSpecialColumns.Count / 2f); i++)
{
Color4 colour = normalColumnColours[i % normalColumnColours.Count];
nonSpecialColumns[i].AccentColour = colour;
nonSpecialColumns[nonSpecialColumns.Count - 1 - i].AccentColour = colour;
}
}
protected override void Update()
{
// Due to masking differences, it is not possible to get the width of the columns container automatically
// While masking on effectively only the Y-axis, so we need to set the width of the bar line container manually
content.Width = columnFlow.Width;
}
}
}

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@ -1,21 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Rulesets.Mania.UI
{
public enum SpecialColumnPosition
{
/// <summary>
/// The special column will lie in the center of the columns.
/// </summary>
Normal,
/// <summary>
/// The special column will lie to the left of the columns.
/// </summary>
Left,
/// <summary>
/// The special column will lie to the right of the columns.
/// </summary>
Right
}
}

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@ -58,12 +58,14 @@
<Compile Include="Beatmaps\Patterns\Legacy\PatternType.cs" />
<Compile Include="Beatmaps\ManiaBeatmapConverter.cs" />
<Compile Include="Beatmaps\Patterns\Pattern.cs" />
<Compile Include="Configuration\ManiaConfigManager.cs" />
<Compile Include="MathUtils\FastRandom.cs" />
<Compile Include="Judgements\HitWindows.cs" />
<Compile Include="Judgements\HoldNoteTailJudgement.cs" />
<Compile Include="Judgements\HoldNoteTickJudgement.cs" />
<Compile Include="Judgements\ManiaJudgement.cs" />
<Compile Include="ManiaDifficultyCalculator.cs" />
<Compile Include="Mods\IPlayfieldTypeMod.cs" />
<Compile Include="Mods\ManiaKeyMod.cs" />
<Compile Include="Mods\ManiaModAutoplay.cs" />
<Compile Include="Mods\ManiaModDaycore.cs" />
@ -83,7 +85,7 @@
<Compile Include="Mods\ManiaModKey7.cs" />
<Compile Include="Mods\ManiaModKey8.cs" />
<Compile Include="Mods\ManiaModKey9.cs" />
<Compile Include="Mods\ManiaModKeyCoop.cs" />
<Compile Include="Mods\ManiaModDualStages.cs" />
<Compile Include="Mods\ManiaModNightcore.cs" />
<Compile Include="Mods\ManiaModPerfect.cs" />
<Compile Include="Mods\ManiaModRandom.cs" />
@ -115,12 +117,12 @@
<Compile Include="Tests\TestCasePerformancePoints.cs" />
<Compile Include="UI\Column.cs" />
<Compile Include="UI\DrawableManiaJudgement.cs" />
<Compile Include="UI\ManiaStage.cs" />
<Compile Include="UI\HitExplosion.cs" />
<Compile Include="UI\ManiaRulesetContainer.cs" />
<Compile Include="UI\ManiaPlayfield.cs" />
<Compile Include="ManiaRuleset.cs" />
<Compile Include="Mods\ManiaModNoFail.cs" />
<Compile Include="UI\SpecialColumnPosition.cs" />
</ItemGroup>
<ItemGroup>
<None Include="app.config" />

View File

@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
continue;
double endTime = (stackBaseObject as IHasEndTime)?.EndTime ?? stackBaseObject.StartTime;
float stackThreshold = objectN.TimePreempt * beatmap.BeatmapInfo?.StackLeniency ?? 0.7f;
double stackThreshold = objectN.TimePreempt * beatmap.BeatmapInfo?.StackLeniency ?? 0.7f;
if (objectN.StartTime - endTime > stackThreshold)
//We are no longer within stacking range of the next object.
@ -99,7 +99,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
OsuHitObject objectI = beatmap.HitObjects[i];
if (objectI.StackHeight != 0 || objectI is Spinner) continue;
float stackThreshold = objectI.TimePreempt * beatmap.BeatmapInfo?.StackLeniency ?? 0.7f;
double stackThreshold = objectI.TimePreempt * beatmap.BeatmapInfo?.StackLeniency ?? 0.7f;
/* If this object is a hitcircle, then we enter this "special" case.
* It either ends with a stack of hitcircles only, or a stack of hitcircles that are underneath a slider.

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@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override string Description => @"Play with no approach circles and fading notes for a slight score advantage.";
public override double ScoreMultiplier => 1.06;
private const float fade_in_duration_multiplier = 0.4f;
private const double fade_in_duration_multiplier = 0.4;
private const double fade_out_duration_multiplier = 0.3;
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)

View File

@ -11,13 +11,12 @@ using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableRepeatPoint : DrawableOsuHitObject
public class DrawableRepeatPoint : DrawableOsuHitObject, ITrackSnaking
{
private readonly RepeatPoint repeatPoint;
private readonly DrawableSlider drawableSlider;
public double FadeInTime;
public double FadeOutTime;
private double animDuration;
public DrawableRepeatPoint(RepeatPoint repeatPoint, DrawableSlider drawableSlider)
: base(repeatPoint)
@ -48,11 +47,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void UpdatePreemptState()
{
var animIn = Math.Min(150, repeatPoint.StartTime - FadeInTime);
animDuration = Math.Min(150, repeatPoint.SpanDuration / 2);
this.FadeIn(animIn).ScaleTo(1.2f, animIn)
this.FadeIn(animDuration).ScaleTo(1.2f, animDuration / 2)
.Then()
.ScaleTo(1, 150, Easing.Out);
.ScaleTo(1, animDuration / 2, Easing.Out);
}
protected override void UpdateCurrentState(ArmedState state)
@ -60,16 +59,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
switch (state)
{
case ArmedState.Idle:
this.Delay(FadeOutTime - repeatPoint.StartTime).FadeOut();
this.Delay(HitObject.TimePreempt).FadeOut();
break;
case ArmedState.Miss:
this.FadeOut(160);
this.FadeOut(animDuration);
break;
case ArmedState.Hit:
this.FadeOut(120, Easing.OutQuint)
.ScaleTo(Scale * 1.5f, 120, Easing.OutQuint);
this.FadeOut(animDuration, Easing.OutQuint)
.ScaleTo(Scale * 1.5f, animDuration, Easing.OutQuint);
break;
}
}
public void UpdateSnakingPosition(Vector2 start, Vector2 end) => Position = repeatPoint.RepeatIndex % 2 == 0 ? end : start;
}
}

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@ -10,6 +10,7 @@ using System.Linq;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
@ -20,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public readonly DrawableHitCircle InitialCircle;
private readonly List<ISliderProgress> components = new List<ISliderProgress>();
private readonly List<Drawable> components = new List<Drawable>();
private readonly Container<DrawableSliderTick> ticks;
private readonly Container<DrawableRepeatPoint> repeatPoints;
@ -60,7 +61,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Samples = s.Samples,
SampleControlPoint = s.SampleControlPoint,
TimePreempt = s.TimePreempt,
TimeFadein = s.TimeFadein
TimeFadein = s.TimeFadein,
HitWindow300 = s.HitWindow300,
HitWindow100 = s.HitWindow100,
HitWindow50 = s.HitWindow50
})
};
@ -69,12 +73,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
AddNested(InitialCircle);
var repeatDuration = s.Curve.Distance / s.Velocity;
foreach (var tick in s.NestedHitObjects.OfType<SliderTick>())
{
var repeatStartTime = s.StartTime + tick.RepeatIndex * repeatDuration;
var fadeInTime = repeatStartTime + (tick.StartTime - repeatStartTime) / 2 - (tick.RepeatIndex == 0 ? HitObject.TimeFadein : HitObject.TimeFadein / 2);
var fadeOutTime = repeatStartTime + repeatDuration;
var spanStartTime = s.StartTime + tick.SpanIndex * s.SpanDuration;
var fadeInTime = spanStartTime + (tick.StartTime - spanStartTime) / 2 - (tick.SpanIndex == 0 ? HitObject.TimeFadein : HitObject.TimeFadein / 2);
var fadeOutTime = spanStartTime + s.SpanDuration;
var drawableTick = new DrawableSliderTick(tick)
{
@ -89,23 +92,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
foreach (var repeatPoint in s.NestedHitObjects.OfType<RepeatPoint>())
{
var repeatStartTime = s.StartTime + repeatPoint.RepeatIndex * repeatDuration;
var fadeInTime = repeatStartTime + (repeatPoint.StartTime - repeatStartTime) / 2 - (repeatPoint.RepeatIndex == 0 ? HitObject.TimeFadein : HitObject.TimeFadein / 2);
var fadeOutTime = repeatStartTime + repeatDuration;
var drawableRepeatPoint = new DrawableRepeatPoint(repeatPoint, this)
{
FadeInTime = fadeInTime,
FadeOutTime = fadeOutTime,
Position = repeatPoint.Position,
Position = repeatPoint.Position
};
repeatPoints.Add(drawableRepeatPoint);
components.Add(drawableRepeatPoint);
AddNested(drawableRepeatPoint);
}
}
private int currentRepeat;
private int currentSpan;
public bool Tracking;
protected override void Update()
@ -116,17 +114,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
double progress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
int repeat = slider.RepeatAt(progress);
int span = slider.SpanAt(progress);
progress = slider.ProgressAt(progress);
if (repeat > currentRepeat)
currentRepeat = repeat;
if (span > currentSpan)
currentSpan = span;
//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
if (!InitialCircle.Judgements.Any(j => j.IsHit))
InitialCircle.Position = slider.Curve.PositionAt(progress);
foreach (var c in components) c.UpdateProgress(progress, repeat);
foreach (var c in components.OfType<ISliderProgress>()) c.UpdateProgress(progress, span);
foreach (var c in components.OfType<ITrackSnaking>()) c.UpdateSnakingPosition(slider.Curve.PositionAt(Body.SnakedStart ?? 0), slider.Curve.PositionAt(Body.SnakedEnd ?? 0));
foreach (var t in ticks.Children) t.Tracking = Ball.Tracking;
}

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@ -0,0 +1,15 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
/// <summary>
/// A component which tracks the current end snaking position of a slider.
/// </summary>
public interface ITrackSnaking
{
void UpdateSnakingPosition(Vector2 start, Vector2 end);
}
}

