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https://github.com/ppy/osu.git
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Merge branch 'master' into better-slider-objects
This commit is contained in:
commit
cd37be9440
@ -1 +1 @@
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Subproject commit 2610a3133721b0bc4af852342aa2a179d0e66497
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Subproject commit 90bf49a2df3dbad5994d922df63e4891c622dbc3
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@ -35,8 +35,8 @@ namespace osu.Game.Rulesets.Taiko.Replays
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{
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bool hitButton = true;
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Frames.Add(new ReplayFrame(-100000, null, null, ReplayButtonState.None));
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Frames.Add(new ReplayFrame(Beatmap.HitObjects[0].StartTime - 1000, null, null, ReplayButtonState.None));
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Frames.Add(new TaikoReplayFrame(-100000, ReplayButtonState.None));
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Frames.Add(new TaikoReplayFrame(Beatmap.HitObjects[0].StartTime - 1000, ReplayButtonState.None));
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for (int i = 0; i < Beatmap.HitObjects.Count; i++)
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{
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@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Taiko.Replays
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break;
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}
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Frames.Add(new ReplayFrame(j, null, null, button));
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Frames.Add(new TaikoReplayFrame(j, button));
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d = (d + 1) % 4;
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if (++count == req)
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break;
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@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Taiko.Replays
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{
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foreach (var tick in drumRoll.NestedHitObjects.OfType<DrumRollTick>())
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{
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Frames.Add(new ReplayFrame(tick.StartTime, null, null, hitButton ? ReplayButtonState.Right1 : ReplayButtonState.Right2));
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Frames.Add(new TaikoReplayFrame(tick.StartTime, hitButton ? ReplayButtonState.Right1 : ReplayButtonState.Right2));
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hitButton = !hitButton;
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}
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}
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@ -107,18 +107,18 @@ namespace osu.Game.Rulesets.Taiko.Replays
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button = hitButton ? ReplayButtonState.Left1 : ReplayButtonState.Left2;
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}
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Frames.Add(new ReplayFrame(h.StartTime, null, null, button));
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Frames.Add(new TaikoReplayFrame(h.StartTime, button));
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}
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else
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throw new InvalidOperationException("Unknown hit object type.");
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Frames.Add(new ReplayFrame(endTime + KEY_UP_DELAY, null, null, ReplayButtonState.None));
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Frames.Add(new TaikoReplayFrame(endTime + KEY_UP_DELAY, ReplayButtonState.None));
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if (i < Beatmap.HitObjects.Count - 1)
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{
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double waitTime = Beatmap.HitObjects[i + 1].StartTime - 1000;
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if (waitTime > endTime)
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Frames.Add(new ReplayFrame(waitTime, null, null, ReplayButtonState.None));
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Frames.Add(new TaikoReplayFrame(waitTime, ReplayButtonState.None));
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}
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hitButton = !hitButton;
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17
osu.Game.Rulesets.Taiko/Replays/TaikoReplayFrame.cs
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17
osu.Game.Rulesets.Taiko/Replays/TaikoReplayFrame.cs
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@ -0,0 +1,17 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Replays;
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namespace osu.Game.Rulesets.Taiko.Replays
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{
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public class TaikoReplayFrame : ReplayFrame
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{
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public override bool IsImportant => MouseLeft || MouseRight;
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public TaikoReplayFrame(double time, ReplayButtonState buttons)
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: base(time, null, null, buttons)
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{
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}
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}
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}
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@ -95,6 +95,7 @@
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<Compile Include="Replays\TaikoAutoGenerator.cs" />
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<Compile Include="Objects\TaikoHitObject.cs" />
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<Compile Include="Objects\TaikoHitObjectDifficulty.cs" />
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<Compile Include="Replays\TaikoReplayFrame.cs" />
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<Compile Include="TaikoDifficultyCalculator.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Scoring\TaikoScoreProcessor.cs" />
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@ -15,7 +15,7 @@ namespace osu.Game.Graphics.UserInterface
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{
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public class IconButton : OsuClickableContainer
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{
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private const float button_size = 30;
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public const float BUTTON_SIZE = 30;
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private Color4? flashColour;
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/// <summary>
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@ -106,7 +106,7 @@ namespace osu.Game.Graphics.UserInterface
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Size = new Vector2(button_size),
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Size = new Vector2(BUTTON_SIZE),
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CornerRadius = 5,
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Masking = true,
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EdgeEffect = new EdgeEffectParameters
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@ -7,6 +7,7 @@ using osu.Framework.Threading;
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using OpenTK;
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using osu.Framework.Audio;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Game.Input.Bindings;
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namespace osu.Game.Graphics.UserInterface.Volume
