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Added centralised handling for some chat links
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@ -99,7 +99,7 @@ namespace osu.Game.Graphics.Sprites
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break;
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case "edit":
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// TODO: Change screen to editor
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chat.Game.LoadEditorTimestamp();
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break;
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case "b":
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if (args.Length > 1 && int.TryParse(args[1], out int mapId))
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@ -126,6 +126,7 @@ namespace osu.Game.Graphics.Sprites
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};
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// api.Queue(req);
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chat.Game.LoadSpectatorScreen();
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break;
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default:
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@ -138,7 +139,7 @@ namespace osu.Game.Graphics.Sprites
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if (!int.TryParse(url.Split('/').ElementAtOrDefault(1), out int multiId))
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return;
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// TODO: Join the specified multiplayer lobby here with multiId
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chat.Game.LoadMultiplayerLobby();
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}
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else if (url.StartsWith("http://") || url.StartsWith("https://"))
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{
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@ -115,6 +115,34 @@ namespace osu.Game
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private ScheduledDelegate scoreLoad;
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// TODO: Implement this properly as soon as the Editor is done
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internal void LoadEditorTimestamp()
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{
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notificationOverlay.Post(new SimpleNotification
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{
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Text = @"Sorry, but this is not fully implemented yet!",
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Icon = FontAwesome.fa_life_saver,
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});
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}
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internal void LoadSpectatorScreen()
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{
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notificationOverlay.Post(new SimpleNotification
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{
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Text = @"Sorry, but spectating is not implemented yet!",
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Icon = FontAwesome.fa_life_saver,
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});
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}
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internal void LoadMultiplayerLobby()
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{
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notificationOverlay.Post(new SimpleNotification
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{
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Text = @"Sorry, but the multiplayer lobby is not implemented yet!",
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Icon = FontAwesome.fa_life_saver,
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});
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}
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protected void LoadScore(Score s)
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{
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scoreLoad?.Cancel();
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@ -41,6 +41,8 @@ namespace osu.Game.Overlays
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private readonly FocusedTextBox textbox;
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public OsuGame Game;
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private APIAccess api;
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private const int transition_length = 500;
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@ -271,8 +273,9 @@ namespace osu.Game.Overlays
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}
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[BackgroundDependencyLoader]
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private void load(APIAccess api, OsuConfigManager config, OsuColour colours)
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private void load(APIAccess api, OsuConfigManager config, OsuColour colours, OsuGame game)
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{
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Game = game;
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this.api = api;
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api.Register(this);
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