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@ -139,7 +139,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
}
}
public void UpdateProgress(double progress, int repeat)
public void UpdateProgress(double progress, int span)
{
Position = slider.Curve.PositionAt(progress);
}

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@ -15,6 +15,7 @@ using OpenTK;
using OpenTK.Graphics.ES30;
using OpenTK.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
@ -164,14 +165,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
return true;
}
public void UpdateProgress(double progress, int repeat)
public void UpdateProgress(double progress, int span)
{
double start = 0;
double end = snakingIn ? MathHelper.Clamp((Time.Current - (slider.StartTime - slider.TimePreempt)) / slider.TimeFadein, 0, 1) : 1;
if (repeat >= slider.RepeatCount - 1)
if (span >= slider.SpanCount() - 1)
{
if (Math.Min(repeat, slider.RepeatCount - 1) % 2 == 1)
if (Math.Min(span, slider.SpanCount() - 1) % 2 == 1)
{
start = 0;
end = snakingOut ? progress : 1;

View File

@ -5,6 +5,6 @@ namespace osu.Game.Rulesets.Osu.Objects
{
public interface ISliderProgress
{
void UpdateProgress(double progress, int repeat);
void UpdateProgress(double progress, int span);
}
}

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@ -16,12 +16,12 @@ namespace osu.Game.Rulesets.Osu.Objects
public const double OBJECT_RADIUS = 64;
private const double hittable_range = 300;
private const double hit_window_50 = 150;
private const double hit_window_100 = 80;
private const double hit_window_300 = 30;
public double HitWindow50 = 150;
public double HitWindow100 = 80;
public double HitWindow300 = 30;
public float TimePreempt = 600;
public float TimeFadein = 400;
public double TimePreempt = 600;
public double TimeFadein = 400;
public Vector2 Position { get; set; }
public float X => Position.X;
@ -50,13 +50,13 @@ namespace osu.Game.Rulesets.Osu.Objects
switch (result)
{
default:
return 300;
return hittable_range;
case HitResult.Meh:
return 150;
return HitWindow50;
case HitResult.Good:
return 80;
return HitWindow100;
case HitResult.Great:
return 30;
return HitWindow300;
}
}
@ -78,6 +78,10 @@ namespace osu.Game.Rulesets.Osu.Objects
TimePreempt = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450);
TimeFadein = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1200, 800, 300);
HitWindow50 = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 200, 150, 100);
HitWindow100 = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 140, 100, 60);
HitWindow300 = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 80, 50, 20);
Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2;
}
}

View File

@ -1,10 +1,25 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Rulesets.Osu.Objects
{
public class RepeatPoint : OsuHitObject
{
public int RepeatIndex { get; set; }
public double SpanDuration { get; set; }
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
// We want to show the first RepeatPoint as the TimePreempt dictates but on short (and possibly fast) sliders
// we may need to cut down this time on following RepeatPoints to only show up to two RepeatPoints at any given time.
if (RepeatIndex > 0)
TimePreempt = Math.Min(SpanDuration * 2, TimePreempt);
}
}
}

View File

@ -20,12 +20,12 @@ namespace osu.Game.Rulesets.Osu.Objects
/// </summary>
private const float base_scoring_distance = 100;
public readonly SliderCurve Curve = new SliderCurve();
public double EndTime => StartTime + RepeatCount * Curve.Distance / Velocity;
public double EndTime => StartTime + this.SpanCount() * Curve.Distance / Velocity;
public double Duration => EndTime - StartTime;
public override Vector2 EndPosition => PositionAt(1);
public override Vector2 EndPosition => this.PositionAt(1);
public SliderCurve Curve { get; } = new SliderCurve();
public List<Vector2> ControlPoints
{
@ -58,9 +58,15 @@ namespace osu.Game.Rulesets.Osu.Objects
internal float LazyTravelDistance;
public List<List<SampleInfo>> RepeatSamples { get; set; } = new List<List<SampleInfo>>();
public int RepeatCount { get; set; } = 1;
public int RepeatCount { get; set; }
/// <summary>
/// The length of one span of this <see cref="Slider"/>.
/// </summary>
public double SpanDuration => Duration / this.SpanCount();
private int stackHeight;
public override int StackHeight
{
get { return stackHeight; }
@ -87,18 +93,6 @@ namespace osu.Game.Rulesets.Osu.Objects
TickDistance = scoringDistance / difficulty.SliderTickRate;
}
public Vector2 PositionAt(double progress) => Curve.PositionAt(ProgressAt(progress));
public double ProgressAt(double progress)
{
double p = progress * RepeatCount % 1;
if (RepeatAt(progress) % 2 == 1)
p = 1 - p;
return p;
}
public int RepeatAt(double progress) => (int)(progress * RepeatCount);
protected override void CreateNestedHitObjects()
{
base.CreateNestedHitObjects();
@ -113,14 +107,13 @@ namespace osu.Game.Rulesets.Osu.Objects
var length = Curve.Distance;
var tickDistance = Math.Min(TickDistance, length);
var repeatDuration = length / Velocity;
var minDistanceFromEnd = Velocity * 0.01;
for (var repeat = 0; repeat < RepeatCount; repeat++)
for (var span = 0; span < this.SpanCount(); span++)
{
var repeatStartTime = StartTime + repeat * repeatDuration;
var reversed = repeat % 2 == 1;
var spanStartTime = StartTime + span * SpanDuration;
var reversed = span % 2 == 1;
for (var d = tickDistance; d <= length; d += tickDistance)
{
@ -130,20 +123,26 @@ namespace osu.Game.Rulesets.Osu.Objects
var distanceProgress = d / length;
var timeProgress = reversed ? 1 - distanceProgress : distanceProgress;
var firstSample = Samples.FirstOrDefault(s => s.Name == SampleInfo.HIT_NORMAL) ?? Samples.FirstOrDefault(); // TODO: remove this when guaranteed sort is present for samples (https://github.com/ppy/osu/issues/1933)
var sampleList = new List<SampleInfo>();
if (firstSample != null)
sampleList.Add(new SampleInfo
{
Bank = firstSample.Bank,
Volume = firstSample.Volume,
Name = @"slidertick",
});
AddNested(new SliderTick
{
RepeatIndex = repeat,
StartTime = repeatStartTime + timeProgress * repeatDuration,
SpanIndex = span,
StartTime = spanStartTime + timeProgress * SpanDuration,
Position = Curve.PositionAt(distanceProgress),
StackHeight = StackHeight,
Scale = Scale,
ComboColour = ComboColour,
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
{
Bank = s.Bank,
Name = @"slidertick",
Volume = s.Volume
}))
Samples = sampleList
});
}
}
@ -151,21 +150,18 @@ namespace osu.Game.Rulesets.Osu.Objects
private void createRepeatPoints()
{
var repeatDuration = Distance / Velocity;
for (var repeat = 1; repeat < RepeatCount; repeat++)
for (int repeatIndex = 0, repeat = 1; repeatIndex < RepeatCount; repeatIndex++, repeat++)
{
var repeatStartTime = StartTime + repeat * repeatDuration;
AddNested(new RepeatPoint
{
RepeatIndex = repeat,
StartTime = repeatStartTime,
RepeatIndex = repeatIndex,
SpanDuration = SpanDuration,
StartTime = StartTime + repeat * SpanDuration,
Position = Curve.PositionAt(repeat % 2),
StackHeight = StackHeight,
Scale = Scale,
ComboColour = ComboColour,
Samples = new List<SampleInfo>(RepeatSamples[repeat])
Samples = new List<SampleInfo>(RepeatSamples[repeatIndex])
});
}
}

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@ -5,6 +5,6 @@ namespace osu.Game.Rulesets.Osu.Objects
{
public class SliderTick : OsuHitObject
{
public int RepeatIndex { get; set; }
public int SpanIndex { get; set; }
}
}

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@ -3,6 +3,7 @@
using System;
using System.Linq;
using osu.Game.Rulesets.Objects.Types;
using OpenTK;
using osu.Game.Rulesets.Osu.Objects;

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@ -63,6 +63,7 @@ namespace osu.Game.Rulesets.Osu.Tests
AddStep("Fast Short Slider", () => testShortHighSpeed());
AddStep("Fast Short Slider 1 Repeat", () => testShortHighSpeed(1));
AddStep("Fast Short Slider 2 Repeats", () => testShortHighSpeed(2));
AddStep("Fast Short Slider 6 Repeats", () => testShortHighSpeed(6));
AddStep("Perfect Curve", testCurve);
// TODO more curve types?
@ -84,14 +85,9 @@ namespace osu.Game.Rulesets.Osu.Tests
private void createSlider(float circleSize = 2, float distance = 400, int repeats = 0, double speedMultiplier = 2)
{
repeats++; // The first run through the slider is considered a repeat
var repeatSamples = new List<List<SampleInfo>>();
if (repeats > 1)
{
for (int i = 0; i < repeats; i++)
repeatSamples.Add(new List<SampleInfo>());
}
for (int i = 0; i < repeats; i++)
repeatSamples.Add(new List<SampleInfo>());
var slider = new Slider
{

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@ -71,6 +71,7 @@
<Compile Include="Objects\Drawables\Connections\FollowPointRenderer.cs" />
<Compile Include="Judgements\OsuJudgement.cs" />
<Compile Include="Objects\Drawables\DrawableRepeatPoint.cs" />
<Compile Include="Objects\Drawables\ITrackSnaking.cs" />
<Compile Include="Objects\Drawables\Pieces\ApproachCircle.cs" />
<Compile Include="Objects\Drawables\Pieces\SpinnerBackground.cs" />
<Compile Include="Objects\Drawables\Pieces\CirclePiece.cs" />