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@ -14,6 +15,7 @@ namespace osu.Game.Graphics.UserInterface.Volume
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public class VolumeControl : OverlayContainer
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{
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private readonly VolumeMeter volumeMeterMaster;
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private readonly IconButton muteIcon;
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protected override bool BlockPassThroughMouse => false;
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@ -34,6 +36,17 @@ namespace osu.Game.Graphics.UserInterface.Volume
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Spacing = new Vector2(15, 0),
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Children = new Drawable[]
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{
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new Container
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{
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Size = new Vector2(IconButton.BUTTON_SIZE),
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Child = muteIcon = new IconButton
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Icon = FontAwesome.fa_volume_up,
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Action = () => Adjust(GlobalAction.ToggleMute),
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}
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},
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volumeMeterMaster = new VolumeMeter("Master"),
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volumeMeterEffect = new VolumeMeter("Effects"),
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volumeMeterMusic = new VolumeMeter("Music")
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@ -46,18 +59,10 @@ namespace osu.Game.Graphics.UserInterface.Volume
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{
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base.LoadComplete();
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volumeMeterMaster.Bindable.ValueChanged += volumeChanged;
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volumeMeterEffect.Bindable.ValueChanged += volumeChanged;
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volumeMeterMusic.Bindable.ValueChanged += volumeChanged;
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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volumeMeterMaster.Bindable.ValueChanged -= volumeChanged;
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volumeMeterEffect.Bindable.ValueChanged -= volumeChanged;
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volumeMeterMusic.Bindable.ValueChanged -= volumeChanged;
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volumeMeterMaster.Bindable.ValueChanged += _ => settingChanged();
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volumeMeterEffect.Bindable.ValueChanged += _ => settingChanged();
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volumeMeterMusic.Bindable.ValueChanged += _ => settingChanged();
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muted.ValueChanged += _ => settingChanged();
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}
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public bool Adjust(GlobalAction action)
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@ -76,23 +81,45 @@ namespace osu.Game.Graphics.UserInterface.Volume
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else
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volumeMeterMaster.Increase();
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return true;
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case GlobalAction.ToggleMute:
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Show();
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muted.Toggle();
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return true;
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}
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return false;
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}
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private void volumeChanged(double newVolume)
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private void settingChanged()
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{
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Show();
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schedulePopOut();
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}
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private readonly BindableDouble muteAdjustment = new BindableDouble();
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private readonly BindableBool muted = new BindableBool();
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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volumeMeterMaster.Bindable.BindTo(audio.Volume);
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volumeMeterEffect.Bindable.BindTo(audio.VolumeSample);
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volumeMeterMusic.Bindable.BindTo(audio.VolumeTrack);
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muted.ValueChanged += mute =>
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{
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if (mute)
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{
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audio.AddAdjustment(AdjustableProperty.Volume, muteAdjustment);
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muteIcon.Icon = FontAwesome.fa_volume_off;
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}
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else
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{
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audio.RemoveAdjustment(AdjustableProperty.Volume, muteAdjustment);
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muteIcon.Icon = FontAwesome.fa_volume_up;
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}
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};
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}
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private ScheduledDelegate popOutDelegate;
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@ -70,11 +70,8 @@ namespace osu.Game.Graphics.UserInterface.Volume
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public double Volume
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{
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get { return Bindable.Value; }
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private set
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{
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Bindable.Value = value;
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}
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get => Bindable.Value;
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private set => Bindable.Value = value;
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}
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public void Increase()
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@ -29,10 +29,11 @@ namespace osu.Game.Input.Bindings
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new KeyBinding(new[] { InputKey.Control, InputKey.Alt, InputKey.R }, GlobalAction.ResetInputSettings),
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new KeyBinding(new[] { InputKey.Control, InputKey.T }, GlobalAction.ToggleToolbar),
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new KeyBinding(new[] { InputKey.Control, InputKey.O }, GlobalAction.ToggleSettings),
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new KeyBinding(new[] { InputKey.Up }, GlobalAction.IncreaseVolume),
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new KeyBinding(new[] { InputKey.MouseWheelUp }, GlobalAction.IncreaseVolume),
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new KeyBinding(new[] { InputKey.Down }, GlobalAction.DecreaseVolume),
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new KeyBinding(new[] { InputKey.MouseWheelDown }, GlobalAction.DecreaseVolume),
