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Allow DI'd OnScreenDisplay to be null
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@@ -88,7 +88,7 @@ namespace osu.Game.Rulesets.UI
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Cursor = CreateCursor();
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader(true)]
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private void load(Storage storage, OnScreenDisplay onScreenDisplay)
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{
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this.onScreenDisplay = onScreenDisplay;
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