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Merge branch 'master' into fix-replays

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Dean Herbert 2018-01-18 00:49:02 +09:00 committed by GitHub
commit 864d106635
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@ -9,6 +9,7 @@ using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.IO.Stores;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
@ -39,6 +40,8 @@ namespace osu.Game.Overlays.Direct
private readonly SpriteIcon icon;
private readonly LoadingAnimation loadingAnimation;
private readonly BindableDouble muteBindable = new BindableDouble();
private const float transition_duration = 500;
private bool loading
@ -83,9 +86,10 @@ namespace osu.Game.Overlays.Direct
}
[BackgroundDependencyLoader]
private void load(OsuColour colour)
private void load(OsuColour colour, AudioManager audio)
{
hoverColour = colour.Yellow;
this.audio = audio;
}
protected override bool OnClick(InputState state)
@ -128,17 +132,21 @@ namespace osu.Game.Overlays.Direct
return;
}
Preview.Seek(0);
Preview.Start();
Preview.Restart();
audio.Track.AddAdjustment(AdjustableProperty.Volume, muteBindable);
}
else
{
audio.Track.RemoveAdjustment(AdjustableProperty.Volume, muteBindable);
Preview?.Stop();
loading = false;
}
}
private TrackLoader trackLoader;
private AudioManager audio;
private void beginAudioLoad()
{
@ -164,6 +172,7 @@ namespace osu.Game.Overlays.Direct
private readonly string preview;
public Track Preview;
private TrackManager trackManager;
public TrackLoader(string preview)
{
@ -171,10 +180,22 @@ namespace osu.Game.Overlays.Direct
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
private void load(AudioManager audio, FrameworkConfigManager config)
{
// create a local trackManager to bypass the mute we are applying above.
audio.AddItem(trackManager = new TrackManager(new OnlineStore()));
// add back the user's music volume setting (since we are no longer in the global TrackManager's hierarchy).
config.BindWith(FrameworkSetting.VolumeMusic, trackManager.Volume);
if (!string.IsNullOrEmpty(preview))
Preview = audio.Track.Get(preview);
Preview = trackManager.Get(preview);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
trackManager?.Dispose();
}
}
}