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@ -84,7 +84,8 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
if (distanceData != null)
{
int repeats = repeatsData?.RepeatCount ?? 1;
// Number of spans of the object - one for the initial length and for each repeat
int spans = repeatsData?.SpanCount() ?? 1;
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(obj.StartTime);
DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(obj.StartTime);
@ -93,7 +94,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
double speedAdjustedBeatLength = timingPoint.BeatLength / speedAdjustment;
// The true distance, accounting for any repeats. This ends up being the drum roll distance later
double distance = distanceData.Distance * repeats * legacy_velocity_multiplier;
double distance = distanceData.Distance * spans * legacy_velocity_multiplier;
// The velocity of the taiko hit object - calculated as the velocity of a drum roll
double taikoVelocity = taiko_base_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * legacy_velocity_multiplier / speedAdjustedBeatLength;
@ -111,7 +112,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
double osuDuration = distance / osuVelocity;
// If the drum roll is to be split into hit circles, assume the ticks are 1/8 spaced within the duration of one beat
double tickSpacing = Math.Min(speedAdjustedBeatLength / beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate, taikoDuration / repeats);
double tickSpacing = Math.Min(speedAdjustedBeatLength / beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate, taikoDuration / spans);
if (!isForCurrentRuleset && tickSpacing > 0 && osuDuration < 2 * speedAdjustedBeatLength)
{

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@ -70,7 +70,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.AreEqual(new Vector2(320, 240), sprite.InitialPosition);
Assert.IsTrue(sprite.IsDrawable);
Assert.AreEqual(Anchor.Centre, sprite.Origin);
Assert.AreEqual(Path.Combine("SB", "lyric", "ja-21.png"), sprite.Path);
Assert.AreEqual("SB/lyric/ja-21.png", sprite.Path);
var animation = background.Elements.ElementAt(12) as StoryboardAnimation;
Assert.NotNull(animation);
@ -82,7 +82,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.IsTrue(animation.IsDrawable);
Assert.AreEqual(AnimationLoopType.LoopForever, animation.LoopType);
Assert.AreEqual(Anchor.Centre, animation.Origin);
Assert.AreEqual(Path.Combine("SB", "red jitter", "red_0000.jpg"), animation.Path);
Assert.AreEqual("SB/red jitter/red_0000.jpg", animation.Path);
Assert.AreEqual(78993, animation.StartTime);
}
}

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@ -0,0 +1,21 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual
{
[Description("Player instantiated with an autoplay mod.")]
public class TestCaseAutoplay : TestCasePlayer
{
protected override Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset)
{
beatmap.Mods.Value = beatmap.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
return base.CreatePlayer(beatmap, ruleset);
}
}
}

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@ -1,19 +1,35 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual
{
[Description("Player instantiated with a replay.")]
public class TestCaseReplay : TestCasePlayer
{
protected override Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset)
{
// We create a dummy RulesetContainer just to get the replay - we don't want to use mods here
// to simulate setting a replay rather than having the replay already set for us
beatmap.Mods.Value = beatmap.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
return base.CreatePlayer(beatmap, ruleset);
var dummyRulesetContainer = ruleset.CreateRulesetContainerWith(beatmap, false);
// We have the replay
var replay = dummyRulesetContainer.Replay;
// Reset the mods
beatmap.Mods.Value = beatmap.Mods.Value.Where(m => !(m is ModAutoplay));
return new ReplayPlayer(replay)
{
InitialBeatmap = beatmap
};
}
}
}

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@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
@ -15,6 +16,7 @@ using osu.Game.Screens.Edit.Screens.Compose.Timeline;
namespace osu.Game.Tests.Visual
{
[Ignore("CI regularly hangs on this TestCase...")]
public class TestCaseWaveform : OsuTestCase
{
private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();

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@ -138,6 +138,7 @@
<Compile Include="Visual\TestCasePlaySongSelect.cs" />
<Compile Include="Visual\TestCasePopupDialog.cs" />
<Compile Include="Visual\TestCaseRankGraph.cs" />
<Compile Include="Visual\TestCaseAutoplay.cs" />
<Compile Include="Visual\TestCaseReplay.cs" />
<Compile Include="Visual\TestCaseReplaySettingsOverlay.cs" />
<Compile Include="Visual\TestCaseResults.cs" />

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@ -287,15 +287,16 @@ namespace osu.Game.Beatmaps
Import(archive);
downloadNotification.State = ProgressNotificationState.Completed;
currentDownloads.Remove(request);
}, TaskCreationOptions.LongRunning);
currentDownloads.Remove(request);
};
request.Failure += data =>
request.Failure += error =>
{
if (error is OperationCanceledException) return;
downloadNotification.State = ProgressNotificationState.Completed;
Logger.Error(data, "Failed to get beatmap download information");
Logger.Error(error, "Beatmap download failed!");
currentDownloads.Remove(request);
};

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@ -156,6 +156,7 @@ namespace osu.Game.Beatmaps
public IQueryable<BeatmapInfo> Beatmaps => GetContext().BeatmapInfo
.Include(b => b.BeatmapSet).ThenInclude(s => s.Metadata)
.Include(b => b.BeatmapSet).ThenInclude(s => s.Files).ThenInclude(f => f.FileInfo)
.Include(b => b.Metadata)
.Include(b => b.Ruleset)
.Include(b => b.BaseDifficulty);

View File

@ -301,6 +301,6 @@ namespace osu.Game.Beatmaps.Formats
}
}
private string cleanFilename(string path) => FileSafety.PathSanitise(path.Trim('\"'));
private string cleanFilename(string path) => FileSafety.PathStandardise(FileSafety.PathSanitise(path.Trim('\"')));
}
}

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@ -0,0 +1,71 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Configuration;
using osu.Game.Rulesets;
namespace osu.Game.Configuration
{
public abstract class DatabasedConfigManager<T> : ConfigManager<T>
where T : struct
{
private readonly SettingsStore settings;
private readonly int variant;
private readonly List<DatabasedSetting> databasedSettings;
private readonly RulesetInfo ruleset;
protected DatabasedConfigManager(SettingsStore settings, RulesetInfo ruleset = null, int variant = 0)
{
this.settings = settings;
this.ruleset = ruleset;
this.variant = variant;
databasedSettings = settings.Query(ruleset?.ID, variant);
InitialiseDefaults();
}
protected override void PerformLoad()
{
}
protected override bool PerformSave()
{
return true;
}
protected override void AddBindable<TBindable>(T lookup, Bindable<TBindable> bindable)
{
base.AddBindable(lookup, bindable);
var setting = databasedSettings.FirstOrDefault(s => (int)s.Key == (int)(object)lookup);
if (setting != null)
{
bindable.Parse(setting.Value);
}
else
{
settings.Update(setting = new DatabasedSetting
{
Key = lookup,
Value = bindable.Value,
RulesetID = ruleset?.ID,
Variant = variant,
});
databasedSettings.Add(setting);
}
bindable.ValueChanged += v =>
{
setting.Value = v;
settings.Update(setting);
};
}
}
}

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@ -0,0 +1,51 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel.DataAnnotations.Schema;
using osu.Game.Database;
namespace osu.Game.Configuration
{
[Table("Settings")]
public class DatabasedSetting : IHasPrimaryKey
{
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int ID { get; set; }
public int? RulesetID { get; set; }
public int? Variant { get; set; }
[Column("Key")]
public int IntKey
{
get => (int)Key;
private set => Key = value;
}
[Column("Value")]
public string StringValue
{
get => Value.ToString();
set => Value = value;
}
public object Key;
public object Value;
public DatabasedSetting(object key, object value)
{
Key = key;
Value = value;
}
/// <summary>
/// Constructor for derived classes that may require serialisation.
/// </summary>
public DatabasedSetting()
{
}
public override string ToString() => $"{Key}=>{Value}";
}
}

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@ -8,7 +8,7 @@ using osu.Game.Screens.Select;
namespace osu.Game.Configuration
{
public class OsuConfigManager : ConfigManager<OsuSetting>
public class OsuConfigManager : IniConfigManager<OsuSetting>
{
protected override void InitialiseDefaults()
{

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@ -0,0 +1,44 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Database;
namespace osu.Game.Configuration
{
public class SettingsStore : DatabaseBackedStore
{
public event Action SettingChanged;
public SettingsStore(Func<OsuDbContext> createContext)
: base(createContext)
{
}
/// <summary>
/// Retrieve <see cref="DatabasedSetting"/>s for a specified ruleset/variant content.
/// </summary>
/// <param name="rulesetId">The ruleset's internal ID.</param>
/// <param name="variant">An optional variant.</param>
/// <returns></returns>
public List<DatabasedSetting> Query(int? rulesetId = null, int? variant = null) =>
GetContext().DatabasedSetting.Where(b => b.RulesetID == rulesetId && b.Variant == variant).ToList();
public void Update(DatabasedSetting setting)
{
var context = GetContext();
var newValue = setting.Value;
Refresh(ref setting);
setting.Value = newValue;
context.SaveChanges();
SettingChanged?.Invoke();
}
}
}

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@ -34,8 +34,14 @@ namespace osu.Game.Database
if (context.Entry(obj).State != EntityState.Detached) return;
var id = obj.ID;
obj = lookupSource?.SingleOrDefault(t => t.ID == id) ?? context.Find<T>(id);
context.Entry(obj).Reload();
var foundObject = lookupSource?.SingleOrDefault(t => t.ID == id) ?? context.Find<T>(id);
if (foundObject != null)
{
obj = foundObject;
context.Entry(obj).Reload();
}
else
context.Add(obj);
}
/// <summary>

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@ -8,9 +8,10 @@ using Microsoft.EntityFrameworkCore.Diagnostics;
using Microsoft.Extensions.Logging;
using osu.Framework.Logging;
using osu.Game.Beatmaps;
using osu.Game.Input.Bindings;
using osu.Game.Configuration;
using osu.Game.IO;
using osu.Game.Rulesets;
using DatabasedKeyBinding = osu.Game.Input.Bindings.DatabasedKeyBinding;
using LogLevel = Microsoft.Extensions.Logging.LogLevel;
namespace osu.Game.Database
@ -22,6 +23,7 @@ namespace osu.Game.Database
public DbSet<BeatmapMetadata> BeatmapMetadata { get; set; }
public DbSet<BeatmapSetInfo> BeatmapSetInfo { get; set; }
public DbSet<DatabasedKeyBinding> DatabasedKeyBinding { get; set; }
public DbSet<DatabasedSetting> DatabasedSetting { get; set; }
public DbSet<FileInfo> FileInfo { get; set; }
public DbSet<RulesetInfo> RulesetInfo { get; set; }
@ -86,9 +88,11 @@ namespace osu.Game.Database
modelBuilder.Entity<BeatmapSetInfo>().HasIndex(b => b.DeletePending);
modelBuilder.Entity<BeatmapSetInfo>().HasIndex(b => b.Hash).IsUnique();
modelBuilder.Entity<DatabasedKeyBinding>().HasIndex(b => b.Variant);
modelBuilder.Entity<DatabasedKeyBinding>().HasIndex(b => new { b.RulesetID, b.Variant });
modelBuilder.Entity<DatabasedKeyBinding>().HasIndex(b => b.IntAction);
modelBuilder.Entity<DatabasedSetting>().HasIndex(b => new { b.RulesetID, b.Variant });
modelBuilder.Entity<FileInfo>().HasIndex(b => b.Hash).IsUnique();
modelBuilder.Entity<FileInfo>().HasIndex(b => b.ReferenceCount);

View File

@ -18,7 +18,7 @@ namespace osu.Game.Graphics.UserInterface
public Color4 FillColour
{
set { fill.Colour = value; }
set { fill.FadeColour(value, 150, Easing.OutQuint); }
}
public Color4 BackgroundColour

View File

@ -23,7 +23,7 @@ namespace osu.Game.Input.Bindings
private KeyBindingStore store;
public override IEnumerable<KeyBinding> DefaultKeyBindings => ruleset.CreateInstance().GetDefaultKeyBindings();
public override IEnumerable<KeyBinding> DefaultKeyBindings => ruleset.CreateInstance().GetDefaultKeyBindings(variant ?? 0);
/// <summary>
/// Create a new instance.

