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Merge branch 'master' into fix-replay-time-stop
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commit
c486609174
@ -1 +1 @@
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Subproject commit 90bf49a2df3dbad5994d922df63e4891c622dbc3
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Subproject commit d89e6cd63140c2b73631b79ff83b130a2b9958ed
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@ -140,6 +140,8 @@ namespace osu.Game.Rulesets.UI
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if (!base.UpdateSubTree())
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return false;
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UpdateSubTreeMasking(ScreenSpaceDrawQuad.AABBFloat);
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if (isAttached)
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{
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// When handling replay input, we need to consider the possibility of fast-forwarding, which may cause the clock to be updated
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