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Fix incorrect initial migration
Also adds variant to settings
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parent
45e8a2b69b
commit
03154dbc63
@ -9,8 +9,8 @@ namespace osu.Game.Rulesets.Mania.Configuration
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{
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public class ManiaConfigManager : RulesetConfigManager<ManiaSetting>
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{
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public ManiaConfigManager(RulesetInfo ruleset, SettingsStore settings)
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: base(ruleset, settings)
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public ManiaConfigManager(SettingsStore settings, RulesetInfo ruleset, int variant)
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: base(settings, ruleset, variant)
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{
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}
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@ -80,11 +80,9 @@ namespace osu.Game.Rulesets.Mania.UI
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public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this);
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public override PassThroughInputManager CreateInputManager()
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{
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var variantType = Mods.OfType<IPlayfieldTypeMod>().FirstOrDefault()?.PlayfieldType ?? PlayfieldType.Single;
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return new ManiaInputManager(Ruleset.RulesetInfo, (int)variantType + Beatmap.TotalColumns);
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}
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public override int Variant => (int)(Mods.OfType<IPlayfieldTypeMod>().FirstOrDefault()?.PlayfieldType ?? PlayfieldType.Single) + Beatmap.TotalColumns;
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public override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant);
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protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter() => new ManiaBeatmapConverter(IsForCurrentRuleset, WorkingBeatmap.Beatmap);
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@ -107,6 +105,6 @@ namespace osu.Game.Rulesets.Mania.UI
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protected override FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay, this);
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protected override IRulesetConfigManager CreateConfig(Ruleset ruleset, SettingsStore settings) => new ManiaConfigManager(Ruleset.RulesetInfo, settings);
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protected override IRulesetConfigManager CreateConfig(Ruleset ruleset, SettingsStore settings) => new ManiaConfigManager(settings, Ruleset.RulesetInfo, Variant);
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}
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}
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@ -17,12 +17,12 @@ namespace osu.Game.Configuration
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private readonly RulesetInfo ruleset;
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protected DatabasedConfigManager(SettingsStore settings, RulesetInfo ruleset = null)
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protected DatabasedConfigManager(SettingsStore settings, RulesetInfo ruleset = null, int variant = 0)
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{
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this.settings = settings;
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this.ruleset = ruleset;
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databasedSettings = settings.Query(ruleset?.ID);
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databasedSettings = settings.Query(ruleset?.ID, variant);
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InitialiseDefaults();
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}
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@ -14,6 +14,8 @@ namespace osu.Game.Configuration
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public int? RulesetID { get; set; }
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public int? Variant { get; set; }
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[Column("Key")]
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public int IntKey
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{
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@ -23,8 +23,8 @@ namespace osu.Game.Configuration
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/// <param name="rulesetId">The ruleset's internal ID.</param>
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/// <param name="variant">An optional variant.</param>
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/// <returns></returns>
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public List<DatabasedSetting> Query(int? rulesetId = null) =>
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GetContext().DatabasedSetting.Where(b => b.RulesetID == rulesetId).ToList();
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public List<DatabasedSetting> Query(int? rulesetId = null, int? variant = null) =>
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GetContext().DatabasedSetting.Where(b => b.RulesetID == rulesetId && b.Variant == variant).ToList();
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public void Update(DatabasedSetting setting)
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{
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@ -91,7 +91,7 @@ namespace osu.Game.Database
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modelBuilder.Entity<DatabasedKeyBinding>().HasIndex(b => new { b.RulesetID, b.Variant });
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modelBuilder.Entity<DatabasedKeyBinding>().HasIndex(b => b.IntAction);
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modelBuilder.Entity<DatabasedSetting>().HasIndex(b => b.RulesetID);
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modelBuilder.Entity<DatabasedSetting>().HasIndex(b => new { b.RulesetID, b.Variant });
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modelBuilder.Entity<FileInfo>().HasIndex(b => b.Hash).IsUnique();
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modelBuilder.Entity<FileInfo>().HasIndex(b => b.ReferenceCount);
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@ -10,8 +10,8 @@ using System;
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namespace osu.Game.Migrations
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{
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[DbContext(typeof(OsuDbContext))]
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[Migration("20180124024000_AddSettings")]
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partial class AddSettings
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[Migration("20180125143340_Settings")]
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partial class Settings
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{
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protected override void BuildTargetModel(ModelBuilder modelBuilder)
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{
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@ -202,14 +202,16 @@ namespace osu.Game.Migrations
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b.Property<int>("IntKey")
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.HasColumnName("Key");
