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overall difficulty

This commit is contained in:
Shawdooow 2018-01-19 11:11:28 -05:00
parent f0dbf2e18c
commit 4d1142a0ce

View File

@ -16,9 +16,9 @@ namespace osu.Game.Rulesets.Osu.Objects
public const double OBJECT_RADIUS = 64;
private const double hittable_range = 300;
private const double hit_window_50 = 150;
private const double hit_window_100 = 80;
private const double hit_window_300 = 30;
public double HitWindow50 = 150;
public double HitWindow100 = 80;
public double HitWindow300 = 30;
public float TimePreempt = 600;
public float TimeFadein = 400;
@ -50,13 +50,13 @@ namespace osu.Game.Rulesets.Osu.Objects
switch (result)
{
default:
return 300;
return hittable_range;
case HitResult.Meh:
return 150;
return HitWindow50;
case HitResult.Good:
return 80;
return HitWindow100;
case HitResult.Great:
return 30;
return HitWindow300;
}
}
@ -78,6 +78,10 @@ namespace osu.Game.Rulesets.Osu.Objects
TimePreempt = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450);
TimeFadein = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1200, 800, 300);
HitWindow50 = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 99.5, 149.5, 199.5);
HitWindow100 = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 59.5, 99.5, 139.5);
HitWindow300 = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 19.5, 49.5, 79.5);
Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2;
}
}