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Prepare tests for fixing
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@ -50,13 +50,14 @@ namespace osu.Game.Tests.Visual
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private void addMessageWithChecks(string text, int linkAmount = 0, bool isAction = false, bool isImportant = false, params LinkAction[] expectedActions)
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{
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var newLine = new ChatLine(new DummyMessage(text, isAction, isImportant));
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int index = textContainer.Count + 1;
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var newLine = new ChatLine(new DummyMessage(text, isAction, isImportant, index));
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textContainer.Add(newLine);
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AddAssert($"msg #{textContainer.Count} has {linkAmount} link(s)", () => newLine.Message.Links.Count == linkAmount);
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AddAssert($"msg #{textContainer.Count} has the right action", hasExpectedActions);
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AddAssert($"msg #{textContainer.Count} is " + (isAction ? "italic" : "not italic"), () => newLine.ContentFlow.Any() && isAction == isItalic());
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AddAssert($"msg #{textContainer.Count} shows {linkAmount} link(s)", isShowingLinks);
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AddAssert($"msg #{index} has {linkAmount} link(s)", () => newLine.Message.Links.Count == linkAmount);
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AddAssert($"msg #{index} has the right action", hasExpectedActions);
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AddAssert($"msg #{index} is " + (isAction ? "italic" : "not italic"), () => newLine.ContentFlow.Any() && isAction == isItalic());
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AddAssert($"msg #{index} shows {linkAmount} link(s)", isShowingLinks);
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bool hasExpectedActions()
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{
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@ -106,14 +107,14 @@ namespace osu.Game.Tests.Visual
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expectedActions: new[] { LinkAction.External, LinkAction.OpenBeatmap, LinkAction.External });
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// note that there's 0 links here (they get removed if a channel is not found)
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addMessageWithChecks("#lobby or #osu would be blue (and work) in the ChatDisplay test (when a proper ChatOverlay is present).");
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addMessageWithChecks("Join my multiplayer game osump://12346.", expectedActions: LinkAction.JoinMultiplayerMatch);
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addMessageWithChecks("Join my [multiplayer game](osump://12346).", expectedActions: LinkAction.JoinMultiplayerMatch);
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addMessageWithChecks("Join my [#english](osu://chan/english).", expectedActions: LinkAction.OpenChannel);
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addMessageWithChecks("Join my osu://chan/english.", expectedActions: LinkAction.OpenChannel);
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addMessageWithChecks("Join my #english.", expectedActions: LinkAction.OpenChannel);
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addMessageWithChecks("I am important!", 0, false, true);
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addMessageWithChecks("feels important", 0, true, true);
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addMessageWithChecks("likes to post this [https://osu.ppy.sh/home link].", 1, true, true, expectedActions: LinkAction.External);
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addMessageWithChecks("Join my multiplayer game osump://12346.",1, expectedActions: LinkAction.JoinMultiplayerMatch);
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addMessageWithChecks("Join my [multiplayer game](osump://12346).", 1, expectedActions: LinkAction.JoinMultiplayerMatch);
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addMessageWithChecks("Join my [#english](osu://chan/english).", 1, expectedActions: LinkAction.OpenChannel);
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addMessageWithChecks("Join my osu://chan/english.", 1, expectedActions: LinkAction.OpenChannel);
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addMessageWithChecks("Join my #english.", 1, expectedActions: LinkAction.OpenChannel);
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}
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private void testEcho()
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@ -173,12 +174,17 @@ namespace osu.Game.Tests.Visual
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public new DateTimeOffset Timestamp = DateTimeOffset.Now;
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public DummyMessage(string text, bool isAction = false, bool isImportant = false)
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public DummyMessage(string text, bool isAction = false, bool isImportant = false, int number = 0)
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: base(messageCounter++)
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{
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Content = text;
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IsAction = isAction;
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Sender = isImportant ? TEST_SENDER_BACKGROUND : TEST_SENDER;
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Sender = new User
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{
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Username = $"User {number}",
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Id = number,
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Colour = isImportant ? "#250cc9" : null,
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};
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}
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}
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