diff --git a/osu-framework b/osu-framework index 90bf49a2df..d89e6cd631 160000 --- a/osu-framework +++ b/osu-framework @@ -1 +1 @@ -Subproject commit 90bf49a2df3dbad5994d922df63e4891c622dbc3 +Subproject commit d89e6cd63140c2b73631b79ff83b130a2b9958ed diff --git a/osu.Game/Rulesets/UI/RulesetInputManager.cs b/osu.Game/Rulesets/UI/RulesetInputManager.cs index 037f9136a8..6a978a3eb3 100644 --- a/osu.Game/Rulesets/UI/RulesetInputManager.cs +++ b/osu.Game/Rulesets/UI/RulesetInputManager.cs @@ -140,6 +140,8 @@ namespace osu.Game.Rulesets.UI if (!base.UpdateSubTree()) return false; + UpdateSubTreeMasking(ScreenSpaceDrawQuad.AABBFloat); + if (isAttached) { // When handling replay input, we need to consider the possibility of fast-forwarding, which may cause the clock to be updated