View File

@ -37,7 +37,8 @@ namespace osu.Game.Input.Bindings
public IEnumerable<KeyBinding> InGameKeyBindings => new[]
{
new KeyBinding(InputKey.Space, GlobalAction.SkipCutscene)
new KeyBinding(InputKey.Space, GlobalAction.SkipCutscene),
new KeyBinding(InputKey.Tilde, GlobalAction.QuickRetry)
};
protected override IEnumerable<Drawable> KeyBindingInputQueue =>
@ -65,6 +66,8 @@ namespace osu.Game.Input.Bindings
// In-Game Keybindings
[Description("Skip Cutscene")]
SkipCutscene
SkipCutscene,
[Description("Quick Retry (Hold)")]
QuickRetry,
}
}

View File

@ -0,0 +1,329 @@
// <auto-generated />
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Infrastructure;
using Microsoft.EntityFrameworkCore.Metadata;
using Microsoft.EntityFrameworkCore.Migrations;
using Microsoft.EntityFrameworkCore.Storage;
using osu.Game.Database;
using System;
namespace osu.Game.Migrations
{
[DbContext(typeof(OsuDbContext))]
[Migration("20180125143340_Settings")]
partial class Settings
{
protected override void BuildTargetModel(ModelBuilder modelBuilder)
{
#pragma warning disable 612, 618
modelBuilder
.HasAnnotation("ProductVersion", "2.0.0-rtm-26452");
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapDifficulty", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<float>("ApproachRate");
b.Property<float>("CircleSize");
b.Property<float>("DrainRate");
b.Property<float>("OverallDifficulty");
b.Property<float>("SliderMultiplier");
b.Property<float>("SliderTickRate");
b.HasKey("ID");
b.ToTable("BeatmapDifficulty");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("AudioLeadIn");
b.Property<int>("BaseDifficultyID");
b.Property<int>("BeatDivisor");
b.Property<int>("BeatmapSetInfoID");
b.Property<bool>("Countdown");
b.Property<double>("DistanceSpacing");
b.Property<int>("GridSize");
b.Property<string>("Hash");
b.Property<bool>("Hidden");
b.Property<bool>("LetterboxInBreaks");
b.Property<string>("MD5Hash");
b.Property<int?>("MetadataID");
b.Property<int?>("OnlineBeatmapID");
b.Property<string>("Path");
b.Property<int>("RulesetID");
b.Property<bool>("SpecialStyle");
b.Property<float>("StackLeniency");
b.Property<double>("StarDifficulty");
b.Property<string>("StoredBookmarks");
b.Property<double>("TimelineZoom");
b.Property<string>("Version");
b.Property<bool>("WidescreenStoryboard");
b.HasKey("ID");
b.HasIndex("BaseDifficultyID");
b.HasIndex("BeatmapSetInfoID");
b.HasIndex("Hash")
.IsUnique();
b.HasIndex("MD5Hash")
.IsUnique();
b.HasIndex("MetadataID");
b.HasIndex("OnlineBeatmapID")
.IsUnique();
b.HasIndex("RulesetID");
b.ToTable("BeatmapInfo");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapMetadata", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<string>("Artist");
b.Property<string>("ArtistUnicode");
b.Property<string>("AudioFile");
b.Property<string>("AuthorString")
.HasColumnName("Author");
b.Property<string>("BackgroundFile");
b.Property<int>("PreviewTime");
b.Property<string>("Source");
b.Property<string>("Tags");
b.Property<string>("Title");
b.Property<string>("TitleUnicode");
b.HasKey("ID");
b.ToTable("BeatmapMetadata");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("BeatmapSetInfoID");
b.Property<int>("FileInfoID");
b.Property<string>("Filename")
.IsRequired();
b.HasKey("ID");
b.HasIndex("BeatmapSetInfoID");
b.HasIndex("FileInfoID");
b.ToTable("BeatmapSetFileInfo");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<bool>("DeletePending");
b.Property<string>("Hash");
b.Property<int?>("MetadataID");
b.Property<int?>("OnlineBeatmapSetID");
b.Property<bool>("Protected");
b.HasKey("ID");
b.HasIndex("DeletePending");
b.HasIndex("Hash")
.IsUnique();
b.HasIndex("MetadataID");
b.HasIndex("OnlineBeatmapSetID")
.IsUnique();
b.ToTable("BeatmapSetInfo");
});
modelBuilder.Entity("osu.Game.Configuration.DatabasedSetting", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("IntKey")
.HasColumnName("Key");
b.Property<int?>("RulesetID");
b.Property<string>("StringValue")
.HasColumnName("Value");
b.Property<int?>("Variant");
b.HasKey("ID");
b.HasIndex("RulesetID", "Variant");
b.ToTable("Settings");
});
modelBuilder.Entity("osu.Game.Input.Bindings.DatabasedKeyBinding", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("IntAction")
.HasColumnName("Action");
b.Property<string>("KeysString")
.HasColumnName("Keys");
b.Property<int?>("RulesetID");
b.Property<int?>("Variant");
b.HasKey("ID");
b.HasIndex("IntAction");
b.HasIndex("RulesetID", "Variant");
b.ToTable("KeyBinding");
});
modelBuilder.Entity("osu.Game.IO.FileInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<string>("Hash");
b.Property<int>("ReferenceCount");
b.HasKey("ID");
b.HasIndex("Hash")
.IsUnique();
b.HasIndex("ReferenceCount");
b.ToTable("FileInfo");
});
modelBuilder.Entity("osu.Game.Rulesets.RulesetInfo", b =>
{
b.Property<int?>("ID")
.ValueGeneratedOnAdd();
b.Property<bool>("Available");
b.Property<string>("InstantiationInfo");
b.Property<string>("Name");
b.Property<string>("ShortName");
b.HasKey("ID");
b.HasIndex("Available");
b.HasIndex("ShortName")
.IsUnique();
b.ToTable("RulesetInfo");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapDifficulty", "BaseDifficulty")
.WithMany()
.HasForeignKey("BaseDifficultyID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo", "BeatmapSet")
.WithMany("Beatmaps")
.HasForeignKey("BeatmapSetInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
.WithMany("Beatmaps")
.HasForeignKey("MetadataID");
b.HasOne("osu.Game.Rulesets.RulesetInfo", "Ruleset")
.WithMany()
.HasForeignKey("RulesetID")
.OnDelete(DeleteBehavior.Cascade);
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo")
.WithMany("Files")
.HasForeignKey("BeatmapSetInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
.WithMany()
.HasForeignKey("FileInfoID")
.OnDelete(DeleteBehavior.Cascade);
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
.WithMany("BeatmapSets")
.HasForeignKey("MetadataID");
});
#pragma warning restore 612, 618
}
}
}

View File

@ -0,0 +1,57 @@
using Microsoft.EntityFrameworkCore.Migrations;
using System;
using System.Collections.Generic;
namespace osu.Game.Migrations
{
public partial class Settings : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropIndex(
name: "IX_KeyBinding_Variant",
table: "KeyBinding");
migrationBuilder.CreateTable(
name: "Settings",
columns: table => new
{
ID = table.Column<int>(type: "INTEGER", nullable: false)
.Annotation("Sqlite:Autoincrement", true),
Key = table.Column<int>(type: "INTEGER", nullable: false),
RulesetID = table.Column<int>(type: "INTEGER", nullable: true),
Value = table.Column<string>(type: "TEXT", nullable: true),
Variant = table.Column<int>(type: "INTEGER", nullable: true)
},
constraints: table =>
{
table.PrimaryKey("PK_Settings", x => x.ID);
});
migrationBuilder.CreateIndex(
name: "IX_KeyBinding_RulesetID_Variant",
table: "KeyBinding",
columns: new[] { "RulesetID", "Variant" });
migrationBuilder.CreateIndex(
name: "IX_Settings_RulesetID_Variant",
table: "Settings",
columns: new[] { "RulesetID", "Variant" });
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropTable(
name: "Settings");
migrationBuilder.DropIndex(
name: "IX_KeyBinding_RulesetID_Variant",
table: "KeyBinding");
migrationBuilder.CreateIndex(
name: "IX_KeyBinding_Variant",
table: "KeyBinding",
column: "Variant");
}
}
}

View File

@ -193,6 +193,28 @@ namespace osu.Game.Migrations
b.ToTable("BeatmapSetInfo");
});
modelBuilder.Entity("osu.Game.Configuration.DatabasedSetting", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("IntKey")
.HasColumnName("Key");
b.Property<int?>("RulesetID");
b.Property<string>("StringValue")
.HasColumnName("Value");
b.Property<int?>("Variant");
b.HasKey("ID");
b.HasIndex("RulesetID", "Variant");
b.ToTable("Settings");
});
modelBuilder.Entity("osu.Game.Input.Bindings.DatabasedKeyBinding", b =>
{
b.Property<int>("ID")
@ -212,7 +234,7 @@ namespace osu.Game.Migrations
b.HasIndex("IntAction");
b.HasIndex("Variant");
b.HasIndex("RulesetID", "Variant");
b.ToTable("KeyBinding");
});

View File

@ -126,6 +126,7 @@ namespace osu.Game.Online.API
userReq.Success += u =>
{
LocalUser.Value = u;
Username = LocalUser.Value.Username;
failureCount = 0;
//we're connected!

