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Merge pull request #1898 from UselessToucan/RefactorPlayerOverlaysInitialization
Do not assign hudOverlay's and breakOverlay's members in Player class
This commit is contained in:
commit
3a7f20e530
@ -1 +1 @@
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Subproject commit a7dd1fba8473f636ee8f6e49075331d9076383ee
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Subproject commit 736a139a748eba7cebea41a09b404d47ca589522
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@ -41,6 +41,12 @@ namespace osu.Game.Screens.Play.BreaksOverlay
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private readonly InfoContainer info;
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private readonly ArrowsOverlay arrowsOverlay;
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public BreakOverlay(bool letterboxing, ScoreProcessor scoreProcessor)
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: this(letterboxing)
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{
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bindProcessor(scoreProcessor);
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}
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public BreakOverlay(bool letterboxing)
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{
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this.letterboxing = letterboxing;
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@ -148,7 +154,7 @@ namespace osu.Game.Screens.Play.BreaksOverlay
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arrowsOverlay.Hide();
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}
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public void BindProcessor(ScoreProcessor processor)
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private void bindProcessor(ScoreProcessor processor)
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{
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info.AccuracyDisplay.Current.BindTo(processor.Accuracy);
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info.GradeDisplay.Current.BindTo(processor.Rank);
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@ -6,6 +6,8 @@ using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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@ -39,7 +41,7 @@ namespace osu.Game.Screens.Play
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private static bool hasShownNotificationOnce;
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public HUDOverlay()
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public HUDOverlay(ScoreProcessor scoreProcessor, RulesetContainer rulesetContainer, DecoupleableInterpolatingFramedClock decoupledClock, WorkingBeatmap working, IAdjustableClock adjustableSourceClock)
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{
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RelativeSizeAxes = Axes.Both;
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@ -59,6 +61,18 @@ namespace osu.Game.Screens.Play
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ReplaySettingsOverlay = CreateReplaySettingsOverlay(),
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}
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});
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BindProcessor(scoreProcessor);
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BindRulesetContainer(rulesetContainer);
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Progress.Objects = rulesetContainer.Objects;
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Progress.AudioClock = decoupledClock;
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Progress.AllowSeeking = rulesetContainer.HasReplayLoaded;
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Progress.OnSeek = pos => decoupledClock.Seek(pos);
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ModDisplay.Current.BindTo(working.Mods);
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ReplaySettingsOverlay.PlaybackSettings.AdjustableClock = adjustableSourceClock;
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}
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[BackgroundDependencyLoader(true)]
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@ -115,7 +129,7 @@ namespace osu.Game.Screens.Play
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}
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}
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public virtual void BindRulesetContainer(RulesetContainer rulesetContainer)
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protected virtual void BindRulesetContainer(RulesetContainer rulesetContainer)
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{
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(rulesetContainer.KeyBindingInputManager as ICanAttachKeyCounter)?.Attach(KeyCounter);
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@ -201,7 +215,7 @@ namespace osu.Game.Screens.Play
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protected virtual ReplaySettingsOverlay CreateReplaySettingsOverlay() => new ReplaySettingsOverlay();
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public virtual void BindProcessor(ScoreProcessor processor)
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protected virtual void BindProcessor(ScoreProcessor processor)
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{
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ScoreCounter?.Current.BindTo(processor.TotalScore);
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AccuracyCounter?.Current.BindTo(processor.Accuracy);
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@ -1,35 +1,35 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Framework.Logging;
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using osu.Framework.Screens;
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using osu.Framework.Timing;
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using osu.Game.Configuration;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Backgrounds;
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using System;
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using System.Linq;
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using System.Threading.Tasks;
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using osu.Framework.Threading;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Ranking;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Input;
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using osu.Framework.Logging;
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using osu.Framework.Screens;
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using osu.Framework.Threading;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Online.API;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Screens.Play.BreaksOverlay;
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using osu.Game.Screens.Ranking;
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using osu.Game.Storyboards.Drawables;
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using OpenTK;
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namespace osu.Game.Screens.Play
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{
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@ -79,7 +79,6 @@ namespace osu.Game.Screens.Play
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#endregion
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private BreakOverlay breakOverlay;
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private Container storyboardContainer;
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private DrawableStoryboard storyboard;
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@ -155,6 +154,8 @@ namespace osu.Game.Screens.Play
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userAudioOffset.ValueChanged += v => offsetClock.Offset = v;
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userAudioOffset.TriggerChange();
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scoreProcessor = RulesetContainer.CreateScoreProcessor();
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Children = new Drawable[]
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{
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storyboardContainer = new Container
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@ -170,13 +171,12 @@ namespace osu.Game.Screens.Play
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OnRetry = Restart,
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OnQuit = Exit,
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CheckCanPause = () => AllowPause && ValidForResume && !HasFailed && !RulesetContainer.HasReplayLoaded,
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OnPause = () => {
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OnPause = () =>
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{
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pauseContainer.Retries = RestartCount;
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hudOverlay.KeyCounter.IsCounting = pauseContainer.IsPaused;
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},
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OnResume = () => {
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hudOverlay.KeyCounter.IsCounting = true;
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},
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OnResume = () => hudOverlay.KeyCounter.IsCounting = true,
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Children = new Drawable[]
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{
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new Container
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@ -186,12 +186,12 @@ namespace osu.Game.Screens.Play
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Child = RulesetContainer,
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},
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new SkipButton(firstObjectTime) { AudioClock = decoupledClock },
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hudOverlay = new HUDOverlay
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hudOverlay = new HUDOverlay(scoreProcessor, RulesetContainer, decoupledClock, working, adjustableSourceClock)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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},
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breakOverlay = new BreakOverlay(beatmap.BeatmapInfo.LetterboxInBreaks)
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new BreakOverlay(beatmap.BeatmapInfo.LetterboxInBreaks, scoreProcessor)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -207,7 +207,8 @@ namespace osu.Game.Screens.Play
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},
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new HotkeyRetryOverlay
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{
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Action = () => {
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Action = () =>
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{
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//we want to hide the hitrenderer immediately (looks better).
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//we may be able to remove this once the mouse cursor trail is improved.
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RulesetContainer?.Hide();
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@ -216,24 +217,9 @@ namespace osu.Game.Screens.Play
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}
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};
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scoreProcessor = RulesetContainer.CreateScoreProcessor();
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if (showStoryboard)
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initializeStoryboard(false);
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hudOverlay.BindProcessor(scoreProcessor);
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hudOverlay.BindRulesetContainer(RulesetContainer);
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hudOverlay.Progress.Objects = RulesetContainer.Objects;
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hudOverlay.Progress.AudioClock = decoupledClock;
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hudOverlay.Progress.OnSeek = pos => decoupledClock.Seek(pos);
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hudOverlay.ModDisplay.Current.BindTo(working.Mods);
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breakOverlay.BindProcessor(scoreProcessor);
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hudOverlay.ReplaySettingsOverlay.PlaybackSettings.AdjustableClock = adjustableSourceClock;
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// Bind ScoreProcessor to ourselves
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scoreProcessor.AllJudged += onCompletion;
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scoreProcessor.Failed += onFail;
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