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Merge pull request #1992 from smoogipoo/rename-inputmanager
Rename "InputManager" to "Container" where keybindings are involved
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commit
749fb29445
@ -14,7 +14,7 @@ namespace osu.Game.Input.Bindings
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/// A KeyBindingInputManager with a database backing for custom overrides.
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/// </summary>
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/// <typeparam name="T">The type of the custom action.</typeparam>
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public class DatabasedKeyBindingInputManager<T> : KeyBindingContainer<T>
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public class DatabasedKeyBindingContainer<T> : KeyBindingContainer<T>
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where T : struct
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{
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private readonly RulesetInfo ruleset;
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@ -31,7 +31,7 @@ namespace osu.Game.Input.Bindings
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/// <param name="ruleset">A reference to identify the current <see cref="Ruleset"/>. Used to lookup mappings. Null for global mappings.</param>
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/// <param name="variant">An optional variant for the specified <see cref="Ruleset"/>. Used when a ruleset has more than one possible keyboard layouts.</param>
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/// <param name="simultaneousMode">Specify how to deal with multiple matches of <see cref="KeyCombination"/>s and <see cref="T"/>s.</param>
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public DatabasedKeyBindingInputManager(RulesetInfo ruleset = null, int? variant = null, SimultaneousBindingMode simultaneousMode = SimultaneousBindingMode.None)
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public DatabasedKeyBindingContainer(RulesetInfo ruleset = null, int? variant = null, SimultaneousBindingMode simultaneousMode = SimultaneousBindingMode.None)
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: base(simultaneousMode)
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{
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this.ruleset = ruleset;
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@ -10,11 +10,11 @@ using osu.Framework.Input.Bindings;
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namespace osu.Game.Input.Bindings
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{
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public class GlobalKeyBindingInputManager : DatabasedKeyBindingInputManager<GlobalAction>, IHandleGlobalInput
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public class GlobalActionContainer : DatabasedKeyBindingContainer<GlobalAction>, IHandleGlobalInput
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{
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private readonly Drawable handler;
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public GlobalKeyBindingInputManager(OsuGameBase game)
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public GlobalActionContainer(OsuGameBase game)
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{
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if (game is IKeyBindingHandler<GlobalAction>)
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handler = game;
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@ -212,10 +212,10 @@ namespace osu.Game
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{
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base.LoadComplete();
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GlobalKeyBindingInputManager globalBinding;
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GlobalActionContainer globalBinding;
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CursorOverrideContainer = new CursorOverrideContainer { RelativeSizeAxes = Axes.Both };
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CursorOverrideContainer.Child = globalBinding = new GlobalKeyBindingInputManager(this)
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CursorOverrideContainer.Child = globalBinding = new GlobalActionContainer(this)
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{
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RelativeSizeAxes = Axes.Both,
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Child = content = new OsuTooltipContainer(CursorOverrideContainer.Cursor) { RelativeSizeAxes = Axes.Both }
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@ -12,7 +12,7 @@ namespace osu.Game.Overlays.KeyBinding
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public override FontAwesome Icon => FontAwesome.fa_osu_hot;
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public override string Header => "Global";
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public GlobalKeyBindingsSection(GlobalKeyBindingInputManager manager)
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public GlobalKeyBindingsSection(GlobalActionContainer manager)
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{
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Add(new DefaultBindingsSubsection(manager));
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Add(new InGameKeyBindingsSubsection(manager));
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@ -23,7 +23,7 @@ namespace osu.Game.Overlays.KeyBinding
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{
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protected override string Header => string.Empty;
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public DefaultBindingsSubsection(GlobalKeyBindingInputManager manager)
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public DefaultBindingsSubsection(GlobalActionContainer manager)
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: base(null)
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{
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Defaults = manager.GlobalKeyBindings;
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@ -34,7 +34,7 @@ namespace osu.Game.Overlays.KeyBinding
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{
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protected override string Header => "In Game";
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public InGameKeyBindingsSubsection(GlobalKeyBindingInputManager manager) : base(null)
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public InGameKeyBindingsSubsection(GlobalActionContainer manager) : base(null)
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{
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Defaults = manager.InGameKeyBindings;
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}
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@ -15,7 +15,7 @@ namespace osu.Game.Overlays
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protected override Drawable CreateHeader() => new SettingsHeader("key configuration", "Customise your keys!");
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(RulesetStore rulesets, GlobalKeyBindingInputManager global)
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private void load(RulesetStore rulesets, GlobalActionContainer global)
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{
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AddSection(new GlobalKeyBindingsSection(global));
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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.UI
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public abstract class RulesetInputManager<T> : PassThroughInputManager, ICanAttachKeyCounter, IHasReplayHandler
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where T : struct
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{
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public class RulesetKeyBindingContainer : DatabasedKeyBindingInputManager<T>
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public class RulesetKeyBindingContainer : DatabasedKeyBindingContainer<T>
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{
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public RulesetKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
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: base(ruleset, variant, unique)
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@ -446,8 +446,8 @@
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<Compile Include="Graphics\UserInterface\Volume\VolumeControlReceptor.cs" />
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<Compile Include="Graphics\UserInterface\Volume\VolumeMeter.cs" />
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<Compile Include="Input\Bindings\DatabasedKeyBinding.cs" />
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<Compile Include="Input\Bindings\DatabasedKeyBindingInputManager.cs" />
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<Compile Include="Input\Bindings\GlobalKeyBindingInputManager.cs" />
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<Compile Include="Input\Bindings\DatabasedKeyBindingContainer.cs" />
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<Compile Include="Input\Bindings\GlobalActionContainer.cs" />
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<Compile Include="Input\Handlers\ReplayInputHandler.cs" />
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<Compile Include="Input\KeyBindingStore.cs" />
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<Compile Include="IO\FileInfo.cs" />
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