View File

@ -71,6 +71,7 @@ namespace osu.Game
private OsuScreen screenStack;
private VolumeControl volume;
private OnScreenDisplay onscreenDisplay;
private Bindable<int> configRuleset;
public Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
@ -110,7 +111,7 @@ namespace osu.Game
Task.Run(() => BeatmapManager.Import(paths.ToArray()));
}
dependencies.Cache(this);
dependencies.CacheAs<OsuGame>(this);
configRuleset = LocalConfig.GetBindable<int>(OsuSetting.Ruleset);
Ruleset.Value = RulesetStore.GetRuleset(configRuleset.Value) ?? RulesetStore.AvailableRulesets.First();
@ -207,7 +208,7 @@ namespace osu.Game
}, overlayContent.Add);
loadComponentSingleFile(volume = new VolumeControl(), Add);
loadComponentSingleFile(new OnScreenDisplay(), Add);
loadComponentSingleFile(onscreenDisplay = new OnScreenDisplay(), Add);
//overlay elements
loadComponentSingleFile(direct = new DirectOverlay { Depth = -1 }, mainContent.Add);
@ -244,6 +245,7 @@ namespace osu.Game
forwardLoggedErrorsToNotifications();
dependencies.Cache(settings);
dependencies.Cache(onscreenDisplay);
dependencies.Cache(social);
dependencies.Cache(direct);
dependencies.Cache(chat);

View File

@ -44,6 +44,8 @@ namespace osu.Game
protected KeyBindingStore KeyBindingStore;
protected SettingsStore SettingsStore;
protected CursorOverrideContainer CursorOverrideContainer;
protected override string MainResourceFile => @"osu.Game.Resources.dll";
@ -93,7 +95,7 @@ namespace osu.Game
dependencies.Cache(new LargeTextureStore(new RawTextureLoaderStore(new NamespacedResourceStore<byte[]>(Resources, @"Textures"))));
dependencies.Cache(this);
dependencies.CacheAs<OsuGameBase>(this);
dependencies.Cache(LocalConfig);
runMigrations();
@ -109,10 +111,11 @@ namespace osu.Game
dependencies.Cache(BeatmapManager = new BeatmapManager(Host.Storage, contextFactory.GetContext, RulesetStore, API, Host));
dependencies.Cache(ScoreStore = new ScoreStore(Host.Storage, contextFactory.GetContext, Host, BeatmapManager, RulesetStore));
dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory.GetContext, RulesetStore));
dependencies.Cache(SettingsStore = new SettingsStore(contextFactory.GetContext));
dependencies.Cache(new OsuColour());
//this completely overrides the framework default. will need to change once we make a proper FontStore.
dependencies.Cache(Fonts = new FontStore { ScaleAdjust = 100 }, true);
dependencies.Cache(Fonts = new FontStore { ScaleAdjust = 100 });
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/FontAwesome"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/osuFont"));

View File

@ -82,7 +82,8 @@ namespace osu.Game.Overlays.BeatmapSet
if (Playing.Value && preview != null)
{
progress.Width = (float)(preview.CurrentTime / preview.Length);
// prevent negative (potential infinite) width if a track without length was loaded
progress.Width = preview.Length > 0 ? (float)(preview.CurrentTime / preview.Length) : 0f;
}
}

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@ -16,7 +16,6 @@ using osu.Game.Graphics.Sprites;
using OpenTK.Graphics;
using osu.Framework.Input;
using osu.Game.Graphics.UserInterface;
using osu.Framework.Logging;
using osu.Game.Online.API.Requests;
using osu.Framework.Configuration;
using osu.Framework.Audio.Track;
@ -65,11 +64,14 @@ namespace osu.Game.Overlays.Direct
Colour = Color4.Black.Opacity(0.3f),
};
private OsuColour colours;
[BackgroundDependencyLoader(permitNulls: true)]
private void load(BeatmapManager beatmaps, OsuColour colours, BeatmapSetOverlay beatmapSetOverlay)
{
this.beatmaps = beatmaps;
this.beatmapSetOverlay = beatmapSetOverlay;
this.colours = colours;
AddInternal(content = new Container
{
@ -106,6 +108,8 @@ namespace osu.Game.Overlays.Direct
beatmaps.BeatmapDownloadBegan += attachDownload;
}
public override bool DisposeOnDeathRemoval => true;
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
@ -180,7 +184,6 @@ namespace osu.Game.Overlays.Direct
{
progressBar.Current.Value = 0;
progressBar.FadeOut(500);
Logger.Error(e, "Failed to get beatmap download information");
};
request.DownloadProgressed += progress => progressBar.Current.Value = progress;
@ -188,7 +191,7 @@ namespace osu.Game.Overlays.Direct
request.Success += data =>
{
progressBar.Current.Value = 1;
progressBar.FadeOut(500);
progressBar.FillColour = colours.Yellow;
};
}

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@ -9,6 +9,7 @@ using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.IO.Stores;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
@ -39,6 +40,8 @@ namespace osu.Game.Overlays.Direct
private readonly SpriteIcon icon;
private readonly LoadingAnimation loadingAnimation;
private readonly BindableDouble muteBindable = new BindableDouble();
private const float transition_duration = 500;
private bool loading
@ -83,9 +86,10 @@ namespace osu.Game.Overlays.Direct
}
[BackgroundDependencyLoader]
private void load(OsuColour colour)
private void load(OsuColour colour, AudioManager audio)
{
hoverColour = colour.Yellow;
this.audio = audio;
}
protected override bool OnClick(InputState state)
@ -128,21 +132,36 @@ namespace osu.Game.Overlays.Direct
return;
}
Preview.Seek(0);
Preview.Start();
Preview.Restart();
audio.Track.AddAdjustment(AdjustableProperty.Volume, muteBindable);
}
else
{
audio.Track.RemoveAdjustment(AdjustableProperty.Volume, muteBindable);
Preview?.Stop();
loading = false;
}
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
Playing.Value = false;
}
private TrackLoader trackLoader;
private AudioManager audio;
private void beginAudioLoad()
{
if (trackLoader != null) return;
if (trackLoader != null)
{
Preview = trackLoader.Preview;
Playing.TriggerChange();
return;
}
loading = true;
@ -164,6 +183,7 @@ namespace osu.Game.Overlays.Direct
private readonly string preview;
public Track Preview;
private TrackManager trackManager;
public TrackLoader(string preview)
{
@ -171,10 +191,22 @@ namespace osu.Game.Overlays.Direct
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
private void load(AudioManager audio, FrameworkConfigManager config)
{
// create a local trackManager to bypass the mute we are applying above.
audio.AddItem(trackManager = new TrackManager(new OnlineStore()));
// add back the user's music volume setting (since we are no longer in the global TrackManager's hierarchy).
config.BindWith(FrameworkSetting.VolumeMusic, trackManager.Volume);
if (!string.IsNullOrEmpty(preview))
Preview = audio.Track.Get(preview);
Preview = trackManager.Get(preview);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
trackManager?.Dispose();
}
}
}

View File

@ -298,7 +298,7 @@ namespace osu.Game.Overlays
Task.Run(() =>
{
var onlineIds = response.Select(r => r.OnlineBeatmapSetID).ToList();
var presentOnlineIds = beatmaps.QueryBeatmapSets(s => onlineIds.Contains(s.OnlineBeatmapSetID)).Select(r => r.OnlineBeatmapSetID).ToList();
var presentOnlineIds = beatmaps.QueryBeatmapSets(s => onlineIds.Contains(s.OnlineBeatmapSetID) && !s.DeletePending).Select(r => r.OnlineBeatmapSetID).ToList();
var sets = response.Select(r => r.ToBeatmapSet(rulesets)).Where(b => !presentOnlineIds.Contains(b.OnlineBeatmapSetID)).ToList();
// may not need scheduling; loads async internally.
@ -313,6 +313,14 @@ namespace osu.Game.Overlays
api.Queue(getSetsRequest);
}
protected override void PopOut()
{
base.PopOut();
if (playing != null)
playing.PreviewPlaying.Value = false;
}
private int distinctCount(List<string> list) => list.Distinct().ToArray().Length;
public class ResultCounts

View File

@ -5,8 +5,6 @@ using System;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions.Color4Extensions;
@ -20,10 +18,12 @@ using osu.Framework.Localisation;
using osu.Framework.Threading;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays.Music;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Music;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Overlays
{
@ -65,6 +65,12 @@ namespace osu.Game.Overlays
AlwaysPresent = true;
}
protected override bool OnDragStart(InputState state)
{
base.OnDragStart(state);
return true;
}
protected override bool OnDrag(InputState state)
{
if (base.OnDrag(state)) return true;

