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Fix IsMaskedAway not being up-to-date when fastfowarding replays

This commit is contained in:
smoogipoo 2018-02-01 15:21:23 +09:00
parent f78fbc32f4
commit 1b99e54005

View File

@ -140,6 +140,8 @@ namespace osu.Game.Rulesets.UI
if (!base.UpdateSubTree())
return false;
UpdateSubTreeMasking(ScreenSpaceDrawQuad.AABBFloat);
if (isAttached)
{
// When handling replay input, we need to consider the possibility of fast-forwarding, which may cause the clock to be updated