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mirror of https://github.com/ppy/osu.git synced 2024-11-11 12:57:36 +08:00

Prepare tests for fixing

This commit is contained in:
Dean Herbert 2018-01-29 18:47:14 +09:00
parent f996acd7e6
commit 1920a4e029

View File

@ -50,13 +50,14 @@ namespace osu.Game.Tests.Visual
private void addMessageWithChecks(string text, int linkAmount = 0, bool isAction = false, bool isImportant = false, params LinkAction[] expectedActions)
{
var newLine = new ChatLine(new DummyMessage(text, isAction, isImportant));
int index = textContainer.Count + 1;
var newLine = new ChatLine(new DummyMessage(text, isAction, isImportant, index));
textContainer.Add(newLine);
AddAssert($"msg #{textContainer.Count} has {linkAmount} link(s)", () => newLine.Message.Links.Count == linkAmount);
AddAssert($"msg #{textContainer.Count} has the right action", hasExpectedActions);
AddAssert($"msg #{textContainer.Count} is " + (isAction ? "italic" : "not italic"), () => newLine.ContentFlow.Any() && isAction == isItalic());
AddAssert($"msg #{textContainer.Count} shows {linkAmount} link(s)", isShowingLinks);
AddAssert($"msg #{index} has {linkAmount} link(s)", () => newLine.Message.Links.Count == linkAmount);
AddAssert($"msg #{index} has the right action", hasExpectedActions);
AddAssert($"msg #{index} is " + (isAction ? "italic" : "not italic"), () => newLine.ContentFlow.Any() && isAction == isItalic());
AddAssert($"msg #{index} shows {linkAmount} link(s)", isShowingLinks);
bool hasExpectedActions()
{
@ -106,14 +107,14 @@ namespace osu.Game.Tests.Visual
expectedActions: new[] { LinkAction.External, LinkAction.OpenBeatmap, LinkAction.External });
// note that there's 0 links here (they get removed if a channel is not found)
addMessageWithChecks("#lobby or #osu would be blue (and work) in the ChatDisplay test (when a proper ChatOverlay is present).");
addMessageWithChecks("Join my multiplayer game osump://12346.", expectedActions: LinkAction.JoinMultiplayerMatch);
addMessageWithChecks("Join my [multiplayer game](osump://12346).", expectedActions: LinkAction.JoinMultiplayerMatch);
addMessageWithChecks("Join my [#english](osu://chan/english).", expectedActions: LinkAction.OpenChannel);
addMessageWithChecks("Join my osu://chan/english.", expectedActions: LinkAction.OpenChannel);
addMessageWithChecks("Join my #english.", expectedActions: LinkAction.OpenChannel);
addMessageWithChecks("I am important!", 0, false, true);
addMessageWithChecks("feels important", 0, true, true);
addMessageWithChecks("likes to post this [https://osu.ppy.sh/home link].", 1, true, true, expectedActions: LinkAction.External);
addMessageWithChecks("Join my multiplayer game osump://12346.",1, expectedActions: LinkAction.JoinMultiplayerMatch);
addMessageWithChecks("Join my [multiplayer game](osump://12346).", 1, expectedActions: LinkAction.JoinMultiplayerMatch);
addMessageWithChecks("Join my [#english](osu://chan/english).", 1, expectedActions: LinkAction.OpenChannel);
addMessageWithChecks("Join my osu://chan/english.", 1, expectedActions: LinkAction.OpenChannel);
addMessageWithChecks("Join my #english.", 1, expectedActions: LinkAction.OpenChannel);
}
private void testEcho()
@ -173,12 +174,17 @@ namespace osu.Game.Tests.Visual
public new DateTimeOffset Timestamp = DateTimeOffset.Now;
public DummyMessage(string text, bool isAction = false, bool isImportant = false)
public DummyMessage(string text, bool isAction = false, bool isImportant = false, int number = 0)
: base(messageCounter++)
{
Content = text;
IsAction = isAction;
Sender = isImportant ? TEST_SENDER_BACKGROUND : TEST_SENDER;
Sender = new User
{
Username = $"User {number}",
Id = number,
Colour = isImportant ? "#250cc9" : null,
};
}
}