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Fix clock not incrementing beyond last frame of replay
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9cc95e6e14
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@ -102,8 +102,14 @@ namespace osu.Game.Rulesets.Replays
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if (hasFrames)
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{
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//if we changed frames, we want to execute once *exactly* on the frame's time.
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if (currentDirection == time.CompareTo(NextFrame.Time) && advanceFrame())
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// check if the next frame is in the "future" for the current playback direction
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if (currentDirection != time.CompareTo(NextFrame.Time))
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{
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// if we didn't change frames, we need to ensure we are allowed to run frames in between, else return null.
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if (inImportantSection)
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return null;
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}
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else if (advanceFrame())
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{
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// If going backwards, we need to execute once _before_ the frame time to reverse any judgements
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// that would occur as a result of this frame in forward playback
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@ -111,10 +117,6 @@ namespace osu.Game.Rulesets.Replays
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return currentTime = CurrentFrame.Time - 1;
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return currentTime = CurrentFrame.Time;
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}
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//if we didn't change frames, we need to ensure we are allowed to run frames in between, else return null.
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if (inImportantSection)
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return null;
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}
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return currentTime = time;
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