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Option in settings to toggle mute/unmute when losing/gaining window focus
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parent
9277586907
commit
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@ -39,6 +39,8 @@ namespace osu.Game.Configuration
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};
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// Audio
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Set(OsuSetting.MuteWhenInactive, false);
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Set(OsuSetting.MenuVoice, true);
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Set(OsuSetting.MenuMusic, true);
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@ -101,6 +103,7 @@ namespace osu.Game.Configuration
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MouseDisableButtons,
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MouseDisableWheel,
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AudioOffset,
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MuteWhenInactive,
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MenuMusic,
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MenuVoice,
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CursorRotation,
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@ -91,6 +91,24 @@ namespace osu.Game.Graphics.UserInterface.Volume
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schedulePopOut();
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}
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public bool IsMuted => volumeMeterMaster.IsMuted;
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public void Mute()
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{
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if (!IsMuted)
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{
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volumeMeterMaster.ToogleMute();
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}
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}
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public void Unmute()
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{
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if (IsMuted)
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{
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volumeMeterMaster.ToogleMute();
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}
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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@ -115,6 +115,8 @@ namespace osu.Game
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configRuleset = LocalConfig.GetBindable<int>(OsuSetting.Ruleset);
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Ruleset.Value = RulesetStore.GetRuleset(configRuleset.Value) ?? RulesetStore.AvailableRulesets.First();
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Ruleset.ValueChanged += r => configRuleset.Value = r.ID ?? 0;
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muteWhenInactive = LocalConfig.GetBindable<bool>(OsuSetting.MuteWhenInactive);
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}
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private ScheduledDelegate scoreLoad;
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@ -386,6 +388,28 @@ namespace osu.Game
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return false;
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}
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private Bindable<bool> muteWhenInactive = new Bindable<bool>();
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private bool wasMuted;
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protected override void OnDeactivated()
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{
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base.OnDeactivated();
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if (muteWhenInactive)
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{
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wasMuted = volume.IsMuted;
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volume.Mute();
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}
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}
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protected override void OnActivated()
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{
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base.OnActivated();
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if (IsLoaded && muteWhenInactive && !wasMuted)
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{
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volume.Unmute();
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}
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}
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public bool OnReleased(GlobalAction action) => false;
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private Container mainContent;
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@ -4,6 +4,7 @@
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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namespace osu.Game.Overlays.Settings.Sections.Audio
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{
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@ -12,13 +13,14 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
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protected override string Header => "Volume";
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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private void load(AudioManager audio, OsuConfigManager config)
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{
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Children = new Drawable[]
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{
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new SettingsSlider<double> { LabelText = "Master", Bindable = audio.Volume, KeyboardStep = 0.1f },
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new SettingsSlider<double> { LabelText = "Effect", Bindable = audio.VolumeSample, KeyboardStep = 0.1f },
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new SettingsSlider<double> { LabelText = "Music", Bindable = audio.VolumeTrack, KeyboardStep = 0.1f },
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new SettingsCheckbox { LabelText = "Mute osu! when inactive", Bindable = config.GetBindable<bool>(OsuSetting.MuteWhenInactive) }
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};
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}
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}
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