View File

@ -5,7 +5,7 @@ using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions;
using osu.Framework.Configuration.Tracking;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@ -118,43 +118,62 @@ namespace osu.Game.Overlays
[BackgroundDependencyLoader]
private void load(FrameworkConfigManager frameworkConfig)
{
trackSetting(frameworkConfig.GetBindable<FrameSync>(FrameworkSetting.FrameSync), v => display(v, "Frame Limiter", v.GetDescription(), "Ctrl+F7"));
trackSetting(frameworkConfig.GetBindable<string>(FrameworkSetting.AudioDevice), v => display(v, "Audio Device", string.IsNullOrEmpty(v) ? "Default" : v, v));
trackSetting(frameworkConfig.GetBindable<bool>(FrameworkSetting.ShowLogOverlay), v => display(v, "Debug Logs", v ? "visible" : "hidden", "Ctrl+F10"));
void displayResolution() => display(null, "Screen Resolution", frameworkConfig.Get<int>(FrameworkSetting.Width) + "x" + frameworkConfig.Get<int>(FrameworkSetting.Height));
trackSetting(frameworkConfig.GetBindable<int>(FrameworkSetting.Width), v => displayResolution());
trackSetting(frameworkConfig.GetBindable<int>(FrameworkSetting.Height), v => displayResolution());
trackSetting(frameworkConfig.GetBindable<double>(FrameworkSetting.CursorSensitivity), v => display(v, "Cursor Sensitivity", v.ToString(@"0.##x"), "Ctrl+Alt+R to reset"));
trackSetting(frameworkConfig.GetBindable<string>(FrameworkSetting.ActiveInputHandlers),
delegate (string v)
{
bool raw = v.Contains("Raw");
display(raw, "Raw Input", raw ? "enabled" : "disabled", "Ctrl+Alt+R to reset");
});
trackSetting(frameworkConfig.GetBindable<WindowMode>(FrameworkSetting.WindowMode), v => display(v, "Screen Mode", v.ToString(), "Alt+Enter"));
BeginTracking(this, frameworkConfig);
}
private readonly List<IBindable> references = new List<IBindable>();
private readonly Dictionary<(object, IConfigManager), TrackedSettings> trackedConfigManagers = new Dictionary<(object, IConfigManager), TrackedSettings>();
private void trackSetting<T>(Bindable<T> bindable, Action<T> action)
/// <summary>
/// Registers a <see cref="ConfigManager{T}"/> to have its settings tracked by this <see cref="OnScreenDisplay"/>.
/// </summary>
/// <param name="source">The object that is registering the <see cref="ConfigManager{T}"/> to be tracked.</param>
/// <param name="configManager">The <see cref="ConfigManager{T}"/> to be tracked.</param>
/// <exception cref="ArgumentNullException">If <paramref name="configManager"/> is null.</exception>
/// <exception cref="InvalidOperationException">If <paramref name="configManager"/> is already being tracked from the same <paramref name="source"/>.</exception>
public void BeginTracking(object source, ITrackableConfigManager configManager)
{
// we need to keep references as we bind
references.Add(bindable);
if (configManager == null) throw new ArgumentNullException(nameof(configManager));
bindable.ValueChanged += action;
if (trackedConfigManagers.ContainsKey((source, configManager)))
throw new InvalidOperationException($"{nameof(configManager)} is already registered.");
var trackedSettings = configManager.CreateTrackedSettings();
if (trackedSettings == null)
return;
configManager.LoadInto(trackedSettings);
trackedSettings.SettingChanged += display;
trackedConfigManagers.Add((source, configManager), trackedSettings);
}
private void display(object rawValue, string settingName, string settingValue, string shortcut = @"")
/// <summary>
/// Unregisters a <see cref="ConfigManager{T}"/> from having its settings tracked by this <see cref="OnScreenDisplay"/>.
/// </summary>
/// <param name="source">The object that registered the <see cref="ConfigManager{T}"/> to be tracked.</param>
/// <param name="configManager">The <see cref="ConfigManager{T}"/> that is being tracked.</param>
/// <exception cref="ArgumentNullException">If <paramref name="configManager"/> is null.</exception>
/// <exception cref="InvalidOperationException">If <paramref name="configManager"/> is not being tracked from the same <see cref="source"/>.</exception>
public void StopTracking(object source, ITrackableConfigManager configManager)
{
if (configManager == null) throw new ArgumentNullException(nameof(configManager));
if (!trackedConfigManagers.TryGetValue((source, configManager), out var existing))
throw new InvalidOperationException($"{nameof(configManager)} is not registered.");
existing.Unload();
existing.SettingChanged -= display;
trackedConfigManagers.Remove((source, configManager));
}
private void display(SettingDescription description)
{
Schedule(() =>
{
textLine1.Text = settingName.ToUpper();
textLine2.Text = settingValue;
textLine3.Text = shortcut.ToUpper();
textLine1.Text = description.Name.ToUpper();
textLine2.Text = description.Value;
textLine3.Text = description.Shortcut.ToUpper();
box.Animate(
b => b.FadeIn(500, Easing.OutQuint),
@ -167,16 +186,16 @@ namespace osu.Game.Overlays
int optionCount = 0;
int selectedOption = -1;
if (rawValue is bool)
if (description.RawValue is bool)
{
optionCount = 1;
if ((bool)rawValue) selectedOption = 0;
if ((bool)description.RawValue) selectedOption = 0;
}
else if (rawValue is Enum)
else if (description.RawValue is Enum)
{
var values = Enum.GetValues(rawValue.GetType());
var values = Enum.GetValues(description.RawValue.GetType());
optionCount = values.Length;
selectedOption = Convert.ToInt32(rawValue);
selectedOption = Convert.ToInt32(description.RawValue);
}
textLine2.Origin = optionCount > 0 ? Anchor.BottomCentre : Anchor.Centre;

View File

@ -16,7 +16,7 @@ namespace osu.Game.Overlays.Toolbar
}
[BackgroundDependencyLoader(true)]
private void load(SettingsOverlay settings)
private void load(MainSettings settings)
{
StateContainer = settings;
}

View File

@ -0,0 +1,11 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Configuration.Tracking;
namespace osu.Game.Rulesets.Configuration
{
public interface IRulesetConfigManager : ITrackableConfigManager
{
}
}

View File

@ -0,0 +1,15 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Configuration;
namespace osu.Game.Rulesets.Configuration
{
public abstract class RulesetConfigManager<T> : DatabasedConfigManager<T>, IRulesetConfigManager
where T : struct
{
protected RulesetConfigManager(SettingsStore settings, RulesetInfo ruleset, int variant) : base(settings, ruleset, variant)
{
}
}
}

View File

@ -136,7 +136,10 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// </summary>
public event Action<DrawableHitObject, ArmedState> ApplyCustomUpdateState;
protected void PlaySamples() => Samples.ForEach(s => s?.Play());
/// <summary>
/// Plays all the hitsounds for this <see cref="DrawableHitObject"/>.
/// </summary>
public void PlaySamples() => Samples.ForEach(s => s?.Play());
protected override void Update()
{

View File

@ -77,6 +77,10 @@ namespace osu.Game.Rulesets.Objects.Legacy
if (repeatCount > 9000)
throw new ArgumentOutOfRangeException(nameof(repeatCount), @"Repeat count is way too high");
// osu-stable treated the first span of the slider as a repeat, but no repeats are happening
repeatCount = Math.Max(0, repeatCount - 1);
if (split.Length > 7)
length = Convert.ToDouble(split[7], CultureInfo.InvariantCulture);
@ -84,8 +88,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
readCustomSampleBanks(split[10], bankInfo);
// One node for each repeat + the start and end nodes
// Note that the first length of the slider is considered a repeat, but there are no actual repeats happening
int nodes = Math.Max(0, repeatCount - 1) + 2;
int nodes = repeatCount + 2;
// Populate node sample bank infos with the default hit object sample bank
var nodeBankInfos = new List<SampleBankInfo>();
@ -128,7 +131,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
// Generate the final per-node samples
var nodeSamples = new List<List<SampleInfo>>(nodes);
for (int i = 0; i <= repeatCount; i++)
for (int i = 0; i < nodes; i++)
nodeSamples.Add(convertSoundType(nodeSoundTypes[i], nodeBankInfos[i]));
result = CreateSlider(new Vector2(int.Parse(split[0]), int.Parse(split[1])), combo, points, length, curveType, repeatCount, nodeSamples);

View File

@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects.Types;
using System;
using System.Collections.Generic;
using OpenTK;
using osu.Game.Audio;
@ -18,34 +17,23 @@ namespace osu.Game.Rulesets.Objects.Legacy
/// </summary>
private const float base_scoring_distance = 100;
/// <summary>
/// <see cref="ConvertSlider"/>s don't need a curve since they're converted to ruleset-specific hitobjects.
/// </summary>
public SliderCurve Curve { get; } = null;
public List<Vector2> ControlPoints { get; set; }
public CurveType CurveType { get; set; }
public double Distance { get; set; }
public List<List<SampleInfo>> RepeatSamples { get; set; }
public int RepeatCount { get; set; } = 1;
public int RepeatCount { get; set; }
public double EndTime => StartTime + RepeatCount * Distance / Velocity;
public double EndTime => StartTime + this.SpanCount() * Distance / Velocity;
public double Duration => EndTime - StartTime;
public double Velocity = 1;
public Vector2 PositionAt(double progress)
{
throw new NotImplementedException();
}
public double ProgressAt(double progress)
{
throw new NotImplementedException();
}
public int RepeatAt(double progress)
{
throw new NotImplementedException();
}
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);

View File

@ -11,6 +11,11 @@ namespace osu.Game.Rulesets.Objects.Types
/// </summary>
public interface IHasCurve : IHasDistance, IHasRepeats
{
/// <summary>
/// The curve.
/// </summary>
SliderCurve Curve { get; }
/// <summary>
/// The control points that shape the curve.
/// </summary>
@ -20,7 +25,10 @@ namespace osu.Game.Rulesets.Objects.Types
/// The type of curve.
/// </summary>
CurveType CurveType { get; }
}
public static class HasCurveExtensions
{
/// <summary>
/// Computes the position on the curve at a given progress, accounting for repeat logic.
/// <para>
@ -28,20 +36,28 @@ namespace osu.Game.Rulesets.Objects.Types
/// </para>
/// </summary>
/// <param name="progress">[0, 1] where 0 is the beginning of the curve and 1 is the end of the curve.</param>
Vector2 PositionAt(double progress);
public static Vector2 PositionAt(this IHasCurve obj, double progress)
=> obj.Curve.PositionAt(obj.ProgressAt(progress));
/// <summary>
/// Finds the progress along the curve, accounting for repeat logic.
/// </summary>
/// <param name="progress">[0, 1] where 0 is the beginning of the curve and 1 is the end of the curve.</param>
/// <returns>[0, 1] where 0 is the beginning of the curve and 1 is the end of the curve.</returns>
double ProgressAt(double progress);
public static double ProgressAt(this IHasCurve obj, double progress)
{
double p = progress * obj.SpanCount() % 1;
if (obj.SpanAt(progress) % 2 == 1)
p = 1 - p;
return p;
}
/// <summary>
/// Determines which repeat of the curve the progress point is on.
/// Determines which span of the curve the progress point is on.
/// </summary>
/// <param name="progress">[0, 1] where 0 is the beginning of the curve and 1 is the end of the curve.</param>
/// <returns>[0, RepeatCount] where 0 is the first run.</returns>
int RepeatAt(double progress);
/// <returns>[0, SpanCount) where 0 is the first run.</returns>
public static int SpanAt(this IHasCurve obj, double progress)
=> (int)(progress * obj.SpanCount());
}
}

