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Merge branch 'master' into fix-replay-time-stop

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Dan Balasescu 2018-02-01 20:08:58 +09:00 committed by GitHub
commit c486609174
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2 changed files with 3 additions and 1 deletions

@ -1 +1 @@
Subproject commit 90bf49a2df3dbad5994d922df63e4891c622dbc3
Subproject commit d89e6cd63140c2b73631b79ff83b130a2b9958ed

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@ -140,6 +140,8 @@ namespace osu.Game.Rulesets.UI
if (!base.UpdateSubTree())
return false;
UpdateSubTreeMasking(ScreenSpaceDrawQuad.AABBFloat);
if (isAttached)
{
// When handling replay input, we need to consider the possibility of fast-forwarding, which may cause the clock to be updated