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we need to go back

reverted change and instead check `DeletePending` when retrieving existing online IDs
This commit is contained in:
Aergwyn 2018-01-22 08:04:14 +01:00
parent 596044e19d
commit 82c8822888

View File

@ -298,15 +298,13 @@ namespace osu.Game.Overlays
Task.Run(() =>
{
var onlineIds = response.Select(r => r.OnlineBeatmapSetID).ToList();
var presentSets = beatmaps.QueryBeatmapSets(s => onlineIds.Contains(s.OnlineBeatmapSetID)).ToList();
var responseSets = response.Select(r => r.ToBeatmapSet(rulesets)).ToList();
var finalSets = responseSets.Where(b => !presentSets.Any(s => s.OnlineBeatmapSetID == b.OnlineBeatmapSetID && !s.DeletePending)).ToList();
var presentOnlineIds = beatmaps.QueryBeatmapSets(s => onlineIds.Contains(s.OnlineBeatmapSetID) && !s.DeletePending).Select(r => r.OnlineBeatmapSetID).ToList();
var sets = response.Select(r => r.ToBeatmapSet(rulesets)).Where(b => !presentOnlineIds.Contains(b.OnlineBeatmapSetID)).ToList();
// may not need scheduling; loads async internally.
Schedule(() =>
{
BeatmapSets = finalSets;
BeatmapSets = sets;
recreatePanels(Filter.DisplayStyleControl.DisplayStyle.Value);
});
});