View File

@ -21,4 +21,13 @@ namespace osu.Game.Rulesets.Objects.Types
/// </summary>
List<List<SampleInfo>> RepeatSamples { get; }
}
public static class HasRepeatsExtensions
{
/// <summary>
/// The amount of times the length of this <see cref="IHasRepeats"/> spans.
/// </summary>
/// <param name="obj">The object that has repeats.</param>
public static int SpanCount(this IHasRepeats obj) => obj.RepeatCount + 1;
}
}

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@ -10,6 +10,7 @@ using osu.Game.Database;
using osu.Game.IO.Legacy;
using osu.Game.IPC;
using osu.Game.Rulesets.Replays;
using osu.Game.Users;
using SharpCompress.Compressors.LZMA;
namespace osu.Game.Rulesets.Scoring
@ -54,7 +55,7 @@ namespace osu.Game.Rulesets.Scoring
var beatmapHash = sr.ReadString();
score.Beatmap = beatmaps.QueryBeatmap(b => b.MD5Hash == beatmapHash);
/* score.PlayerName = */
sr.ReadString();
score.User = new User { Username = sr.ReadString() };
/* var localScoreChecksum = */
sr.ReadString();
/* score.Count300 = */
@ -107,7 +108,10 @@ namespace osu.Game.Rulesets.Scoring
using (var lzma = new LzmaStream(properties, replayInStream, compressedSize, outSize))
using (var reader = new StreamReader(lzma))
{
score.Replay = createLegacyReplay(reader);
score.Replay.User = score.User;
}
}
}
@ -129,9 +133,22 @@ namespace osu.Game.Rulesets.Scoring
{
var split = l.Split('|');
if (split.Length < 4 || float.Parse(split[0]) < 0) continue;
if (split.Length < 4)
continue;
lastTime += float.Parse(split[0]);
if (split[0] == "-12345")
{
// Todo: The seed is provided in split[3], which we'll need to use at some point
continue;
}
var diff = float.Parse(split[0]);
lastTime += diff;
// Todo: At some point we probably want to rewind and play back the negative-time frames
// but for now we'll achieve equal playback to stable by skipping negative frames
if (diff < 0)
continue;
frames.Add(new ReplayFrame(
lastTime,

View File

@ -1,7 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -36,8 +35,7 @@ namespace osu.Game.Rulesets.UI
/// <param name="customWidth">Whether we want our internal coordinate system to be scaled to a specified width.</param>
protected Playfield(float? customWidth = null)
{
// Default height since we force relative size axes
Size = Vector2.One;
RelativeSizeAxes = Axes.Both;
AddInternal(ScaledContent = new ScaledContainer
{
@ -62,12 +60,6 @@ namespace osu.Game.Rulesets.UI
Add(HitObjects);
}
public override Axes RelativeSizeAxes
{
get { return Axes.Both; }
set { throw new InvalidOperationException($@"{nameof(Playfield)}'s {nameof(RelativeSizeAxes)} should never be changed from {Axes.Both}"); }
}
/// <summary>
/// Performs post-processing tasks (if any) after all DrawableHitObjects are loaded into this Playfield.
/// </summary>

View File

@ -13,8 +13,12 @@ using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Configuration;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Input;
using osu.Game.Configuration;
using osu.Game.Overlays;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using OpenTK;
@ -34,6 +38,11 @@ namespace osu.Game.Rulesets.UI
/// </summary>
public bool AspectAdjust = true;
/// <summary>
/// The selected variant.
/// </summary>
public virtual int Variant => 0;
/// <summary>
/// The input manager for this RulesetContainer.
/// </summary>
@ -45,9 +54,9 @@ namespace osu.Game.Rulesets.UI
public PassThroughInputManager KeyBindingInputManager;
/// <summary>
/// Whether we have a replay loaded currently.
/// Whether a replay is currently loaded.
/// </summary>
public bool HasReplayLoaded => ReplayInputManager?.ReplayInputHandler != null;
public readonly BindableBool HasReplayLoaded = new BindableBool();
public abstract IEnumerable<HitObject> Objects { get; }
@ -64,6 +73,14 @@ namespace osu.Game.Rulesets.UI
protected readonly Ruleset Ruleset;
private IRulesetConfigManager rulesetConfig;
private OnScreenDisplay onScreenDisplay;
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
/// <summary>
/// A visual representation of a <see cref="Rulesets.Ruleset"/>.
/// </summary>
@ -76,6 +93,20 @@ namespace osu.Game.Rulesets.UI
Cursor = CreateCursor();
}
[BackgroundDependencyLoader(true)]
private void load(OnScreenDisplay onScreenDisplay, SettingsStore settings)
{
this.onScreenDisplay = onScreenDisplay;
rulesetConfig = CreateConfig(Ruleset, settings);
if (rulesetConfig != null)
{
dependencies.Cache(rulesetConfig);
onScreenDisplay?.BeginTracking(this, rulesetConfig);
}
}
public abstract ScoreProcessor CreateScoreProcessor();
/// <summary>
@ -99,6 +130,8 @@ namespace osu.Game.Rulesets.UI
Replay = replay;
ReplayInputManager.ReplayInputHandler = replay != null ? CreateReplayInputHandler(replay) : null;
HasReplayLoaded.Value = ReplayInputManager.ReplayInputHandler != null;
}
@ -107,11 +140,24 @@ namespace osu.Game.Rulesets.UI
/// </summary>
protected virtual CursorContainer CreateCursor() => null;
protected virtual IRulesetConfigManager CreateConfig(Ruleset ruleset, SettingsStore settings) => null;
/// <summary>
/// Creates a Playfield.
/// </summary>
/// <returns>The Playfield.</returns>
protected abstract Playfield CreatePlayfield();
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (rulesetConfig != null)
{
onScreenDisplay?.StopTracking(this, rulesetConfig);
rulesetConfig = null;
}
}
}
/// <summary>
@ -151,7 +197,7 @@ namespace osu.Game.Rulesets.UI
/// <summary>
/// Whether the specified beatmap is assumed to be specific to the current ruleset.
/// </summary>
protected readonly bool IsForCurrentRuleset;
public readonly bool IsForCurrentRuleset;
public override ScoreProcessor CreateScoreProcessor() => new ScoreProcessor<TObject>(this);

View File

@ -41,6 +41,12 @@ namespace osu.Game.Screens.Play.BreaksOverlay
private readonly InfoContainer info;
private readonly ArrowsOverlay arrowsOverlay;
public BreakOverlay(bool letterboxing, ScoreProcessor scoreProcessor)
: this(letterboxing)
{
bindProcessor(scoreProcessor);
}
public BreakOverlay(bool letterboxing)
{
this.letterboxing = letterboxing;
@ -148,7 +154,7 @@ namespace osu.Game.Screens.Play.BreaksOverlay
arrowsOverlay.Hide();
}
public void BindProcessor(ScoreProcessor processor)
private void bindProcessor(ScoreProcessor processor)
{
info.AccuracyDisplay.Current.BindTo(processor.Accuracy);
info.GradeDisplay.Current.BindTo(processor.Rank);

View File

@ -6,6 +6,8 @@ using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
@ -35,11 +37,11 @@ namespace osu.Game.Screens.Play
public readonly ReplaySettingsOverlay ReplaySettingsOverlay;
private Bindable<bool> showHud;
private bool replayLoaded;
private readonly BindableBool replayLoaded = new BindableBool();
private static bool hasShownNotificationOnce;
public HUDOverlay()
public HUDOverlay(ScoreProcessor scoreProcessor, RulesetContainer rulesetContainer, DecoupleableInterpolatingFramedClock decoupledClock, WorkingBeatmap working, IAdjustableClock adjustableSourceClock)
{
RelativeSizeAxes = Axes.Both;
@ -59,6 +61,18 @@ namespace osu.Game.Screens.Play
ReplaySettingsOverlay = CreateReplaySettingsOverlay(),
}
});
BindProcessor(scoreProcessor);
BindRulesetContainer(rulesetContainer);
Progress.Objects = rulesetContainer.Objects;
Progress.AudioClock = decoupledClock;
Progress.AllowSeeking = rulesetContainer.HasReplayLoaded;
Progress.OnSeek = pos => decoupledClock.Seek(pos);
ModDisplay.Current.BindTo(working.Mods);
ReplaySettingsOverlay.PlaybackSettings.AdjustableClock = adjustableSourceClock;
}
[BackgroundDependencyLoader(true)]
@ -91,22 +105,39 @@ namespace osu.Game.Screens.Play
}
}
public virtual void BindRulesetContainer(RulesetContainer rulesetContainer)
protected override void LoadComplete()
{
(rulesetContainer.KeyBindingInputManager as ICanAttachKeyCounter)?.Attach(KeyCounter);
base.LoadComplete();
replayLoaded = rulesetContainer.HasReplayLoaded;
replayLoaded.ValueChanged += replayLoadedValueChanged;
replayLoaded.TriggerChange();
}
ReplaySettingsOverlay.ReplayLoaded = replayLoaded;
private void replayLoadedValueChanged(bool loaded)
{
ReplaySettingsOverlay.ReplayLoaded = loaded;
// in the case a replay isn't loaded, we want some elements to only appear briefly.
if (!replayLoaded)
if (loaded)
{
ReplaySettingsOverlay.Show();
ModDisplay.FadeIn(200);
}
else
{
ReplaySettingsOverlay.Hide();
ModDisplay.Delay(2000).FadeOut(200);
}
}
protected virtual void BindRulesetContainer(RulesetContainer rulesetContainer)
{
(rulesetContainer.KeyBindingInputManager as ICanAttachKeyCounter)?.Attach(KeyCounter);
replayLoaded.BindTo(rulesetContainer.HasReplayLoaded);
Progress.BindRulestContainer(rulesetContainer);
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Repeat) return false;
@ -184,7 +215,7 @@ namespace osu.Game.Screens.Play
protected virtual ReplaySettingsOverlay CreateReplaySettingsOverlay() => new ReplaySettingsOverlay();
public virtual void BindProcessor(ScoreProcessor processor)
protected virtual void BindProcessor(ScoreProcessor processor)
{
ScoreCounter?.Current.BindTo(processor.TotalScore);
AccuracyCounter?.Current.BindTo(processor.Accuracy);

