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Add inactive volume ducking, rather than outright mute
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@ -39,7 +39,7 @@ namespace osu.Game.Configuration
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};
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// Audio
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Set(OsuSetting.MuteWhenInactive, false);
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Set(OsuSetting.VolumeInactive, 0.25, 0, 1, 0.01);
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Set(OsuSetting.MenuVoice, true);
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Set(OsuSetting.MenuMusic, true);
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@ -103,7 +103,7 @@ namespace osu.Game.Configuration
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MouseDisableButtons,
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MouseDisableWheel,
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AudioOffset,
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MuteWhenInactive,
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VolumeInactive,
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MenuMusic,
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MenuVoice,
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CursorRotation,
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@ -19,6 +19,7 @@ using OpenTK;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Framework.Audio;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Platform;
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using osu.Framework.Threading;
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@ -122,7 +123,7 @@ namespace osu.Game
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Ruleset.Value = RulesetStore.GetRuleset(configRuleset.Value) ?? RulesetStore.AvailableRulesets.First();
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Ruleset.ValueChanged += r => configRuleset.Value = r.ID ?? 0;
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muteWhenInactive = LocalConfig.GetBindable<bool>(OsuSetting.MuteWhenInactive);
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LocalConfig.BindWith(OsuSetting.VolumeInactive, inactiveDuckVolume);
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}
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private ScheduledDelegate scoreLoad;
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@ -400,24 +401,19 @@ namespace osu.Game
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return false;
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}
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private Bindable<bool> muteWhenInactive = new Bindable<bool>();
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private bool wasMuted;
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private readonly BindableDouble inactiveDuckVolume = new BindableDouble();
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protected override void OnDeactivated()
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{
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base.OnDeactivated();
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if (muteWhenInactive)
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{
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wasMuted = volume.Muted;
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volume.Muted = true;
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}
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Audio.AddAdjustment(AdjustableProperty.Volume, inactiveDuckVolume);
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}
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protected override void OnActivated()
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{
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base.OnActivated();
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if (IsLoaded && muteWhenInactive && !wasMuted)
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volume.Muted = false;
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Audio.RemoveAdjustment(AdjustableProperty.Volume, inactiveDuckVolume);
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}
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public bool OnReleased(GlobalAction action) => false;
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@ -18,9 +18,9 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
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Children = new Drawable[]
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{
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new SettingsSlider<double> { LabelText = "Master", Bindable = audio.Volume, KeyboardStep = 0.1f },
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new SettingsSlider<double> { LabelText = "Master (Window Inactive)", Bindable = config.GetBindable<double>(OsuSetting.VolumeInactive), KeyboardStep = 0.1f },
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new SettingsSlider<double> { LabelText = "Effect", Bindable = audio.VolumeSample, KeyboardStep = 0.1f },
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new SettingsSlider<double> { LabelText = "Music", Bindable = audio.VolumeTrack, KeyboardStep = 0.1f },
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new SettingsCheckbox { LabelText = "Mute osu! when inactive", Bindable = config.GetBindable<bool>(OsuSetting.MuteWhenInactive) }
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};
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}
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}
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