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synced 2024-12-14 14:32:55 +08:00
Update design of "revert to default" button
Also fixes some inconsistencies in padding
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parent
c25acd831b
commit
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@ -7,7 +7,6 @@ using OpenTK.Graphics;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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@ -16,6 +15,7 @@ using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using OpenTK;
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namespace osu.Game.Overlays.Settings
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{
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@ -33,22 +33,10 @@ namespace osu.Game.Overlays.Settings
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private SpriteText text;
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private readonly RestoreDefaultValueButton restoreDefaultValueButton = new RestoreDefaultValueButton();
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private readonly RestoreDefaultValueButton restoreDefaultButton;
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public bool ShowsDefaultIndicator = true;
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private Color4? restoreDefaultValueColour;
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public Color4 RestoreDefaultValueColour
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{
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get { return restoreDefaultValueColour ?? Color4.White; }
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set
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{
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restoreDefaultValueColour = value;
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restoreDefaultValueButton?.SetButtonColour(RestoreDefaultValueColour);
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}
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}
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public virtual string LabelText
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{
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get { return text?.Text ?? string.Empty; }
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@ -69,10 +57,7 @@ namespace osu.Game.Overlays.Settings
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public virtual Bindable<T> Bindable
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{
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get
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{
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return bindable;
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}
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get { return bindable; }
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set
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{
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@ -80,8 +65,8 @@ namespace osu.Game.Overlays.Settings
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controlWithCurrent?.Current.BindTo(bindable);
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if (ShowsDefaultIndicator)
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{
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restoreDefaultValueButton.Bindable = bindable.GetBoundCopy();
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restoreDefaultValueButton.Bindable.TriggerChange();
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restoreDefaultButton.Bindable = bindable.GetBoundCopy();
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restoreDefaultButton.Bindable.TriggerChange();
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}
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}
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}
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@ -103,38 +88,30 @@ namespace osu.Game.Overlays.Settings
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AutoSizeAxes = Axes.Y;
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Padding = new MarginPadding { Right = SettingsOverlay.CONTENT_MARGINS };
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FlowContent = new FillFlowContainer
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InternalChildren = new Drawable[]
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding { Left = SettingsOverlay.CONTENT_MARGINS, Right = 5 },
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restoreDefaultButton = new RestoreDefaultValueButton(),
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FlowContent = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding { Left = SettingsOverlay.CONTENT_MARGINS },
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Child = Control = CreateControl()
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},
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};
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if ((Control = CreateControl()) != null)
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{
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if (controlWithCurrent != null)
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controlWithCurrent.Current.DisabledChanged += disabled => { Colour = disabled ? Color4.Gray : Color4.White; };
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FlowContent.Add(Control);
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}
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load()
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{
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AddInternal(FlowContent);
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if (restoreDefaultValueButton != null)
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{
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if (!restoreDefaultValueColour.HasValue)
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restoreDefaultValueColour = colours.Yellow;
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restoreDefaultValueButton.SetButtonColour(RestoreDefaultValueColour);
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AddInternal(restoreDefaultValueButton);
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}
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if (controlWithCurrent != null)
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controlWithCurrent.Current.DisabledChanged += disabled => { Colour = disabled ? Color4.Gray : Color4.White; };
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}
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private class RestoreDefaultValueButton : Box, IHasTooltip
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private class RestoreDefaultValueButton : Container, IHasTooltip
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{
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private Bindable<T> bindable;
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public Bindable<T> Bindable
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{
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get { return bindable; }
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@ -157,6 +134,36 @@ namespace osu.Game.Overlays.Settings
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Alpha = 0f;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colour)
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{
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buttonColour = colour.Yellow;
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Child = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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CornerRadius = 3,
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Masking = true,
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Colour = buttonColour,
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EdgeEffect = new EdgeEffectParameters
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{
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Colour = buttonColour.Opacity(0.1f),
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Type = EdgeEffectType.Glow,
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Radius = 2,
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},
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Size = new Vector2(0.33f, 0.8f),
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Child = new Box { RelativeSizeAxes = Axes.Both },
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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UpdateState();
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}
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public string TooltipText => "Revert to default";
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
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@ -193,9 +200,10 @@ namespace osu.Game.Overlays.Settings
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{
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if (bindable == null)
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return;
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var colour = bindable.Disabled ? Color4.Gray : buttonColour;
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this.FadeTo(bindable.IsDefault ? 0f : hovering && !bindable.Disabled ? 1f : 0.5f, 200, Easing.OutQuint);
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this.FadeColour(ColourInfo.GradientHorizontal(colour.Opacity(0.8f), colour.Opacity(0)), 200, Easing.OutQuint);
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this.FadeTo(bindable.IsDefault ? 0f :
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hovering && !bindable.Disabled ? 1f : 0.65f, 200, Easing.OutQuint);
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this.FadeColour(bindable.Disabled ? Color4.Gray : buttonColour, 200, Easing.OutQuint);
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}
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}
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}
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@ -20,7 +20,7 @@ namespace osu.Game.Overlays
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{
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public abstract class SettingsOverlay : OsuFocusedOverlayContainer
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{
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public const float CONTENT_MARGINS = 10;
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public const float CONTENT_MARGINS = 15;
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public const float TRANSITION_LENGTH = 600;
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