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new KeyBinding(InputKey.Up, GlobalAction.IncreaseVolume),
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new KeyBinding(InputKey.MouseWheelUp, GlobalAction.IncreaseVolume),
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new KeyBinding(InputKey.Down, GlobalAction.DecreaseVolume),
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new KeyBinding(InputKey.MouseWheelDown, GlobalAction.DecreaseVolume),
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new KeyBinding(InputKey.F4, GlobalAction.ToggleMute),
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};
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public IEnumerable<KeyBinding> InGameKeyBindings => new[]
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@ -63,6 +64,8 @@ namespace osu.Game.Input.Bindings
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IncreaseVolume,
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[Description("Decrease Volume")]
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DecreaseVolume,
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[Description("Toggle mute")]
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ToggleMute,
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// In-Game Keybindings
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[Description("Skip Cutscene")]
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25
osu.Game/Migrations/20180131154205_AddMuteBinding.cs
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25
osu.Game/Migrations/20180131154205_AddMuteBinding.cs
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using Microsoft.EntityFrameworkCore.Migrations;
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using System;
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using System.Collections.Generic;
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using Microsoft.EntityFrameworkCore.Infrastructure;
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using osu.Game.Database;
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using osu.Game.Input.Bindings;
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namespace osu.Game.Migrations
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{
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[DbContext(typeof(OsuDbContext))]
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[Migration("20180131154205_AddMuteBinding")]
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public partial class AddMuteBinding : Migration
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{
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.Sql($"UPDATE KeyBinding SET Action = Action + 1 WHERE RulesetID IS NULL AND Variant IS NULL AND Action >= {(int)GlobalAction.ToggleMute}");
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}
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.Sql($"DELETE FROM KeyBinding WHERE RulesetID IS NULL AND Variant IS NULL AND Action = {(int)GlobalAction.ToggleMute}");
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migrationBuilder.Sql($"UPDATE KeyBinding SET Action = Action - 1 WHERE RulesetID IS NULL AND Variant IS NULL AND Action > {(int)GlobalAction.ToggleMute}");
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}
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}
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}
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@ -136,9 +136,20 @@ namespace osu.Game.Rulesets.UI
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int loops = 0;
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while (validState && requireMoreUpdateLoops && loops++ < max_catch_up_updates_per_frame)
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{
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if (!base.UpdateSubTree())
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return false;
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if (isAttached)
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{
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// When handling replay input, we need to consider the possibility of fast-forwarding, which may cause the clock to be updated
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// to a point very far into the future, then playing a frame at that time. In such a case, lifetime MUST be updated before
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// input is handled. This is why base.Update is not called from the derived Update when handling replay input, and is instead
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// called manually at the correct time here.
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base.Update();
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}
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}
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return true;
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}
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@ -173,8 +184,11 @@ namespace osu.Game.Rulesets.UI
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// to ensure that the its time is valid for our children before input is processed
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Clock.ProcessFrame();
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// Process input
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base.Update();
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if (!isAttached)
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{
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// For non-replay input handling, this provides equivalent input ordering as if Update was not overridden
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base.Update();
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}
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}
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#endregion
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@ -209,6 +209,8 @@ namespace osu.Game.Screens.Play
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{
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Action = () =>
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{
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if (!IsCurrentScreen) return;
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//we want to hide the hitrenderer immediately (looks better).
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//we may be able to remove this once the mouse cursor trail is improved.
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RulesetContainer?.Hide();
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@ -274,6 +276,8 @@ namespace osu.Game.Screens.Play
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{
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onCompletionEvent = Schedule(delegate
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{
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if (!IsCurrentScreen) return;
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var score = new Score
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{
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Beatmap = Beatmap.Value.BeatmapInfo,
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@ -280,6 +280,7 @@
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<Compile Include="Migrations\20180125143340_Settings.Designer.cs">
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<DependentUpon>20180125143340_Settings.cs</DependentUpon>
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</Compile>
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<Compile Include="Migrations\20180131154205_AddMuteBinding.cs" />
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<Compile Include="Overlays\Profile\SupporterIcon.cs" />
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<Compile Include="Online\API\Requests\GetFriendsRequest.cs" />
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<Compile Include="Overlays\Settings\DangerousSettingsButton.cs" />
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