1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-21 18:47:27 +08:00

Add hit/miss display to TestCaseSlider

This commit is contained in:
smoogipoo 2018-01-30 16:45:48 +09:00
parent 27357e100a
commit 4b63d25871

View File

@ -16,6 +16,9 @@ using OpenTK;
using OpenTK.Graphics;
using osu.Game.Rulesets.Mods;
using System.Linq;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
namespace osu.Game.Rulesets.Osu.Tests
@ -142,7 +145,31 @@ namespace osu.Game.Rulesets.Osu.Tests
foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
mod.ApplyToDrawableHitObjects(new[] { drawable });
drawable.OnJudgement += onJudgement;
Add(drawable);
}
private void onJudgement(DrawableHitObject judgedObject, Judgement judgement)
{
var osuObject = judgedObject as DrawableOsuHitObject;
if (osuObject == null)
return;
OsuSpriteText text;
Add(text = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = judgement.IsHit ? "Hit!" : "Miss!",
Colour = judgement.IsHit ? Color4.Green : Color4.Red,
TextSize = 30,
Position = osuObject.HitObject.StackedEndPosition - new Vector2(0, 45)
});
text.Delay(150)
.Then().FadeOut(200)
.Then().Expire();
}
}
}