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b.Property<int>("IntValue")
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b.Property<int?>("RulesetID");
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b.Property<string>("StringValue")
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.HasColumnName("Value");
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b.Property<int?>("RulesetID");
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b.Property<int?>("Variant");
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b.HasKey("ID");
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b.HasIndex("RulesetID");
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b.HasIndex("RulesetID", "Variant");
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b.ToTable("Settings");
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});
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@ -4,7 +4,7 @@ using System.Collections.Generic;
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namespace osu.Game.Migrations
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{
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public partial class AddSettings : Migration
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public partial class Settings : Migration
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{
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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@ -19,8 +19,9 @@ namespace osu.Game.Migrations
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ID = table.Column<int>(type: "INTEGER", nullable: false)
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.Annotation("Sqlite:Autoincrement", true),
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Key = table.Column<int>(type: "INTEGER", nullable: false),
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Value = table.Column<int>(type: "INTEGER", nullable: false),
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RulesetID = table.Column<int>(type: "INTEGER", nullable: true)
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RulesetID = table.Column<int>(type: "INTEGER", nullable: true),
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Value = table.Column<string>(type: "TEXT", nullable: true),
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Variant = table.Column<int>(type: "INTEGER", nullable: true)
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},
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constraints: table =>
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{
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@ -33,9 +34,9 @@ namespace osu.Game.Migrations
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columns: new[] { "RulesetID", "Variant" });
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migrationBuilder.CreateIndex(
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name: "IX_Settings_RulesetID",
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name: "IX_Settings_RulesetID_Variant",
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table: "Settings",
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column: "RulesetID");
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columns: new[] { "RulesetID", "Variant" });
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}
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protected override void Down(MigrationBuilder migrationBuilder)
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@ -201,14 +201,16 @@ namespace osu.Game.Migrations
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b.Property<int>("IntKey")
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.HasColumnName("Key");
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b.Property<int>("IntValue")
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b.Property<int?>("RulesetID");
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b.Property<string>("StringValue")
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.HasColumnName("Value");
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b.Property<int?>("RulesetID");
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b.Property<int?>("Variant");
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b.HasKey("ID");
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b.HasIndex("RulesetID");
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b.HasIndex("RulesetID", "Variant");
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b.ToTable("Settings");
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});
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@ -8,7 +8,7 @@ namespace osu.Game.Rulesets.Configuration
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public abstract class RulesetConfigManager<T> : DatabasedConfigManager<T>, IRulesetConfigManager
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where T : struct
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{
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protected RulesetConfigManager(RulesetInfo ruleset, SettingsStore settings) : base(settings, ruleset)
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protected RulesetConfigManager(SettingsStore settings, RulesetInfo ruleset, int variant) : base(settings, ruleset, variant)
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{
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}
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}
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@ -38,6 +38,11 @@ namespace osu.Game.Rulesets.UI
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/// </summary>
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public bool AspectAdjust = true;
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/// <summary>
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/// The selected variant.
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/// </summary>
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public virtual int Variant => 0;
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/// <summary>
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/// The input manager for this RulesetContainer.
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/// </summary>
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@ -272,9 +272,9 @@
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<Compile Include="Database\DatabaseContextFactory.cs" />
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<Compile Include="Database\IHasPrimaryKey.cs" />
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<Compile Include="Graphics\Textures\LargeTextureStore.cs" />
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<Compile Include="Migrations\20180124024000_AddSettings.cs" />
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<Compile Include="Migrations\20180124024000_AddSettings.designer.cs">
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<DependentUpon>20180124024000_AddSettings.cs</DependentUpon>
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<Compile Include="Migrations\20180125143340_Settings.cs" />
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<Compile Include="Migrations\20180125143340_Settings.designer.cs">
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<DependentUpon>20180125143340_Settings.cs</DependentUpon>
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</Compile>
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<Compile Include="Overlays\Profile\SupporterIcon.cs" />
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<Compile Include="Online\API\Requests\GetFriendsRequest.cs" />
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