View File

@ -1,18 +1,18 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input;
using OpenTK.Input;
using osu.Framework.Allocation;
using System;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Bindings;
using osu.Game.Input.Bindings;
using OpenTK.Graphics;
namespace osu.Game.Screens.Play
{
public class HotkeyRetryOverlay : Container
public class HotkeyRetryOverlay : Container, IKeyBindingHandler<GlobalAction>
{
public Action Action;
@ -40,28 +40,20 @@ namespace osu.Game.Screens.Play
};
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
public bool OnPressed(GlobalAction action)
{
if (args.Repeat) return false;
if (action != GlobalAction.QuickRetry) return false;
if (args.Key == Key.Tilde)
{
overlay.FadeIn(activate_delay, Easing.Out);
return true;
}
return base.OnKeyDown(state, args);
overlay.FadeIn(activate_delay, Easing.Out);
return true;
}
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
public bool OnReleased(GlobalAction action)
{
if (args.Key == Key.Tilde && !fired)
{
overlay.FadeOut(fadeout_delay, Easing.Out);
return true;
}
if (action != GlobalAction.QuickRetry) return false;
return base.OnKeyUp(state, args);
overlay.FadeOut(fadeout_delay, Easing.Out);
return true;
}
protected override void Update()

View File

@ -1,35 +1,35 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Logging;
using osu.Framework.Screens;
using osu.Framework.Timing;
using osu.Game.Configuration;
using osu.Game.Rulesets;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Backgrounds;
using System;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Threading;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Ranking;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Input;
using osu.Framework.Logging;
using osu.Framework.Screens;
using osu.Framework.Threading;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Cursor;
using osu.Game.Online.API;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Play.BreaksOverlay;
using osu.Game.Screens.Ranking;
using osu.Game.Storyboards.Drawables;
using OpenTK;
namespace osu.Game.Screens.Play
{
@ -52,7 +52,7 @@ namespace osu.Game.Screens.Play
public int RestartCount;
public CursorContainer Cursor => RulesetContainer.Cursor;
public bool ProvidingUserCursor => RulesetContainer?.Cursor != null && !RulesetContainer.HasReplayLoaded;
public bool ProvidingUserCursor => RulesetContainer?.Cursor != null && !RulesetContainer.HasReplayLoaded.Value;
private IAdjustableClock adjustableSourceClock;
private FramedOffsetClock offsetClock;
@ -79,7 +79,6 @@ namespace osu.Game.Screens.Play
#endregion
private BreakOverlay breakOverlay;
private Container storyboardContainer;
private DrawableStoryboard storyboard;
@ -155,6 +154,8 @@ namespace osu.Game.Screens.Play
userAudioOffset.ValueChanged += v => offsetClock.Offset = v;
userAudioOffset.TriggerChange();
scoreProcessor = RulesetContainer.CreateScoreProcessor();
Children = new Drawable[]
{
storyboardContainer = new Container
@ -170,13 +171,12 @@ namespace osu.Game.Screens.Play
OnRetry = Restart,
OnQuit = Exit,
CheckCanPause = () => AllowPause && ValidForResume && !HasFailed && !RulesetContainer.HasReplayLoaded,
OnPause = () => {
OnPause = () =>
{
pauseContainer.Retries = RestartCount;
hudOverlay.KeyCounter.IsCounting = pauseContainer.IsPaused;
},
OnResume = () => {
hudOverlay.KeyCounter.IsCounting = true;
},
OnResume = () => hudOverlay.KeyCounter.IsCounting = true,
Children = new Drawable[]
{
new Container
@ -186,12 +186,12 @@ namespace osu.Game.Screens.Play
Child = RulesetContainer,
},
new SkipButton(firstObjectTime) { AudioClock = decoupledClock },
hudOverlay = new HUDOverlay
hudOverlay = new HUDOverlay(scoreProcessor, RulesetContainer, decoupledClock, working, adjustableSourceClock)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
},
breakOverlay = new BreakOverlay(beatmap.BeatmapInfo.LetterboxInBreaks)
new BreakOverlay(beatmap.BeatmapInfo.LetterboxInBreaks, scoreProcessor)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -207,7 +207,8 @@ namespace osu.Game.Screens.Play
},
new HotkeyRetryOverlay
{
Action = () => {
Action = () =>
{
//we want to hide the hitrenderer immediately (looks better).
//we may be able to remove this once the mouse cursor trail is improved.
RulesetContainer?.Hide();
@ -216,25 +217,9 @@ namespace osu.Game.Screens.Play
}
};
scoreProcessor = RulesetContainer.CreateScoreProcessor();
if (showStoryboard)
initializeStoryboard(false);
hudOverlay.BindProcessor(scoreProcessor);
hudOverlay.BindRulesetContainer(RulesetContainer);
hudOverlay.Progress.Objects = RulesetContainer.Objects;
hudOverlay.Progress.AudioClock = decoupledClock;
hudOverlay.Progress.AllowSeeking = RulesetContainer.HasReplayLoaded;
hudOverlay.Progress.OnSeek = pos => decoupledClock.Seek(pos);
hudOverlay.ModDisplay.Current.BindTo(working.Mods);
breakOverlay.BindProcessor(scoreProcessor);
hudOverlay.ReplaySettingsOverlay.PlaybackSettings.AdjustableClock = adjustableSourceClock;
// Bind ScoreProcessor to ourselves
scoreProcessor.AllJudged += onCompletion;
scoreProcessor.Failed += onFail;

View File

@ -9,9 +9,12 @@ using System.Collections.Generic;
using osu.Game.Graphics;
using osu.Framework.Allocation;
using System.Linq;
using osu.Framework.Configuration;
using osu.Framework.Timing;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.UI;
namespace osu.Game.Screens.Play
{
public class SongProgress : OverlayContainer
@ -54,6 +57,8 @@ namespace osu.Game.Screens.Play
}
}
private readonly BindableBool replayLoaded = new BindableBool();
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
@ -98,6 +103,14 @@ namespace osu.Game.Screens.Play
protected override void LoadComplete()
{
State = Visibility.Visible;
replayLoaded.ValueChanged += v => AllowSeeking = v;
replayLoaded.TriggerChange();
}
public void BindRulestContainer(RulesetContainer rulesetContainer)
{
replayLoaded.BindTo(rulesetContainer.HasReplayLoaded);
}
private bool allowSeeking;

View File

@ -181,7 +181,7 @@ namespace osu.Game.Screens.Select
[BackgroundDependencyLoader(permitNulls: true)]
private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuGame osu, OsuColour colours)
{
dependencies.Cache(this);
dependencies.CacheAs<SongSelect>(this);
if (Footer != null)
{

View File

@ -6,7 +6,7 @@ using osu.Framework.Platform;
namespace osu.Game.Screens.Tournament.Components
{
public class DrawingsConfigManager : ConfigManager<DrawingsConfig>
public class DrawingsConfigManager : IniConfigManager<DrawingsConfig>
{
protected override string Filename => @"drawings.ini";

View File

@ -265,12 +265,19 @@
<Compile Include="Beatmaps\Formats\JsonBeatmapDecoder.cs" />
<Compile Include="Beatmaps\Formats\LegacyDecoder.cs" />
<Compile Include="Beatmaps\Formats\LegacyStoryboardDecoder.cs" />
<Compile Include="Configuration\DatabasedSetting.cs" />
<Compile Include="Configuration\SettingsStore.cs" />
<Compile Include="Configuration\DatabasedConfigManager.cs" />
<Compile Include="Configuration\SpeedChangeVisualisationMethod.cs" />
<Compile Include="Database\DatabaseContextFactory.cs" />
<Compile Include="Database\IHasPrimaryKey.cs" />
<Compile Include="Graphics\Containers\LinkFlowContainer.cs" />
<Compile Include="Graphics\Textures\LargeTextureStore.cs" />
<Compile Include="Online\API\Requests\GetUserRequest.cs" />
<Compile Include="Migrations\20180125143340_Settings.cs" />
<Compile Include="Migrations\20180125143340_Settings.designer.cs">
<DependentUpon>20180125143340_Settings.cs</DependentUpon>
</Compile>
<Compile Include="Overlays\Profile\SupporterIcon.cs" />
<Compile Include="Online\API\Requests\GetFriendsRequest.cs" />
<Compile Include="Overlays\Settings\DangerousSettingsButton.cs" />
@ -318,6 +325,8 @@
<Compile Include="Overlays\Profile\Sections\Ranks\ScoreModsContainer.cs" />
<Compile Include="Overlays\Settings\Sections\Gameplay\ScrollingSettings.cs" />
<Compile Include="Overlays\Settings\Sections\Maintenance\DeleteAllBeatmapsDialog.cs" />
<Compile Include="Rulesets\Configuration\IRulesetConfigManager.cs" />
<Compile Include="Rulesets\Configuration\RulesetConfigManager.cs" />
<Compile Include="Rulesets\Mods\IApplicableFailOverride.cs" />
<Compile Include="Rulesets\Mods\IApplicableMod.cs" />
<Compile Include="Rulesets\Mods\IApplicableToBeatmapConverter.cs" />

View File

@ -12,12 +12,12 @@
<description>click the circles. to the beat.</description>
<summary>click the circles.</summary>
<releaseNotes>testing</releaseNotes>
<copyright>Copyright ppy Pty Ltd 2007-2017</copyright>
<copyright>Copyright ppy Pty Ltd 2007-2018</copyright>
<language>en-AU</language>
</metadata>
<files>
<file src="*.exe" target="lib\net45\" exclude="**vshost**"/>
<file src="*.dll" target="lib\net45\"/>
<file src="*.dll" target="lib\net45\"/>
<file src="*.config" target="lib\net45\"/>
<file src="x86\*.dll" target="lib\net45\x86\"/>
<file src="x64\*.dll" target="lib\net45\x64\"/>